fix que / add auto
This commit is contained in:
@@ -1,40 +1,52 @@
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// ================================================================
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// 04d_execute_culture.js — Execute Αγορά celebration commands
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//
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// Handles commands of type 'culture' from the poll response.
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// Supported celebration_type values:
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// 'party' → Γιορτή πόλης (costs wood/stone/iron)
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// 'triumph' → Παρέλαση θριάμβου (costs battle points)
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// Handles commands of type 'culture' from the culture_queue.
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// Completely separate from the commands table — builds/recruits
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// are never blocked by a stuck culture command.
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//
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// Uses the same fire-and-forget ajaxPost pattern as all other
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// execute modules in this codebase (04a, 04b, 04c).
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// Reports results to /api/culture/result/<id> (dedicated endpoint).
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// ================================================================
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async function executeCultureCommand(cmd) {
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if (!cmd || !cmd.id || !cmd.payload) return;
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async function reportCultureResult(queueId, status, msg) {
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try {
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await apiFetch(`${BASE_URL}/api/culture/result/${queueId}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ status, message: msg })
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});
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} catch (e) {
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log(`[αγορά] ⚠️ Failed to report result for queue #${queueId}: ${e}`);
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}
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}
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// town_id lives on the command root (like build/recruit), payload has celebration_type
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async function executeCultureCommand(cmd) {
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if (!cmd || !cmd.id || !cmd.payload) return { ok: false, msg: 'No payload' };
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// town_id lives on the command root; payload has celebration_type
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const town_id = cmd.town_id || cmd.payload.town_id;
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const celebration_type = cmd.payload.celebration_type;
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const source = cmd.payload.source || 'manual';
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if (!celebration_type || !town_id) {
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reportResult(cmd.id, 'failed', 'Invalid culture payload: missing celebration_type or town_id');
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return;
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await reportCultureResult(cmd.id, 'failed', 'Invalid culture payload: missing celebration_type or town_id');
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return { ok: false, msg: 'Invalid payload' };
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}
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if (!['party', 'triumph'].includes(celebration_type)) {
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reportResult(cmd.id, 'failed', `Unknown celebration_type: ${celebration_type}`);
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return;
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await reportCultureResult(cmd.id, 'failed', `Unknown celebration_type: ${celebration_type}`);
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return { ok: false, msg: 'Unknown type' };
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}
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const label = celebration_type === 'party' ? 'Γιορτή πόλης' : 'Παρέλαση θριάμβου';
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log(`[αγορά] Εκτέλεση ${label} για πόλη ${town_id}`);
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log(`[αγορά] Εκτέλεση ${label} για πόλη ${town_id} (${source})`);
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// Validate town exists in game memory
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const town = uw.ITowns?.towns?.[town_id];
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if (!town) {
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reportResult(cmd.id, 'failed', `Η πόλη ${town_id} δεν βρέθηκε στη μνήμη του παιχνιδιού.`);
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return;
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const msg = `Η πόλη ${town_id} δεν βρέθηκε στη μνήμη του παιχνιδιού.`;
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await reportCultureResult(cmd.id, 'failed', msg);
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return { ok: false, msg };
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}
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// Double-check: is there already a celebration of this type running?
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@@ -47,9 +59,9 @@ async function executeCultureCommand(cmd) {
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if (String(a.town_id) === String(town_id)
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&& a.celebration_type === celebration_type
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&& (a.finished_at ?? 0) > nowTs) {
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reportResult(cmd.id, 'failed',
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`${label} ήδη ενεργή στην πόλη ${town_id}.`);
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return;
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const msg = `${label} ήδη ενεργή στην πόλη ${town_id}.`;
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await reportCultureResult(cmd.id, 'failed', msg);
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return { ok: false, msg };
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}
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}
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}
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@@ -61,8 +73,8 @@ async function executeCultureCommand(cmd) {
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await sleep(reactionMs);
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if (paused) {
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reportResult(cmd.id, 'failed', 'Aborted due to pause/captcha');
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return;
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await reportCultureResult(cmd.id, 'failed', 'Aborted due to pause/captcha');
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return { ok: false, msg: 'Paused' };
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}
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// Fire-and-forget — exact same 3-arg pattern used everywhere in this codebase.
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@@ -74,6 +86,8 @@ async function executeCultureCommand(cmd) {
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});
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await sleep(500);
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log(`[αγορά] ✅ ${label} εστάλη (πόλη ${town_id})`);
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reportResult(cmd.id, 'done', `${label} εστάλη επιτυχώς.`);
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const successMsg = `${label} εστάλη επιτυχώς (${source}).`;
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log(`[αγορά] ✅ ${successMsg} (πόλη ${town_id})`);
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await reportCultureResult(cmd.id, 'done', successMsg);
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return { ok: true, msg: successMsg };
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}
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@@ -97,7 +97,12 @@ async function pollAndExecute() {
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else if (cmd.type === 'market_offer') result = await executeMarketOffer(cmd);
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else if (cmd.type === 'research') result = await executeResearch(cmd);
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else if (cmd.type === 'farm_upgrade') result = await executeFarmUpgrade(cmd);
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else if (cmd.type === 'culture') result = await executeCultureCommand(cmd);
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else if (cmd.type === 'culture') {
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// executeCultureCommand reports to /api/culture/result directly
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// — do NOT call the shared reportResult() afterwards
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await executeCultureCommand(cmd);
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return;
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}
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else if (cmd.type === 'farm_loot') {
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// Guard: if auto-farm is mid-run, requeue rather than overlap
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if (farmLootRunning) {
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38
db.py
38
db.py
@@ -126,6 +126,7 @@ def init_db():
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cost_iron INTEGER NOT NULL DEFAULT 0,
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cost_battle_pts INTEGER NOT NULL DEFAULT 0,
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status TEXT NOT NULL DEFAULT 'pending', -- pending | success | failed
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source TEXT NOT NULL DEFAULT 'manual', -- 'manual' | 'auto'
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result_msg TEXT,
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fired_at TEXT NOT NULL DEFAULT (datetime('now')),
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confirmed_at TEXT
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@@ -133,6 +134,43 @@ def init_db():
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''')
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c.execute('CREATE INDEX IF NOT EXISTS idx_culture_log_player_world ON culture_log(player_id, world_id)')
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# Culture queue — dedicated queue for celebration commands (separate from commands table).
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# Max 1 pending/executing per player+world+celebration_type enforced at app level.
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# source: 'manual' (dashboard button) | 'auto' (server-side auto-fire from state push)
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c.execute('''
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CREATE TABLE IF NOT EXISTS culture_queue (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_id TEXT NOT NULL,
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world_id TEXT NOT NULL,
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town_id TEXT NOT NULL,
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town_name TEXT NOT NULL DEFAULT '',
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celebration_type TEXT NOT NULL, -- 'party' | 'triumph'
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status TEXT NOT NULL DEFAULT 'pending', -- pending | executing | done | failed
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source TEXT NOT NULL DEFAULT 'manual', -- 'manual' | 'auto'
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result_msg TEXT,
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created_at TEXT NOT NULL DEFAULT (datetime('now')),
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executed_at TEXT
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)
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''')
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c.execute('CREATE INDEX IF NOT EXISTS idx_culture_queue_player_world ON culture_queue(player_id, world_id, status)')
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# Culture settings — per-town auto-mode toggle (party / triumph).
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# One row per player+world+town. Updated from Αγορά dashboard toggles.
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c.execute('''
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CREATE TABLE IF NOT EXISTS culture_settings (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_id TEXT NOT NULL,
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world_id TEXT NOT NULL,
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town_id TEXT NOT NULL,
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auto_party INTEGER NOT NULL DEFAULT 0,
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auto_triumph INTEGER NOT NULL DEFAULT 0,
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updated_at TEXT NOT NULL DEFAULT (datetime('now')),
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UNIQUE(player_id, world_id, town_id)
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)
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''')
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c.execute('CREATE INDEX IF NOT EXISTS idx_culture_settings_player_world ON culture_settings(player_id, world_id)')
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# Blueprints - assigns a blueprint to a specific town
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c.execute('''
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CREATE TABLE IF NOT EXISTS town_blueprints (
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196
routes/api.py
196
routes/api.py
@@ -146,10 +146,103 @@ def receive_state():
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''', (str(player_id), world_id, town_id_cel, t_name, cel_type, finished_at, now_iso))
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conn.commit()
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# ── Auto-culture: check per-town settings and queue if eligible ──
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# Runs on every state push — no extra game polling needed.
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_auto_culture_check(c, str(player_id), world_id, towns, battle_points)
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conn.commit()
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conn.close()
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return jsonify({'ok': True, 'towns_updated': len(towns)})
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# Cost constants (must match dashboard.py PARTY_COST / TRIUMPH_COST)
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_PARTY_COST = {'wood': 15000, 'stone': 18000, 'iron': 15000}
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_TRIUMPH_BP = 300
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def _auto_culture_check(c, player_id, world_id, towns, battle_points):
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"""Called after every state push.
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For each town that has auto_party or auto_triumph enabled:
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- skip if a pending/executing entry already exists in culture_queue
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- skip if celebration cooldown hasn't expired yet
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- skip if resources/battle-points are insufficient
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- otherwise insert a new 'auto' entry into culture_queue
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"""
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if not player_id or not world_id:
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return
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now_ts = int(datetime.utcnow().timestamp())
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now_iso = datetime.utcnow().isoformat()
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bp_available = battle_points.get('available', 0) if isinstance(battle_points, dict) else 0
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# Load auto settings for this player/world
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auto_rows = c.execute(
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'SELECT town_id, auto_party, auto_triumph FROM culture_settings WHERE player_id = ? AND world_id = ?',
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(player_id, world_id)
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).fetchall()
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if not auto_rows:
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return
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# Build a quick lookup of town data from the state payload
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town_map = {str(t.get('town_id', '')): t for t in towns}
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for auto_row in auto_rows:
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tid = str(auto_row['town_id'])
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td = town_map.get(tid)
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if not td:
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continue # town not in this state push (shouldn't happen but guard anyway)
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town_name = td.get('town_name', '')
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for cel_type, enabled in [('party', auto_row['auto_party']), ('triumph', auto_row['auto_triumph'])]:
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if not enabled:
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continue
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# 1. Already queued?
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existing = c.execute(
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"SELECT id FROM culture_queue WHERE player_id=? AND world_id=? AND celebration_type=? AND status IN ('pending','executing')",
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(player_id, world_id, cel_type)
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).fetchone()
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if existing:
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continue
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# 2. Cooldown still active?
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cel_cd = c.execute(
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'SELECT finished_at FROM celebrations WHERE player_id=? AND world_id=? AND town_id=? AND celebration_type=?',
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(player_id, world_id, tid, cel_type)
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).fetchone()
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if cel_cd and int(cel_cd['finished_at'] or 0) > now_ts:
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continue # still cooling down
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# 3. Resources check
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if cel_type == 'party':
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if (td.get('wood', 0) < _PARTY_COST['wood'] or
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td.get('stone', 0) < _PARTY_COST['stone'] or
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td.get('iron', 0) < _PARTY_COST['iron']):
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continue # not enough yet — will retry on next state push
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else: # triumph
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if bp_available < _TRIUMPH_BP:
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continue
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# All clear — queue it
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c.execute('''
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INSERT INTO culture_queue
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(player_id, world_id, town_id, town_name, celebration_type, status, source, created_at)
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VALUES (?, ?, ?, ?, ?, 'pending', 'auto', ?)
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''', (player_id, world_id, tid, town_name, cel_type, now_iso))
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# Also log it
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cost_w = _PARTY_COST['wood'] if cel_type == 'party' else 0
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cost_s = _PARTY_COST['stone'] if cel_type == 'party' else 0
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cost_i = _PARTY_COST['iron'] if cel_type == 'party' else 0
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cost_b = _TRIUMPH_BP if cel_type == 'triumph' else 0
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c.execute('''
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INSERT INTO culture_log
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(player_id, world_id, town_id, town_name, celebration_type,
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cost_wood, cost_stone, cost_iron, cost_battle_pts, status, source, fired_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'pending', 'auto', ?)
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''', (player_id, world_id, tid, town_name, cel_type,
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cost_w, cost_s, cost_i, cost_b, now_iso))
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# ------------------------------------------------------------------
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@@ -184,7 +277,7 @@ def _fetch_pending_of_type(c, cmd_type, player_id, world_id):
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if not row:
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return None
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c.execute('''
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c.execute('''\
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UPDATE commands
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SET status = 'executing', updated_at = ?
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WHERE id = ?
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@@ -197,7 +290,58 @@ def _fetch_pending_of_type(c, cmd_type, player_id, world_id):
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}
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def _fetch_pending_culture(c, player_id, world_id):
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"""Fetch one pending culture command from the dedicated culture_queue table.
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Completely separate from the commands table — no interference with builds/recruits.
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Also times out stuck 'executing' rows to 'failed' after 5 minutes.
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"""
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now = datetime.utcnow().isoformat()
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five_min_ago = (datetime.utcnow() - timedelta(minutes=5)).isoformat()
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# Expire stuck executing entries (fail, don't requeue — auto will re-fire on next state push)
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c.execute('''
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UPDATE culture_queue
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SET status = 'failed', result_msg = 'Timeout (5 min)'
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WHERE status = 'executing' AND executed_at < ? AND player_id = ?
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''', (five_min_ago, player_id))
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# Fetch one pending row
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if world_id:
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row = c.execute('''
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SELECT * FROM culture_queue
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WHERE status = 'pending' AND player_id = ? AND world_id = ?
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ORDER BY created_at ASC
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LIMIT 1
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''', (player_id, world_id)).fetchone()
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else:
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row = c.execute('''
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SELECT * FROM culture_queue
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WHERE status = 'pending' AND player_id = ?
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ORDER BY created_at ASC
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LIMIT 1
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''', (player_id,)).fetchone()
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if not row:
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return None
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c.execute('''
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UPDATE culture_queue SET status = 'executing', executed_at = ? WHERE id = ?
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''', (now, row['id']))
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return {
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'id': row['id'],
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'town_id': row['town_id'],
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'type': 'culture',
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'payload': {
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'town_id': row['town_id'],
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'celebration_type': row['celebration_type'],
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'source': row['source']
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}
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}
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def _fetch_pending_builds_all_towns(c, player_id, world_id):
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"""
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Fetch ONE pending 'build' command per distinct town_id.
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This allows all towns to build in parallel within a single poll cycle.
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@@ -298,7 +442,7 @@ def get_pending_command():
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farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id, world_id)
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farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id, world_id)
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research_cmd = _fetch_pending_of_type(c, 'research', player_id, world_id)
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culture_cmd = _fetch_pending_of_type(c, 'culture', player_id, world_id)
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culture_cmd = _fetch_pending_culture(c, player_id, world_id) # reads culture_queue
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sync_req = _check_and_reset_sync(c, player_id)
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# Determine player_key for world-specific settings if world_id is provided
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@@ -573,9 +717,53 @@ def api_bot_logs():
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return jsonify({'ok': True})
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# ------------------------------------------------------------------
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# GET /api/bot
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# POST /api/culture/result/<id>
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# Bot reports success/failure of a culture command.
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# Completely separate from /api/commands/<id>/result — zero
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# interference with builds, recruits, or any other command type.
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# ------------------------------------------------------------------
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@api.route('/api/culture/result/<int:queue_id>', methods=['POST'])
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def culture_result(queue_id):
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data = request.get_json(silent=True) or {}
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status_in = data.get('status', 'done') # 'done' | 'failed'
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msg = data.get('message', '')
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now = datetime.utcnow().isoformat()
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final_status = 'done' if status_in == 'done' else 'failed'
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conn = get_db()
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row = conn.execute(
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'SELECT * FROM culture_queue WHERE id = ?', (queue_id,)
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).fetchone()
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if row:
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conn.execute('''
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UPDATE culture_queue
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SET status = ?, result_msg = ?, executed_at = ?
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WHERE id = ?
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''', (final_status, msg, now, queue_id))
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# Sync the most recent matching pending culture_log entry
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log_row = conn.execute('''
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SELECT id FROM culture_log
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WHERE player_id = ? AND world_id = ? AND town_id = ?
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AND celebration_type = ? AND status = 'pending'
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ORDER BY id DESC LIMIT 1
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''', (row['player_id'], row['world_id'], row['town_id'], row['celebration_type'])).fetchone()
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if log_row:
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log_status = 'success' if final_status == 'done' else 'failed'
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conn.execute('''
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UPDATE culture_log
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SET status = ?, result_msg = ?, confirmed_at = ?
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WHERE id = ?
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''', (log_status, msg, now, log_row['id']))
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conn.commit()
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conn.close()
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return jsonify({'ok': True})
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# Serves the modular bot code concatenated into a single response
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# ------------------------------------------------------------------
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@api.route('/api/bot', methods=['GET'])
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@@ -731,6 +731,17 @@ def get_agora():
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for r in cel_rows:
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cooldowns[(r['town_id'], r['celebration_type'])] = r['finished_at']
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# ── Auto settings ────────────────────────────────────────
|
||||
settings_rows = conn.execute('''
|
||||
SELECT town_id, auto_party, auto_triumph
|
||||
FROM culture_settings
|
||||
WHERE player_id = ? AND world_id = ?
|
||||
''', (player_id, world_id)).fetchall()
|
||||
auto_settings = {} # town_id → {auto_party, auto_triumph}
|
||||
for s in settings_rows:
|
||||
auto_settings[(s['town_id'], 'auto_party')] = s['auto_party']
|
||||
auto_settings[(s['town_id'], 'auto_triumph')] = s['auto_triumph']
|
||||
|
||||
conn.close()
|
||||
|
||||
# ── Per-town eligibility ─────────────────────────────────────────
|
||||
@@ -801,6 +812,8 @@ def get_agora():
|
||||
'available': triumph_ok,
|
||||
'cooldown_until': triumph_cd or None,
|
||||
},
|
||||
'auto_party': bool(auto_settings.get((tid, 'auto_party'), 0)),
|
||||
'auto_triumph': bool(auto_settings.get((tid, 'auto_triumph'), 0)),
|
||||
})
|
||||
|
||||
return jsonify({'towns': towns_out, 'costs': {'party': PARTY_COST, 'triumph': TRIUMPH_COST}})
|
||||
@@ -824,7 +837,7 @@ def _fmt_seconds(secs):
|
||||
# Body: { player_id, world_id, town_id, town_name, celebration_type }
|
||||
# • Validates client is online.
|
||||
# • Validates eligibility (resources / battle_points / cooldown).
|
||||
# • Inserts a 'culture' command into the commands queue.
|
||||
# • Inserts a 'culture' command into the culture_queue.
|
||||
# • Inserts a 'pending' row into culture_log.
|
||||
# ------------------------------------------------------------------
|
||||
@dashboard.route('/dashboard/culture-command', methods=['POST'])
|
||||
@@ -902,32 +915,43 @@ def culture_command():
|
||||
return jsonify({'error': 'insufficient_battle_points',
|
||||
'message': f'Ανεπαρκείς πόντοι μάχης ({available_bp}/{TRIUMPH_COST}).'}), 409
|
||||
|
||||
# ── Insert command into bot queue ────────────────────────────────
|
||||
now_iso = datetime.utcnow().isoformat()
|
||||
# ── Insert into culture_queue ────────────────────────────────
|
||||
c = conn.cursor()
|
||||
|
||||
# One-at-a-time check: reject if this type already pending/executing
|
||||
existing = c.execute('''
|
||||
SELECT id FROM culture_queue
|
||||
WHERE player_id = ? AND world_id = ? AND town_id = ? AND celebration_type = ?
|
||||
AND status IN ('pending', 'executing')
|
||||
''', (str(player_id), world_id, town_id, cel_type)).fetchone()
|
||||
if existing:
|
||||
conn.close()
|
||||
label = 'Γιορτή πόλης' if cel_type == 'party' else 'Παρέλαση θριάμβου'
|
||||
return jsonify({'error': 'already_queued',
|
||||
'message': f'{label} για την πόλη αυτή είναι ήδη σε αναμονή εκτέλεσης.'}), 409
|
||||
|
||||
now_iso = datetime.utcnow().isoformat()
|
||||
|
||||
c.execute('''
|
||||
INSERT INTO commands (town_id, town_name, type, payload, status, created_at, updated_at, player_id)
|
||||
VALUES (?, ?, 'culture', ?, 'pending', ?, ?, ?)
|
||||
''', (
|
||||
town_id, town_name,
|
||||
json.dumps({'celebration_type': cel_type, 'town_id': int(town_id)}),
|
||||
now_iso, now_iso, str(player_id)
|
||||
))
|
||||
cmd_id = c.lastrowid
|
||||
INSERT INTO culture_queue
|
||||
(player_id, world_id, town_id, town_name, celebration_type, status, source, created_at)
|
||||
VALUES (?, ?, ?, ?, ?, 'pending', 'manual', ?)
|
||||
''', (str(player_id), world_id, town_id, town_name, cel_type, now_iso))
|
||||
queue_id = c.lastrowid
|
||||
|
||||
# ── Append culture_log row (status=pending until bot confirms) ───
|
||||
c.execute('''
|
||||
INSERT INTO culture_log
|
||||
(player_id, world_id, town_id, town_name, celebration_type,
|
||||
cost_wood, cost_stone, cost_iron, cost_battle_pts, status, fired_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'pending', ?)
|
||||
cost_wood, cost_stone, cost_iron, cost_battle_pts, status, source, fired_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'pending', 'manual', ?)
|
||||
''', (str(player_id), world_id, town_id, town_name, cel_type,
|
||||
cost_wood, cost_stone, cost_iron, cost_bp, now_iso))
|
||||
log_id = c.lastrowid
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True, 'cmd_id': cmd_id, 'log_id': log_id})
|
||||
return jsonify({'ok': True, 'queue_id': queue_id, 'log_id': log_id})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
@@ -946,7 +970,7 @@ def get_culture_log():
|
||||
rows = conn.execute('''
|
||||
SELECT id, town_id, town_name, celebration_type,
|
||||
cost_wood, cost_stone, cost_iron, cost_battle_pts,
|
||||
status, result_msg, fired_at, confirmed_at
|
||||
status, result_msg, source, fired_at, confirmed_at
|
||||
FROM culture_log
|
||||
WHERE player_id = ? AND world_id = ?
|
||||
ORDER BY id DESC
|
||||
@@ -954,3 +978,64 @@ def get_culture_log():
|
||||
''', (player_id, world_id)).fetchall()
|
||||
conn.close()
|
||||
return jsonify([dict(r) for r in rows])
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /dashboard/culture-settings?player_id=&world_id=&town_id=
|
||||
# POST /dashboard/culture-settings
|
||||
# Body: { player_id, world_id, town_id, auto_party, auto_triumph }
|
||||
# Save/retrieve per-town auto-celebration preferences.
|
||||
# ------------------------------------------------------------------
|
||||
@dashboard.route('/dashboard/culture-settings', methods=['GET', 'POST'])
|
||||
@login_required
|
||||
def culture_settings():
|
||||
if request.method == 'GET':
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id', '')
|
||||
town_id = request.args.get('town_id', '')
|
||||
if not player_id:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
|
||||
conn = get_db()
|
||||
if town_id:
|
||||
row = conn.execute(
|
||||
'SELECT auto_party, auto_triumph FROM culture_settings WHERE player_id=? AND world_id=? AND town_id=?',
|
||||
(player_id, world_id, town_id)
|
||||
).fetchone()
|
||||
conn.close()
|
||||
if row:
|
||||
return jsonify({'auto_party': bool(row['auto_party']), 'auto_triumph': bool(row['auto_triumph'])})
|
||||
return jsonify({'auto_party': False, 'auto_triumph': False})
|
||||
else:
|
||||
rows = conn.execute(
|
||||
'SELECT town_id, auto_party, auto_triumph FROM culture_settings WHERE player_id=? AND world_id=?',
|
||||
(player_id, world_id)
|
||||
).fetchall()
|
||||
conn.close()
|
||||
return jsonify([dict(r) for r in rows])
|
||||
|
||||
# POST — save settings
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = data.get('player_id')
|
||||
world_id = data.get('world_id', '')
|
||||
town_id = str(data.get('town_id', ''))
|
||||
auto_party = 1 if data.get('auto_party') else 0
|
||||
auto_triumph = 1 if data.get('auto_triumph') else 0
|
||||
|
||||
if not player_id or not town_id:
|
||||
return jsonify({'error': 'missing player_id or town_id'}), 400
|
||||
|
||||
now_iso = datetime.utcnow().isoformat()
|
||||
conn = get_db()
|
||||
conn.execute('''
|
||||
INSERT INTO culture_settings (player_id, world_id, town_id, auto_party, auto_triumph, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(player_id, world_id, town_id) DO UPDATE SET
|
||||
auto_party = excluded.auto_party,
|
||||
auto_triumph = excluded.auto_triumph,
|
||||
updated_at = excluded.updated_at
|
||||
''', (str(player_id), world_id, town_id, auto_party, auto_triumph, now_iso))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True, 'auto_party': bool(auto_party), 'auto_triumph': bool(auto_triumph)})
|
||||
|
||||
|
||||
@@ -343,6 +343,39 @@
|
||||
.btn-confirm:hover { background: #c99ef0; }
|
||||
.btn-confirm:disabled { background: #444; color: var(--muted); cursor: not-allowed; }
|
||||
|
||||
/* ── Auto toggle ── */
|
||||
.auto-toggle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0;
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
width: fit-content;
|
||||
font-size: 0.76rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
.auto-toggle button {
|
||||
padding: 5px 12px;
|
||||
border: none;
|
||||
background: #1e1e30;
|
||||
color: var(--muted);
|
||||
cursor: pointer;
|
||||
transition: all .2s;
|
||||
}
|
||||
.auto-toggle button.active-manual { background: #2a2a40; color: var(--text); }
|
||||
.auto-toggle button.active-auto { background: rgba(180,130,220,0.25); color: var(--purple); }
|
||||
.cel-card.auto-on { border-color: rgba(180,130,220,0.6); box-shadow: 0 0 12px rgba(180,130,220,0.08); }
|
||||
.auto-badge {
|
||||
font-size: 0.7rem;
|
||||
background: rgba(180,130,220,0.15);
|
||||
color: var(--purple);
|
||||
border: 1px solid rgba(180,130,220,0.3);
|
||||
border-radius: 6px;
|
||||
padding: 2px 7px;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.toast {
|
||||
position: fixed;
|
||||
bottom: 1.5rem;
|
||||
@@ -490,6 +523,8 @@
|
||||
function celebCard(town, type) {
|
||||
const cel = town[type];
|
||||
const label = TYPE_LABELS[type];
|
||||
const autoKey = type === 'party' ? 'auto_party' : 'auto_triumph';
|
||||
const autoOn = !!town[autoKey];
|
||||
|
||||
let costsHtml = '';
|
||||
if (type === 'party') {
|
||||
@@ -512,19 +547,33 @@
|
||||
? `<div class="reason-box ${cel.status === 'cooldown' ? '' : 'error'}">${cel.reason}</div>`
|
||||
: '';
|
||||
|
||||
const btnLabel = cel.status === 'cooldown' ? `⏰ ${cel.reason}`
|
||||
: cel.status === 'unavailable' ? '✖ Μη διαθέσιμο'
|
||||
: `▶ Εκκίνηση ${label}`;
|
||||
const autoToggle = `
|
||||
<div class="auto-toggle" title="Αυτόματη εκτέλεση όταν ξεκλειδώσουν πόροι/cooldown">
|
||||
<button id="btn-manual-${town.town_id}-${type}"
|
||||
class="${!autoOn ? 'active-manual' : ''}"
|
||||
onclick="saveAutoSetting('${town.town_id}','${type}',false)">
|
||||
Χειροκίνητο
|
||||
</button>
|
||||
<button id="btn-auto-${town.town_id}-${type}"
|
||||
class="${autoOn ? 'active-auto' : ''}"
|
||||
onclick="saveAutoSetting('${town.town_id}','${type}',true)">
|
||||
⚡ Αυτόματο
|
||||
</button>
|
||||
</div>`;
|
||||
|
||||
return `
|
||||
<div class="cel-card ${cel.status}">
|
||||
<div class="cel-card-title">${label}</div>
|
||||
<div class="cel-card ${cel.status}${autoOn ? ' auto-on' : ''}">
|
||||
<div class="cel-card-title">
|
||||
${label}
|
||||
${autoOn ? '<span class="auto-badge">AUTO</span>' : ''}
|
||||
</div>
|
||||
${costsHtml}
|
||||
${reasonHtml}
|
||||
${autoToggle}
|
||||
<button class="cel-btn primary"
|
||||
${cel.available ? '' : 'disabled'}
|
||||
${(cel.available && !autoOn) ? '' : 'disabled'}
|
||||
onclick="openModal('${town.town_id}','${town.town_name}','${type}')">
|
||||
${cel.available ? `▶ Εκκίνηση` : (cel.status === 'cooldown' ? `⏰ Σε αναμονή` : `✖ Μη διαθέσιμο`)}
|
||||
${autoOn ? '⚡ Αυτόματο ενεργό' : cel.available ? '▶ Εκκίνηση' : (cel.status === 'cooldown' ? '⏰ Σε αναμονή' : '✖ Μη διαθέσιμο')}
|
||||
</button>
|
||||
</div>`;
|
||||
}
|
||||
@@ -534,6 +583,37 @@
|
||||
return n;
|
||||
}
|
||||
|
||||
// ── Auto-setting toggle ───────────────────────────────────
|
||||
async function saveAutoSetting(townId, type, enable) {
|
||||
const town = agoraData.find(t => t.town_id === townId);
|
||||
if (!town) return;
|
||||
|
||||
const payload = {
|
||||
player_id: PLAYER_ID,
|
||||
world_id: WORLD_ID,
|
||||
town_id: townId,
|
||||
auto_party: type === 'party' ? enable : !!town.auto_party,
|
||||
auto_triumph: type === 'triumph' ? enable : !!town.auto_triumph
|
||||
};
|
||||
|
||||
try {
|
||||
const r = await fetch('/dashboard/culture-settings', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload)
|
||||
});
|
||||
const d = await r.json();
|
||||
if (d.ok) {
|
||||
// Optimistically update local state and re-render card
|
||||
town[type === 'party' ? 'auto_party' : 'auto_triumph'] = enable;
|
||||
renderCards(town);
|
||||
showToast(enable ? `⚡ Αυτόματο ενεργό — ${TYPE_LABELS[type]}` : `✓ Χειροκίνητο — ${TYPE_LABELS[type]}`, 'ok');
|
||||
}
|
||||
} catch (e) {
|
||||
showToast(`❌ Αποτυχία αποθήκευσης: ${e}`, 'err');
|
||||
}
|
||||
}
|
||||
|
||||
// ── Modal ────────────────────────────────────────────────────────
|
||||
function openModal(townId, townName, celType) {
|
||||
pendingCmd = { townId, townName, celType };
|
||||
@@ -633,7 +713,10 @@
|
||||
<span class="log-town">${row.town_name}</span>
|
||||
<span class="log-type">${TYPE_LABELS[row.celebration_type] || row.celebration_type}</span>
|
||||
<span class="log-status ${row.status}">${row.status === 'success' ? '✅' : row.status === 'failed' ? '❌' : '⏳'}</span>
|
||||
<span class="log-msg">${costStr}${row.result_msg ? ' — ' + row.result_msg : ''}</span>`;
|
||||
<span class="log-msg">
|
||||
${row.source === 'auto' ? '<span class="auto-badge" style="margin-right:4px">AUTO</span>' : ''}
|
||||
${costStr}${row.result_msg ? ' — ' + row.result_msg : ''}
|
||||
</span>`;
|
||||
body.insertBefore(el, body.firstChild);
|
||||
});
|
||||
} catch (e) { /* silent */ }
|
||||
|
||||
Reference in New Issue
Block a user