feat : add engines choices
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@@ -24,10 +24,13 @@ import {
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playerColorAtom,
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isGameInProgressAtom,
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gameAtom,
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enginePlayNameAtom,
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} from "../states";
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import { useChessActions } from "@/hooks/useChessActions";
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import { playGameStartSound } from "@/lib/sounds";
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import { logAnalyticsEvent } from "@/lib/firebase";
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import { Stockfish16 } from "@/lib/engine/stockfish16";
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import { useEffect } from "react";
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interface Props {
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open: boolean;
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@@ -39,6 +42,10 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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"engine-skill-level",
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engineSkillLevelAtom
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);
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const [engineName, setEngineName] = useAtomLocalStorage(
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"engine-play-name",
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enginePlayNameAtom
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);
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const [playerColor, setPlayerColor] = useAtom(playerColorAtom);
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const setIsGameInProgress = useSetAtom(isGameInProgressAtom);
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const { reset: resetGame } = useChessActions(gameAtom);
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@@ -55,12 +62,18 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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setIsGameInProgress(true);
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logAnalyticsEvent("play_game", {
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engine: EngineName.Stockfish16,
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engine: engineName,
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skillLevel,
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playerColor,
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});
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};
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useEffect(() => {
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if (!Stockfish16.isSupported()) {
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setEngineName(EngineName.Stockfish11);
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}
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}, [setEngineName]);
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return (
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<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
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<DialogTitle marginY={1} variant="h5">
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@@ -68,8 +81,10 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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</DialogTitle>
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<DialogContent sx={{ paddingBottom: 0 }}>
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<Typography>
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Stockfish 16 is the only engine available now, more engine choices
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will come soon !
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Stockfish 16 Lite (HCE) is the default engine. It offers the best
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balance between speed and strength. Stockfish 16 is the strongest
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engine available, but please note that it requires a one time download
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of 40MB.
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</Typography>
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<Grid
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marginTop={4}
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@@ -88,12 +103,20 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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id="dialog-select"
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displayEmpty
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input={<OutlinedInput label="Engine" />}
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value={EngineName.Stockfish16}
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disabled={true}
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sx={{ width: 200 }}
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value={engineName}
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onChange={(e) => setEngineName(e.target.value as EngineName)}
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sx={{ width: 280, maxWidth: "100%" }}
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>
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{Object.values(EngineName).map((engine) => (
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<MenuItem key={engine} value={engine}>
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<MenuItem
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key={engine}
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value={engine}
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disabled={
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engine.includes("stockfish_16")
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? !Stockfish16.isSupported()
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: false
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}
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>
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{engineLabel[engine]}
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</MenuItem>
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))}
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@@ -145,5 +168,7 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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}
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const engineLabel: Record<EngineName, string> = {
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[EngineName.Stockfish16]: "Stockfish 16",
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[EngineName.Stockfish16]: "Stockfish 16 Lite (HCE)",
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[EngineName.Stockfish16NNUE]: "Stockfish 16 (40MB download)",
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[EngineName.Stockfish11]: "Stockfish 11",
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};
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