Squashed commit of the following:
commit d9209a78cff1c05be3e6a87e27cd1a5a4d5f91c5 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:55:35 2024 +0200 style : UI analysis panel adjustment commit 3c2e19bdb9d97f3bb7e8ceaefd630aad64d755c4 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:10:07 2024 +0200 feat : graph dot color match move classification commit 4a99ccb2fe19d3806ff320370ebc55af984d719a Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:09:35 2024 +0200 fix : load pgn with no moves commit 9eeb0e7f2869e544700b7da963b74f707fa6ea2f Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 00:09:03 2024 +0200 feat : add current move reference line in graph commit febb9962a0b366aeac1dc266e0470b75bd619e68 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 23:08:17 2024 +0200 fix : handle tab change on new game commit a105239a728dc05211a0ae99d8fd56f179108a0e Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 03:46:49 2024 +0200 style : small chart UI tweaks commit 4878ebf87b4ddbac75db70619fe452a3a317ca09 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 03:38:40 2024 +0200 feat : add eval graph commit 29c5a001da03ee288d2a2c133426b1d2ca435930 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 00:30:25 2024 +0200 refacto : analysis directory commit a8b966cc07152bb117b8c68f54af3498ca2a5d2f Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 00:07:07 2024 +0200 style : add settings floating button commit 7edc54f09ce7d4b4c4beb310a9c7f985363ff5ee Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Sun Jul 21 22:29:48 2024 +0200 feat : tab analysis panel
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85
src/sections/analysis/panelHeader/analyzeButton.tsx
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85
src/sections/analysis/panelHeader/analyzeButton.tsx
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import { Icon } from "@iconify/react";
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import {
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engineDepthAtom,
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engineMultiPvAtom,
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engineNameAtom,
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evaluationProgressAtom,
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gameAtom,
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gameEvalAtom,
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savedEvalsAtom,
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} from "../states";
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import { useAtom, useAtomValue, useSetAtom } from "jotai";
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import { getEvaluateGameParams } from "@/lib/chess";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { LoadingButton } from "@mui/lab";
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import { useEngine } from "@/hooks/useEngine";
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import { logAnalyticsEvent } from "@/lib/firebase";
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import { SavedEvals } from "@/types/eval";
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export default function AnalyzeButton() {
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const engineName = useAtomValue(engineNameAtom);
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const engine = useEngine(engineName);
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const [evaluationProgress, setEvaluationProgress] = useAtom(
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evaluationProgressAtom
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);
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const engineDepth = useAtomValue(engineDepthAtom);
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const engineMultiPv = useAtomValue(engineMultiPvAtom);
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const { setGameEval, gameFromUrl } = useGameDatabase();
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const [gameEval, setEval] = useAtom(gameEvalAtom);
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const game = useAtomValue(gameAtom);
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const setSavedEvals = useSetAtom(savedEvalsAtom);
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const readyToAnalyse =
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engine?.isReady() && game.history().length > 0 && !evaluationProgress;
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const handleAnalyze = async () => {
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const params = getEvaluateGameParams(game);
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if (!engine?.isReady() || params.fens.length === 0 || evaluationProgress) {
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return;
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}
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const newGameEval = await engine.evaluateGame({
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...params,
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depth: engineDepth,
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multiPv: engineMultiPv,
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setEvaluationProgress,
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});
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setEval(newGameEval);
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setEvaluationProgress(0);
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if (gameFromUrl) {
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setGameEval(gameFromUrl.id, newGameEval);
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}
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const gameSavedEvals: SavedEvals = params.fens.reduce((acc, fen, idx) => {
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acc[fen] = { ...newGameEval.positions[idx], engine: engineName };
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return acc;
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}, {} as SavedEvals);
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setSavedEvals((prev) => ({
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...prev,
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...gameSavedEvals,
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}));
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logAnalyticsEvent("analyze_game", {
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engine: engineName,
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depth: engineDepth,
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multiPv: engineMultiPv,
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nbPositions: params.fens.length,
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});
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};
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if (evaluationProgress) return null;
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return (
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<LoadingButton
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variant="contained"
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size="small"
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startIcon={<Icon icon="streamline:magnifying-glass-solid" />}
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onClick={handleAnalyze}
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disabled={!readyToAnalyse}
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>
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{gameEval ? "Analyze again" : "Analyze"}
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</LoadingButton>
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);
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}
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