feat : add evaluation bar
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86
src/sections/analysis/board/evaluationBar.tsx
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86
src/sections/analysis/board/evaluationBar.tsx
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@@ -0,0 +1,86 @@
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import { Box, Grid, Typography } from "@mui/material";
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import { useAtomValue } from "jotai";
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import { useEffect, useState } from "react";
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import { boardAtom, boardOrientationAtom } from "../states";
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import { getEvaluationBarValue } from "@/lib/chess";
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import { useCurrentMove } from "@/hooks/useCurrentMove";
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interface Props {
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height?: number;
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}
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export default function EvaluationBar({ height }: Props) {
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const [evalBar, setEvalBar] = useState({
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whiteBarPercentage: 50,
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label: "0.0",
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});
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const board = useAtomValue(boardAtom);
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const boardOrientation = useAtomValue(boardOrientationAtom);
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const currentMove = useCurrentMove();
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useEffect(() => {
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const bestLine = currentMove?.eval?.lines[0];
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if (!bestLine) return;
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const evalBar = getEvaluationBarValue(bestLine, board.turn() === "w");
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setEvalBar(evalBar);
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}, [currentMove, board.turn()]);
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return (
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<Grid
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item
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container
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justifyContent="center"
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alignItems="center"
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xs={1}
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height={height}
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paddingX={3}
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>
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<Box
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sx={{ backgroundColor: boardOrientation ? "black" : "white" }}
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height={`${
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boardOrientation
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? 100 - evalBar.whiteBarPercentage
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: evalBar.whiteBarPercentage
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}%`}
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width="100%"
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borderRadius="5px 5px 0 0"
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>
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<Typography
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color={boardOrientation ? "white" : "black"}
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textAlign="center"
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width="100%"
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>
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{(evalBar.whiteBarPercentage < 50 && boardOrientation) ||
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(evalBar.whiteBarPercentage >= 50 && !boardOrientation)
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? evalBar.label
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: ""}
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</Typography>
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</Box>
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<Box
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sx={{ backgroundColor: boardOrientation ? "white" : "black" }}
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height={`${
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boardOrientation
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? evalBar.whiteBarPercentage
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: 100 - evalBar.whiteBarPercentage
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}%`}
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width={"100%"}
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display="flex"
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alignItems="flex-end"
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borderRadius="0 0 5px 5px"
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>
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<Typography
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color={boardOrientation ? "black" : "white"}
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textAlign="center"
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width="100%"
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>
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{(evalBar.whiteBarPercentage >= 50 && boardOrientation) ||
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(evalBar.whiteBarPercentage < 50 && !boardOrientation)
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? evalBar.label
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: ""}
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</Typography>
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</Box>
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</Grid>
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);
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}
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@@ -10,10 +10,12 @@ import {
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import { Arrow, Square } from "react-chessboard/dist/chessboard/types";
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import { useChessActions } from "@/hooks/useChess";
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import { useCurrentMove } from "@/hooks/useCurrentMove";
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import { useMemo } from "react";
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import { useMemo, useRef } from "react";
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import PlayerInfo from "./playerInfo";
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import EvaluationBar from "./evaluationBar";
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export default function Board() {
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const boardRef = useRef<HTMLDivElement>(null);
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const board = useAtomValue(boardAtom);
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const boardOrientation = useAtomValue(boardOrientationAtom);
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const showBestMoveArrow = useAtomValue(showBestMoveArrowAtom);
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@@ -69,34 +71,38 @@ export default function Board() {
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}, [currentMove, showBestMoveArrow, showPlayerMoveArrow]);
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return (
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<Grid
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item
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container
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rowGap={2}
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justifyContent="center"
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alignItems="center"
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xs={12}
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md={6}
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>
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<PlayerInfo color={boardOrientation ? "black" : "white"} />
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<Grid item container justifyContent="center" alignItems="center" xs={12}>
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<EvaluationBar height={boardRef?.current?.offsetWidth} />
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<Grid
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item
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container
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rowGap={2}
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justifyContent="center"
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alignItems="center"
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maxWidth={"80vh"}
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xs={11}
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>
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<Chessboard
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id="AnalysisBoard"
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position={board.fen()}
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onPieceDrop={onPieceDrop}
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boardOrientation={boardOrientation ? "white" : "black"}
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customArrows={customArrows}
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/>
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</Grid>
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<PlayerInfo color={boardOrientation ? "black" : "white"} />
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<PlayerInfo color={boardOrientation ? "white" : "black"} />
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<Grid
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item
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container
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justifyContent="center"
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alignItems="center"
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ref={boardRef}
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>
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<Chessboard
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id="AnalysisBoard"
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position={board.fen()}
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onPieceDrop={onPieceDrop}
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boardOrientation={boardOrientation ? "white" : "black"}
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customArrows={customArrows}
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customBoardStyle={{ borderRadius: "5px" }}
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/>
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</Grid>
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<PlayerInfo color={boardOrientation ? "white" : "black"} />
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</Grid>
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</Grid>
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);
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}
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@@ -5,10 +5,11 @@ import { boardAtom, engineMultiPvAtom, gameAtom } from "./states";
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import LineEvaluation from "./lineEvaluation";
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import { useCurrentMove } from "@/hooks/useCurrentMove";
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import { LineEval } from "@/types/eval";
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import { EngineName } from "@/types/enums";
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export default function ReviewPanelBody() {
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const linesNumber = useAtomValue(engineMultiPvAtom);
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const move = useCurrentMove();
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const move = useCurrentMove(EngineName.Stockfish16);
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const game = useAtomValue(gameAtom);
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const board = useAtomValue(boardAtom);
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