agoara update
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101
bot_modules/04d_execute_culture.js
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101
bot_modules/04d_execute_culture.js
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// ================================================================
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// 04d_execute_culture.js — Execute Αγορά celebration commands
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//
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// Handles commands of type 'culture' from the poll response.
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// Supported celebration_type values:
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// 'party' → Γιορτή πόλης (costs wood/stone/iron)
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// 'triumph' → Παρέλαση θριάμβου (costs battle points)
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//
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// On success/failure, reports back to /api/commands/<id>/result
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// so the culture_log row is updated from 'pending' to 'success'/'failed'.
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// ================================================================
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async function executeCultureCommand(cmd) {
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if (!cmd || !cmd.id || !cmd.payload) return;
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const { celebration_type, town_id } = cmd.payload;
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if (!celebration_type || !town_id) {
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reportResult(cmd.id, 'failed', 'Invalid culture payload: missing celebration_type or town_id');
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return;
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}
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if (!['party', 'triumph'].includes(celebration_type)) {
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reportResult(cmd.id, 'failed', `Unknown celebration_type: ${celebration_type}`);
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return;
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}
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log(`[αγορά] Εκτέλεση ${celebration_type === 'party' ? 'Γιορτής πόλης' : 'Παρέλασης θριάμβου'} για πόλη ${town_id}`);
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// Validate town still exists in game memory
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const town = uw.ITowns?.towns?.[town_id];
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if (!town) {
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reportResult(cmd.id, 'failed', `Η πόλη ${town_id} δεν βρέθηκε στη μνήμη του παιχνιδιού.`);
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return;
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}
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// Double-check: is there already a celebration of this type running?
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try {
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const celebModels = uw.MM.getModels()?.Celebration;
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if (celebModels) {
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const nowTs = Math.floor(Date.now() / 1000);
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for (const cel of Object.values(celebModels)) {
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const a = cel.attributes;
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if (String(a.town_id) === String(town_id)
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&& a.celebration_type === celebration_type
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&& (a.finished_at ?? 0) > nowTs) {
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reportResult(cmd.id, 'failed',
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`${celebration_type === 'party' ? 'Γιορτή' : 'Παρέλαση'} ήδη ενεργή στην πόλη ${town_id}.`);
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return;
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}
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}
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}
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} catch (e) { /* model not loaded — proceed anyway, server will error if invalid */ }
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// Fire the Grepolis AJAX
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let ajaxSuccess = false;
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let ajaxError = null;
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await new Promise(resolve => {
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try {
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uw.gpAjax.ajaxPost(
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'building_place',
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'start_celebration',
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{
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town_id: parseInt(town_id, 10),
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celebration_type: celebration_type
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},
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false, // no cache-busting
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// success callback
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() => {
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ajaxSuccess = true;
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resolve();
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},
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// error callback
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(err) => {
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ajaxError = err ? JSON.stringify(err) : 'Άγνωστο σφάλμα AJAX';
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resolve();
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}
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);
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} catch (e) {
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ajaxError = String(e);
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resolve();
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}
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// Safety timeout: if neither callback fires within 12 s, treat as failed
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setTimeout(() => {
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if (!ajaxSuccess && !ajaxError) {
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ajaxError = 'Timeout — δεν ελήφθη απάντηση από το παιχνίδι εντός 12δ.';
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}
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resolve();
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}, 12000);
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});
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if (ajaxSuccess) {
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const label = celebration_type === 'party' ? 'Γιορτή πόλης' : 'Παρέλαση θριάμβου';
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log(`[αγορά] ✅ ${label} ξεκίνησε επιτυχώς (πόλη ${town_id})`);
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reportResult(cmd.id, 'done', `${label} ξεκίνησε επιτυχώς.`);
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} else {
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log(`[αγορά] ❌ Αποτυχία: ${ajaxError}`);
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reportResult(cmd.id, 'failed', ajaxError || 'Αποτυχία εκτέλεσης εορτής.');
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}
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}
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