feat : play vs engine v0
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135
src/sections/play/gameSettings/gameSettingsDialog.tsx
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135
src/sections/play/gameSettings/gameSettingsDialog.tsx
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@@ -0,0 +1,135 @@
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import Slider from "@/components/slider";
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import { Color, EngineName } from "@/types/enums";
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import {
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MenuItem,
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Select,
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Button,
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Dialog,
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DialogTitle,
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DialogContent,
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FormControl,
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InputLabel,
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OutlinedInput,
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DialogActions,
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Typography,
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Grid,
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FormGroup,
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FormControlLabel,
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Switch,
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} from "@mui/material";
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import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
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import { useAtom, useSetAtom } from "jotai";
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import {
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engineSkillLevelAtom,
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playerColorAtom,
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isGameInProgressAtom,
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gameAtom,
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} from "../states";
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import { useChessActions } from "@/hooks/useChessActions";
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interface Props {
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open: boolean;
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onClose: () => void;
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}
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export default function GameSettingsDialog({ open, onClose }: Props) {
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const [skillLevel, setSkillLevel] = useAtomLocalStorage(
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"engine-skill-level",
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engineSkillLevelAtom
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);
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const [playerColor, setPlayerColor] = useAtom(playerColorAtom);
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const setIsGameInProgress = useSetAtom(isGameInProgressAtom);
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const { reset: resetGame } = useChessActions(gameAtom);
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const handleGameStart = () => {
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onClose();
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resetGame();
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setIsGameInProgress(true);
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};
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return (
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<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
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<DialogTitle marginY={1} variant="h5">
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Set game parameters
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</DialogTitle>
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<DialogContent sx={{ paddingBottom: 0 }}>
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<Typography>
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Stockfish 16 is the only engine available now, more engine choices
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will come soon !
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</Typography>
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<Grid
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marginTop={4}
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item
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container
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justifyContent="center"
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alignItems="center"
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xs={12}
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rowGap={3}
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>
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<Grid item container xs={12} justifyContent="center">
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<FormControl variant="outlined">
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<InputLabel id="dialog-select-label">Bot's engine</InputLabel>
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<Select
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labelId="dialog-select-label"
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id="dialog-select"
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displayEmpty
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input={<OutlinedInput label="Engine" />}
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value={EngineName.Stockfish16}
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disabled={true}
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sx={{ width: 200 }}
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>
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{Object.values(EngineName).map((engine) => (
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<MenuItem key={engine} value={engine}>
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{engineLabel[engine]}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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</Grid>
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<Slider
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label="Bot skill level"
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value={skillLevel}
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setValue={setSkillLevel}
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min={1}
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max={21}
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marksFilter={2}
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/>
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<FormGroup>
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<FormControlLabel
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control={
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<Switch
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color="default"
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checked={playerColor === Color.White}
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onChange={(e) => {
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setPlayerColor(
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e.target.checked ? Color.White : Color.Black
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);
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}}
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/>
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}
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label={
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playerColor === Color.White
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? "You play as White"
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: "You play as Black"
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}
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/>
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</FormGroup>
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</Grid>
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</DialogContent>
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<DialogActions sx={{ m: 2 }}>
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<Button variant="outlined" sx={{ marginRight: 2 }} onClick={onClose}>
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Cancel
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</Button>
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<Button variant="contained" onClick={handleGameStart}>
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Start game
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</Button>
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</DialogActions>
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</Dialog>
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);
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}
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const engineLabel: Record<EngineName, string> = {
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[EngineName.Stockfish16]: "Stockfish 16",
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};
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