fix for buildinds
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@@ -22,7 +22,8 @@ async function pollAndExecute() {
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const farmOn = features.includes('farm');
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const adminOn = features.includes('admin');
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const buildCmd = adminOn ? cmdData.build : null;
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// Build: one command per town (server returns an array)
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const buildCmds = adminOn ? (cmdData.builds || []) : [];
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const recruitCmd = adminOn ? cmdData.recruit : null;
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const marketCmd = adminOn ? cmdData.market : null;
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const researchCmd = adminOn ? cmdData.research : null;
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@@ -60,8 +61,16 @@ async function pollAndExecute() {
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reportResult(cmd.id, finalStatus, result.msg);
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};
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// Run sequentially — humans cannot perform 3 actions simultaneously!
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await execute(buildCmd);
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// Execute one build command per town (simultaneous queue draining across all villages)
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for (let i = 0; i < buildCmds.length; i++) {
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await execute(buildCmds[i]);
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if (i < buildCmds.length - 1) {
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// Random inter-town gap — avoids looking like a macro
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const gap = randInt(1500, 3000);
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log(`Build: town done. Waiting ${gap}ms before next town...`);
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await sleep(gap);
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}
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}
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await execute(recruitCmd);
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await execute(marketCmd);
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await execute(researchCmd);
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