style : engine settings dialog

This commit is contained in:
GuillaumeSD
2024-02-25 18:34:11 +01:00
parent 2b90fbb967
commit ebdfc9ae33
10 changed files with 172 additions and 66 deletions

View File

@@ -0,0 +1,80 @@
import { Icon } from "@iconify/react";
import { useState } from "react";
import {
engineDepthAtom,
engineMultiPvAtom,
gameAtom,
gameEvalAtom,
} from "../states";
import { useAtomValue, useSetAtom } from "jotai";
import { getFens } from "@/lib/chess";
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { LoadingButton } from "@mui/lab";
import { useEngine } from "@/hooks/useEngine";
import { EngineName } from "@/types/enums";
import { logAnalyticsEvent } from "@/lib/firebase";
export default function AnalyzeButton() {
const engine = useEngine(EngineName.Stockfish16);
const [evaluationInProgress, setEvaluationInProgress] = useState(false);
const engineDepth = useAtomValue(engineDepthAtom);
const engineMultiPv = useAtomValue(engineMultiPvAtom);
const { setGameEval, gameFromUrl } = useGameDatabase();
const setEval = useSetAtom(gameEvalAtom);
const game = useAtomValue(gameAtom);
const readyToAnalyse =
engine?.isReady() && game.history().length > 0 && !evaluationInProgress;
const handleAnalyze = async () => {
const gameFens = getFens(game);
if (!engine?.isReady() || gameFens.length === 0 || evaluationInProgress) {
return;
}
setEvaluationInProgress(true);
const newGameEval = await engine.evaluateGame(
gameFens,
engineDepth,
engineMultiPv
);
setEval(newGameEval);
setEvaluationInProgress(false);
if (gameFromUrl) {
setGameEval(gameFromUrl.id, newGameEval);
}
logAnalyticsEvent("analyze_game", {
engine: EngineName.Stockfish16,
depth: engineDepth,
multiPv: engineMultiPv,
nbPositions: 1,
});
};
return (
<LoadingButton
variant="contained"
size="large"
startIcon={
!evaluationInProgress && (
<Icon icon="streamline:magnifying-glass-solid" />
)
}
onClick={handleAnalyze}
disabled={!readyToAnalyse}
loading={evaluationInProgress}
loadingPosition={evaluationInProgress ? "end" : undefined}
endIcon={
evaluationInProgress && (
<Icon icon="streamline:magnifying-glass-solid" />
)
}
>
{evaluationInProgress ? "Analyzing..." : "Analyze"}
</LoadingButton>
);
}