recruit troop rehaul

This commit is contained in:
2026-04-20 21:26:52 +03:00
parent c34fbb6ab4
commit 3362158cdd
5 changed files with 137 additions and 5 deletions

View File

@@ -74,6 +74,68 @@ window.renderBuildingDropdown = function() {
}
};
window.renderUnitDropdown = function() {
const town = window.getSelectedTown();
if (!town) return;
const uSelect = document.getElementById('unit-select');
const uData = town.unit_data || {};
const currentVal = uSelect.value;
uSelect.innerHTML = '';
for (const [key, nameGr] of Object.entries(window.UNIT_NAMES_GR)) {
if (key === 'militia') continue;
const data = uData[key];
let text = `${nameGr}`;
if (data) {
const w = window.fmt(data.wood || 0);
const st = window.fmt(data.stone || 0);
const i = window.fmt(data.iron || 0);
const pop = data.pop || 0;
// Unit build_time is usually raw seconds in GameData
let t = data.build_time || 0;
let tStr = `${t}s`;
if (t > 60) {
let m = Math.floor(t / 60);
let s = t % 60;
tStr = `${m}m ${s}s`;
}
const costStr = `Ξ:${w} Π:${st} Α:${i} 🧔:${pop} · ⏱ ${tStr}`;
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
const isLocked = missingKeys.length > 0;
const option = document.createElement('option');
option.value = key;
if (isLocked) {
option.textContent = `${text} — 🔒 Κλειδωμένο`;
option.style.color = '#ff4444';
} else if (data.enough_resources === false) {
option.textContent = `${text} — ❌ ${costStr} (Λείπουν Πόροι 1x)`;
option.style.color = '#aa5555';
} else {
option.textContent = `${text} — ✅ ${costStr}`;
}
uSelect.appendChild(option);
} else {
const option = document.createElement('option');
option.value = key;
option.textContent = text;
uSelect.appendChild(option);
}
}
if (currentVal && Array.from(uSelect.options).some(o => o.value === currentVal)) {
uSelect.value = currentVal;
}
};
window.renderBuildQueuePreview = function() {
const town = window.getSelectedTown();
const el = document.getElementById('build-queue-preview');

View File

@@ -41,6 +41,7 @@ window.selectTown = function(id) {
window.renderBuildQueuePreview();
window.renderBuildingDropdown();
window.renderUnitDropdown();
window.renderTownDetails();
};