enchance farming/fix

This commit is contained in:
2026-04-29 23:22:25 +03:00
parent 2517538b88
commit 0643422a30
4 changed files with 154 additions and 73 deletions

View File

@@ -3,6 +3,17 @@
// Depends on: everything above
// ================================================================
// Shared farm state — prevents auto-farm and explicit farm_loot commands
// from running concurrently. Also caches last-known farm settings so the
// auto-farm loop doesn't need its own API call.
let farmLootRunning = false;
let lastKnownFarmSettings = {};
// ----------------------------------------------------------------
// pollAndExecute — runs every 818 s (main command loop)
// Handles builds, recruits, market, research, explicit farm commands.
// Auto-farm has its own separate loop below.
// ----------------------------------------------------------------
async function pollAndExecute() {
if (paused) return;
const player_id = uw.Game?.player_id;
@@ -17,6 +28,9 @@ async function pollAndExecute() {
return;
}
// Cache farm settings so autoFarmLoop can read them without an extra call
lastKnownFarmSettings = cmdData.farm_settings || {};
// Feature flags — default to all on if server doesn't send them (backward compatible)
const features = cmdData.enabled_features || ['farm', 'admin'];
const farmOn = features.includes('farm');
@@ -49,8 +63,17 @@ async function pollAndExecute() {
else if (cmd.type === 'recruit') result = await executeRecruit(cmd);
else if (cmd.type === 'market_offer') result = await executeMarketOffer(cmd);
else if (cmd.type === 'research') result = await executeResearch(cmd);
else if (cmd.type === 'farm_loot') result = await executeFarmLoot(cmd);
else if (cmd.type === 'farm_upgrade') result = await executeFarmUpgrade(cmd);
else if (cmd.type === 'farm_loot') {
// Guard: if auto-farm is mid-run, requeue rather than overlap
if (farmLootRunning) {
result = { ok: false, requeue: true, msg: 'Auto-farm in progress — requeueing' };
} else {
farmLootRunning = true;
try { result = await executeFarmLoot(cmd); }
finally { farmLootRunning = false; }
}
}
else result = { ok: false, msg: `Unknown type: ${cmd.type}` };
} catch (e) {
result = { ok: false, msg: `Exception: ${e}` };
@@ -76,10 +99,28 @@ async function pollAndExecute() {
await execute(researchCmd);
await execute(farmCmd);
await execute(farmUpgradeCmd);
}
// Auto-farm: only if farm feature is enabled
const farmSettings = cmdData.farm_settings || {};
if (farmOn && farmSettings.enabled && !farmCmd) {
// ----------------------------------------------------------------
// autoFarmLoop — runs every 60120 s (independent of main poll)
// Checks warehouse capacity and loots ready farms automatically.
// Completely decoupled from pollAndExecute so builds/recruits
// are never blocked by the long inter-island farm delays.
// ----------------------------------------------------------------
async function autoFarmLoop() {
if (paused) return;
const farmSettings = lastKnownFarmSettings;
if (!farmSettings.enabled) return;
// Don't overlap with an explicit farm_loot command running in main loop
if (farmLootRunning) {
log('Auto-farm: explicit farm_loot in progress — skipping this cycle');
return;
}
// Check if any farms are actually ready before doing anything heavy
const nowTs = Math.floor(Date.now() / 1000);
let readyFarms = [];
try {
@@ -88,15 +129,15 @@ async function pollAndExecute() {
r.attributes.relation_status === 1 &&
(r.attributes.lootable_at || 0) <= nowTs
) || [];
} catch (e) { /* silent */ }
} catch (e) { return; }
if (readyFarms.length > 0) {
let allFull = true;
let claimedAny = false;
if (readyFarms.length === 0) return;
log(`⚡ Auto-farm: ${readyFarms.length} ready farms found`);
// Check if ALL warehouses are already full (>95%) — no point looting
const towns = Object.values(uw.ITowns?.towns || {});
let allFull = true;
for (const town of towns) {
// Use same multi-strategy lookup as gatherState() — res.storage is often 0 in Grepolis
const res = town.resources?.() || {};
let storage = town.getStorageCapacity?.() || 0;
if (!storage) {
@@ -106,58 +147,55 @@ async function pollAndExecute() {
storage = gd?.max_storage?.[storageLevel] || gd?.storage?.[storageLevel] || 0;
}
if (!storage) storage = res.capacity || res.storage_capacity || res.storage || 0;
const wood = res.wood || 0;
const stone = res.stone || 0;
const iron = res.iron || 0;
if (!storage) continue;
const maxRes = Math.max(wood, stone, iron);
const pct = maxRes / storage;
if (pct < 0.95) {
allFull = false;
log(`⚡ Auto-farm: looting into town ${town.get?.('name')} (${Math.round(pct * 100)}% full)`);
await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
claimedAny = true;
pushState();
break;
}
const maxRes = Math.max(res.wood || 0, res.stone || 0, res.iron || 0);
if (maxRes / storage < 0.95) { allFull = false; break; }
}
const player_id = uw.Game?.player_id;
if (allFull) {
log('⚠️ Auto-farm: ALL warehouses are full (>95%) — skipping loot this cycle');
try {
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ warehouse_full: true })
});
} catch (e) {}
} else if (claimedAny) {
return;
}
// All clear — run the loot
farmLootRunning = true;
try {
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
// Report success so dashboard shows last_farmed_at
try {
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ warehouse_full: false })
});
} catch (e) {}
}
}
pushState();
} finally {
farmLootRunning = false;
}
}
// ----------------------------------------------------------------
// Boot — works whether page is already loaded or not.
// When eval()'d dynamically the 'load' event has already fired,
// so we check readyState and boot immediately in that case.
// ----------------------------------------------------------------
function boot() {
log('Grepolis Remote Control v4.0.0 (remote) loaded');
log('Grepolis Remote Control v4.1.0 (remote) loaded');
detectCaptcha();
setTimeout(pushState, 5000);
jitterLoop(pushState, 60000, 120000);
jitterLoop(pollAndExecute, 8000, 18000);
jitterLoop(pushState, 60000, 120000); // state sync every 1-2 min
jitterLoop(pollAndExecute, 8000, 18000); // command poll every 8-18 s
jitterLoop(autoFarmLoop, 60000, 120000); // auto-farm every 1-2 min (independent)
}
if (document.readyState === 'complete') {

View File

@@ -256,15 +256,29 @@ def sync_request():
@api.route('/api/commands/<int:cmd_id>/result', methods=['POST'])
def command_result(cmd_id):
data = request.get_json(silent=True) or {}
status = data.get('status', 'done') # 'done' | 'failed'
status = data.get('status', 'done') # 'done' | 'failed' | 'pending' (requeue)
msg = data.get('message', '')
now = datetime.utcnow().isoformat()
conn = get_db()
# Look up type + player_id for post-update hooks
cmd = conn.execute(
'SELECT type, player_id FROM commands WHERE id = ?', (cmd_id,)
).fetchone()
conn.execute('''
UPDATE commands
SET status = ?, result_msg = ?, updated_at = ?
WHERE id = ?
''', (status, msg, datetime.utcnow().isoformat(), cmd_id))
''', (status, msg, now, cmd_id))
# When an explicit farm_loot command succeeds, record the timestamp
if cmd and cmd['type'] == 'farm_loot' and status == 'done' and cmd['player_id']:
conn.execute('''
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
''', (f'last_farmed_{cmd["player_id"]}', now, now))
conn.commit()
conn.close()
return jsonify({'ok': True})
@@ -334,10 +348,17 @@ def farm_status():
conn = get_db()
if request.method == 'POST':
data = request.get_json(silent=True) or {}
now = datetime.utcnow().isoformat()
conn.execute('''
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
''', (kv_key, json.dumps(data), datetime.utcnow().isoformat()))
''', (kv_key, json.dumps(data), now))
# Auto-farm reports warehouse_full=false when it successfully looted something
if not data.get('warehouse_full', True):
conn.execute('''
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
''', (f'last_farmed_{player_id}', now, now))
conn.commit()
conn.close()
return jsonify({'ok': True})

View File

@@ -126,6 +126,12 @@ def get_farm_data():
rows = conn.execute(
'SELECT town_id, town_name, data FROM town_state WHERE player_id = ?', (player_id,)
).fetchall()
# Also fetch when the bot last farmed
lf_row = conn.execute(
"SELECT value FROM kv_store WHERE key = ?", (f'last_farmed_{player_id}',)
).fetchone()
last_farmed_at = lf_row['value'] if lf_row else None
conn.close()
now_ts = int(datetime.utcnow().timestamp())
@@ -142,7 +148,7 @@ def get_farm_data():
'ready_farms': len(ready),
'next_ready_at': min((f['lootable_at'] for f in farm_data if f.get('lootable_at', 0) > now_ts and f.get('relation_status', 0) == 1), default=None)
})
return jsonify(farms_summary)
return jsonify({'towns': farms_summary, 'last_farmed_at': last_farmed_at})
# ------------------------------------------------------------------

View File

@@ -324,10 +324,11 @@
<th>Έτοιμα</th>
<th>Σύνολο</th>
<th>Επόμενο</th>
<th>Τελευταία Λεηλασία</th>
</tr>
</thead>
<tbody id="farm-table-body">
<tr><td colspan="4"><div class="empty-state"><p>Φόρτωση δεδομένων...</p></div></td></tr>
<tr><td colspan="5"><div class="empty-state"><p>Φόρτωση δεδομένων...</p></div></td></tr>
</tbody>
</table>
</div>
@@ -395,17 +396,27 @@
}
// -- Load farm data table --
function timeAgo(isoStr) {
if (!isoStr) return '—';
const diff = Math.floor((Date.now() - new Date(isoStr + (isoStr.endsWith('Z') ? '' : 'Z'))) / 1000);
if (diff < 60) return `${diff}δ πριν`;
if (diff < 3600) return `${Math.floor(diff / 60)}λ πριν`;
return `${Math.floor(diff / 3600)}ω πριν`;
}
function loadFarmData() {
fetch(`/dashboard/farm-data?player_id=${PLAYER_ID}`)
.then(r => r.json())
.then(data => {
.then(resp => {
const data = resp.towns || [];
const lastFarmed = resp.last_farmed_at ? timeAgo(resp.last_farmed_at) : '—';
const tbody = document.getElementById('farm-table-body');
if (!data || data.length === 0) {
tbody.innerHTML = '<tr><td colspan="4"><div class="empty-state">🌱 <p>Δεν υπάρχουν δεδομένα χωριών ακόμη.<br>Βεβαιώσου ότι το script v3.3+ τρέχει στο παιχνίδι.</p></div></td></tr>';
tbody.innerHTML = '<tr><td colspan="5"><div class="empty-state">🌱 <p>Δεν υπάρχουν δεδομένα χωριών ακόμη.<br>Βεβαιώσου ότι το script v3.3+ τρέχει στο παιχνίδι.</p></div></td></tr>';
return;
}
const now = Math.floor(Date.now() / 1000);
tbody.innerHTML = data.map(t => {
tbody.innerHTML = data.map((t, idx) => {
const readyBadge = t.ready_farms > 0
? `<span class="badge ready">✓ ${t.ready_farms} Έτοιμα</span>`
: `<span class="badge waiting">Αναμονή</span>`;
@@ -420,11 +431,16 @@
nextStr = '<span class="countdown">Τώρα</span>';
}
}
// Show last farmed only in first row — same value for all rows
const lastFarmedCell = idx === 0
? `<td rowspan="${data.length}" style="color:#4acc64;font-size:0.82rem;vertical-align:middle;">${lastFarmed}</td>`
: '';
return `<tr>
<td><strong>${t.town_name}</strong></td>
<td>${readyBadge}</td>
<td><span style="color:#888">${t.total_farms}</span></td>
<td>${nextStr}</td>
${lastFarmedCell}
</tr>`;
}).join('');
});