feat : add games database
This commit is contained in:
87
src/hooks/useGameDatabase.ts
Normal file
87
src/hooks/useGameDatabase.ts
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@@ -0,0 +1,87 @@
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import { Game, GameEval } from "@/types/game";
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import { openDB, DBSchema, IDBPDatabase } from "idb";
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import { atom, useAtom } from "jotai";
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import { useCallback, useEffect, useState } from "react";
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interface GameDatabaseSchema extends DBSchema {
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games: {
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value: Game;
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key: number;
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};
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}
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const gamesAtom = atom<Game[]>([]);
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const fetchGamesAtom = atom<boolean>(false);
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export const useGameDatabase = (shouldFetchGames?: boolean) => {
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const [db, setDb] = useState<IDBPDatabase<GameDatabaseSchema> | null>(null);
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const [games, setGames] = useAtom(gamesAtom);
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const [fetchGames, setFetchGames] = useAtom(fetchGamesAtom);
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useEffect(() => {
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if (shouldFetchGames !== undefined) {
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setFetchGames(shouldFetchGames);
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}
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}, [shouldFetchGames, setFetchGames]);
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useEffect(() => {
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const initDatabase = async () => {
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const db = await openDB<GameDatabaseSchema>("games", 1, {
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upgrade(db) {
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db.createObjectStore("games", { keyPath: "id", autoIncrement: true });
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},
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});
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setDb(db);
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};
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initDatabase();
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}, []);
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const loadGames = useCallback(async () => {
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if (db && fetchGames) {
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const games = await db.getAll("games");
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setGames(games);
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}
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}, [db, fetchGames, setGames]);
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useEffect(() => {
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loadGames();
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}, [loadGames]);
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const addGame = async (game: Omit<Game, "id">) => {
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if (!db) throw new Error("Database not initialized");
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await db.add("games", game as Game);
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loadGames();
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};
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const setGameEval = async (gameId: number, evaluation: GameEval) => {
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if (!db) throw new Error("Database not initialized");
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const game = await db.get("games", gameId);
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if (!game) throw new Error("Game not found");
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await db.put("games", { ...game, eval: evaluation });
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loadGames();
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};
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const getGame = async (gameId: number) => {
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if (!db) return undefined;
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return db.get("games", gameId);
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};
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const deleteGame = async (gameId: number) => {
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if (!db) throw new Error("Database not initialized");
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await db.delete("games", gameId);
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loadGames();
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};
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const isReady = db !== null;
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return { addGame, setGameEval, getGame, deleteGame, games, isReady };
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};
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@@ -5,17 +5,21 @@ type SetValue<T> = Dispatch<SetStateAction<T>>;
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export function useLocalStorage<T>(
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key: string,
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initialValue: T
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): [T, SetValue<T>] {
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const [storedValue, setStoredValue] = useState<T>(initialValue);
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): [T | null, SetValue<T>] {
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const [storedValue, setStoredValue] = useState<T | null>(null);
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useEffect(() => {
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const item = window.localStorage.getItem(key);
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if (item) {
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setStoredValue(parseJSON<T>(item));
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} else {
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setStoredValue(initialValue);
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}
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}, [key]);
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const setValue: SetValue<T> = (value) => {
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if (storedValue === null)
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throw new Error("setLocalStorage value isn't ready yet");
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const newValue = value instanceof Function ? value(storedValue) : value;
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window.localStorage.setItem(key, JSON.stringify(newValue));
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setStoredValue(newValue);
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@@ -1,3 +1,4 @@
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import { Game } from "@/types/game";
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import { Chess } from "chess.js";
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export const pgnToFens = (pgn: string): string[] => {
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@@ -5,3 +6,21 @@ export const pgnToFens = (pgn: string): string[] => {
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game.loadPgn(pgn);
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return game.history({ verbose: true }).map((move) => move.before);
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};
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export const getGameFromPgn = (pgn: string): Omit<Game, "id"> => {
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const game = new Chess();
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game.loadPgn(pgn);
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const headers: Record<string, string | undefined> = game.header();
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return {
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pgn,
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event: headers.Event,
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site: headers.Site,
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date: headers.Date,
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round: headers.Round,
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white: headers.White,
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black: headers.Black,
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result: headers.Result,
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};
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};
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@@ -1,4 +1,4 @@
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import { GameEval, LineEval, MoveEval } from "@/types/eval";
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import { GameEval, LineEval, MoveEval } from "@/types/game";
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export class Stockfish {
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private worker: Worker;
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135
src/pages/game-database.tsx
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135
src/pages/game-database.tsx
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@@ -0,0 +1,135 @@
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import { Grid, Typography } from "@mui/material";
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import { Icon } from "@iconify/react";
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import {
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DataGrid,
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GridColDef,
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GridLocaleText,
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GRID_DEFAULT_LOCALE_TEXT,
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GridActionsCellItem,
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GridRowId,
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} from "@mui/x-data-grid";
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import { useCallback, useMemo } from "react";
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import { red } from "@mui/material/colors";
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import LoadGameButton from "@/sections/loadGame/loadGameButton";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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const gridLocaleText: GridLocaleText = {
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...GRID_DEFAULT_LOCALE_TEXT,
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noRowsLabel: "No games found",
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};
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export default function GameDatabase() {
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const { games, deleteGame } = useGameDatabase(true);
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const handleDeleteGameRow = useCallback(
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(id: GridRowId) => async () => {
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if (typeof id !== "number") {
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throw new Error("Unable to remove game");
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}
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await deleteGame(id);
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},
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[deleteGame]
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);
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const columns: GridColDef[] = useMemo(
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() => [
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{
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field: "event",
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headerName: "Event",
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width: 150,
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},
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{
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field: "site",
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headerName: "Site",
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width: 150,
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},
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{
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field: "date",
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headerName: "Date",
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width: 150,
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},
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{
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field: "round",
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headerName: "Round",
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headerAlign: "center",
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align: "center",
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width: 150,
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},
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{
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field: "white",
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headerName: "White",
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width: 150,
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headerAlign: "center",
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align: "center",
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},
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{
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field: "result",
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headerName: "Result",
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headerAlign: "center",
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align: "center",
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width: 100,
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},
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{
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field: "black",
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headerName: "Black",
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width: 150,
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headerAlign: "center",
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align: "center",
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},
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{
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field: "actions",
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type: "actions",
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headerName: "Delete",
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width: 100,
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cellClassName: "actions",
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getActions: ({ id }) => {
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return [
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<GridActionsCellItem
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icon={
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<Icon icon="mdi:delete-outline" color={red[400]} width="20px" />
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}
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label="Supprimer"
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onClick={handleDeleteGameRow(id)}
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color="inherit"
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key={`${id}-delete-button`}
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/>,
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];
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},
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},
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],
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[handleDeleteGameRow]
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);
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return (
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<Grid container rowSpacing={3} justifyContent="center" alignItems="center">
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<Grid
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item
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container
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xs={12}
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justifyContent="center"
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alignItems="center"
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spacing={4}
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>
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<Grid item container justifyContent="center" sx={{ maxWidth: "250px" }}>
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<LoadGameButton />
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</Grid>
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</Grid>
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<Grid item container xs={12} justifyContent="center" alignItems="center">
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<Typography variant="subtitle2">
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You have {0} games in your database
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</Typography>
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</Grid>
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<Grid item maxWidth="100%" sx={{ minWidth: "50px" }}>
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<DataGrid
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aria-label="Games list"
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rows={games}
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columns={columns}
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disableColumnMenu
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hideFooter={true}
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autoHeight={true}
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localeText={gridLocaleText}
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/>
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</Grid>
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</Grid>
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);
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}
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@@ -38,6 +38,9 @@ export default function GameReport() {
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xs={12}
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sx={{
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backgroundColor: "secondary.main",
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borderRadius: 2,
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borderColor: "primary.main",
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borderWidth: 2,
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}}
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paddingY={3}
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>
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@@ -42,5 +42,4 @@ const gameOriginLabel: Record<GameOrigin, string> = {
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[GameOrigin.Pgn]: "PGN",
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[GameOrigin.ChessCom]: "Chess.com",
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[GameOrigin.Lichess]: "Lichess",
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[GameOrigin.Json]: "JSON",
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};
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@@ -1,4 +1,4 @@
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import { GameEval } from "@/types/eval";
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import { GameEval } from "@/types/game";
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import { Chess } from "chess.js";
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import { atom } from "jotai";
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@@ -13,6 +13,11 @@ import {
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const MenuOptions = [
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{ text: "Game Report", icon: "streamline:magnifying-glass-solid", href: "/" },
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{
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text: "Game Database",
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icon: "streamline:database-solid",
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href: "/game-database",
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},
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];
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interface Props {
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@@ -15,14 +15,19 @@ export default function Layout({ children }: PropsWithChildren) {
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error: {
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main: red[400],
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},
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primary: {
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main: "#5d9948",
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},
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secondary: {
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main: useDarkMode ? "#424242" : "#90caf9",
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main: useDarkMode ? "#424242" : "#ffffff",
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},
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},
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}),
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[useDarkMode]
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);
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if (useDarkMode === null) return null;
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return (
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<ThemeProvider theme={theme}>
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<CssBaseline />
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17
src/sections/loadGame/loadGameButton.tsx
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17
src/sections/loadGame/loadGameButton.tsx
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@@ -0,0 +1,17 @@
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import { Button } from "@mui/material";
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import { useState } from "react";
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import NewGameDialog from "./loadGameDialog";
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export default function LoadGameButton() {
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const [openDialog, setOpenDialog] = useState(false);
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return (
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<>
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<Button variant="contained" onClick={() => setOpenDialog(true)}>
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Add a game
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</Button>
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<NewGameDialog open={openDialog} onClose={() => setOpenDialog(false)} />
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</>
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);
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}
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118
src/sections/loadGame/loadGameDialog.tsx
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118
src/sections/loadGame/loadGameDialog.tsx
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@@ -0,0 +1,118 @@
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { getGameFromPgn } from "@/lib/chess";
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import { GameOrigin } from "@/types/enums";
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import {
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MenuItem,
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Select,
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Button,
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Dialog,
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DialogTitle,
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DialogContent,
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Box,
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FormControl,
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InputLabel,
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OutlinedInput,
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DialogActions,
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TextField,
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Typography,
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} from "@mui/material";
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import { useState } from "react";
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interface Props {
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open: boolean;
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onClose: () => void;
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}
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export default function NewGameDialog({ open, onClose }: Props) {
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const [pgn, setPgn] = useState("");
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const [parsingError, setParsingError] = useState("");
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const { addGame } = useGameDatabase();
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const handleAddGame = () => {
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if (!pgn) return;
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setParsingError("");
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try {
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const gameToAdd = getGameFromPgn(pgn);
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addGame(gameToAdd);
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handleClose();
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} catch (error) {
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console.error(error);
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setParsingError(
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error instanceof Error
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? `${error.message} !`
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: "Unknown error while parsing PGN !"
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);
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}
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};
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const handleClose = () => {
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setPgn("");
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setParsingError("");
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onClose();
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};
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return (
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<Dialog open={open} onClose={handleClose} maxWidth="md" fullWidth>
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<DialogTitle marginY={1} variant="h5">
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Add a game to your database
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</DialogTitle>
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<DialogContent>
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<Typography>Only PGN input is supported at the moment</Typography>
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<Box sx={{ display: "flex", flexWrap: "wrap" }} marginTop={4}>
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<FormControl sx={{ m: 1, width: 150 }}>
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<InputLabel id="dialog-select-label">Game origin</InputLabel>
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<Select
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labelId="dialog-select-label"
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id="dialog-select"
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displayEmpty
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input={<OutlinedInput label="Game origin" />}
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value={GameOrigin.Pgn}
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disabled={true}
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>
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{Object.values(GameOrigin).map((origin) => (
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<MenuItem key={origin} value={origin}>
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{gameOriginLabel[origin]}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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<FormControl sx={{ m: 1, width: 600 }}>
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<TextField
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label="Enter PGN here..."
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variant="outlined"
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multiline
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value={pgn}
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onChange={(e) => setPgn(e.target.value)}
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/>
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</FormControl>
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{parsingError && (
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<FormControl fullWidth>
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<Typography color="red" textAlign="center" marginTop={1}>
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{parsingError}
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</Typography>
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</FormControl>
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)}
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</Box>
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</DialogContent>
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<DialogActions sx={{ m: 2 }}>
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<Button
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variant="outlined"
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sx={{ marginRight: 2 }}
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onClick={handleClose}
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>
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Cancel
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</Button>
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<Button variant="contained" onClick={handleAddGame}>
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Add
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</Button>
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</DialogActions>
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</Dialog>
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);
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}
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const gameOriginLabel: Record<GameOrigin, string> = {
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[GameOrigin.Pgn]: "PGN",
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[GameOrigin.ChessCom]: "Chess.com",
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[GameOrigin.Lichess]: "Lichess",
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};
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@@ -2,5 +2,4 @@ export enum GameOrigin {
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Pgn = "pgn",
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ChessCom = "chesscom",
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Lichess = "lichess",
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Json = "json",
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}
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@@ -14,3 +14,16 @@ export interface GameEval {
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whiteAccuracy: number;
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blackAccuracy: number;
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}
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export interface Game {
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id: number;
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pgn: string;
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event?: string;
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site?: string;
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date?: string;
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round?: string;
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white?: string;
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black?: string;
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result?: string;
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eval?: GameEval;
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}
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Block a user