feat : mui & state refacto
This commit is contained in:
268
src/lib/board.ts
268
src/lib/board.ts
@@ -1,268 +0,0 @@
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const boardFlipped = false;
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const currentMoveIndex = 0;
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const reportResults: any = undefined;
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export async function drawBoard(
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ctx: CanvasRenderingContext2D,
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fen = startingPositionFen
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) {
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// Draw surface of board
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let colours = ["#f6dfc0", "#b88767"];
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for (let y = 0; y < 8; y++) {
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for (let x = 0; x < 8; x++) {
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ctx.fillStyle = colours[(x + y) % 2];
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ctx.fillRect(x * 90, y * 90, 90, 90);
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}
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}
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// Draw coordinates
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ctx.font = "20px Arial";
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let files = "abcdefgh".split("");
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for (let x = 0; x < 8; x++) {
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ctx.fillStyle = colours[x % 2];
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ctx.fillText(boardFlipped ? files[7 - x] : files[x], x * 90 + 5, 715);
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}
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for (let y = 0; y < 8; y++) {
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ctx.fillStyle = colours[(y + 1) % 2];
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ctx.fillText(
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boardFlipped ? (y + 1).toString() : (8 - y).toString(),
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5,
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y * 90 + 22
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);
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}
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// Draw last move highlight and top move arrows
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let lastMove = reportResults?.positions[currentMoveIndex];
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let lastMoveCoordinates = {
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from: { x: 0, y: 0 },
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to: { x: 0, y: 0 },
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};
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if (currentMoveIndex > 0 && lastMove) {
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let lastMoveUCI = lastMove.move?.uci;
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if (!lastMoveUCI) return;
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lastMoveCoordinates.from = getBoardCoordinates(lastMoveUCI.slice(0, 2));
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lastMoveCoordinates.to = getBoardCoordinates(lastMoveUCI.slice(2, 4));
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ctx.globalAlpha = 0.7;
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ctx.fillStyle =
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classificationColours[
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reportResults?.positions[currentMoveIndex].classification ?? "book"
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];
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ctx.fillRect(
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lastMoveCoordinates.from.x * 90,
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lastMoveCoordinates.from.y * 90,
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90,
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90
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);
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ctx.fillRect(
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lastMoveCoordinates.to.x * 90,
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lastMoveCoordinates.to.y * 90,
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90,
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90
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);
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ctx.globalAlpha = 1;
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}
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// Draw pieces
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let fenBoard = fen.split(" ")[0];
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let x = boardFlipped ? 7 : 0,
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y = x;
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for (let character of fenBoard) {
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if (character == "/") {
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x = boardFlipped ? 7 : 0;
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y += boardFlipped ? -1 : 1;
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} else if (/\d/g.test(character)) {
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x += parseInt(character) * (boardFlipped ? -1 : 1);
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} else {
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const pieceSrc = pieceImagesSrc[character];
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if (!pieceSrc) throw new Error(`No image source for piece ${character}`);
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const pieceImage = await loadImage(pieceSrc);
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ctx.drawImage(pieceImage, x * 90, y * 90, 90, 90);
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x += boardFlipped ? -1 : 1;
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}
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}
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// Draw last move classification
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if (currentMoveIndex > 0 && reportResults) {
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let classification =
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reportResults?.positions[currentMoveIndex]?.classification;
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if (!classification) return;
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const iconSrc = classificationIconsSrc[classification];
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if (!iconSrc)
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throw new Error(`No image source for classification ${classification}`);
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const classificationIcon = await loadImage(iconSrc);
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ctx.drawImage(
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classificationIcon,
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lastMoveCoordinates.to.x * 90 + 68,
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lastMoveCoordinates.to.y * 90 - 10,
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32,
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32
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);
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}
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// Draw engine suggestion arrows
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if (true) {
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let arrowAttributes = [
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{
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width: 20,
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opacity: 0.8,
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},
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{
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width: 12,
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opacity: 0.55,
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},
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];
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let topLineIndex = -1;
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for (let topLine of lastMove?.topLines ?? []) {
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topLineIndex++;
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let from = getBoardCoordinates(topLine.moveUCI.slice(0, 2));
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let to = getBoardCoordinates(topLine.moveUCI.slice(2, 4));
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let arrow = drawArrow(
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from.x * 90 + 45,
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from.y * 90 + 45,
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to.x * 90 + 45,
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to.y * 90 + 45,
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arrowAttributes[topLineIndex].width,
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ctx
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);
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if (!arrow) continue;
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ctx.globalAlpha = arrowAttributes[topLineIndex].opacity;
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ctx.drawImage(arrow, 0, 0);
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ctx.globalAlpha = 1;
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}
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}
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}
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function getBoardCoordinates(square: string): { x: number; y: number } {
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if (boardFlipped) {
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return {
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x: 7 - "abcdefgh".split("").indexOf(square.slice(0, 1)),
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y: parseInt(square.slice(1)) - 1,
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};
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} else {
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return {
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x: "abcdefgh".split("").indexOf(square.slice(0, 1)),
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y: 8 - parseInt(square.slice(1)),
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};
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}
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}
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function drawArrow(
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fromX: number,
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fromY: number,
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toX: number,
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toY: number,
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width: number,
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arrowCtx: CanvasRenderingContext2D
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) {
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if (!arrowCtx) return;
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arrowCtx.canvas.width = 720;
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arrowCtx.canvas.height = 720;
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let headlen = 15;
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let angle = Math.atan2(toY - fromY, toX - fromX);
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toX -= Math.cos(angle) * (width * 1.15);
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toY -= Math.sin(angle) * (width * 1.15);
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arrowCtx.beginPath();
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arrowCtx.moveTo(fromX, fromY);
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arrowCtx.lineTo(toX, toY);
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arrowCtx.strokeStyle = classificationColours.best;
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arrowCtx.lineWidth = width;
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arrowCtx.stroke();
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arrowCtx.beginPath();
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arrowCtx.moveTo(toX, toY);
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arrowCtx.lineTo(
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toX - headlen * Math.cos(angle - Math.PI / 7),
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toY - headlen * Math.sin(angle - Math.PI / 7)
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);
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arrowCtx.lineTo(
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toX - headlen * Math.cos(angle + Math.PI / 7),
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toY - headlen * Math.sin(angle + Math.PI / 7)
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);
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arrowCtx.lineTo(toX, toY);
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arrowCtx.lineTo(
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toX - headlen * Math.cos(angle - Math.PI / 7),
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toY - headlen * Math.sin(angle - Math.PI / 7)
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);
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arrowCtx.strokeStyle = classificationColours.best;
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arrowCtx.lineWidth = width;
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arrowCtx.stroke();
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arrowCtx.fillStyle = classificationColours.best;
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arrowCtx.fill();
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return arrowCtx.canvas;
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}
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const startingPositionFen =
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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const classificationColours: { [key: string]: string } = {
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brilliant: "#1baaa6",
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great: "#5b8baf",
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best: "#98bc49",
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excellent: "#98bc49",
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good: "#97af8b",
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inaccuracy: "#f4bf44",
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mistake: "#e28c28",
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blunder: "#c93230",
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forced: "#97af8b",
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book: "#a88764",
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};
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const pieceImagesSrc: Record<string, string | undefined> = {
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P: "white_pawn.svg",
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N: "white_knight.svg",
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B: "white_bishop.svg",
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R: "white_rook.svg",
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Q: "white_queen.svg",
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K: "white_king.svg",
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p: "black_pawn.svg",
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n: "black_knight.svg",
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b: "black_bishop.svg",
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r: "black_rook.svg",
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q: "black_queen.svg",
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k: "black_king.svg",
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};
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const classificationIconsSrc: Record<string, string | undefined> = {
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brilliant: "brilliant.png",
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great: "great.png",
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best: "best.png",
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excellent: "excellent.png",
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good: "good.png",
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inaccuracy: "inaccuracy.png",
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mistake: "mistake.png",
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blunder: "blunder.png",
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forced: "forced.png",
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book: "book.png",
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};
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async function loadImage(filename: string): Promise<HTMLImageElement> {
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return new Promise((res) => {
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const image = new Image();
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image.src = filename;
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image.addEventListener("load", () => res(image));
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});
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}
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@@ -1,64 +1,7 @@
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import { Chess } from "chess.js";
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export const initPgn = new Chess().pgn();
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export const getGameFens = (pgn: string): string[] => {
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export const pgnToFens = (pgn: string): string[] => {
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const game = new Chess();
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game.loadPgn(pgn);
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return game.history({ verbose: true }).map((move) => move.before);
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};
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export const getLastFen = (pgn: string): string => {
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const game = new Chess();
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game.loadPgn(pgn);
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return game.fen();
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};
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export const undoLastMove = (pgn: string): string => {
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if (pgn === initPgn) return pgn;
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const game = new Chess();
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game.loadPgn(pgn);
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game.undo();
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return game.pgn();
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};
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export const addMove = (
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pgn: string,
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move: {
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from: string;
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to: string;
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promotion?: string;
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}
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): string => {
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const game = new Chess();
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game.loadPgn(pgn);
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game.move(move);
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return game.pgn();
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};
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export const addNextMove = (boardPgn: string, gamePgn: string): string => {
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const board = new Chess();
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board.loadPgn(boardPgn);
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const game = new Chess();
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game.loadPgn(gamePgn);
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const nextMoveIndex = board.history().length;
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const nextMove = game.history({ verbose: true })[nextMoveIndex];
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if (nextMove) {
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board.move({
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from: nextMove.from,
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to: nextMove.to,
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promotion: nextMove.promotion,
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});
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}
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return board.pgn();
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};
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export const getNextMoveIndex = (pgn: string): number => {
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const game = new Chess();
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game.loadPgn(pgn);
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return game.history().length;
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};
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@@ -2,7 +2,7 @@ import { GameEval, LineEval, MoveEval } from "@/types/eval";
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export class Stockfish {
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private worker: Worker;
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private ready: boolean = false;
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private ready = false;
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constructor() {
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this.worker = new Worker(
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@@ -14,7 +14,7 @@ export class Stockfish {
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console.log("Stockfish created");
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}
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public isWasmSupported(): boolean {
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public isWasmSupported() {
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return (
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typeof WebAssembly === "object" &&
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WebAssembly.validate(
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@@ -1,55 +0,0 @@
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export async function drawEvaluationBar(
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evaluationBarCtx: CanvasRenderingContext2D,
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evaluation = initialEvaluation
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) {
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evaluationBarCtx.clearRect(0, 0, 30, 720);
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evaluationBarCtx.font = "16px Arial";
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evaluationBarCtx.fillStyle = "#1e1e1e";
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if (evaluation.type == "cp") {
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let height = Math.max(Math.min(360 - evaluation.value / 3, 680), 40);
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evaluationBarCtx.fillRect(0, 0, 30, height);
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let evaluationText = Math.abs(evaluation.value / 100).toFixed(1);
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let evaluationTextWidth =
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evaluationBarCtx.measureText(evaluationText).width;
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let evaluationTextY = evaluation.value >= 0 ? 710 : 20;
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evaluationBarCtx.fillStyle = evaluation.value >= 0 ? "#1e1e1e" : "#ffffff";
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evaluationBarCtx.fillText(
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evaluationText,
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15 - evaluationTextWidth / 2,
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evaluationTextY,
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30
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);
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} else {
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let evaluationText = "M" + Math.abs(evaluation.value).toString();
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let evaluationTextWidth =
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evaluationBarCtx.measureText(evaluationText).width;
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if (evaluation.value > 0) {
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evaluationBarCtx.fillStyle = "#1e1e1e";
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evaluationBarCtx.fillText(
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evaluationText,
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15 - evaluationTextWidth / 2,
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710,
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30
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);
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} else if (evaluation.value < 0) {
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evaluationBarCtx.fillRect(0, 0, 30, 720);
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evaluationBarCtx.fillStyle = "#ffffff";
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evaluationBarCtx.fillText(
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evaluationText,
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15 - evaluationTextWidth / 2,
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20,
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30
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);
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} else if (evaluation.value == 0) {
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evaluationBarCtx.fillStyle = "#676767";
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evaluationBarCtx.fillRect(0, 0, 30, 720);
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}
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}
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}
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const initialEvaluation = { type: "cp", value: 0 };
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Reference in New Issue
Block a user