This commit is contained in:
2026-05-02 00:36:38 +03:00
parent 2552d3d075
commit 1cb5dca3c2

View File

@@ -54,9 +54,9 @@ def evaluate_blueprints(conn):
except Exception: except Exception:
continue continue
build_queue = town.get('build_queue', []) build_queue = town.get('buildingOrder', [])
buildings = town.get('buildings', {}) buildings = town.get('buildings', {})
build_data = town.get('build_data', {}) build_data = town.get('buildData', {})
# Don't queue anything if there's already a pending/executing command in DB # Don't queue anything if there's already a pending/executing command in DB
db_pending = conn.execute("SELECT id FROM commands WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')", (town_id,)).fetchall() db_pending = conn.execute("SELECT id FROM commands WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')", (town_id,)).fetchall()
@@ -72,29 +72,45 @@ def evaluate_blueprints(conn):
# Find next required building # Find next required building
target_building = None target_building = None
phase_incomplete = False
blocked_phases = 0
for phase in STANDARD_BLUEPRINT: for phase in STANDARD_BLUEPRINT:
incomplete = False incomplete_buildings = []
for b_name, req_level in phase.items(): for b_name, req_level in phase.items():
if future_levels.get(b_name, 0) < req_level: if future_levels.get(b_name, 0) < req_level:
incomplete = True incomplete_buildings.append(b_name)
b_info = build_data.get(b_name)
if b_info and not b_info.get('has_max_level'):
if b_info.get('enough_resources') != False:
target_building = b_name
break
if incomplete:
break
# Handle Academy Tech Research if no building was prioritized if incomplete_buildings:
phase_incomplete = True
# Try to find a building in this phase that we can upgrade right now
for b_name in incomplete_buildings:
b_info = build_data.get(b_name)
if b_info and b_info.get('can_upgrade') == True:
target_building = b_name
break
if target_building:
# Found something we can build right now
break
else:
# Nothing in this phase can be built (missing dependencies, population, or resources)
# We look ahead up to 2 additional phases to unblock it
blocked_phases += 1
if blocked_phases > 2:
break
# Handle Academy Tech Research
target_research = None target_research = None
# Only queue research if we aren't about to queue a building, to prevent double-booking
if not target_building: if not target_building:
academy_level = future_levels.get('academy', 0) academy_level = future_levels.get('academy', 0)
researched = town.get('researches', {}) researched = town.get('researches', {})
research_queue = town.get('research_queue', []) # We don't have a reliable research queue from the state yet, so we just check what's researched.
# But we should ensure we don't queue multiple of the same. The DB check above handles 'research' pending commands.
for r_name in RESEARCH_LIST: for r_name in RESEARCH_LIST:
if not researched.get(r_name) and r_name not in [q.get('type') for q in research_queue]: if not researched.get(r_name):
# Check if academy level is high enough
req_level = RESEARCH_LEVELS.get(r_name, 99) req_level = RESEARCH_LEVELS.get(r_name, 99)
if academy_level >= req_level: if academy_level >= req_level:
target_research = r_name target_research = r_name