feat : eval bar value on win percentage
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@@ -1,6 +1,7 @@
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import { EvaluateGameParams, LineEval } from "@/types/eval";
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import { EvaluateGameParams, PositionEval } from "@/types/eval";
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import { Game } from "@/types/game";
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import { Chess } from "chess.js";
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import { getPositionWinPercentage } from "./engine/helpers/winPercentage";
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export const getEvaluateGameParams = (game: Chess): EvaluateGameParams => {
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const history = game.history({ verbose: true });
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@@ -89,31 +90,26 @@ export const moveLineUciToSan = (
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};
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export const getEvaluationBarValue = (
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bestLine: LineEval,
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whiteToPlay: boolean
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position: PositionEval
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): { whiteBarPercentage: number; label: string } => {
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if (bestLine.mate) {
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return {
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whiteBarPercentage: whiteToPlay && bestLine.mate > 0 ? 100 : 0,
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label: `M${Math.abs(bestLine.mate)}`,
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};
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}
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const whiteBarPercentage = getPositionWinPercentage(position);
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const bestLine = position.lines[0];
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if (!bestLine.cp) {
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return { whiteBarPercentage: 50, label: "0.0" };
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if (bestLine.mate) {
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return { label: `M${Math.abs(bestLine.mate)}`, whiteBarPercentage };
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}
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const cp = bestLine.cp;
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const whiteBarPercentage = Math.min(50 + cp / 20, 98);
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if (!cp) return { whiteBarPercentage, label: "0.0" };
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const pEval = Math.abs(cp) / 100;
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const label = pEval.toFixed(1);
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let label = pEval.toFixed(1);
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if (label.toString().length > 3) {
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return { whiteBarPercentage, label: pEval.toFixed(0) };
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label = pEval.toFixed(0);
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}
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return { whiteBarPercentage, label: pEval.toFixed(1) };
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return { whiteBarPercentage, label };
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};
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export const getWhoIsCheckmated = (fen: string): "w" | "b" | null => {
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