final fix?
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@@ -1,5 +1,6 @@
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import json
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import logging
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from datetime import datetime
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log = logging.getLogger(__name__)
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@@ -78,15 +79,30 @@ def evaluate_blueprints(conn):
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log.warning(f"[blueprint] buildData keys: {list(build_data.keys())}")
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log.warning(f"[blueprint] buildingOrder length: {len(build_queue)}")
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# Don't queue anything if there's already a pending/executing command in DB
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# Don't queue anything if there's already a valid pending/executing command in DB
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db_pending = conn.execute(
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"SELECT id, type, status FROM commands WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')",
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"SELECT id, type, status, updated_at FROM commands WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')",
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(town_id,)
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).fetchall()
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if db_pending:
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details = [(r['id'], r['type'], r['status']) for r in db_pending]
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log.warning(f"[blueprint] Already has {len(db_pending)} pending/executing commands — skipping. Commands: {details}")
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continue
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# Check if any of these are malformed (NULL updated_at = created by old broken blueprint engine)
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# Auto-delete those so we can re-insert them correctly
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broken_ids = [r['id'] for r in db_pending if r['updated_at'] is None]
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if broken_ids:
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log.warning(f"[blueprint] Deleting {len(broken_ids)} malformed stuck commands {broken_ids} for town {town_id}")
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conn.execute(f"DELETE FROM commands WHERE id IN ({','.join('?' for _ in broken_ids)})", broken_ids)
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conn.commit()
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# Re-check if there are still real pending commands
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db_pending = conn.execute(
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"SELECT id, type, status, updated_at FROM commands WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')",
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(town_id,)
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).fetchall()
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if db_pending:
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details = [(r['id'], r['type'], r['status']) for r in db_pending]
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log.warning(f"[blueprint] Already has {len(db_pending)} pending/executing commands — skipping. Commands: {details}")
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continue
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# Calculate Future Levels based on current + game queue
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future_levels = {k: v for k, v in buildings.items()}
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@@ -161,18 +177,28 @@ def evaluate_blueprints(conn):
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log.warning(f"[blueprint] Final: target_building={target_building}, target_research={target_research}")
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if target_building:
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now = datetime.utcnow().isoformat()
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# Get next position for this town's build queue
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pos_row = conn.execute(
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"SELECT MAX(position) as max_pos FROM commands"
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" WHERE player_id = ? AND town_id = ? AND type = 'build'"
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" AND status IN ('pending', 'executing')",
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(str(player_id), str(town_id))
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).fetchone()
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position = (pos_row['max_pos'] or 0) + 1
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payload_str = json.dumps({"building_id": target_building})
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conn.execute('''
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INSERT INTO commands (town_id, town_name, type, payload, status, player_id)
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VALUES (?, ?, ?, ?, ?, ?)
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''', (town_id, town_name_db, 'build', payload_str, 'pending', player_id))
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INSERT INTO commands (town_id, town_name, type, payload, status, position, created_at, updated_at, player_id)
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VALUES (?, ?, ?, ?, 'pending', ?, ?, ?, ?)
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''', (str(town_id), town_name_db, 'build', payload_str, position, now, now, str(player_id)))
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log.warning(f"[blueprint] Inserted build command: {target_building} for {town_name_db}")
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elif target_research:
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now = datetime.utcnow().isoformat()
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payload_str = json.dumps({"research_id": target_research})
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conn.execute('''
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INSERT INTO commands (town_id, town_name, type, payload, status, player_id)
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VALUES (?, ?, ?, ?, ?, ?)
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''', (town_id, town_name_db, 'research', payload_str, 'pending', player_id))
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INSERT INTO commands (town_id, town_name, type, payload, status, created_at, updated_at, player_id)
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VALUES (?, ?, ?, ?, 'pending', ?, ?, ?)
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''', (str(town_id), town_name_db, 'research', payload_str, now, now, str(player_id)))
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log.warning(f"[blueprint] Inserted research command: {target_research} for {town_name_db}")
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else:
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log.warning(f"[blueprint] Nothing to do for {town_name_db}")
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