298 lines
7.4 KiB
TypeScript
298 lines
7.4 KiB
TypeScript
import { EvaluateGameParams, PositionEval } from "@/types/eval";
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import { Game } from "@/types/game";
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import { Chess, PieceSymbol, Square } from "chess.js";
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import { getPositionWinPercentage } from "./engine/helpers/winPercentage";
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import { Color } from "@/types/enums";
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export const getEvaluateGameParams = (game: Chess): EvaluateGameParams => {
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const history = game.history({ verbose: true });
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const fens = history.map((move) => move.before);
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fens.push(history[history.length - 1].after);
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const uciMoves = history.map(
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(move) => move.from + move.to + (move.promotion || "")
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);
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return { fens, uciMoves };
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};
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export const getGameFromPgn = (pgn: string): Chess => {
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const game = new Chess();
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game.loadPgn(pgn);
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return game;
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};
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export const formatGameToDatabase = (game: Chess): Omit<Game, "id"> => {
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const headers: Record<string, string | undefined> = game.header();
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return {
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pgn: game.pgn(),
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event: headers.Event,
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site: headers.Site,
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date: headers.Date,
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round: headers.Round ?? "?",
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white: {
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name: headers.White,
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rating: headers.WhiteElo ? Number(headers.WhiteElo) : undefined,
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},
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black: {
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name: headers.Black,
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rating: headers.BlackElo ? Number(headers.BlackElo) : undefined,
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},
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result: headers.Result,
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termination: headers.Termination,
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timeControl: headers.TimeControl,
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};
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};
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export const getGameToSave = (game: Chess, board: Chess): Chess => {
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if (game.history().length) return game;
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return setGameHeaders(board);
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};
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export const setGameHeaders = (
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game: Chess,
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params: { whiteName?: string; blackName?: string; resigned?: Color } = {}
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): Chess => {
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game.header("Event", "Freechess Game");
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game.header("Site", "Freechess");
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game.header(
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"Date",
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new Date().toISOString().split("T")[0].replaceAll("-", ".")
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);
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const { whiteName, blackName, resigned } = params;
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if (whiteName) game.header("White", whiteName);
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if (blackName) game.header("Black", blackName);
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const whiteNameToUse = game.header().White || "White";
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const blackNameToUse = game.header().Black || "Black";
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if (resigned) {
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game.header("Result", resigned === "w" ? "0-1" : "1-0");
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game.header(
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"Termination",
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`${resigned === "w" ? blackNameToUse : whiteNameToUse} won by resignation`
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);
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}
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if (!game.isGameOver()) return game;
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if (game.isCheckmate()) {
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game.header("Result", game.turn() === "w" ? "0-1" : "1-0");
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game.header(
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"Termination",
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`${
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game.turn() === "w" ? blackNameToUse : whiteNameToUse
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} won by checkmate`
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);
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}
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if (game.isInsufficientMaterial()) {
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game.header("Result", "1/2-1/2");
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game.header("Termination", "Draw by insufficient material");
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}
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if (game.isStalemate()) {
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game.header("Result", "1/2-1/2");
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game.header("Termination", "Draw by stalemate");
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}
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if (game.isThreefoldRepetition()) {
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game.header("Result", "1/2-1/2");
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game.header("Termination", "Draw by threefold repetition");
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}
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return game;
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};
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export const moveLineUciToSan = (
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fen: string
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): ((moveUci: string) => string) => {
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const game = new Chess(fen);
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return (moveUci: string): string => {
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try {
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const move = game.move(uciMoveParams(moveUci));
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return move.san;
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} catch (e) {
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return moveUci;
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}
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};
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};
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export const getEvaluationBarValue = (
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position: PositionEval
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): { whiteBarPercentage: number; label: string } => {
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const whiteBarPercentage = getPositionWinPercentage(position);
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const bestLine = position.lines[0];
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if (bestLine.mate) {
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return { label: `M${Math.abs(bestLine.mate)}`, whiteBarPercentage };
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}
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const cp = bestLine.cp;
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if (!cp) return { whiteBarPercentage, label: "0.0" };
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const pEval = Math.abs(cp) / 100;
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let label = pEval.toFixed(1);
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if (label.toString().length > 3) {
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label = pEval.toFixed(0);
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}
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return { whiteBarPercentage, label };
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};
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export const getWhoIsCheckmated = (fen: string): "w" | "b" | null => {
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const game = new Chess(fen);
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if (!game.isCheckmate()) return null;
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return game.turn();
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};
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export const uciMoveParams = (
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uciMove: string
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): {
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from: Square;
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to: Square;
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promotion?: string | undefined;
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} => ({
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from: uciMove.slice(0, 2) as Square,
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to: uciMove.slice(2, 4) as Square,
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promotion: uciMove.slice(4, 5) || undefined,
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});
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export const isSimplePieceRecapture = (
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fen: string,
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uciMoves: [string, string]
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): boolean => {
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const game = new Chess(fen);
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const moves = uciMoves.map((uciMove) => uciMoveParams(uciMove));
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if (moves[0].to !== moves[1].to) return false;
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const piece = game.get(moves[0].to);
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if (piece) return true;
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return false;
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};
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export const getIsPieceSacrifice = (
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fen: string,
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playedMove: string,
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bestLinePvToPlay: string[]
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): boolean => {
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if (
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!bestLinePvToPlay.length ||
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bestLinePvToPlay[0].slice(2, 4) !== playedMove.slice(2, 4)
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)
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return false;
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const game = new Chess(fen);
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const whiteToPlay = game.turn() === "w";
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const startingMaterialDifference = getMaterialDifference(fen);
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let moves = [playedMove, ...bestLinePvToPlay];
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if (moves.length % 2 === 1) {
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moves = moves.slice(0, -1);
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}
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let nonCapturingMovesTemp = 1;
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for (const move of moves) {
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const fullMove = game.move(uciMoveParams(move));
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if (fullMove.captured) {
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nonCapturingMovesTemp = 1;
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} else {
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nonCapturingMovesTemp--;
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if (nonCapturingMovesTemp < 0) break;
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}
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}
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const endingMaterialDifference = getMaterialDifference(game.fen());
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const materialDiff = endingMaterialDifference - startingMaterialDifference;
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const materialDiffPlayerRelative = whiteToPlay ? materialDiff : -materialDiff;
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return materialDiffPlayerRelative < 0;
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};
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export const getMaterialDifference = (fen: string): number => {
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const game = new Chess(fen);
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const board = game.board().flat();
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return board.reduce((acc, square) => {
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if (!square) return acc;
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const piece = square.type;
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if (square.color === "w") {
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return acc + getPieceValue(piece);
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}
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return acc - getPieceValue(piece);
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}, 0);
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};
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const getPieceValue = (piece: PieceSymbol): number => {
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switch (piece) {
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case "p":
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return 1;
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case "n":
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return 3;
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case "b":
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return 3;
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case "r":
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return 5;
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case "q":
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return 9;
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default:
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return 0;
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}
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};
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export const getStartingFen = (
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params: { pgn: string } | { game: Chess }
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): string => {
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const game = "game" in params ? params.game : getGameFromPgn(params.pgn);
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const history = game.history({ verbose: true });
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if (!history.length) return game.fen();
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return history[0].before;
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};
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export const isCheck = (fen: string): boolean => {
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const game = new Chess(fen);
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return game.inCheck();
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};
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export const getCapturedPieces = (
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fen: string,
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color: Color
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): Record<string, number | undefined> => {
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const capturedPieces: Record<string, number | undefined> = {};
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if (color === Color.White) {
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capturedPieces.p = 8;
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capturedPieces.r = 2;
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capturedPieces.n = 2;
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capturedPieces.b = 2;
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capturedPieces.q = 1;
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} else {
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capturedPieces.P = 8;
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capturedPieces.R = 2;
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capturedPieces.N = 2;
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capturedPieces.B = 2;
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capturedPieces.Q = 1;
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}
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const fenPiecePlacement = fen.split(" ")[0];
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for (const piece of Object.keys(capturedPieces)) {
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const count = fenPiecePlacement.match(new RegExp(piece, "g"))?.length;
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if (count) capturedPieces[piece] = (capturedPieces[piece] ?? 0) - count;
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}
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return capturedPieces;
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};
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