fix : getIsPieceSacrifice
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@@ -185,11 +185,7 @@ export const getIsPieceSacrifice = (
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playedMove: string,
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bestLinePvToPlay: string[]
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): boolean => {
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if (
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!bestLinePvToPlay.length ||
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bestLinePvToPlay[0].slice(2, 4) !== playedMove.slice(2, 4)
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)
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return false;
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if (!bestLinePvToPlay.length) return false;
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const game = new Chess(fen);
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const whiteToPlay = game.turn() === "w";
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