fix different world different admin

This commit is contained in:
2026-05-02 00:25:02 +03:00
parent 5f6855ec69
commit 2552d3d075
8 changed files with 80 additions and 51 deletions

View File

@@ -822,11 +822,12 @@
async function pollAndExecute() { async function pollAndExecute() {
if (paused) return; if (paused) return;
const player_id = uw.Game?.player_id; const player_id = uw.Game?.player_id;
const world_id = uw.Game?.world_id;
if (!player_id) return; if (!player_id) return;
let cmdData; let cmdData;
try { try {
const res = await fetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}`); const res = await fetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}&world_id=${world_id}`);
cmdData = await res.json(); cmdData = await res.json();
} catch (e) { } catch (e) {
log(`Poll failed: ${e}`); log(`Poll failed: ${e}`);

View File

@@ -37,11 +37,12 @@ function scheduleNextFarm() {
async function pollAndExecute() { async function pollAndExecute() {
if (paused) return; if (paused) return;
const player_id = uw.Game?.player_id; const player_id = uw.Game?.player_id;
const world_id = uw.Game?.world_id;
if (!player_id) return; if (!player_id) return;
let cmdData; let cmdData;
try { try {
const res = await apiFetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}`); const res = await apiFetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}&world_id=${world_id}`);
cmdData = await res.json(); cmdData = await res.json();
} catch (e) { } catch (e) {
log(`Poll failed: ${e}`); log(`Poll failed: ${e}`);

View File

@@ -112,14 +112,15 @@ def receive_state():
# Returns one 'build' AND one 'recruit' command independently, # Returns one 'build' AND one 'recruit' command independently,
# so both queues are served in parallel without blocking each other. # so both queues are served in parallel without blocking each other.
# ------------------------------------------------------------------ # ------------------------------------------------------------------
def _fetch_pending_of_type(c, cmd_type, player_id): def _fetch_pending_of_type(c, cmd_type, player_id, world_id):
"""Fetch a single oldest pending command of a given type (recruit, market, etc.).""" """Fetch a single oldest pending command of a given type (recruit, market, etc.)."""
row = c.execute(''' row = c.execute('''
SELECT * FROM commands SELECT c.* FROM commands c
WHERE status = 'pending' AND type = ? AND player_id = ? JOIN town_state ts ON c.town_id = ts.town_id
ORDER BY updated_at ASC, id ASC WHERE c.status = 'pending' AND c.type = ? AND c.player_id = ? AND ts.world_id = ?
ORDER BY c.updated_at ASC, c.id ASC
LIMIT 1 LIMIT 1
''', (cmd_type, player_id)).fetchone() ''', (cmd_type, player_id, world_id)).fetchone()
if not row: if not row:
return None return None
c.execute(''' c.execute('''
@@ -135,7 +136,7 @@ def _fetch_pending_of_type(c, cmd_type, player_id):
} }
def _fetch_pending_builds_all_towns(c, player_id): def _fetch_pending_builds_all_towns(c, player_id, world_id):
""" """
Fetch ONE pending 'build' command per distinct town_id. Fetch ONE pending 'build' command per distinct town_id.
This allows all towns to build in parallel within a single poll cycle. This allows all towns to build in parallel within a single poll cycle.
@@ -148,20 +149,22 @@ def _fetch_pending_builds_all_towns(c, player_id):
""" """
# Towns that currently have a build already in-flight — don't touch those. # Towns that currently have a build already in-flight — don't touch those.
executing_rows = c.execute(''' executing_rows = c.execute('''
SELECT DISTINCT town_id FROM commands SELECT DISTINCT c.town_id FROM commands c
WHERE status = 'executing' AND type = 'build' AND player_id = ? JOIN town_state ts ON c.town_id = ts.town_id
''', (player_id,)).fetchall() WHERE c.status = 'executing' AND c.type = 'build' AND c.player_id = ? AND ts.world_id = ?
''', (player_id, world_id)).fetchall()
busy_towns = {r['town_id'] for r in executing_rows} busy_towns = {r['town_id'] for r in executing_rows}
# Get every town that has at least one pending build, ordered by # Get every town that has at least one pending build, ordered by
# which town has been waiting longest (MIN updated_at across its commands). # which town has been waiting longest (MIN updated_at across its commands).
town_rows = c.execute(''' town_rows = c.execute('''
SELECT town_id SELECT c.town_id
FROM commands FROM commands c
WHERE status = 'pending' AND type = 'build' AND player_id = ? JOIN town_state ts ON c.town_id = ts.town_id
GROUP BY town_id WHERE c.status = 'pending' AND c.type = 'build' AND c.player_id = ? AND ts.world_id = ?
ORDER BY MIN(updated_at) ASC GROUP BY c.town_id
''', (player_id,)).fetchall() ORDER BY MIN(c.updated_at) ASC
''', (player_id, world_id)).fetchall()
results = [] results = []
now = datetime.utcnow().isoformat() now = datetime.utcnow().isoformat()
@@ -196,6 +199,7 @@ def _fetch_pending_builds_all_towns(c, player_id):
@api.route('/api/commands/pending', methods=['GET']) @api.route('/api/commands/pending', methods=['GET'])
def get_pending_command(): def get_pending_command():
player_id = request.args.get('player_id') player_id = request.args.get('player_id')
world_id = request.args.get('world_id')
if not player_id: if not player_id:
return jsonify({'error': 'no player_id provided'}), 400 return jsonify({'error': 'no player_id provided'}), 400
@@ -210,12 +214,12 @@ def get_pending_command():
WHERE status = 'executing' AND updated_at < ? AND player_id = ? WHERE status = 'executing' AND updated_at < ? AND player_id = ?
''', (two_minutes_ago, player_id)) ''', (two_minutes_ago, player_id))
build_cmds = _fetch_pending_builds_all_towns(c, player_id) # one per town build_cmds = _fetch_pending_builds_all_towns(c, player_id, world_id) # one per town
recruit_cmd = _fetch_pending_of_type(c, 'recruit', player_id) recruit_cmd = _fetch_pending_of_type(c, 'recruit', player_id, world_id)
market_cmd = _fetch_pending_of_type(c, 'market_offer', player_id) market_cmd = _fetch_pending_of_type(c, 'market_offer', player_id, world_id)
farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id) farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id, world_id)
farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id) farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id, world_id)
research_cmd = _fetch_pending_of_type(c, 'research', player_id) research_cmd = _fetch_pending_of_type(c, 'research', player_id, world_id)
sync_req = _check_and_reset_sync(c, player_id) sync_req = _check_and_reset_sync(c, player_id)
# Farm settings # Farm settings

View File

@@ -26,12 +26,12 @@ def index():
# Only fetch players that are members of this clan # Only fetch players that are members of this clan
rows = conn.execute(''' rows = conn.execute('''
SELECT ts.player, ts.player_id, MAX(ts.updated_at) as last_seen, MAX(ts.world_id) as world_id SELECT ts.player, ts.player_id, ts.world_id, MAX(ts.updated_at) as last_seen
FROM town_state ts FROM town_state ts
INNER JOIN clan_members cm ON cm.player_id = ts.player_id AND cm.clan_id = ? INNER JOIN clan_members cm ON cm.player_id = ts.player_id AND cm.clan_id = ?
WHERE ts.player IS NOT NULL WHERE ts.player IS NOT NULL
GROUP BY ts.player, ts.player_id GROUP BY ts.player, ts.player_id, ts.world_id
ORDER BY ts.player ASC ORDER BY ts.player ASC, ts.world_id ASC
''', (clan_id,)).fetchall() ''', (clan_id,)).fetchall()
captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall() captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall()
@@ -61,20 +61,20 @@ def index():
return render_template('index.html', players=players, no_clan=False) return render_template('index.html', players=players, no_clan=False)
@dashboard.route('/player/<player_id>') @dashboard.route('/player/<player_id>/<world_id>')
@login_required @login_required
def player_hub(player_id): def player_hub(player_id, world_id):
return render_template('hub.html', player_id=player_id) return render_template('hub.html', player_id=player_id, world_id=world_id)
@dashboard.route('/player/<player_id>/admin') @dashboard.route('/player/<player_id>/<world_id>/admin')
@login_required @login_required
def player_dashboard(player_id): def player_dashboard(player_id, world_id):
return render_template('dashboard.html', player_id=player_id) return render_template('dashboard.html', player_id=player_id, world_id=world_id)
@dashboard.route('/player/<player_id>/farm') @dashboard.route('/player/<player_id>/<world_id>/farm')
@login_required @login_required
def player_farm(player_id): def player_farm(player_id, world_id):
return render_template('farm.html', player_id=player_id) return render_template('farm.html', player_id=player_id, world_id=world_id)
# ------------------------------------------------------------------ # ------------------------------------------------------------------
@@ -176,16 +176,26 @@ def get_market_data():
@dashboard.route('/dashboard/towns', methods=['GET']) @dashboard.route('/dashboard/towns', methods=['GET'])
def get_towns(): def get_towns():
player_id = request.args.get('player_id') player_id = request.args.get('player_id')
world_id = request.args.get('world_id')
conn = get_db() conn = get_db()
rows = conn.execute('''
query = '''
SELECT ts.town_id, ts.town_name, ts.player, ts.player_id, ts.alliance_id, SELECT ts.town_id, ts.town_name, ts.player, ts.player_id, ts.alliance_id,
ts.world_id, ts.x, ts.y, ts.sea, ts.data, ts.updated_at, ts.world_id, ts.x, ts.y, ts.sea, ts.data, ts.updated_at,
tb.blueprint_name, tb.is_active as blueprint_active tb.blueprint_name, tb.is_active as blueprint_active
FROM town_state ts FROM town_state ts
LEFT JOIN town_blueprints tb ON ts.town_id = tb.town_id AND tb.is_active = 1 LEFT JOIN town_blueprints tb ON ts.town_id = tb.town_id AND tb.is_active = 1
WHERE ts.player_id = ? WHERE ts.player_id = ?
ORDER BY ts.town_name ASC '''
''', (player_id, )).fetchall() params = [player_id]
if world_id:
query += ' AND ts.world_id = ?'
params.append(world_id)
query += ' ORDER BY ts.town_name ASC'
rows = conn.execute(query, params).fetchall()
conn.close() conn.close()
towns = [] towns = []
@@ -367,13 +377,24 @@ def reorder_commands():
def get_commands(): def get_commands():
player_id = request.args.get('player_id') player_id = request.args.get('player_id')
conn = get_db() conn = get_db()
rows = conn.execute(''' world_id = request.args.get('world_id')
SELECT id, town_id, town_name, type, payload, status, result_msg, created_at, updated_at conn = get_db()
FROM commands
WHERE player_id = ? query = '''
ORDER BY id DESC SELECT c.id, c.town_id, c.town_name, c.type, c.payload, c.status, c.result_msg, c.created_at, c.updated_at
LIMIT 50 FROM commands c
''', (player_id, )).fetchall() JOIN town_state ts ON c.town_id = ts.town_id
WHERE c.player_id = ?
'''
params = [player_id]
if world_id:
query += ' AND ts.world_id = ?'
params.append(world_id)
query += ' ORDER BY c.id DESC LIMIT 50'
rows = conn.execute(query, params).fetchall()
conn.close() conn.close()
return jsonify([dict(r) for r in rows]) return jsonify([dict(r) for r in rows])

View File

@@ -4,7 +4,7 @@
window.fetchTowns = async function() { window.fetchTowns = async function() {
try { try {
const res = await fetch('/dashboard/towns?player_id=' + window.PLAYER_ID); const res = await fetch(`/dashboard/towns?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`);
window.towns = await res.json(); window.towns = await res.json();
window.renderTowns(); window.renderTowns();
window.updateServerStatus(true); window.updateServerStatus(true);
@@ -52,7 +52,7 @@ window.fetchClientStatus = async function() {
window.fetchLog = async function() { window.fetchLog = async function() {
try { try {
const res = await fetch('/dashboard/commands?player_id=' + window.PLAYER_ID); const res = await fetch(`/dashboard/commands?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`);
const cmds = await res.json(); const cmds = await res.json();
window.cmds = cmds; // Save globally so viewer can see reserved resources window.cmds = cmds; // Save globally so viewer can see reserved resources
if (window._logPanelMode === 'log') { if (window._logPanelMode === 'log') {

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@@ -318,6 +318,7 @@
</style> </style>
<script> <script>
window.PLAYER_ID = "{{ player_id }}"; window.PLAYER_ID = "{{ player_id }}";
window.WORLD_ID = "{{ world_id }}";
</script> </script>
<script src="/static/js/state.js?v=6"></script> <script src="/static/js/state.js?v=6"></script>
<script src="/static/js/components/townViewer.js?v=6"></script> <script src="/static/js/components/townViewer.js?v=6"></script>

View File

@@ -154,13 +154,13 @@
<div class="hub-grid"> <div class="hub-grid">
<a href="/player/{{ player_id }}/admin" class="hub-card admin"> <a href="/player/{{ player_id }}/{{ world_id }}/admin" class="hub-card admin">
<span class="card-icon">🏛️</span> <span class="card-icon">🏛️</span>
<div class="card-title">Admin Mode</div> <div class="card-title">Admin Mode</div>
<div class="card-desc">Κτίρια, στρατολόγηση, αγορά, ουρά κατασκευών και πλήρης έλεγχος πόλεων.</div> <div class="card-desc">Κτίρια, στρατολόγηση, αγορά, ουρά κατασκευών και πλήρης έλεγχος πόλεων.</div>
</a> </a>
<a href="/player/{{ player_id }}/farm" class="hub-card farm"> <a href="/player/{{ player_id }}/{{ world_id }}/farm" class="hub-card farm">
<span class="card-icon">🌾</span> <span class="card-icon">🌾</span>
<div class="card-title">Farm Manager</div> <div class="card-title">Farm Manager</div>
<div class="card-desc">Αυτόματη συλλογή πόρων από χωριά. Ρυθμίσεις χρόνου λεηλασίας και έλεγχος με ένα κλικ.</div> <div class="card-desc">Αυτόματη συλλογή πόρων από χωριά. Ρυθμίσεις χρόνου λεηλασίας και έλεγχος με ένα κλικ.</div>
@@ -180,7 +180,8 @@
<script> <script>
// Fetch player name to show in the badge // Fetch player name to show in the badge
const playerId = '{{ player_id }}'; const playerId = '{{ player_id }}';
fetch(`/dashboard/towns?player_id=${playerId}`) const worldId = '{{ world_id }}';
fetch(`/dashboard/towns?player_id=${playerId}&world_id=${worldId}`)
.then(r => r.json()) .then(r => r.json())
.then(towns => { .then(towns => {
if (towns && towns.length > 0) { if (towns && towns.length > 0) {

View File

@@ -123,7 +123,7 @@
{% endif %} {% endif %}
{% for p in players %} {% for p in players %}
<a href="/player/{{ p.player_id }}" class="player-card"> <a href="/player/{{ p.player_id }}/{{ p.world_id }}" class="player-card">
<div style="display: flex; justify-content: space-between; align-items: center;"> <div style="display: flex; justify-content: space-between; align-items: center;">
<div> <div>
<strong>{{ p.player }}</strong> <strong>{{ p.player }}</strong>