fix : analysis fails on getIsPieceSacrifice throw
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@@ -202,13 +202,18 @@ export const getIsPieceSacrifice = (
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b: [],
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};
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for (const move of moves) {
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const fullMove = game.move(uciMoveParams(move));
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if (fullMove.captured) {
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capturedPieces[fullMove.color].push(fullMove.captured);
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nonCapturingMovesTemp = 1;
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} else {
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nonCapturingMovesTemp--;
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if (nonCapturingMovesTemp < 0) break;
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try {
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const fullMove = game.move(uciMoveParams(move));
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if (fullMove.captured) {
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capturedPieces[fullMove.color].push(fullMove.captured);
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nonCapturingMovesTemp = 1;
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} else {
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nonCapturingMovesTemp--;
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if (nonCapturingMovesTemp < 0) break;
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}
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} catch (e) {
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console.error(e);
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return false;
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}
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}
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