feat : add games database

This commit is contained in:
GuillaumeSD
2024-02-22 00:26:07 +01:00
parent 4502651492
commit 2a74b62bae
16 changed files with 450 additions and 7 deletions

View File

@@ -42,5 +42,4 @@ const gameOriginLabel: Record<GameOrigin, string> = {
[GameOrigin.Pgn]: "PGN",
[GameOrigin.ChessCom]: "Chess.com",
[GameOrigin.Lichess]: "Lichess",
[GameOrigin.Json]: "JSON",
};

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@@ -1,4 +1,4 @@
import { GameEval } from "@/types/eval";
import { GameEval } from "@/types/game";
import { Chess } from "chess.js";
import { atom } from "jotai";

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@@ -13,6 +13,11 @@ import {
const MenuOptions = [
{ text: "Game Report", icon: "streamline:magnifying-glass-solid", href: "/" },
{
text: "Game Database",
icon: "streamline:database-solid",
href: "/game-database",
},
];
interface Props {

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@@ -15,14 +15,19 @@ export default function Layout({ children }: PropsWithChildren) {
error: {
main: red[400],
},
primary: {
main: "#5d9948",
},
secondary: {
main: useDarkMode ? "#424242" : "#90caf9",
main: useDarkMode ? "#424242" : "#ffffff",
},
},
}),
[useDarkMode]
);
if (useDarkMode === null) return null;
return (
<ThemeProvider theme={theme}>
<CssBaseline />

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@@ -0,0 +1,17 @@
import { Button } from "@mui/material";
import { useState } from "react";
import NewGameDialog from "./loadGameDialog";
export default function LoadGameButton() {
const [openDialog, setOpenDialog] = useState(false);
return (
<>
<Button variant="contained" onClick={() => setOpenDialog(true)}>
Add a game
</Button>
<NewGameDialog open={openDialog} onClose={() => setOpenDialog(false)} />
</>
);
}

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@@ -0,0 +1,118 @@
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { getGameFromPgn } from "@/lib/chess";
import { GameOrigin } from "@/types/enums";
import {
MenuItem,
Select,
Button,
Dialog,
DialogTitle,
DialogContent,
Box,
FormControl,
InputLabel,
OutlinedInput,
DialogActions,
TextField,
Typography,
} from "@mui/material";
import { useState } from "react";
interface Props {
open: boolean;
onClose: () => void;
}
export default function NewGameDialog({ open, onClose }: Props) {
const [pgn, setPgn] = useState("");
const [parsingError, setParsingError] = useState("");
const { addGame } = useGameDatabase();
const handleAddGame = () => {
if (!pgn) return;
setParsingError("");
try {
const gameToAdd = getGameFromPgn(pgn);
addGame(gameToAdd);
handleClose();
} catch (error) {
console.error(error);
setParsingError(
error instanceof Error
? `${error.message} !`
: "Unknown error while parsing PGN !"
);
}
};
const handleClose = () => {
setPgn("");
setParsingError("");
onClose();
};
return (
<Dialog open={open} onClose={handleClose} maxWidth="md" fullWidth>
<DialogTitle marginY={1} variant="h5">
Add a game to your database
</DialogTitle>
<DialogContent>
<Typography>Only PGN input is supported at the moment</Typography>
<Box sx={{ display: "flex", flexWrap: "wrap" }} marginTop={4}>
<FormControl sx={{ m: 1, width: 150 }}>
<InputLabel id="dialog-select-label">Game origin</InputLabel>
<Select
labelId="dialog-select-label"
id="dialog-select"
displayEmpty
input={<OutlinedInput label="Game origin" />}
value={GameOrigin.Pgn}
disabled={true}
>
{Object.values(GameOrigin).map((origin) => (
<MenuItem key={origin} value={origin}>
{gameOriginLabel[origin]}
</MenuItem>
))}
</Select>
</FormControl>
<FormControl sx={{ m: 1, width: 600 }}>
<TextField
label="Enter PGN here..."
variant="outlined"
multiline
value={pgn}
onChange={(e) => setPgn(e.target.value)}
/>
</FormControl>
{parsingError && (
<FormControl fullWidth>
<Typography color="red" textAlign="center" marginTop={1}>
{parsingError}
</Typography>
</FormControl>
)}
</Box>
</DialogContent>
<DialogActions sx={{ m: 2 }}>
<Button
variant="outlined"
sx={{ marginRight: 2 }}
onClick={handleClose}
>
Cancel
</Button>
<Button variant="contained" onClick={handleAddGame}>
Add
</Button>
</DialogActions>
</Dialog>
);
}
const gameOriginLabel: Record<GameOrigin, string> = {
[GameOrigin.Pgn]: "PGN",
[GameOrigin.ChessCom]: "Chess.com",
[GameOrigin.Lichess]: "Lichess",
};