feat : add game panel info
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@@ -1,7 +1,6 @@
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import { Stockfish } from "@/lib/engine/stockfish";
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import { Icon } from "@iconify/react";
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import { Grid } from "@mui/material";
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import { useEffect, useState } from "react";
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import { useState } from "react";
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import {
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engineDepthAtom,
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engineMultiPvAtom,
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@@ -13,9 +12,11 @@ import { getFens } from "@/lib/chess";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { LoadingButton } from "@mui/lab";
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import Slider from "@/components/slider";
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import { useEngine } from "@/hooks/useEngine";
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import { EngineName } from "@/types/enums";
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export default function AnalyzePanel() {
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const [engine, setEngine] = useState<Stockfish | null>(null);
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const engine = useEngine(EngineName.Stockfish16);
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const [evaluationInProgress, setEvaluationInProgress] = useState(false);
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const engineDepth = useAtomValue(engineDepthAtom);
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const engineMultiPv = useAtomValue(engineMultiPvAtom);
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@@ -23,24 +24,14 @@ export default function AnalyzePanel() {
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const setEval = useSetAtom(gameEvalAtom);
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const game = useAtomValue(gameAtom);
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useEffect(() => {
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const engine = new Stockfish();
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engine.init().then(() => {
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setEngine(engine);
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});
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return () => {
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engine.shutdown();
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};
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}, []);
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const readyToAnalyse =
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engine?.isReady() && game.history().length > 0 && !evaluationInProgress;
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const handleAnalyze = async () => {
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const gameFens = getFens(game);
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if (!engine?.isReady() || gameFens.length === 0 || evaluationInProgress)
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if (!engine?.isReady() || gameFens.length === 0 || evaluationInProgress) {
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return;
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}
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setEvaluationInProgress(true);
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@@ -67,7 +58,13 @@ export default function AnalyzePanel() {
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alignItems="center"
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rowGap={4}
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>
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<Slider label="Maximum depth" atom={engineDepthAtom} min={10} max={30} />
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<Slider
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label="Maximum depth"
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atom={engineDepthAtom}
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min={10}
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max={30}
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marksFilter={2}
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/>
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<Slider
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label="Number of lines"
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