feat : add engines choices
This commit is contained in:
@@ -21,7 +21,7 @@
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]
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},
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{
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"source": "/engines/stockfish-wasm/stockfish-nnue-16.js",
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"source": "/engines/**",
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"headers": [
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{
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"key": "Cross-Origin-Embedder-Policy",
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@@ -30,6 +30,19 @@
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{
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"key": "Cross-Origin-Opener-Policy",
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"value": "same-origin"
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},
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{
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"key": "Cache-Control",
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"value": "public, max-age=3600, immutable"
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}
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]
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},
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{
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"source": "/engines/stockfish-16-wasm/nn-5af11540bbfe.nnue",
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"headers": [
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{
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"key": "Cache-Control",
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"value": "public, max-age=31536000, immutable"
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}
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]
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},
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@@ -26,7 +26,7 @@ const nextConfig = (phase) =>
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],
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},
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{
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source: "/engines/stockfish-wasm/stockfish-nnue-16.js",
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source: "/engines/:blob*",
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headers: [
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{
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key: "Cross-Origin-Embedder-Policy",
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BIN
public/engines/stockfish-16-wasm/nn-5af11540bbfe.nnue
Normal file
BIN
public/engines/stockfish-16-wasm/nn-5af11540bbfe.nnue
Normal file
Binary file not shown.
14
public/engines/stockfish-16-wasm/stockfish-nnue-16-single.js
Normal file
14
public/engines/stockfish-16-wasm/stockfish-nnue-16-single.js
Normal file
File diff suppressed because one or more lines are too long
BIN
public/engines/stockfish-16-wasm/stockfish-nnue-16-single.wasm
Normal file
BIN
public/engines/stockfish-16-wasm/stockfish-nnue-16-single.wasm
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Binary file not shown.
@@ -1,3 +1,4 @@
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import { Stockfish11 } from "@/lib/engine/stockfish11";
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import { Stockfish16 } from "@/lib/engine/stockfish16";
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import { UciEngine } from "@/lib/engine/uciEngine";
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import { EngineName } from "@/types/enums";
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@@ -9,6 +10,10 @@ export const useEngine = (engineName: EngineName | undefined) => {
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useEffect(() => {
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if (!engineName) return;
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if (engineName.includes("stockfish_16") && !Stockfish16.isSupported()) {
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return;
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}
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const engine = pickEngine(engineName);
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engine.init().then(() => {
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setEngine(engine);
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@@ -25,6 +30,12 @@ export const useEngine = (engineName: EngineName | undefined) => {
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const pickEngine = (engine: EngineName): UciEngine => {
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switch (engine) {
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case EngineName.Stockfish16:
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return new Stockfish16();
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return new Stockfish16(false);
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case EngineName.Stockfish16NNUE:
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return new Stockfish16(true);
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case EngineName.Stockfish11:
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return new Stockfish11();
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default:
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throw new Error(`Engine ${engine} does not exist ?!`);
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}
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};
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8
src/lib/engine/stockfish11.ts
Normal file
8
src/lib/engine/stockfish11.ts
Normal file
@@ -0,0 +1,8 @@
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import { EngineName } from "@/types/enums";
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import { UciEngine } from "./uciEngine";
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export class Stockfish11 extends UciEngine {
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constructor() {
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super(EngineName.Stockfish11, "engines/stockfish-11.js");
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}
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}
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@@ -2,17 +2,29 @@ import { EngineName } from "@/types/enums";
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import { UciEngine } from "./uciEngine";
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export class Stockfish16 extends UciEngine {
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constructor() {
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const isWasmSupported = Stockfish16.isWasmSupported();
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const enginePath = isWasmSupported
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? "engines/stockfish-wasm/stockfish-nnue-16.js"
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: "engines/stockfish.js";
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super(EngineName.Stockfish16, enginePath);
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constructor(nnue?: boolean) {
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if (!Stockfish16.isSupported()) {
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throw new Error("Stockfish 16 is not supported");
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}
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public static isWasmSupported() {
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const isMultiThreadSupported = Stockfish16.isMultiThreadSupported();
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if (!isMultiThreadSupported) console.log("Single thread mode");
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const enginePath = isMultiThreadSupported
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? "engines/stockfish-16-wasm/stockfish-nnue-16.js"
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: "engines/stockfish-16-wasm/stockfish-nnue-16-single.js";
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const customEngineInit = async () => {
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await this.sendCommands(
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[`setoption name Use NNUE value ${!!nnue}`, "isready"],
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"readyok"
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);
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};
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super(EngineName.Stockfish16, enginePath, customEngineInit);
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}
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public static isSupported() {
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return (
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typeof WebAssembly === "object" &&
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WebAssembly.validate(
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@@ -20,4 +32,8 @@ export class Stockfish16 extends UciEngine {
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)
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);
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}
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public static isMultiThreadSupported() {
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return SharedArrayBuffer !== undefined;
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}
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}
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@@ -20,10 +20,16 @@ export abstract class UciEngine {
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private engineName: EngineName;
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private multiPv = 3;
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private skillLevel: number | undefined = undefined;
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private customEngineInit?: () => Promise<void>;
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constructor(engineName: EngineName, enginePath: string) {
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constructor(
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engineName: EngineName,
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enginePath: string,
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customEngineInit?: () => Promise<void>
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) {
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this.engineName = engineName;
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this.worker = new Worker(enginePath);
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this.customEngineInit = customEngineInit;
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console.log(`${engineName} created`);
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}
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@@ -31,6 +37,7 @@ export abstract class UciEngine {
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public async init(): Promise<void> {
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await this.sendCommands(["uci"], "uciok");
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await this.setMultiPv(this.multiPv, true);
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await this.customEngineInit?.();
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this.ready = true;
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console.log(`${this.engineName} initialized`);
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}
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@@ -94,7 +101,7 @@ export abstract class UciEngine {
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await this.sendCommands(["stop", "isready"], "readyok");
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}
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private async sendCommands(
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protected async sendCommands(
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commands: string[],
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finalMessage: string,
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onNewMessage?: (messages: string[]) => void
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@@ -1,11 +1,15 @@
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import { Icon } from "@iconify/react";
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import { Grid, List, Typography } from "@mui/material";
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import { useAtomValue } from "jotai";
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import { boardAtom, engineMultiPvAtom, gameAtom } from "../states";
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import {
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boardAtom,
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engineMultiPvAtom,
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engineNameAtom,
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gameAtom,
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} from "../states";
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import LineEvaluation from "./lineEvaluation";
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import { useCurrentPosition } from "../hooks/useCurrentPosition";
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import { LineEval } from "@/types/eval";
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import { EngineName } from "@/types/enums";
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import EngineSettingsButton from "@/sections/engineSettings/engineSettingsButton";
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import Accuracies from "./accuracies";
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import MoveInfo from "./moveInfo";
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@@ -13,7 +17,8 @@ import Opening from "./opening";
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export default function ReviewPanelBody() {
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const linesNumber = useAtomValue(engineMultiPvAtom);
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const position = useCurrentPosition(EngineName.Stockfish16);
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const engineName = useAtomValue(engineNameAtom);
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const position = useCurrentPosition(engineName);
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const game = useAtomValue(gameAtom);
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const board = useAtomValue(boardAtom);
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@@ -2,6 +2,7 @@ import { Icon } from "@iconify/react";
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import {
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engineDepthAtom,
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engineMultiPvAtom,
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engineNameAtom,
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evaluationProgressAtom,
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gameAtom,
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gameEvalAtom,
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@@ -11,11 +12,11 @@ import { getEvaluateGameParams } from "@/lib/chess";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { LoadingButton } from "@mui/lab";
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import { useEngine } from "@/hooks/useEngine";
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import { EngineName } from "@/types/enums";
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import { logAnalyticsEvent } from "@/lib/firebase";
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export default function AnalyzeButton() {
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const engine = useEngine(EngineName.Stockfish16);
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const engineName = useAtomValue(engineNameAtom);
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const engine = useEngine(engineName);
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const [evaluationProgress, setEvaluationProgress] = useAtom(
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evaluationProgressAtom
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);
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@@ -49,7 +50,7 @@ export default function AnalyzeButton() {
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}
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logAnalyticsEvent("analyze_game", {
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engine: EngineName.Stockfish16,
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engine: engineName,
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depth: engineDepth,
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multiPv: engineMultiPv,
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nbPositions: params.fens.length,
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@@ -1,3 +1,4 @@
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import { EngineName } from "@/types/enums";
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import { CurrentPosition, GameEval } from "@/types/eval";
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import { Chess } from "chess.js";
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import { atom } from "jotai";
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@@ -11,6 +12,7 @@ export const boardOrientationAtom = atom(true);
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export const showBestMoveArrowAtom = atom(true);
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export const showPlayerMoveIconAtom = atom(true);
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export const engineNameAtom = atom<EngineName>(EngineName.Stockfish16);
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export const engineDepthAtom = atom(16);
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export const engineMultiPvAtom = atom(3);
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export const evaluationProgressAtom = atom(0);
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@@ -14,9 +14,15 @@ import {
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Typography,
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Grid,
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} from "@mui/material";
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import { engineDepthAtom, engineMultiPvAtom } from "../analysis/states";
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import {
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engineNameAtom,
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engineDepthAtom,
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engineMultiPvAtom,
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} from "../analysis/states";
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import ArrowOptions from "./arrowOptions";
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import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
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import { Stockfish16 } from "@/lib/engine/stockfish16";
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import { useEffect } from "react";
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interface Props {
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open: boolean;
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@@ -32,6 +38,16 @@ export default function EngineSettingsDialog({ open, onClose }: Props) {
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"engine-multi-pv",
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engineMultiPvAtom
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);
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const [engineName, setEngineName] = useAtomLocalStorage(
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"engine-name",
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engineNameAtom
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);
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useEffect(() => {
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if (!Stockfish16.isSupported()) {
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setEngineName(EngineName.Stockfish11);
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}
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}, [setEngineName]);
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return (
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<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
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@@ -40,8 +56,10 @@ export default function EngineSettingsDialog({ open, onClose }: Props) {
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</DialogTitle>
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<DialogContent sx={{ paddingBottom: 0 }}>
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<Typography>
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Stockfish 16 is the only engine available now, more engine choices
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will come soon !
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Stockfish 16 Lite (HCE) is the default engine. It offers the best
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balance between speed and strength. Stockfish 16 is the strongest
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engine available, but please note that it requires a one time download
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of 40MB.
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</Typography>
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<Grid
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marginTop={4}
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@@ -60,12 +78,20 @@ export default function EngineSettingsDialog({ open, onClose }: Props) {
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id="dialog-select"
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displayEmpty
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input={<OutlinedInput label="Engine" />}
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value={EngineName.Stockfish16}
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disabled={true}
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sx={{ width: 200 }}
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value={engineName}
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onChange={(e) => setEngineName(e.target.value as EngineName)}
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sx={{ width: 280, maxWidth: "100%" }}
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>
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{Object.values(EngineName).map((engine) => (
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<MenuItem key={engine} value={engine}>
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<MenuItem
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key={engine}
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value={engine}
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disabled={
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engine.includes("stockfish_16")
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? !Stockfish16.isSupported()
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: false
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}
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>
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{engineLabel[engine]}
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</MenuItem>
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))}
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@@ -104,5 +130,7 @@ export default function EngineSettingsDialog({ open, onClose }: Props) {
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}
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const engineLabel: Record<EngineName, string> = {
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[EngineName.Stockfish16]: "Stockfish 16",
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[EngineName.Stockfish16]: "Stockfish 16 Lite (HCE)",
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[EngineName.Stockfish16NNUE]: "Stockfish 16 (40MB download)",
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[EngineName.Stockfish11]: "Stockfish 11",
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};
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@@ -5,11 +5,12 @@ import {
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playerColorAtom,
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isGameInProgressAtom,
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gameDataAtom,
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enginePlayNameAtom,
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} from "./states";
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import { useChessActions } from "@/hooks/useChessActions";
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import { useEffect, useMemo } from "react";
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import { useScreenSize } from "@/hooks/useScreenSize";
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import { Color, EngineName } from "@/types/enums";
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import { Color } from "@/types/enums";
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import { useEngine } from "@/hooks/useEngine";
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import { uciMoveParams } from "@/lib/chess";
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import Board from "@/components/board";
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@@ -17,7 +18,8 @@ import { useGameData } from "@/hooks/useGameData";
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export default function BoardContainer() {
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const screenSize = useScreenSize();
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const engine = useEngine(EngineName.Stockfish16);
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const engineName = useAtomValue(enginePlayNameAtom);
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const engine = useEngine(engineName);
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const game = useAtomValue(gameAtom);
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const playerColor = useAtomValue(playerColorAtom);
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const { makeMove: makeGameMove } = useChessActions(gameAtom);
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@@ -24,10 +24,13 @@ import {
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playerColorAtom,
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isGameInProgressAtom,
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gameAtom,
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enginePlayNameAtom,
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} from "../states";
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import { useChessActions } from "@/hooks/useChessActions";
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import { playGameStartSound } from "@/lib/sounds";
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import { logAnalyticsEvent } from "@/lib/firebase";
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import { Stockfish16 } from "@/lib/engine/stockfish16";
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import { useEffect } from "react";
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interface Props {
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open: boolean;
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@@ -39,6 +42,10 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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"engine-skill-level",
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engineSkillLevelAtom
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);
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const [engineName, setEngineName] = useAtomLocalStorage(
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"engine-play-name",
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enginePlayNameAtom
|
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);
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const [playerColor, setPlayerColor] = useAtom(playerColorAtom);
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const setIsGameInProgress = useSetAtom(isGameInProgressAtom);
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const { reset: resetGame } = useChessActions(gameAtom);
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@@ -55,12 +62,18 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
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setIsGameInProgress(true);
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logAnalyticsEvent("play_game", {
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engine: EngineName.Stockfish16,
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engine: engineName,
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skillLevel,
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playerColor,
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});
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};
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useEffect(() => {
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if (!Stockfish16.isSupported()) {
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setEngineName(EngineName.Stockfish11);
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}
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}, [setEngineName]);
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|
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return (
|
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<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
|
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<DialogTitle marginY={1} variant="h5">
|
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@@ -68,8 +81,10 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
|
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</DialogTitle>
|
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<DialogContent sx={{ paddingBottom: 0 }}>
|
||||
<Typography>
|
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Stockfish 16 is the only engine available now, more engine choices
|
||||
will come soon !
|
||||
Stockfish 16 Lite (HCE) is the default engine. It offers the best
|
||||
balance between speed and strength. Stockfish 16 is the strongest
|
||||
engine available, but please note that it requires a one time download
|
||||
of 40MB.
|
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</Typography>
|
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<Grid
|
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marginTop={4}
|
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@@ -88,12 +103,20 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
|
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id="dialog-select"
|
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displayEmpty
|
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input={<OutlinedInput label="Engine" />}
|
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value={EngineName.Stockfish16}
|
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disabled={true}
|
||||
sx={{ width: 200 }}
|
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value={engineName}
|
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onChange={(e) => setEngineName(e.target.value as EngineName)}
|
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sx={{ width: 280, maxWidth: "100%" }}
|
||||
>
|
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{Object.values(EngineName).map((engine) => (
|
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<MenuItem key={engine} value={engine}>
|
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<MenuItem
|
||||
key={engine}
|
||||
value={engine}
|
||||
disabled={
|
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engine.includes("stockfish_16")
|
||||
? !Stockfish16.isSupported()
|
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: false
|
||||
}
|
||||
>
|
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{engineLabel[engine]}
|
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</MenuItem>
|
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))}
|
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@@ -145,5 +168,7 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
|
||||
}
|
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|
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const engineLabel: Record<EngineName, string> = {
|
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[EngineName.Stockfish16]: "Stockfish 16",
|
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[EngineName.Stockfish16]: "Stockfish 16 Lite (HCE)",
|
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[EngineName.Stockfish16NNUE]: "Stockfish 16 (40MB download)",
|
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[EngineName.Stockfish11]: "Stockfish 11",
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Color } from "@/types/enums";
|
||||
import { Color, EngineName } from "@/types/enums";
|
||||
import { CurrentPosition } from "@/types/eval";
|
||||
import { Chess } from "chess.js";
|
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import { atom } from "jotai";
|
||||
@@ -6,5 +6,6 @@ import { atom } from "jotai";
|
||||
export const gameAtom = atom(new Chess());
|
||||
export const gameDataAtom = atom<CurrentPosition>({});
|
||||
export const playerColorAtom = atom<Color>(Color.White);
|
||||
export const enginePlayNameAtom = atom<EngineName>(EngineName.Stockfish16);
|
||||
export const engineSkillLevelAtom = atom<number>(1);
|
||||
export const isGameInProgressAtom = atom(false);
|
||||
|
||||
@@ -6,6 +6,8 @@ export enum GameOrigin {
|
||||
|
||||
export enum EngineName {
|
||||
Stockfish16 = "stockfish_16",
|
||||
Stockfish16NNUE = "stockfish_16_nnue",
|
||||
Stockfish11 = "stockfish_11",
|
||||
}
|
||||
|
||||
export enum MoveClassification {
|
||||
|
||||
Reference in New Issue
Block a user