Squashed commit of the following:
commit d9209a78cff1c05be3e6a87e27cd1a5a4d5f91c5 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:55:35 2024 +0200 style : UI analysis panel adjustment commit 3c2e19bdb9d97f3bb7e8ceaefd630aad64d755c4 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:10:07 2024 +0200 feat : graph dot color match move classification commit 4a99ccb2fe19d3806ff320370ebc55af984d719a Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 11:09:35 2024 +0200 fix : load pgn with no moves commit 9eeb0e7f2869e544700b7da963b74f707fa6ea2f Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Wed Jul 24 00:09:03 2024 +0200 feat : add current move reference line in graph commit febb9962a0b366aeac1dc266e0470b75bd619e68 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 23:08:17 2024 +0200 fix : handle tab change on new game commit a105239a728dc05211a0ae99d8fd56f179108a0e Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 03:46:49 2024 +0200 style : small chart UI tweaks commit 4878ebf87b4ddbac75db70619fe452a3a317ca09 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 03:38:40 2024 +0200 feat : add eval graph commit 29c5a001da03ee288d2a2c133426b1d2ca435930 Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 00:30:25 2024 +0200 refacto : analysis directory commit a8b966cc07152bb117b8c68f54af3498ca2a5d2f Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Tue Jul 23 00:07:07 2024 +0200 style : add settings floating button commit 7edc54f09ce7d4b4c4beb310a9c7f985363ff5ee Author: GuillaumeSD <47183782+GuillaumeSD@users.noreply.github.com> Date: Sun Jul 21 22:29:48 2024 +0200 feat : tab analysis panel
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66
src/sections/analysis/panelHeader/loadGame.tsx
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66
src/sections/analysis/panelHeader/loadGame.tsx
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import LoadGameButton from "../../loadGame/loadGameButton";
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import { useCallback, useEffect } from "react";
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import { useChessActions } from "@/hooks/useChessActions";
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import {
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boardAtom,
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boardOrientationAtom,
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evaluationProgressAtom,
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gameAtom,
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gameEvalAtom,
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} from "../states";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { useAtomValue, useSetAtom } from "jotai";
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import { Chess } from "chess.js";
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import { useRouter } from "next/router";
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import { getStartingFen } from "@/lib/chess";
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export default function LoadGame() {
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const router = useRouter();
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const game = useAtomValue(gameAtom);
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const { setPgn: setGamePgn } = useChessActions(gameAtom);
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const { reset: resetBoard } = useChessActions(boardAtom);
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const { gameFromUrl } = useGameDatabase();
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const setEval = useSetAtom(gameEvalAtom);
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const setBoardOrientation = useSetAtom(boardOrientationAtom);
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const evaluationProgress = useAtomValue(evaluationProgressAtom);
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const resetAndSetGamePgn = useCallback(
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(pgn: string) => {
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resetBoard({ fen: getStartingFen({ pgn }) });
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setEval(undefined);
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setBoardOrientation(true);
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setGamePgn(pgn);
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},
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[resetBoard, setGamePgn, setEval, setBoardOrientation]
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);
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useEffect(() => {
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const loadGame = async () => {
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if (!gameFromUrl) return;
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const gamefromDbChess = new Chess();
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gamefromDbChess.loadPgn(gameFromUrl.pgn);
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if (game.history().join() === gamefromDbChess.history().join()) return;
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resetAndSetGamePgn(gameFromUrl.pgn);
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setEval(gameFromUrl.eval);
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};
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loadGame();
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}, [gameFromUrl, game, resetAndSetGamePgn, setEval]);
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const isGameLoaded = gameFromUrl !== undefined || !!game.header().White;
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if (evaluationProgress) return null;
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return (
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<LoadGameButton
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label={isGameLoaded ? "Load another game" : "Load game"}
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size="small"
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setGame={async (game) => {
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await router.push("/");
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resetAndSetGamePgn(game.pgn());
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}}
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/>
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);
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}
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