enchance farming/fix
This commit is contained in:
@@ -3,6 +3,17 @@
|
||||
// Depends on: everything above
|
||||
// ================================================================
|
||||
|
||||
// Shared farm state — prevents auto-farm and explicit farm_loot commands
|
||||
// from running concurrently. Also caches last-known farm settings so the
|
||||
// auto-farm loop doesn't need its own API call.
|
||||
let farmLootRunning = false;
|
||||
let lastKnownFarmSettings = {};
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// pollAndExecute — runs every 8–18 s (main command loop)
|
||||
// Handles builds, recruits, market, research, explicit farm commands.
|
||||
// Auto-farm has its own separate loop below.
|
||||
// ----------------------------------------------------------------
|
||||
async function pollAndExecute() {
|
||||
if (paused) return;
|
||||
const player_id = uw.Game?.player_id;
|
||||
@@ -17,6 +28,9 @@ async function pollAndExecute() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Cache farm settings so autoFarmLoop can read them without an extra call
|
||||
lastKnownFarmSettings = cmdData.farm_settings || {};
|
||||
|
||||
// Feature flags — default to all on if server doesn't send them (backward compatible)
|
||||
const features = cmdData.enabled_features || ['farm', 'admin'];
|
||||
const farmOn = features.includes('farm');
|
||||
@@ -49,8 +63,17 @@ async function pollAndExecute() {
|
||||
else if (cmd.type === 'recruit') result = await executeRecruit(cmd);
|
||||
else if (cmd.type === 'market_offer') result = await executeMarketOffer(cmd);
|
||||
else if (cmd.type === 'research') result = await executeResearch(cmd);
|
||||
else if (cmd.type === 'farm_loot') result = await executeFarmLoot(cmd);
|
||||
else if (cmd.type === 'farm_upgrade') result = await executeFarmUpgrade(cmd);
|
||||
else if (cmd.type === 'farm_loot') {
|
||||
// Guard: if auto-farm is mid-run, requeue rather than overlap
|
||||
if (farmLootRunning) {
|
||||
result = { ok: false, requeue: true, msg: 'Auto-farm in progress — requeueing' };
|
||||
} else {
|
||||
farmLootRunning = true;
|
||||
try { result = await executeFarmLoot(cmd); }
|
||||
finally { farmLootRunning = false; }
|
||||
}
|
||||
}
|
||||
else result = { ok: false, msg: `Unknown type: ${cmd.type}` };
|
||||
} catch (e) {
|
||||
result = { ok: false, msg: `Exception: ${e}` };
|
||||
@@ -76,10 +99,28 @@ async function pollAndExecute() {
|
||||
await execute(researchCmd);
|
||||
await execute(farmCmd);
|
||||
await execute(farmUpgradeCmd);
|
||||
}
|
||||
|
||||
// Auto-farm: only if farm feature is enabled
|
||||
const farmSettings = cmdData.farm_settings || {};
|
||||
if (farmOn && farmSettings.enabled && !farmCmd) {
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// autoFarmLoop — runs every 60–120 s (independent of main poll)
|
||||
// Checks warehouse capacity and loots ready farms automatically.
|
||||
// Completely decoupled from pollAndExecute so builds/recruits
|
||||
// are never blocked by the long inter-island farm delays.
|
||||
// ----------------------------------------------------------------
|
||||
async function autoFarmLoop() {
|
||||
if (paused) return;
|
||||
|
||||
const farmSettings = lastKnownFarmSettings;
|
||||
if (!farmSettings.enabled) return;
|
||||
|
||||
// Don't overlap with an explicit farm_loot command running in main loop
|
||||
if (farmLootRunning) {
|
||||
log('Auto-farm: explicit farm_loot in progress — skipping this cycle');
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if any farms are actually ready before doing anything heavy
|
||||
const nowTs = Math.floor(Date.now() / 1000);
|
||||
let readyFarms = [];
|
||||
try {
|
||||
@@ -88,15 +129,15 @@ async function pollAndExecute() {
|
||||
r.attributes.relation_status === 1 &&
|
||||
(r.attributes.lootable_at || 0) <= nowTs
|
||||
) || [];
|
||||
} catch (e) { /* silent */ }
|
||||
} catch (e) { return; }
|
||||
|
||||
if (readyFarms.length > 0) {
|
||||
let allFull = true;
|
||||
let claimedAny = false;
|
||||
if (readyFarms.length === 0) return;
|
||||
log(`⚡ Auto-farm: ${readyFarms.length} ready farms found`);
|
||||
|
||||
// Check if ALL warehouses are already full (>95%) — no point looting
|
||||
const towns = Object.values(uw.ITowns?.towns || {});
|
||||
let allFull = true;
|
||||
for (const town of towns) {
|
||||
// Use same multi-strategy lookup as gatherState() — res.storage is often 0 in Grepolis
|
||||
const res = town.resources?.() || {};
|
||||
let storage = town.getStorageCapacity?.() || 0;
|
||||
if (!storage) {
|
||||
@@ -106,58 +147,55 @@ async function pollAndExecute() {
|
||||
storage = gd?.max_storage?.[storageLevel] || gd?.storage?.[storageLevel] || 0;
|
||||
}
|
||||
if (!storage) storage = res.capacity || res.storage_capacity || res.storage || 0;
|
||||
|
||||
const wood = res.wood || 0;
|
||||
const stone = res.stone || 0;
|
||||
const iron = res.iron || 0;
|
||||
if (!storage) continue;
|
||||
|
||||
const maxRes = Math.max(wood, stone, iron);
|
||||
const pct = maxRes / storage;
|
||||
|
||||
if (pct < 0.95) {
|
||||
allFull = false;
|
||||
log(`⚡ Auto-farm: looting into town ${town.get?.('name')} (${Math.round(pct * 100)}% full)`);
|
||||
await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
|
||||
claimedAny = true;
|
||||
pushState();
|
||||
break;
|
||||
}
|
||||
const maxRes = Math.max(res.wood || 0, res.stone || 0, res.iron || 0);
|
||||
if (maxRes / storage < 0.95) { allFull = false; break; }
|
||||
}
|
||||
|
||||
const player_id = uw.Game?.player_id;
|
||||
if (allFull) {
|
||||
log('⚠️ Auto-farm: ALL warehouses are full (>95%) — skipping loot this cycle');
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ warehouse_full: true })
|
||||
});
|
||||
} catch (e) {}
|
||||
} else if (claimedAny) {
|
||||
return;
|
||||
}
|
||||
|
||||
// All clear — run the loot
|
||||
farmLootRunning = true;
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
|
||||
await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
|
||||
// Report success so dashboard shows last_farmed_at
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ warehouse_full: false })
|
||||
});
|
||||
} catch (e) {}
|
||||
}
|
||||
}
|
||||
pushState();
|
||||
} finally {
|
||||
farmLootRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Boot — works whether page is already loaded or not.
|
||||
// When eval()'d dynamically the 'load' event has already fired,
|
||||
// so we check readyState and boot immediately in that case.
|
||||
// ----------------------------------------------------------------
|
||||
function boot() {
|
||||
log('Grepolis Remote Control v4.0.0 (remote) loaded');
|
||||
log('Grepolis Remote Control v4.1.0 (remote) loaded');
|
||||
detectCaptcha();
|
||||
setTimeout(pushState, 5000);
|
||||
jitterLoop(pushState, 60000, 120000);
|
||||
jitterLoop(pollAndExecute, 8000, 18000);
|
||||
jitterLoop(pushState, 60000, 120000); // state sync every 1-2 min
|
||||
jitterLoop(pollAndExecute, 8000, 18000); // command poll every 8-18 s
|
||||
jitterLoop(autoFarmLoop, 60000, 120000); // auto-farm every 1-2 min (independent)
|
||||
}
|
||||
|
||||
if (document.readyState === 'complete') {
|
||||
|
||||
@@ -256,15 +256,29 @@ def sync_request():
|
||||
@api.route('/api/commands/<int:cmd_id>/result', methods=['POST'])
|
||||
def command_result(cmd_id):
|
||||
data = request.get_json(silent=True) or {}
|
||||
status = data.get('status', 'done') # 'done' | 'failed'
|
||||
status = data.get('status', 'done') # 'done' | 'failed' | 'pending' (requeue)
|
||||
msg = data.get('message', '')
|
||||
now = datetime.utcnow().isoformat()
|
||||
|
||||
conn = get_db()
|
||||
# Look up type + player_id for post-update hooks
|
||||
cmd = conn.execute(
|
||||
'SELECT type, player_id FROM commands WHERE id = ?', (cmd_id,)
|
||||
).fetchone()
|
||||
|
||||
conn.execute('''
|
||||
UPDATE commands
|
||||
SET status = ?, result_msg = ?, updated_at = ?
|
||||
WHERE id = ?
|
||||
''', (status, msg, datetime.utcnow().isoformat(), cmd_id))
|
||||
''', (status, msg, now, cmd_id))
|
||||
|
||||
# When an explicit farm_loot command succeeds, record the timestamp
|
||||
if cmd and cmd['type'] == 'farm_loot' and status == 'done' and cmd['player_id']:
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
|
||||
''', (f'last_farmed_{cmd["player_id"]}', now, now))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
@@ -334,10 +348,17 @@ def farm_status():
|
||||
conn = get_db()
|
||||
if request.method == 'POST':
|
||||
data = request.get_json(silent=True) or {}
|
||||
now = datetime.utcnow().isoformat()
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
|
||||
''', (kv_key, json.dumps(data), datetime.utcnow().isoformat()))
|
||||
''', (kv_key, json.dumps(data), now))
|
||||
# Auto-farm reports warehouse_full=false when it successfully looted something
|
||||
if not data.get('warehouse_full', True):
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
|
||||
''', (f'last_farmed_{player_id}', now, now))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
@@ -126,6 +126,12 @@ def get_farm_data():
|
||||
rows = conn.execute(
|
||||
'SELECT town_id, town_name, data FROM town_state WHERE player_id = ?', (player_id,)
|
||||
).fetchall()
|
||||
|
||||
# Also fetch when the bot last farmed
|
||||
lf_row = conn.execute(
|
||||
"SELECT value FROM kv_store WHERE key = ?", (f'last_farmed_{player_id}',)
|
||||
).fetchone()
|
||||
last_farmed_at = lf_row['value'] if lf_row else None
|
||||
conn.close()
|
||||
|
||||
now_ts = int(datetime.utcnow().timestamp())
|
||||
@@ -142,7 +148,7 @@ def get_farm_data():
|
||||
'ready_farms': len(ready),
|
||||
'next_ready_at': min((f['lootable_at'] for f in farm_data if f.get('lootable_at', 0) > now_ts and f.get('relation_status', 0) == 1), default=None)
|
||||
})
|
||||
return jsonify(farms_summary)
|
||||
return jsonify({'towns': farms_summary, 'last_farmed_at': last_farmed_at})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
@@ -324,10 +324,11 @@
|
||||
<th>Έτοιμα</th>
|
||||
<th>Σύνολο</th>
|
||||
<th>Επόμενο</th>
|
||||
<th>Τελευταία Λεηλασία</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="farm-table-body">
|
||||
<tr><td colspan="4"><div class="empty-state">⏳ <p>Φόρτωση δεδομένων...</p></div></td></tr>
|
||||
<tr><td colspan="5"><div class="empty-state">⏳ <p>Φόρτωση δεδομένων...</p></div></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
@@ -395,17 +396,27 @@
|
||||
}
|
||||
|
||||
// -- Load farm data table --
|
||||
function timeAgo(isoStr) {
|
||||
if (!isoStr) return '—';
|
||||
const diff = Math.floor((Date.now() - new Date(isoStr + (isoStr.endsWith('Z') ? '' : 'Z'))) / 1000);
|
||||
if (diff < 60) return `${diff}δ πριν`;
|
||||
if (diff < 3600) return `${Math.floor(diff / 60)}λ πριν`;
|
||||
return `${Math.floor(diff / 3600)}ω πριν`;
|
||||
}
|
||||
|
||||
function loadFarmData() {
|
||||
fetch(`/dashboard/farm-data?player_id=${PLAYER_ID}`)
|
||||
.then(r => r.json())
|
||||
.then(data => {
|
||||
.then(resp => {
|
||||
const data = resp.towns || [];
|
||||
const lastFarmed = resp.last_farmed_at ? timeAgo(resp.last_farmed_at) : '—';
|
||||
const tbody = document.getElementById('farm-table-body');
|
||||
if (!data || data.length === 0) {
|
||||
tbody.innerHTML = '<tr><td colspan="4"><div class="empty-state">🌱 <p>Δεν υπάρχουν δεδομένα χωριών ακόμη.<br>Βεβαιώσου ότι το script v3.3+ τρέχει στο παιχνίδι.</p></div></td></tr>';
|
||||
tbody.innerHTML = '<tr><td colspan="5"><div class="empty-state">🌱 <p>Δεν υπάρχουν δεδομένα χωριών ακόμη.<br>Βεβαιώσου ότι το script v3.3+ τρέχει στο παιχνίδι.</p></div></td></tr>';
|
||||
return;
|
||||
}
|
||||
const now = Math.floor(Date.now() / 1000);
|
||||
tbody.innerHTML = data.map(t => {
|
||||
tbody.innerHTML = data.map((t, idx) => {
|
||||
const readyBadge = t.ready_farms > 0
|
||||
? `<span class="badge ready">✓ ${t.ready_farms} Έτοιμα</span>`
|
||||
: `<span class="badge waiting">Αναμονή</span>`;
|
||||
@@ -420,11 +431,16 @@
|
||||
nextStr = '<span class="countdown">Τώρα</span>';
|
||||
}
|
||||
}
|
||||
// Show last farmed only in first row — same value for all rows
|
||||
const lastFarmedCell = idx === 0
|
||||
? `<td rowspan="${data.length}" style="color:#4acc64;font-size:0.82rem;vertical-align:middle;">${lastFarmed}</td>`
|
||||
: '';
|
||||
return `<tr>
|
||||
<td><strong>${t.town_name}</strong></td>
|
||||
<td>${readyBadge}</td>
|
||||
<td><span style="color:#888">${t.total_farms}</span></td>
|
||||
<td>${nextStr}</td>
|
||||
${lastFarmedCell}
|
||||
</tr>`;
|
||||
}).join('');
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user