fix 6
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@@ -1,7 +1,7 @@
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// ==UserScript==
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// @name Grepolis Remote Control
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// @namespace http://tampermonkey.net/
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// @version 3.6.6
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// @version 3.6.7
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// @description Polls grepo.haunter-pets.top for remote commands and executes them in-game (Multi-Player)
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// @author Dimitrios
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// @match https://*.grepolis.com/game/*
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@@ -818,60 +818,48 @@
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if (farmSettings.bandit_camp_enabled) {
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try {
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// player_id already declared above in pollAndExecute scope
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// Get any valid town_id — we just need one to make the request
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const currentTownId = uw.ITowns?.getCurrentTown?.()?.id
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|| Object.keys(uw.ITowns?.towns || {})[0]
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|| null;
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if (!player_id || !currentTownId) {
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log(`⚔️ Bandit Camp: Missing globals — player_id=${player_id} town_id=${currentTownId}`);
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} else {
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// Build hash param — it's embedded in the page URL or game globals
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const hash = uw.Game?.csrf_token || uw.Game?.h || uw.Game?.hash || '';
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// First try: MM collection (works once camp was opened in-game)
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let spotData = uw.MM.getOnlyCollectionByName('PlayerAttackSpot')?.models?.[0]?.attributes || null;
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// Direct fetch of the PlayerAttackSpot model state
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const url = `/game/frontend_bridge?town_id=${currentTownId}&action=execute&h=${hash}`;
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const body = new URLSearchParams({
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json: JSON.stringify({
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model_url: `PlayerAttackSpot/${player_id}`,
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action_name: 'get_state',
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captcha: null,
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arguments: {},
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town_id: currentTownId,
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nl_init: true
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})
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});
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const resp = await fetch(url, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8',
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'X-Requested-With': 'XMLHttpRequest'
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},
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body: body.toString()
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});
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let spotData = null;
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if (resp.ok) {
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try {
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const raw = await resp.json();
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// Try to find the spot data in the response
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spotData = raw?.data?.PlayerAttackSpot?.[player_id]
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|| raw?.data?.player_attack_spot
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|| raw?.PlayerAttackSpot
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|| (Array.isArray(raw?.data) ? raw.data[0] : null)
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|| raw;
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if (spotData?.cooldown_at === undefined) spotData = null;
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} catch(e) {}
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}
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// Fallback: try the MM collection (works if camp was opened once)
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// Second try: use gpAjax with a callback — it handles auth/hash internally
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if (!spotData) {
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const mmModel = uw.MM.getOnlyCollectionByName('PlayerAttackSpot')?.models?.[0];
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if (mmModel) spotData = mmModel.attributes;
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spotData = await new Promise((resolve) => {
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try {
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uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
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model_url: `PlayerAttackSpot/${player_id}`,
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action_name: 'get_own',
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captcha: null,
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arguments: {},
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town_id: currentTownId,
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nl_init: true
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}, false, {
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success: function(data) {
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// Response may contain the spot data directly
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const d = data?.PlayerAttackSpot
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|| data?.data?.PlayerAttackSpot?.[player_id]
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|| data?.[player_id]
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|| data;
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resolve((d && d.cooldown_at !== undefined) ? d : null);
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},
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error: function() { resolve(null); }
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});
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} catch(e) { resolve(null); }
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});
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// After the gpAjax call, MM might now have the model
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if (!spotData) {
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spotData = uw.MM.getOnlyCollectionByName('PlayerAttackSpot')?.models?.[0]?.attributes || null;
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}
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}
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if (!spotData) {
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log(`⚔️ Bandit Camp: Could not load spot data. hash=${hash ? 'found' : 'MISSING'}. Try opening the camp window in-game once.`);
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log('⚔️ Bandit Camp: Could not load spot data. Open the Bandit Camp window in-game once to let the game load it.');
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} else {
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const nowTs = Math.floor(Date.now() / 1000);
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const spotId = spotData.id || player_id;
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