refacto : load game
This commit is contained in:
@@ -11,103 +11,13 @@ import {
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import { Icon } from "@iconify/react";
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import { useDebounce } from "@/hooks/useDebounce";
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import { useQuery } from "@tanstack/react-query";
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import { ChessComGameItem } from "./chess-com-game-item";
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import { ChessComRawGameData, NormalizedGameData } from "@/types/chessCom";
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import { useMemo, useState } from "react";
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import { GameItem } from "./gameItem";
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interface Props {
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onSelect: (pgn: string, boardOrientation?: boolean) => void;
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}
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// Helper function to normalize Chess.com data
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const normalizeChessComData = (
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data: ChessComRawGameData
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): NormalizedGameData => {
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const timeControl = data.time_control + "s" || "unknown";
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// Todo Convert from seconds to minutes to time + increment seconds
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// Determine result from multiple sources
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let gameResult = "*"; // default to ongoing
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if (data.result) {
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gameResult = data.result;
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} else if (data.white?.result && data.black?.result) {
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if (data.white.result === "win") {
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gameResult = "1-0";
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} else if (data.black.result === "win") {
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gameResult = "0-1";
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} else if (
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(data.white.result === "stalemate" &&
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data.black.result === "stalemate") ||
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(data.white.result === "repetition" &&
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data.black.result === "repetition") ||
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(data.white.result === "insufficient" &&
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data.black.result === "insufficient") ||
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(data.white.result === "50move" && data.black.result === "50move") ||
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(data.white.result === "agreed" && data.black.result === "agreed")
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) {
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gameResult = "1/2-1/2";
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}
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}
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//* Function to count moves from PGN. Generated from claude..... :)
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const countMovesFromPGN = (pgn: string) => {
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if (!pgn) return 0;
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// Split PGN into lines and find the moves section (after headers)
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const lines = pgn.split("\n");
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let movesSection = "";
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let inMoves = false;
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for (const line of lines) {
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if (line.trim() === "" && !inMoves) {
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inMoves = true;
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continue;
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}
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if (inMoves) {
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movesSection += line + " ";
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}
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}
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// Remove comments in curly braces and square brackets
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movesSection = movesSection
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.replace(/\{[^}]*\}/g, "")
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.replace(/\[[^\]]*\]/g, "");
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// Remove result indicators
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movesSection = movesSection.replace(/1-0|0-1|1\/2-1\/2|\*/g, "");
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// Split by move numbers and count them
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// Match pattern like "1." "58." etc.
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const moveNumbers = movesSection.match(/\d+\./g);
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return moveNumbers ? moveNumbers.length : 0;
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};
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return {
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id: data.uuid || data.url?.split("/").pop() || data.id,
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white: {
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username: data.white?.username || "White",
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rating: data.white?.rating || 0,
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title: data.white?.title,
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},
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black: {
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username: data.black?.username || "Black",
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rating: data.black?.rating || 0,
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title: data.black?.title,
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},
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result: gameResult,
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timeControl: timeControl,
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date: data.end_time
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? new Date(data.end_time * 1000).toLocaleDateString()
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: new Date().toLocaleDateString(),
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opening: data.opening?.name || data.eco,
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moves: data.pgn ? countMovesFromPGN(data.pgn) : 0,
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url: data.url,
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};
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};
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export default function ChessComInput({ onSelect }: Props) {
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const [rawStoredValue, setStoredValues] = useLocalStorage<string>(
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"chesscom-username",
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@@ -239,24 +149,23 @@ export default function ChessComInput({ onSelect }: Props) {
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) : (
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<List sx={{ width: "100%", maxWidth: 800 }}>
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{games.map((game) => {
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const normalizedGame = normalizeChessComData(game);
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const perspectiveUserColor =
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normalizedGame.white.username.toLowerCase() ===
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chessComUsername.toLowerCase()
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game.white.name.toLowerCase() ===
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debouncedUsername.toLowerCase()
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? "white"
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: "black";
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return (
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<ChessComGameItem
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key={game.uuid}
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{...normalizedGame}
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<GameItem
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key={game.id}
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game={game}
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perspectiveUserColor={perspectiveUserColor}
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onClick={() => {
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updateHistory(debouncedUsername);
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const boardOrientation =
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debouncedUsername.toLowerCase() !==
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game.black?.username?.toLowerCase();
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onSelect(game.pgn, boardOrientation);
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debouncedUsername.toLowerCase() !==
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game.black?.name?.toLowerCase();
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onSelect(game.pgn, boardOrientation);
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}}
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/>
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);
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@@ -1,105 +0,0 @@
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import { Icon } from "@iconify/react";
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import { Chip, Tooltip, useTheme } from "@mui/material";
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import React from "react";
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export const GameResult: React.FC<{
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result: string;
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perspectiveUserColor: "white" | "black";
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}> = ({ result, perspectiveUserColor }) => {
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const theme = useTheme();
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let color = theme.palette.text.secondary; // Neutral gray for ongoing
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let bgColor = theme.palette.action.hover;
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let icon = <Icon icon="material-symbols:play-circle-outline" />;
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let label = "Game in Progress";
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if (result === "1-0") {
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// White wins
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if (perspectiveUserColor === "white") {
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color = theme.palette.success.main; // Success green
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bgColor = `${theme.palette.success.main}1A`; // 10% opacity
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icon = <Icon icon="material-symbols:emoji-events" />;
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} else {
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// perspectiveUserColor is black
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color = theme.palette.error.main; // Confident red
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bgColor = `${theme.palette.error.main}1A`; // 10% opacity
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icon = <Icon icon="material-symbols:sentiment-dissatisfied" />; // A suitable icon for loss
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}
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label = "White Wins";
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} else if (result === "0-1") {
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// Black wins
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if (perspectiveUserColor === "black") {
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color = theme.palette.success.main; // Success green
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bgColor = `${theme.palette.success.main}1A`; // 10% opacity
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icon = <Icon icon="material-symbols:emoji-events" />;
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} else {
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// perspectiveUserColor is white
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color = theme.palette.error.main; // Confident red
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bgColor = `${theme.palette.error.main}1A`; // 10% opacity
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icon = <Icon icon="material-symbols:sentiment-dissatisfied" />; // A suitable icon for loss
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}
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label = "Black Wins";
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} else if (result === "1/2-1/2") {
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color = theme.palette.info.main; // Balanced blue (using info for a neutral, distinct color)
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bgColor = `${theme.palette.info.main}1A`; // 10% opacity
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icon = <Icon icon="material-symbols:handshake" />;
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label = "Draw";
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}
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return (
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<Tooltip title={label}>
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<Chip
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icon={icon}
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label={result}
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size="small"
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sx={{
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color,
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backgroundColor: bgColor,
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fontWeight: "600",
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minWidth: 65,
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border: `1px solid ${color}20`,
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"& .MuiChip-icon": {
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color: color,
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},
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}}
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/>
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</Tooltip>
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);
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};
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export const TimeControlChip: React.FC<{ timeControl: string }> = ({
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timeControl,
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}) => {
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return (
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<Tooltip title="Time Control">
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<Chip
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icon={<Icon icon="material-symbols:timer-outline" />}
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label={timeControl}
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size="small"
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/>
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</Tooltip>
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);
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};
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export const MovesChip: React.FC<{ moves: number }> = ({ moves }) => {
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return (
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<Tooltip title="Number of Moves">
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<Chip
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icon={<Icon icon="heroicons:hashtag-20-solid" />}
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label={`${Math.round(moves / 2)} moves`}
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size="small"
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/>
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</Tooltip>
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);
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};
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export const DateChip: React.FC<{ date: string }> = ({ date }) => {
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return (
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<Tooltip title="Date Played">
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<Chip
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icon={<Icon icon="material-symbols:calendar-today" />}
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label={date}
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size="small"
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/>
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</Tooltip>
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);
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};
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20
src/sections/loadGame/gameItem/dateChip.tsx
Normal file
20
src/sections/loadGame/gameItem/dateChip.tsx
Normal file
@@ -0,0 +1,20 @@
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import { Icon } from "@iconify/react";
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import { Chip, Tooltip } from "@mui/material";
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interface Props {
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date?: string;
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}
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export default function DateChip({ date }: Props) {
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if (!date) return null;
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return (
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<Tooltip title="Date Played">
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<Chip
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icon={<Icon icon="material-symbols:calendar-today" />}
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label={date}
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size="small"
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/>
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</Tooltip>
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);
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}
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86
src/sections/loadGame/gameItem/gameResultChip.tsx
Normal file
86
src/sections/loadGame/gameItem/gameResultChip.tsx
Normal file
@@ -0,0 +1,86 @@
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import { Icon } from "@iconify/react";
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import { Chip, Theme, Tooltip, useTheme } from "@mui/material";
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import React from "react";
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interface Props {
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result?: string;
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perspectiveUserColor: "white" | "black";
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}
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export default function GameResultChip({
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result,
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perspectiveUserColor,
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}: Props) {
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const theme = useTheme();
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const { label, color, bgColor, icon } = getResultSpecs(
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theme,
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perspectiveUserColor,
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result
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);
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return (
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<Tooltip title={label}>
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<Chip
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icon={icon}
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label={result}
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size="small"
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sx={{
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color,
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backgroundColor: bgColor,
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fontWeight: "600",
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minWidth: icon ? 65 : 40,
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border: `1px solid ${color}20`,
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"& .MuiChip-icon": {
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color: color,
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},
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}}
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/>
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</Tooltip>
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);
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}
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const getResultSpecs = (
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theme: Theme,
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perspectiveUserColor: "white" | "black",
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result?: string
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) => {
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if (
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(result === "1-0" && perspectiveUserColor === "white") ||
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(result === "0-1" && perspectiveUserColor === "black")
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) {
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return {
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label: result === "1-0" ? "White won" : "Black won",
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color: theme.palette.success.main,
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bgColor: `${theme.palette.success.main}1A`,
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icon: <Icon icon="material-symbols:emoji-events" />,
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};
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}
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if (
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(result === "1-0" && perspectiveUserColor === "black") ||
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(result === "0-1" && perspectiveUserColor === "white")
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) {
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return {
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label: result === "1-0" ? "White won" : "Black won",
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color: theme.palette.error.main,
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bgColor: `${theme.palette.error.main}1A`,
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};
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}
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if (result === "1/2-1/2") {
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return {
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label: "Draw",
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color: theme.palette.info.main,
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bgColor: `${theme.palette.info.main}1A`,
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icon: <Icon icon="material-symbols:handshake" />,
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};
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}
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return {
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label: "Game in Progress",
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color: theme.palette.text.secondary,
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bgColor: theme.palette.action.hover,
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icon: <Icon icon="material-symbols:play-circle-outline" />,
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};
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};
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@@ -5,55 +5,26 @@ import {
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Typography,
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Box,
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useTheme,
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IconButton,
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Tooltip,
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} from "@mui/material";
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import { Icon } from "@iconify/react";
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import {
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DateChip,
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GameResult,
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MovesChip,
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TimeControlChip,
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} from "./game-item-utils";
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import { LoadedGame } from "@/types/game";
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import TimeControlChip from "./timeControlChip";
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import MovesNbChip from "./movesNbChip";
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import DateChip from "./dateChip";
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import GameResultChip from "./gameResultChip";
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type ChessComPlayer = {
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username: string;
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rating: number;
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title?: string;
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};
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type ChessComGameProps = {
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id: string;
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white: ChessComPlayer;
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black: ChessComPlayer;
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result: string;
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timeControl: string;
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date: string;
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opening?: string;
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moves?: number;
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url: string;
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interface Props {
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game: LoadedGame;
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onClick?: () => void;
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perspectiveUserColor: "white" | "black";
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};
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}
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export const ChessComGameItem: React.FC<ChessComGameProps> = ({
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white,
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black,
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result,
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timeControl,
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date,
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moves,
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url,
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export const GameItem: React.FC<Props> = ({
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game,
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onClick,
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perspectiveUserColor,
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}) => {
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const theme = useTheme();
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const formatPlayerName = (player: ChessComPlayer) => {
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return player.title
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? `${player.title} ${player.username}`
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: player.username;
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};
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const { white, black, result, timeControl, date, movesNb } = game;
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const whiteWon = result === "1-0";
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const blackWon = result === "0-1";
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@@ -122,7 +93,7 @@ export const ChessComGameItem: React.FC<ChessComGameProps> = ({
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{formatPlayerName(black)} ({black.rating})
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</Typography>
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<GameResult
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<GameResultChip
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result={result}
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perspectiveUserColor={perspectiveUserColor}
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/>
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@@ -138,14 +109,14 @@ export const ChessComGameItem: React.FC<ChessComGameProps> = ({
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}}
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>
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<TimeControlChip timeControl={timeControl} />
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{moves && moves > 0 && <MovesChip moves={moves} />}
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<MovesNbChip movesNb={movesNb} />
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<DateChip date={date} />
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</Box>
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}
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sx={{ mr: 2 }}
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/>
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<Box sx={{ display: "flex", alignItems: "center", ml: "auto" }}>
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{/* <Box sx={{ display: "flex", alignItems: "center", ml: "auto" }}>
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<Tooltip title="View on Chess.com">
|
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<IconButton
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onClick={(e) => {
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@@ -165,7 +136,11 @@ export const ChessComGameItem: React.FC<ChessComGameProps> = ({
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<Icon icon="material-symbols:open-in-new" />
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</IconButton>
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</Tooltip>
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</Box>
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</Box> */}
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</ListItem>
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);
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};
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const formatPlayerName = (player: LoadedGame["white"]) => {
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return player.title ? `${player.title} ${player.name}` : player.name;
|
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};
|
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20
src/sections/loadGame/gameItem/movesNbChip.tsx
Normal file
20
src/sections/loadGame/gameItem/movesNbChip.tsx
Normal file
@@ -0,0 +1,20 @@
|
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import { Icon } from "@iconify/react";
|
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import { Chip, Tooltip } from "@mui/material";
|
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|
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interface Props {
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movesNb?: number;
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}
|
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export default function MovesNbChip({ movesNb }: Props) {
|
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if (!movesNb) return null;
|
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|
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return (
|
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<Tooltip title="Number of Moves">
|
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<Chip
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||||
icon={<Icon icon="heroicons:hashtag-20-solid" />}
|
||||
label={`${Math.ceil(movesNb / 2)} moves`}
|
||||
size="small"
|
||||
/>
|
||||
</Tooltip>
|
||||
);
|
||||
}
|
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20
src/sections/loadGame/gameItem/timeControlChip.tsx
Normal file
20
src/sections/loadGame/gameItem/timeControlChip.tsx
Normal file
@@ -0,0 +1,20 @@
|
||||
import { Icon } from "@iconify/react";
|
||||
import { Chip, Tooltip } from "@mui/material";
|
||||
|
||||
interface Props {
|
||||
timeControl?: string;
|
||||
}
|
||||
|
||||
export default function TimeControlChip({ timeControl }: Props) {
|
||||
if (!timeControl) return null;
|
||||
|
||||
return (
|
||||
<Tooltip title="Time Control">
|
||||
<Chip
|
||||
icon={<Icon icon="material-symbols:timer-outline" />}
|
||||
label={timeControl}
|
||||
size="small"
|
||||
/>
|
||||
</Tooltip>
|
||||
);
|
||||
}
|
||||
@@ -10,16 +10,15 @@ interface Props {
|
||||
export default function GamePgnInput({ pgn, setPgn }: Props) {
|
||||
const handleFileChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||
const file = event.target.files?.[0];
|
||||
if (file) {
|
||||
const reader = new FileReader();
|
||||
if (!file) return;
|
||||
const reader = new FileReader();
|
||||
|
||||
reader.onload = (e) => {
|
||||
const fileContent = e.target?.result as string;
|
||||
setPgn(fileContent);
|
||||
};
|
||||
reader.onload = (e) => {
|
||||
const fileContent = e.target?.result as string;
|
||||
setPgn(fileContent);
|
||||
};
|
||||
|
||||
reader.readAsText(file); // Read the file as text
|
||||
}
|
||||
reader.readAsText(file);
|
||||
};
|
||||
|
||||
return (
|
||||
@@ -39,12 +38,7 @@ export default function GamePgnInput({ pgn, setPgn }: Props) {
|
||||
startIcon={<Icon icon="material-symbols:upload" />}
|
||||
>
|
||||
Choose PGN File
|
||||
<input
|
||||
type="file"
|
||||
hidden // Hide the default file input
|
||||
accept=".pgn" // Only allow .pgn files
|
||||
onChange={handleFileChange}
|
||||
/>
|
||||
<input type="file" hidden accept=".pgn" onChange={handleFileChange} />
|
||||
</Button>
|
||||
</FormControl>
|
||||
);
|
||||
|
||||
@@ -1,179 +0,0 @@
|
||||
import type React from "react";
|
||||
import {
|
||||
ListItem,
|
||||
ListItemText,
|
||||
Typography,
|
||||
Chip,
|
||||
Box,
|
||||
useTheme,
|
||||
IconButton,
|
||||
Tooltip,
|
||||
} from "@mui/material";
|
||||
import { Icon } from "@iconify/react";
|
||||
import {
|
||||
DateChip,
|
||||
GameResult,
|
||||
MovesChip,
|
||||
TimeControlChip,
|
||||
} from "./game-item-utils";
|
||||
|
||||
type LichessPlayer = {
|
||||
username: string;
|
||||
rating: number;
|
||||
title?: string;
|
||||
};
|
||||
|
||||
type LichessGameProps = {
|
||||
id: string;
|
||||
white: LichessPlayer;
|
||||
black: LichessPlayer;
|
||||
result: string;
|
||||
timeControl: string;
|
||||
date: string;
|
||||
opening?: string;
|
||||
moves?: number;
|
||||
url: string;
|
||||
onClick?: () => void;
|
||||
perspectiveUserColor: "white" | "black";
|
||||
};
|
||||
|
||||
export const LichessGameItem: React.FC<LichessGameProps> = ({
|
||||
white,
|
||||
black,
|
||||
result,
|
||||
timeControl,
|
||||
date,
|
||||
perspectiveUserColor,
|
||||
moves,
|
||||
url,
|
||||
onClick,
|
||||
}) => {
|
||||
const theme = useTheme();
|
||||
|
||||
// If it is a titled played append the title to the start of the name
|
||||
const formatPlayerName = (player: LichessPlayer) => {
|
||||
return player.title
|
||||
? `${player.title} ${player.username}`
|
||||
: player.username;
|
||||
};
|
||||
|
||||
const whiteWon = result === "1-0";
|
||||
const blackWon = result === "0-1";
|
||||
|
||||
return (
|
||||
<ListItem
|
||||
alignItems="flex-start"
|
||||
sx={{
|
||||
borderRadius: 2,
|
||||
mb: 1.5,
|
||||
transition: "all 0.2s ease-in-out",
|
||||
"&:hover": {
|
||||
backgroundColor: theme.palette.action.hover,
|
||||
transform: "translateY(-1px)",
|
||||
boxShadow: theme.shadows[3],
|
||||
},
|
||||
border: `1px solid ${theme.palette.divider}`,
|
||||
cursor: onClick ? "pointer" : "default",
|
||||
}}
|
||||
onClick={onClick}
|
||||
>
|
||||
<ListItemText
|
||||
primary={
|
||||
<Box
|
||||
sx={{
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
flexWrap: "wrap",
|
||||
gap: 1.5,
|
||||
mb: 1,
|
||||
}}
|
||||
>
|
||||
<Typography
|
||||
variant="subtitle1"
|
||||
component="span"
|
||||
sx={{
|
||||
fontWeight: "700",
|
||||
color: whiteWon
|
||||
? theme.palette.success.main
|
||||
: theme.palette.text.primary,
|
||||
opacity: blackWon ? 0.7 : 1,
|
||||
}}
|
||||
>
|
||||
{formatPlayerName(white)} ({white.rating})
|
||||
</Typography>
|
||||
|
||||
<Typography
|
||||
variant="body2"
|
||||
component="span"
|
||||
sx={{ color: theme.palette.text.secondary, fontWeight: "500" }}
|
||||
>
|
||||
vs
|
||||
</Typography>
|
||||
|
||||
<Typography
|
||||
variant="subtitle1"
|
||||
component="span"
|
||||
sx={{
|
||||
fontWeight: "700",
|
||||
color: blackWon
|
||||
? theme.palette.success.main
|
||||
: theme.palette.text.primary,
|
||||
opacity: whiteWon ? 0.7 : 1,
|
||||
}}
|
||||
>
|
||||
{formatPlayerName(black)} ({black.rating})
|
||||
</Typography>
|
||||
|
||||
<GameResult
|
||||
result={result}
|
||||
perspectiveUserColor={perspectiveUserColor}
|
||||
/>
|
||||
</Box>
|
||||
}
|
||||
secondary={
|
||||
<Box
|
||||
sx={{
|
||||
display: "flex",
|
||||
flexWrap: "wrap",
|
||||
gap: 1,
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
<TimeControlChip timeControl={timeControl} />
|
||||
{moves && moves > 0 && <MovesChip moves={moves} />}
|
||||
<DateChip date={date} />
|
||||
|
||||
<Chip
|
||||
icon={<Icon icon="simple-icons:lichess" />}
|
||||
label="Lichess"
|
||||
size="small"
|
||||
/>
|
||||
</Box>
|
||||
}
|
||||
sx={{ mr: 2 }}
|
||||
/>
|
||||
|
||||
<Box sx={{ display: "flex", alignItems: "center", ml: "auto" }}>
|
||||
<Tooltip title="View on Lichess">
|
||||
<IconButton
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
window.open(url, "_blank");
|
||||
}}
|
||||
size="small"
|
||||
sx={{
|
||||
color: theme.palette.primary.main,
|
||||
"&:hover": {
|
||||
backgroundColor: theme.palette.action.hover,
|
||||
transform: "scale(1.1)",
|
||||
},
|
||||
transition: "all 0.2s ease-in-out",
|
||||
}}
|
||||
>
|
||||
<Icon icon="material-symbols:open-in-new" />
|
||||
</IconButton>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</ListItem>
|
||||
);
|
||||
};
|
||||
@@ -1,5 +1,3 @@
|
||||
"use client";
|
||||
|
||||
import { useLocalStorage } from "@/hooks/useLocalStorage";
|
||||
import { getLichessUserRecentGames } from "@/lib/lichess";
|
||||
import {
|
||||
@@ -13,44 +11,13 @@ import {
|
||||
import { Icon } from "@iconify/react";
|
||||
import { useDebounce } from "@/hooks/useDebounce";
|
||||
import { useQuery } from "@tanstack/react-query";
|
||||
import { LichessGameItem } from "./lichess-game-item";
|
||||
import { LichessRawGameData, NormalizedLichessGameData } from "@/types/lichess";
|
||||
import { useMemo, useState } from "react";
|
||||
import { GameItem } from "./gameItem";
|
||||
|
||||
interface Props {
|
||||
onSelect: (pgn: string, boardOrientation?: boolean) => void;
|
||||
}
|
||||
|
||||
// Helper function to normalize Lichess data
|
||||
const normalizeLichessData = (
|
||||
data: LichessRawGameData
|
||||
): NormalizedLichessGameData => ({
|
||||
id: data.id,
|
||||
white: {
|
||||
username: data.players.white.user?.name || "Anonymous",
|
||||
rating: data.players.white.rating,
|
||||
title: data.players.white.user?.title,
|
||||
},
|
||||
black: {
|
||||
username: data.players.black.user?.name || "Anonymous",
|
||||
rating: data.players.black.rating,
|
||||
title: data.players.black.user?.title,
|
||||
},
|
||||
result:
|
||||
data.status === "draw"
|
||||
? "1/2-1/2"
|
||||
: data.winner
|
||||
? data.winner === "white"
|
||||
? "1-0"
|
||||
: "0-1"
|
||||
: "*",
|
||||
timeControl: `${Math.floor(data.clock?.initial / 60 || 0)}+${data.clock?.increment || 0}`,
|
||||
date: new Date(data.createdAt || data.lastMoveAt).toLocaleDateString(),
|
||||
opening: data.opening?.name,
|
||||
moves: data.moves?.split(" ").length || 0,
|
||||
url: `https://lichess.org/${data.id}`,
|
||||
});
|
||||
|
||||
export default function LichessInput({ onSelect }: Props) {
|
||||
const [rawStoredValue, setStoredValues] = useLocalStorage<string>(
|
||||
"lichess-username",
|
||||
@@ -181,24 +148,23 @@ export default function LichessInput({ onSelect }: Props) {
|
||||
) : (
|
||||
<List sx={{ width: "100%", maxWidth: 800 }}>
|
||||
{games.map((game) => {
|
||||
const normalizedGame = normalizeLichessData(game);
|
||||
const perspectiveUserColor =
|
||||
normalizedGame.white.username.toLowerCase() ===
|
||||
lichessUsername.toLowerCase()
|
||||
game.white.name.toLowerCase() ===
|
||||
debouncedUsername.toLowerCase()
|
||||
? "white"
|
||||
: "black";
|
||||
|
||||
return (
|
||||
<LichessGameItem
|
||||
<GameItem
|
||||
key={game.id}
|
||||
{...normalizedGame}
|
||||
game={game}
|
||||
perspectiveUserColor={perspectiveUserColor}
|
||||
onClick={() => {
|
||||
const boardOrientation =
|
||||
debouncedUsername.toLowerCase() !==
|
||||
game.black.name.toLowerCase();
|
||||
onSelect(game.pgn, boardOrientation);
|
||||
updateHistory(debouncedUsername);
|
||||
const boardOrientation =
|
||||
debouncedUsername.toLowerCase() !==
|
||||
game.players?.black?.user?.name?.toLowerCase();
|
||||
onSelect(game.pgn, boardOrientation);
|
||||
}}
|
||||
/>
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user