refacto : gameFromUrl
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@@ -6,16 +6,13 @@ import { gameAtom, gameEvalAtom } from "./states";
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import { useAtomValue, useSetAtom } from "jotai";
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import { getFens } from "@/lib/chess";
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import { useGameDatabase } from "@/hooks/useGameDatabase";
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import { useRouter } from "next/router";
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export default function AnalyzeButton() {
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const [engine, setEngine] = useState<Stockfish | null>(null);
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const [evaluationInProgress, setEvaluationInProgress] = useState(false);
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const { setGameEval } = useGameDatabase();
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const { setGameEval, gameFromUrl } = useGameDatabase();
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const setEval = useSetAtom(gameEvalAtom);
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const game = useAtomValue(gameAtom);
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const router = useRouter();
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const { gameId } = router.query;
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useEffect(() => {
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const engine = new Stockfish();
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@@ -43,9 +40,8 @@ export default function AnalyzeButton() {
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setEvaluationInProgress(false);
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if (typeof gameId === "string") {
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setGameEval(parseInt(gameId), newGameEval);
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console.log("Game Eval saved to database");
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if (gameFromUrl) {
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setGameEval(gameFromUrl.id, newGameEval);
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}
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};
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@@ -1,6 +1,5 @@
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import { Grid } from "@mui/material";
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import LoadGameButton from "../loadGame/loadGameButton";
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import { useRouter } from "next/router";
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import { useCallback, useEffect } from "react";
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import { useChessActions } from "@/hooks/useChess";
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import {
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@@ -14,12 +13,10 @@ import { useAtomValue, useSetAtom } from "jotai";
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import { Chess } from "chess.js";
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export default function LoadGame() {
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const router = useRouter();
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const { gameId } = router.query;
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const game = useAtomValue(gameAtom);
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const gameActions = useChessActions(gameAtom);
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const boardActions = useChessActions(boardAtom);
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const { getGame } = useGameDatabase();
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const { gameFromUrl } = useGameDatabase();
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const setEval = useSetAtom(gameEvalAtom);
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const setBoardOrientation = useSetAtom(boardOrientationAtom);
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@@ -35,23 +32,20 @@ export default function LoadGame() {
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useEffect(() => {
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const loadGame = async () => {
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if (typeof gameId !== "string") return;
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const gamefromDb = await getGame(parseInt(gameId));
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if (!gamefromDb) return;
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if (!gameFromUrl) return;
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const gamefromDbChess = new Chess();
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gamefromDbChess.loadPgn(gamefromDb.pgn);
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gamefromDbChess.loadPgn(gameFromUrl.pgn);
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if (game.history().join() === gamefromDbChess.history().join()) return;
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resetAndSetGamePgn(gamefromDb.pgn);
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setEval(gamefromDb.eval);
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resetAndSetGamePgn(gameFromUrl.pgn);
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setEval(gameFromUrl.eval);
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};
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loadGame();
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}, [gameId, getGame, game, resetAndSetGamePgn, setEval]);
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}, [gameFromUrl, resetAndSetGamePgn, setEval]);
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if (!router.isReady || gameId) return null;
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if (gameFromUrl) return null;
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return (
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<Grid item container xs={12} justifyContent="center" alignItems="center">
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@@ -3,22 +3,23 @@ import { Icon } from "@iconify/react";
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import { IconButton } from "@mui/material";
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import { useAtomValue } from "jotai";
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import { useRouter } from "next/router";
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import { gameAtom, gameEvalAtom } from "../states";
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import { boardAtom, gameAtom, gameEvalAtom } from "../states";
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import { getGameToSave } from "@/lib/chess";
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export default function SaveButton() {
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const game = useAtomValue(gameAtom);
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const board = useAtomValue(boardAtom);
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const gameEval = useAtomValue(gameEvalAtom);
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const { addGame, setGameEval } = useGameDatabase();
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const { addGame, setGameEval, gameFromUrl } = useGameDatabase();
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const router = useRouter();
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const { gameId } = router.query;
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const isButtonEnabled = router.isReady && typeof gameId === undefined;
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const handleSave = async () => {
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if (!isButtonEnabled) return;
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if (gameFromUrl) return;
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const gameId = await addGame(game);
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const gameToSave = getGameToSave(game, board);
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const gameId = await addGame(gameToSave);
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if (gameEval) {
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await setGameEval(gameId, gameEval);
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}
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@@ -34,7 +35,7 @@ export default function SaveButton() {
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};
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return (
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<IconButton onClick={handleSave} disabled={!isButtonEnabled}>
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<IconButton onClick={handleSave} disabled={!!gameFromUrl}>
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<Icon icon="ri:save-3-line" />
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</IconButton>
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);
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