recruit troop rehaul
This commit is contained in:
@@ -12,6 +12,7 @@ window.fetchTowns = async function() {
|
||||
if (window.selectedTownId) {
|
||||
window.renderBuildQueuePreview();
|
||||
window.renderBuildingDropdown();
|
||||
window.renderUnitDropdown();
|
||||
window.renderTownDetails();
|
||||
}
|
||||
} catch (e) {
|
||||
@@ -114,10 +115,33 @@ window.sendCommand = async function() {
|
||||
|
||||
payload = { building_id };
|
||||
} else {
|
||||
payload = {
|
||||
unit_id: document.getElementById('unit-select').value,
|
||||
amount: parseInt(document.getElementById('recruit-amount').value) || 1,
|
||||
};
|
||||
const unit_id = document.getElementById('unit-select').value;
|
||||
const amount = parseInt(document.getElementById('recruit-amount').value) || 1;
|
||||
const uData = town.unit_data?.[unit_id];
|
||||
|
||||
// UI Validation logic
|
||||
if (uData) {
|
||||
const missingDeps = uData.missing_dependencies || {};
|
||||
const missingKeys = Object.keys(missingDeps);
|
||||
|
||||
// 1. Popup if dependencies are lacking
|
||||
if (missingKeys.length > 0) {
|
||||
let msg = '⚠ ΑΔΥΝΑΤΗ Η ΕΚΠΑΙΔΕΥΣΗ: Λείπουν προϋποθέσεις!\n\nΑπαιτείται:\n';
|
||||
for (const k of missingKeys) {
|
||||
msg += `- ${missingDeps[k].name || k} (Επίπεδο ${missingDeps[k].needed_level || '1'})\n`;
|
||||
}
|
||||
return alert(msg);
|
||||
}
|
||||
|
||||
// 2. Confirmation if resources are lacking for 1x
|
||||
if (uData.enough_resources === false) {
|
||||
if (!confirm(`❌ Δεν έχετε αρκετούς πόρους για 1x ${unit_id}!\n\nΘέλετε να προστεθεί στην ουρά αναμονής; Το σύστημα θα εκπαιδεύσει τον στρατό μόλις συγκεντρωθούν οι πόροι.`)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
payload = { unit_id, amount };
|
||||
}
|
||||
|
||||
try {
|
||||
|
||||
@@ -74,6 +74,68 @@ window.renderBuildingDropdown = function() {
|
||||
}
|
||||
};
|
||||
|
||||
window.renderUnitDropdown = function() {
|
||||
const town = window.getSelectedTown();
|
||||
if (!town) return;
|
||||
const uSelect = document.getElementById('unit-select');
|
||||
const uData = town.unit_data || {};
|
||||
|
||||
const currentVal = uSelect.value;
|
||||
uSelect.innerHTML = '';
|
||||
|
||||
for (const [key, nameGr] of Object.entries(window.UNIT_NAMES_GR)) {
|
||||
if (key === 'militia') continue;
|
||||
|
||||
const data = uData[key];
|
||||
let text = `${nameGr}`;
|
||||
|
||||
if (data) {
|
||||
const w = window.fmt(data.wood || 0);
|
||||
const st = window.fmt(data.stone || 0);
|
||||
const i = window.fmt(data.iron || 0);
|
||||
const pop = data.pop || 0;
|
||||
|
||||
// Unit build_time is usually raw seconds in GameData
|
||||
let t = data.build_time || 0;
|
||||
let tStr = `${t}s`;
|
||||
if (t > 60) {
|
||||
let m = Math.floor(t / 60);
|
||||
let s = t % 60;
|
||||
tStr = `${m}m ${s}s`;
|
||||
}
|
||||
|
||||
const costStr = `Ξ:${w} Π:${st} Α:${i} 🧔:${pop} · ⏱ ${tStr}`;
|
||||
|
||||
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
|
||||
const isLocked = missingKeys.length > 0;
|
||||
|
||||
const option = document.createElement('option');
|
||||
option.value = key;
|
||||
|
||||
if (isLocked) {
|
||||
option.textContent = `${text} — 🔒 Κλειδωμένο`;
|
||||
option.style.color = '#ff4444';
|
||||
} else if (data.enough_resources === false) {
|
||||
option.textContent = `${text} — ❌ ${costStr} (Λείπουν Πόροι 1x)`;
|
||||
option.style.color = '#aa5555';
|
||||
} else {
|
||||
option.textContent = `${text} — ✅ ${costStr}`;
|
||||
}
|
||||
|
||||
uSelect.appendChild(option);
|
||||
} else {
|
||||
const option = document.createElement('option');
|
||||
option.value = key;
|
||||
option.textContent = text;
|
||||
uSelect.appendChild(option);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentVal && Array.from(uSelect.options).some(o => o.value === currentVal)) {
|
||||
uSelect.value = currentVal;
|
||||
}
|
||||
};
|
||||
|
||||
window.renderBuildQueuePreview = function() {
|
||||
const town = window.getSelectedTown();
|
||||
const el = document.getElementById('build-queue-preview');
|
||||
|
||||
@@ -41,6 +41,7 @@ window.selectTown = function(id) {
|
||||
|
||||
window.renderBuildQueuePreview();
|
||||
window.renderBuildingDropdown();
|
||||
window.renderUnitDropdown();
|
||||
window.renderTownDetails();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user