diff --git a/src/components/board/capturedPieces.tsx b/src/components/board/capturedPieces.tsx
index 39e1f18..ddd4d94 100644
--- a/src/components/board/capturedPieces.tsx
+++ b/src/components/board/capturedPieces.tsx
@@ -60,8 +60,9 @@ const getCapturedPiecesComponents = (
key={pieceSymbol}
spacing={`-${1.2 * PIECE_SCALE}rem`}
>
- {new Array(pieceCount).fill(
+ {new Array(pieceCount).fill(0).map((_, index) => (
- )}
+ ))}
);
};
diff --git a/src/sections/loadGame/loadGameButton.tsx b/src/sections/loadGame/loadGameButton.tsx
index 5db4c4c..b6bf37e 100644
--- a/src/sections/loadGame/loadGameButton.tsx
+++ b/src/sections/loadGame/loadGameButton.tsx
@@ -4,7 +4,7 @@ import NewGameDialog from "./loadGameDialog";
import { Chess } from "chess.js";
interface Props {
- setGame?: (game: Chess) => void;
+ setGame?: (game: Chess) => Promise;
label?: string;
size?: "small" | "medium" | "large";
}
diff --git a/src/sections/loadGame/loadGameDialog.tsx b/src/sections/loadGame/loadGameDialog.tsx
index a1d3192..c62324b 100644
--- a/src/sections/loadGame/loadGameDialog.tsx
+++ b/src/sections/loadGame/loadGameDialog.tsx
@@ -29,7 +29,7 @@ import { boardOrientationAtom } from "../analysis/states";
interface Props {
open: boolean;
onClose: () => void;
- setGame?: (game: Chess) => void;
+ setGame?: (game: Chess) => Promise;
}
export default function NewGameDialog({ open, onClose, setGame }: Props) {
@@ -43,7 +43,7 @@ export default function NewGameDialog({ open, onClose, setGame }: Props) {
const setBoardOrientation = useSetAtom(boardOrientationAtom);
const { addGame } = useGameDatabase();
- const handleAddGame = (pgn: string, boardOrientation?: boolean) => {
+ const handleAddGame = async (pgn: string, boardOrientation?: boolean) => {
if (!pgn) return;
try {
@@ -51,9 +51,9 @@ export default function NewGameDialog({ open, onClose, setGame }: Props) {
setSentryContext("loadedGame", { pgn });
if (setGame) {
- setGame(gameToAdd);
+ await setGame(gameToAdd);
} else {
- addGame(gameToAdd);
+ await addGame(gameToAdd);
}
setBoardOrientation(boardOrientation ?? true);
@@ -92,10 +92,12 @@ export default function NewGameDialog({ open, onClose, setGame }: Props) {
onClose={handleClose}
maxWidth="md"
fullWidth
- PaperProps={{
- sx: {
- position: "fixed",
- top: 0,
+ slotProps={{
+ paper: {
+ sx: {
+ position: "fixed",
+ top: 0,
+ },
},
}}
>