import { Box, Grid2 as Grid, Grid2Props as GridProps } from "@mui/material";
import { useAtomValue } from "jotai";
import {
Area,
AreaChart,
ReferenceLine,
ResponsiveContainer,
Tooltip,
XAxis,
YAxis,
} from "recharts";
// eslint-disable-next-line @typescript-eslint/no-unused-vars
import type { DotProps } from "recharts";
import { currentPositionAtom, gameEvalAtom } from "../../states";
import { useMemo } from "react";
import type { ReactElement } from "react";
import CustomTooltip from "./tooltip";
import { ChartItemData } from "./types";
import { PositionEval } from "@/types/eval";
import { moveClassificationColors } from "@/lib/chess";
import CustomDot from "./dot";
import { MoveClassification } from "@/types/enums";
export default function GraphTab(props: GridProps) {
const gameEval = useAtomValue(gameEvalAtom);
const currentPosition = useAtomValue(currentPositionAtom);
const chartData: ChartItemData[] = useMemo(
() => gameEval?.positions.map(formatEvalToChartData) ?? [],
[gameEval]
);
const bestDotIndices = useMemo(() => {
const bestItems = chartData.filter(
(item) => item.moveClassification === MoveClassification.Best
);
const count = Math.ceil(bestItems.length * 0.15);
const indices = bestItems.map((item) => item.moveNb);
for (let i = indices.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[indices[i], indices[j]] = [indices[j], indices[i]];
}
return new Set(indices.slice(0, count));
}, [chartData]);
const boardMoveColor = currentPosition.eval?.moveClassification
? moveClassificationColors[currentPosition.eval.moveClassification]
: "grey";
// Render a dot only on selected classifications (always returns an element)
const renderDot = (
props: DotProps & { payload?: ChartItemData }
): ReactElement => {
const payload: ChartItemData | undefined = props.payload;
if (!payload) {
return ;
}
const c = payload.moveClassification;
if (
c === MoveClassification.Brilliant ||
c === MoveClassification.Great ||
c === MoveClassification.Blunder ||
c === MoveClassification.Mistake ||
(c === MoveClassification.Best && bestDotIndices.has(payload.moveNb))
) {
return ;
}
return ;
};
if (!gameEval) return null;
return (
}
isAnimationActive={false}
cursor={{
stroke: "grey",
strokeWidth: 2,
strokeOpacity: 0.3,
}}
/>
}
isAnimationActive={false}
/>
);
}
const formatEvalToChartData = (
position: PositionEval,
index: number
): ChartItemData => {
const line = position.lines[0];
const chartItem: ChartItemData = {
moveNb: index,
value: 10,
cp: line.cp,
mate: line.mate,
moveClassification: position.moveClassification,
};
if (line.mate) {
return {
...chartItem,
value: line.mate > 0 ? 20 : 0,
};
}
if (line.cp) {
return {
...chartItem,
value: Math.max(Math.min(line.cp / 100, 10), -10) + 10,
};
}
return chartItem;
};