feat : add board interactions

This commit is contained in:
GuillaumeSD
2024-02-23 04:01:18 +01:00
parent 2af0959e82
commit 814d3ecf09
19 changed files with 458 additions and 107 deletions

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@@ -5,29 +5,47 @@ import { useEffect, useState } from "react";
import { gameAtom, gameEvalAtom } from "./states";
import { useAtomValue, useSetAtom } from "jotai";
import { getFens } from "@/lib/chess";
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { useRouter } from "next/router";
export default function AnalyzeButton() {
const [engine, setEngine] = useState<Stockfish | null>(null);
const [evaluationInProgress, setEvaluationInProgress] = useState(false);
const { setGameEval } = useGameDatabase();
const setEval = useSetAtom(gameEvalAtom);
const game = useAtomValue(gameAtom);
const router = useRouter();
const { gameId } = router.query;
useEffect(() => {
const engine = new Stockfish();
engine.init();
setEngine(engine);
engine.init().then(() => {
setEngine(engine);
});
return () => {
engine.shutdown();
};
}, []);
const readyToAnalyse = engine?.isReady() && game.history().length > 0;
const readyToAnalyse =
engine?.isReady() && game.history().length > 0 && !evaluationInProgress;
const handleAnalyze = async () => {
const gameFens = getFens(game);
if (engine?.isReady() && gameFens.length) {
const newGameEval = await engine.evaluateGame(gameFens);
setEval(newGameEval);
if (!engine?.isReady() || gameFens.length === 0 || evaluationInProgress)
return;
setEvaluationInProgress(true);
const newGameEval = await engine.evaluateGame(gameFens);
setEval(newGameEval);
setEvaluationInProgress(false);
if (typeof gameId === "string") {
setGameEval(parseInt(gameId), newGameEval);
console.log("Game Eval saved to database");
}
};

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@@ -1,10 +1,56 @@
import { Grid, Typography } from "@mui/material";
import { Chessboard } from "react-chessboard";
import { useAtomValue } from "jotai";
import { boardAtom } from "./states";
import { boardAtom, boardOrientationAtom, gameAtom } from "./states";
import { Arrow, Square } from "react-chessboard/dist/chessboard/types";
import { useChessActions } from "@/hooks/useChess";
import { useCurrentMove } from "@/hooks/useCurrentMove";
import { useMemo } from "react";
export default function Board() {
const board = useAtomValue(boardAtom);
const game = useAtomValue(gameAtom);
const boardOrientation = useAtomValue(boardOrientationAtom);
const boardActions = useChessActions(boardAtom);
const currentMove = useCurrentMove();
const onPieceDrop = (source: Square, target: Square): boolean => {
try {
const result = boardActions.move({
from: source,
to: target,
promotion: "q", // TODO: Let the user choose the promotion
});
return !!result;
} catch {
return false;
}
};
const customArrows: Arrow[] = useMemo(() => {
if (!currentMove?.lastEval) return [];
const bestMoveArrow = [
currentMove.lastEval.bestMove.slice(0, 2),
currentMove.lastEval.bestMove.slice(2, 4),
"#3aab18",
] as Arrow;
if (
!currentMove.from ||
!currentMove.to ||
(currentMove.from === bestMoveArrow[0] &&
currentMove.to === bestMoveArrow[1])
) {
return [bestMoveArrow];
}
return [[currentMove.from, currentMove.to, "#ffaa00"], bestMoveArrow];
}, [currentMove]);
const whiteLabel = game.header()["White"] || "White Player (?)";
const blackLabel = game.header()["Black"] || "Black Player (?)";
return (
<Grid
@@ -16,15 +62,33 @@ export default function Board() {
xs={12}
md={6}
>
<Typography variant="h4" align="center">
White Player (?)
</Typography>
<Grid item container xs={12} justifyContent="center" alignItems="center">
<Typography variant="h4" align="center">
{boardOrientation ? blackLabel : whiteLabel}
</Typography>
</Grid>
<Chessboard id="BasicBoard" position={board.fen()} />
<Grid
item
container
justifyContent="center"
alignItems="center"
maxWidth={"80vh"}
>
<Chessboard
id="BasicBoard"
position={board.fen()}
onPieceDrop={onPieceDrop}
boardOrientation={boardOrientation ? "white" : "black"}
customArrows={customArrows}
/>
</Grid>
<Typography variant="h4" align="center">
Black Player (?)
</Typography>
<Grid item container xs={12} justifyContent="center" alignItems="center">
<Typography variant="h4" align="center">
{boardOrientation ? whiteLabel : blackLabel}
</Typography>
</Grid>
</Grid>
);
}

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@@ -1,42 +1,61 @@
import { Grid } from "@mui/material";
import LoadGameButton from "../loadGame/loadGameButton";
import { useRouter } from "next/router";
import { useEffect } from "react";
import { useCallback, useEffect } from "react";
import { useChessActions } from "@/hooks/useChess";
import { boardAtom, gameAtom } from "./states";
import {
boardAtom,
boardOrientationAtom,
gameAtom,
gameEvalAtom,
} from "./states";
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { useAtomValue, useSetAtom } from "jotai";
import { Chess } from "chess.js";
export default function LoadGame() {
const router = useRouter();
const { gameId } = router.query;
const game = useAtomValue(gameAtom);
const gameActions = useChessActions(gameAtom);
const boardActions = useChessActions(boardAtom);
const { getGame } = useGameDatabase();
const setEval = useSetAtom(gameEvalAtom);
const setBoardOrientation = useSetAtom(boardOrientationAtom);
const resetAndSetGamePgn = useCallback(
(pgn: string) => {
boardActions.reset();
setEval(undefined);
setBoardOrientation(true);
gameActions.setPgn(pgn);
},
[boardActions, gameActions, setEval, setBoardOrientation]
);
useEffect(() => {
const loadGame = async () => {
if (typeof gameId !== "string") return;
const game = await getGame(parseInt(gameId));
if (!game) return;
const gamefromDb = await getGame(parseInt(gameId));
if (!gamefromDb) return;
boardActions.reset();
gameActions.setPgn(game.pgn);
const gamefromDbChess = new Chess();
gamefromDbChess.loadPgn(gamefromDb.pgn);
if (game.history().join() === gamefromDbChess.history().join()) return;
resetAndSetGamePgn(gamefromDb.pgn);
setEval(gamefromDb.eval);
};
loadGame();
}, [gameId]);
}, [gameId, getGame, game, resetAndSetGamePgn, setEval]);
if (!router.isReady || gameId) return null;
return (
<Grid item container xs={12} justifyContent="center" alignItems="center">
<LoadGameButton
setGame={(game) => {
boardActions.reset();
gameActions.setPgn(game.pgn());
}}
/>
<LoadGameButton setGame={(game) => resetAndSetGamePgn(game.pgn())} />
</Grid>
);
}

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@@ -1,16 +1,31 @@
import { Icon } from "@iconify/react";
import { Divider, Grid, List, Typography } from "@mui/material";
import { useAtomValue } from "jotai";
import { boardAtom, gameEvalAtom } from "./states";
import { boardAtom, gameAtom } from "./states";
import LineEvaluation from "./lineEvaluation";
import { useCurrentMove } from "@/hooks/useCurrentMove";
export default function ReviewPanelBody() {
const gameEval = useAtomValue(gameEvalAtom);
if (!gameEval) return null;
const game = useAtomValue(gameAtom);
const board = useAtomValue(boardAtom);
const evalIndex = board.history().length;
const moveEval = gameEval.moves[evalIndex];
const move = useCurrentMove();
const getBestMoveLabel = () => {
const bestMove = move?.lastEval?.bestMove;
if (bestMove) {
return `${bestMove} was the best move`;
}
const boardHistory = board.history();
const gameHistory = game.history();
if (game.isGameOver() && boardHistory.join() === gameHistory.join()) {
return "Game is over";
}
return null;
};
return (
<>
@@ -35,12 +50,12 @@ export default function ReviewPanelBody() {
</Grid>
<Typography variant="h6" align="center">
{moveEval ? `${moveEval.bestMove} is the best move` : "Game is over"}
{getBestMoveLabel()}
</Typography>
<Grid item container xs={12} justifyContent="center" alignItems="center">
<List>
{moveEval?.lines.map((line) => (
{move?.eval?.lines.map((line) => (
<LineEvaluation key={line.pv[0]} line={line} />
))}
</List>

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@@ -1,51 +0,0 @@
import { Divider, Grid, IconButton } from "@mui/material";
import { Icon } from "@iconify/react";
import { useAtomValue } from "jotai";
import { boardAtom, gameAtom } from "./states";
import { useChessActions } from "@/hooks/useChess";
export default function ReviewPanelToolBar() {
const game = useAtomValue(gameAtom);
const board = useAtomValue(boardAtom);
const boardActions = useChessActions(boardAtom);
const addNextMoveToGame = () => {
const nextMoveIndex = board.history().length;
const nextMove = game.history({ verbose: true })[nextMoveIndex];
if (nextMove) {
boardActions.move({
from: nextMove.from,
to: nextMove.to,
promotion: nextMove.promotion,
});
}
};
return (
<>
<Divider sx={{ width: "90%", marginY: 3 }} />
<Grid container item justifyContent="center" alignItems="center" xs={12}>
<IconButton>
<Icon icon="eva:flip-fill" />
</IconButton>
<IconButton onClick={() => boardActions.reset()}>
<Icon icon="ri:skip-back-line" />
</IconButton>
<IconButton onClick={() => boardActions.undo()}>
<Icon icon="ri:arrow-left-s-line" height={30} />
</IconButton>
<IconButton onClick={() => addNextMoveToGame()}>
<Icon icon="ri:arrow-right-s-line" height={30} />
</IconButton>
<IconButton>
<Icon icon="ri:skip-forward-line" />
</IconButton>
<IconButton>
<Icon icon="ri:save-3-line" />
</IconButton>
</Grid>
</>
);
}

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@@ -0,0 +1,14 @@
import { useSetAtom } from "jotai";
import { boardOrientationAtom } from "../states";
import { IconButton } from "@mui/material";
import { Icon } from "@iconify/react";
export default function FlipBoardButton() {
const setBoardOrientation = useSetAtom(boardOrientationAtom);
return (
<IconButton onClick={() => setBoardOrientation((prev) => !prev)}>
<Icon icon="eva:flip-fill" />
</IconButton>
);
}

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@@ -0,0 +1,28 @@
import { Icon } from "@iconify/react";
import { IconButton } from "@mui/material";
import { useAtomValue } from "jotai";
import { boardAtom, gameAtom } from "../states";
import { useChessActions } from "@/hooks/useChess";
export default function GoToLastPositionButton() {
const boardActions = useChessActions(boardAtom);
const game = useAtomValue(gameAtom);
const board = useAtomValue(boardAtom);
const gameHistory = game.history();
const boardHistory = board.history();
const isButtonDisabled = boardHistory >= gameHistory;
return (
<IconButton
onClick={() => {
if (isButtonDisabled) return;
boardActions.setPgn(game.pgn());
}}
disabled={isButtonDisabled}
>
<Icon icon="ri:skip-forward-line" />
</IconButton>
);
}

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@@ -0,0 +1,46 @@
import { Divider, Grid, IconButton } from "@mui/material";
import { Icon } from "@iconify/react";
import { useAtomValue } from "jotai";
import { boardAtom } from "../states";
import { useChessActions } from "@/hooks/useChess";
import FlipBoardButton from "./flipBoardButton";
import NextMoveButton from "./nextMoveButton";
import GoToLastPositionButton from "./goToLastPositionButton";
import SaveButton from "./saveButton";
export default function ReviewPanelToolBar() {
const board = useAtomValue(boardAtom);
const boardActions = useChessActions(boardAtom);
const boardHistory = board.history();
return (
<>
<Divider sx={{ width: "90%", marginY: 3 }} />
<Grid container item justifyContent="center" alignItems="center" xs={12}>
<FlipBoardButton />
<IconButton
onClick={() => boardActions.reset()}
disabled={boardHistory.length === 0}
>
<Icon icon="ri:skip-back-line" />
</IconButton>
<IconButton
onClick={() => boardActions.undo()}
disabled={boardHistory.length === 0}
>
<Icon icon="ri:arrow-left-s-line" height={30} />
</IconButton>
<NextMoveButton />
<GoToLastPositionButton />
<SaveButton />
</Grid>
</>
);
}

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@@ -0,0 +1,42 @@
import { Icon } from "@iconify/react";
import { IconButton } from "@mui/material";
import { useAtomValue } from "jotai";
import { boardAtom, gameAtom } from "../states";
import { useChessActions } from "@/hooks/useChess";
export default function NextMoveButton() {
const boardActions = useChessActions(boardAtom);
const game = useAtomValue(gameAtom);
const board = useAtomValue(boardAtom);
const gameHistory = game.history();
const boardHistory = board.history();
const isButtonEnabled =
boardHistory.length < gameHistory.length &&
gameHistory.slice(0, boardHistory.length).join() === boardHistory.join();
const addNextGameMoveToBoard = () => {
if (!isButtonEnabled) return;
const nextMoveIndex = boardHistory.length;
const nextMove = game.history({ verbose: true })[nextMoveIndex];
if (nextMove) {
boardActions.move({
from: nextMove.from,
to: nextMove.to,
promotion: nextMove.promotion,
});
}
};
return (
<IconButton
onClick={() => addNextGameMoveToBoard()}
disabled={!isButtonEnabled}
>
<Icon icon="ri:arrow-right-s-line" height={30} />
</IconButton>
);
}

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@@ -0,0 +1,36 @@
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { Icon } from "@iconify/react";
import { IconButton } from "@mui/material";
import { useAtomValue } from "jotai";
import { useRouter } from "next/router";
import { gameAtom } from "../states";
export default function SaveButton() {
const game = useAtomValue(gameAtom);
const { addGame } = useGameDatabase();
const router = useRouter();
const { gameId } = router.query;
const isButtonEnabled = router.isReady && typeof gameId === undefined;
return (
<IconButton
onClick={async () => {
if (!isButtonEnabled) return;
const gameId = await addGame(game);
router.replace(
{
query: { gameId: gameId },
pathname: router.pathname,
},
undefined,
{ shallow: true, scroll: false }
);
}}
disabled={!isButtonEnabled}
>
<Icon icon="ri:save-3-line" />
</IconButton>
);
}

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@@ -5,3 +5,4 @@ import { atom } from "jotai";
export const gameEvalAtom = atom<GameEval | undefined>(undefined);
export const gameAtom = atom(new Chess());
export const boardAtom = atom(new Chess());
export const boardOrientationAtom = atom(true);