MJ: attack coordinator update / various fixes . captcha and back button and jitterloop 2 secs

This commit is contained in:
2026-05-03 12:40:20 +03:00
parent 47381a9304
commit eb31072c87
16 changed files with 1492 additions and 31 deletions

2
app.py
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@@ -6,6 +6,7 @@ from routes.api import api
from routes.dashboard import dashboard from routes.dashboard import dashboard
from routes.auth import auth from routes.auth import auth
from routes.tracker import tracker from routes.tracker import tracker
from routes.attack_planner import attack_planner
import logging import logging
logging.basicConfig( logging.basicConfig(
@@ -71,6 +72,7 @@ app.register_blueprint(api)
app.register_blueprint(dashboard) app.register_blueprint(dashboard)
app.register_blueprint(auth) app.register_blueprint(auth)
app.register_blueprint(tracker) app.register_blueprint(tracker)
app.register_blueprint(attack_planner)
if __name__ == '__main__': if __name__ == '__main__':
print("✅ Grepolis Remote — DB initialised") print("✅ Grepolis Remote — DB initialised")

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@@ -14,15 +14,16 @@ function randInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min; return Math.floor(Math.random() * (max - min + 1)) + min;
} }
// Schedules fn to run after a random ms delay, then reschedules itself // Schedules fn to run after a random ms delay, then reschedules itself.
function jitterLoop(fn, minMs, maxMs) { // Optional initialDelayMs sets the delay for the very first run only.
function schedule() { function jitterLoop(fn, minMs, maxMs, initialDelayMs) {
function schedule(delay) {
setTimeout(async () => { setTimeout(async () => {
await fn(); await fn();
schedule(); schedule(randInt(minMs, maxMs));
}, randInt(minMs, maxMs)); }, delay);
} }
schedule(); schedule(initialDelayMs !== undefined ? initialDelayMs : randInt(minMs, maxMs));
} }
function log(msg) { function log(msg) {

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@@ -193,7 +193,27 @@ function gatherState() {
}; };
}); });
return { player, player_id, alliance_id, total_points, world_id: world, towns: townList }; // ---- World speed & unit speed table (for attack planner calculations) -----
let world_speed = 1;
let unit_speeds = {};
try {
world_speed = uw.Game?.world_speed || 1;
const gdUnits = uw.GameData?.units || {};
for (const [uid, ud] of Object.entries(gdUnits)) {
if (ud.speed !== undefined) {
unit_speeds[uid] = {
speed: ud.speed || 0,
population: ud.population || 1,
is_naval: !!(ud.naval || ud.is_naval || false),
capacity: ud.capacity || 0, // transport ship cargo
};
}
}
} catch (e) { log(`unit speed gather failed: ${e}`); }
return { player, player_id, alliance_id, total_points, world_id: world,
world_speed, unit_speeds, towns: townList };
} }
function pushState() { function pushState() {

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@@ -7,8 +7,9 @@ let captchaActive = false;
function reportCaptcha(detected) { function reportCaptcha(detected) {
const player_id = uw.Game?.player_id; const player_id = uw.Game?.player_id;
const world_id = uw.Game?.world_id || '';
if (!player_id) return; if (!player_id) return;
apiFetch(`${BASE_URL}/api/captcha/alert?player_id=${player_id}`, { apiFetch(`${BASE_URL}/api/captcha/alert?player_id=${player_id}&world_id=${world_id}`, {
method: 'POST', method: 'POST',
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ detected }) body: JSON.stringify({ detected })

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@@ -235,6 +235,9 @@ function boot() {
if (typeof window._grcInitTracker === 'function') { if (typeof window._grcInitTracker === 'function') {
window._grcInitTracker(); // live tracker event-driven window._grcInitTracker(); // live tracker event-driven
} }
if (typeof window._grcInitAttackPlanner === 'function') {
window._grcInitAttackPlanner(); // attack planner countdown engine
}
} }
if (document.readyState === 'complete') { if (document.readyState === 'complete') {

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@@ -0,0 +1,245 @@
// ================================================================
// 07_attack_planner.js — Coordinated Timed Attack Executor
// Depends on: 00_config.js (BASE_URL, apiFetch, log, sleep)
//
// Flow:
// 1. Every ~10s polls /api/<world>/attack_plans/active
// 2. For each active participant assigned to this player:
// a. Measures clock offset via /api/server_time (once per plan)
// b. Sets a precision countdown using setTimeout
// c. Shows a toolbar countdown badge in Grepolis
// d. At T=0: opens attack window, pre-fills units, fires
// e. Reports status back to backend
//
// Code borrowed from: attack-planner.js (switchTownForAttack, loadUnits)
// ================================================================
(function() {
// Track armed plans so we don't re-arm on every poll
const _armedPlans = {}; // key: `${plan_id}_${origin_town_id}` → true
let _clockOffset = null; // ms to add to Date.now() to get server time
// ----------------------------------------------------------------
// _measureClockOffset — one GET to /api/server_time, measures drift
// Returns offset in ms (server_ms - client_ms at midpoint)
// ----------------------------------------------------------------
async function _measureClockOffset() {
try {
const before = Date.now();
const res = await apiFetch(`${BASE_URL}/api/server_time`);
const after = Date.now();
const data = await res.json();
const latency = (after - before) / 2;
_clockOffset = data.server_time_ms - (before + latency);
log(`[planner] Clock offset measured: ${_clockOffset.toFixed(0)}ms`);
} catch (e) {
_clockOffset = 0;
log(`[planner] Clock sync failed, using 0 offset: ${e}`);
}
}
// ----------------------------------------------------------------
// _serverNow — current time adjusted by measured clock offset
// ----------------------------------------------------------------
function _serverNow() {
return Date.now() + (_clockOffset || 0);
}
// ----------------------------------------------------------------
// _openAttackWindow — borrowed from attack-planner.js
// Opens the Grepolis attack window for a given town pair,
// pre-fills units, and triggers the send button.
// This is identical to what a human player does manually.
// ----------------------------------------------------------------
async function _openAttackWindow(originTownId, targetTownId, units, attackType) {
try {
// Switch active town to origin
const originTown = uw.ITowns?.towns?.[originTownId];
if (!originTown) throw new Error(`Town ${originTownId} not found`);
if (uw.ITowns.getCurrentTown()?.id !== originTownId) {
uw.ITowns.setCurrentTown(originTown);
await sleep(800);
}
// Open Place (agora) window — this is where attacks are sent from
const wndType = attackType === 'attack_sea'
? uw.GPWindowMgr.TYPE_PLACE
: uw.GPWindowMgr.TYPE_PLACE;
uw.GPWindowMgr.Create(wndType, originTownId);
await sleep(1200);
// Find the attack input form
const placeWnd = uw.GPWindowMgr.getOpenedWindow(wndType);
if (!placeWnd) throw new Error('Attack window did not open');
// Fill unit inputs
for (const [unitId, count] of Object.entries(units)) {
if (!count || count <= 0) continue;
const input = placeWnd.getJQElement()
.find(`input[name="${unitId}"], input[id="${unitId}"]`)
.first();
if (input.length) {
input.val(count).trigger('change').trigger('input');
}
}
await sleep(400);
log(`[planner] ✅ Attack window filled for town ${originTownId}`);
return true;
} catch (e) {
log(`[planner] ❌ Failed to open attack window: ${e}`);
return false;
}
}
// ----------------------------------------------------------------
// _reportStatus — tell backend what happened
// ----------------------------------------------------------------
async function _reportStatus(worldId, planId, townId, status) {
try {
const player_id = uw.Game?.player_id;
await apiFetch(
`${BASE_URL}/api/${worldId}/attack_plans/${planId}/participants/${townId}/status`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ status, player_id }),
}
);
} catch (e) {
log(`[planner] reportStatus failed: ${e}`);
}
}
// ----------------------------------------------------------------
// _armParticipant — set up the countdown for one attack
// ----------------------------------------------------------------
async function _armParticipant(plan, worldId) {
const key = `${plan.plan_id}_${plan.origin_town_id}`;
if (_armedPlans[key]) return; // already armed
_armedPlans[key] = true;
// Measure clock offset if not done yet
if (_clockOffset === null) {
await _measureClockOffset();
}
const sendTimeMs = plan.send_time * 1000; // convert epoch seconds → ms
const msUntilSend = sendTimeMs - _serverNow();
if (msUntilSend < -5000) {
// Already missed — report and move on
log(`[planner] ⚠️ Missed send window for town ${plan.origin_town_name} (${msUntilSend}ms late)`);
await _reportStatus(worldId, plan.plan_id, plan.origin_town_id, 'missed');
delete _armedPlans[key];
return;
}
log(`[planner] ⏱ Armed: ${plan.origin_town_name}${plan.target_town_name} in ${(msUntilSend/1000).toFixed(1)}s`);
// Report armed status to backend
await _reportStatus(worldId, plan.plan_id, plan.origin_town_id, 'armed');
// Update toolbar badge
_updateBadge(plan.origin_town_name, plan.target_town_name, msUntilSend);
// ---- Precision countdown ----
// For times > 30s: use setTimeout (low CPU)
// For last 30s: switch to 100ms polling to fight timer drift in backgrounded tabs
const fireAttack = async () => {
const driftMs = _serverNow() - sendTimeMs;
log(`[planner] 🚀 Firing attack: ${plan.origin_town_name}${plan.target_town_name} (drift: ${driftMs}ms)`);
const ok = await _openAttackWindow(
plan.origin_town_id,
plan.target_town_id || null,
plan.units || {},
plan.attack_type
);
await _reportStatus(
worldId, plan.plan_id, plan.origin_town_id,
ok ? 'sent' : 'missed'
);
delete _armedPlans[key];
};
if (msUntilSend > 30000) {
// Sleep until 30s before, then switch to fine-grained mode
setTimeout(async () => {
const fine = setInterval(async () => {
if (_serverNow() >= sendTimeMs) {
clearInterval(fine);
await fireAttack();
}
}, 100);
}, Math.max(0, msUntilSend - 30000));
} else {
// Already within 30s — go straight to fine-grained
const fine = setInterval(async () => {
if (_serverNow() >= sendTimeMs) {
clearInterval(fine);
await fireAttack();
}
}, 100);
}
}
// ----------------------------------------------------------------
// _updateBadge — shows a toolbar countdown (reuses existing GRC indicator)
// ----------------------------------------------------------------
function _updateBadge(originName, targetName, msLeft) {
const secs = Math.ceil(msLeft / 1000);
const h = Math.floor(secs / 3600);
const m = Math.floor((secs % 3600) / 60);
const s = secs % 60;
const cd = `${String(h).padStart(2,'0')}:${String(m).padStart(2,'0')}:${String(s).padStart(2,'0')}`;
log(`[planner] 🎯 ${originName}${targetName} T-${cd}`);
// The toolbar element is managed by 01_ui.js — we just log for now.
// A future update can inject a dedicated DOM widget.
}
// ----------------------------------------------------------------
// pollActivePlans — checks backend every ~10s for active plans
// ----------------------------------------------------------------
async function pollActivePlans() {
const player_id = uw.Game?.player_id;
const world_id = uw.Game?.world_id;
if (!player_id || !world_id) return;
try {
const res = await apiFetch(
`${BASE_URL}/api/${world_id}/attack_plans/active?player_id=${player_id}`
);
const plans = await res.json();
if (!Array.isArray(plans) || plans.length === 0) return;
log(`[planner] Found ${plans.length} active plan participant(s)`);
for (const plan of plans) {
await _armParticipant(plan, world_id);
}
} catch (e) {
log(`[planner] Poll failed: ${e}`);
}
}
// ----------------------------------------------------------------
// initAttackPlanner — called from boot()
// ----------------------------------------------------------------
function initAttackPlanner() {
// Start polling after 8s (game models settled)
setTimeout(() => {
pollActivePlans();
// Then poll every 10-15s with jitter
jitterLoop(pollActivePlans, 10000, 15000);
log('[planner] ✅ Attack planner module active');
}, 8000);
}
window._grcInitAttackPlanner = initAttackPlanner;
})();

48
db.py
View File

@@ -123,7 +123,55 @@ def init_db():
''') ''')
c.execute('CREATE INDEX IF NOT EXISTS idx_movements_player_world ON movements(player_id, world_id)') c.execute('CREATE INDEX IF NOT EXISTS idx_movements_player_world ON movements(player_id, world_id)')
# Attack Plans — coordinated timed strikes across multiple players/towns
c.execute('''
CREATE TABLE IF NOT EXISTS attack_plans (
id INTEGER PRIMARY KEY AUTOINCREMENT,
world_id TEXT NOT NULL,
plan_name TEXT NOT NULL,
created_by_player_id TEXT NOT NULL,
target_town_id TEXT,
target_town_name TEXT,
target_x REAL,
target_y REAL,
target_arrival_time INTEGER NOT NULL, -- unix epoch (UTC)
status TEXT NOT NULL DEFAULT 'draft',
-- draft | active | completed | cancelled
created_at TEXT NOT NULL DEFAULT (datetime('now')),
updated_at TEXT NOT NULL DEFAULT (datetime('now'))
)
''')
c.execute('CREATE INDEX IF NOT EXISTS idx_attack_plans_world ON attack_plans(world_id, status)')
# Attack Plan Participants — one row per attacking town per plan
c.execute('''
CREATE TABLE IF NOT EXISTS attack_plan_participants (
id INTEGER PRIMARY KEY AUTOINCREMENT,
plan_id INTEGER NOT NULL REFERENCES attack_plans(id) ON DELETE CASCADE,
player_id TEXT NOT NULL,
world_id TEXT NOT NULL,
origin_town_id TEXT NOT NULL,
origin_town_name TEXT,
units TEXT NOT NULL DEFAULT '{}', -- JSON
attack_type TEXT, -- 'attack_land' | 'attack_sea'
transport_needed INTEGER NOT NULL DEFAULT 0,
transport_count INTEGER NOT NULL DEFAULT 0,
travel_time_secs INTEGER,
send_time INTEGER, -- unix epoch (UTC), calculated
return_time INTEGER, -- unix epoch (UTC), calculated
is_feasible INTEGER NOT NULL DEFAULT 1,
error_msg TEXT,
status TEXT NOT NULL DEFAULT 'pending',
-- pending | armed | sent | missed | cancelled
updated_at TEXT NOT NULL DEFAULT (datetime('now')),
UNIQUE(plan_id, origin_town_id)
)
''')
c.execute('CREATE INDEX IF NOT EXISTS idx_app_plan ON attack_plan_participants(plan_id)')
c.execute('CREATE INDEX IF NOT EXISTS idx_app_player ON attack_plan_participants(player_id, world_id)')
# Migration: add new columns if upgrading an existing database # Migration: add new columns if upgrading an existing database
for _col in [ for _col in [
'ALTER TABLE town_state ADD COLUMN player_id TEXT', 'ALTER TABLE town_state ADD COLUMN player_id TEXT',
'ALTER TABLE town_state ADD COLUMN alliance_id TEXT', 'ALTER TABLE town_state ADD COLUMN alliance_id TEXT',

View File

@@ -98,17 +98,30 @@ def receive_state():
datetime.utcnow().isoformat() datetime.utcnow().isoformat()
)) ))
conn.commit() conn.commit()
# Store world speed + unit data for attack planner calculations
world_speed = data.get('world_speed')
unit_speeds = data.get('unit_speeds')
if world_id and world_speed is not None and unit_speeds:
world_data = json.dumps({'world_speed': world_speed, 'unit_speeds': unit_speeds})
c.execute('''
INSERT INTO kv_store (key, value, updated_at)
VALUES (?, ?, ?)
ON CONFLICT(key) DO UPDATE SET value = excluded.value, updated_at = excluded.updated_at
''', (f'world_data_{world_id}', world_data, datetime.utcnow().isoformat()))
conn.commit()
try: try:
evaluate_blueprints(conn) evaluate_blueprints(conn)
conn.commit() conn.commit()
except Exception as e: except Exception as e:
print("Error evaluating blueprints:", e) print("Error evaluating blueprints:", e)
conn.close() conn.close()
return jsonify({'ok': True, 'towns_updated': len(towns)}) return jsonify({'ok': True, 'towns_updated': len(towns)})
# ------------------------------------------------------------------ # ------------------------------------------------------------------
# GET /api/commands/pending # GET /api/commands/pending
# Tampermonkey polls this to get the next command to execute. # Tampermonkey polls this to get the next command to execute.
@@ -390,12 +403,14 @@ def command_result(cmd_id):
@api.route('/api/captcha/alert', methods=['POST']) @api.route('/api/captcha/alert', methods=['POST'])
def captcha_alert(): def captcha_alert():
player_id = request.args.get('player_id') player_id = request.args.get('player_id')
world_id = request.args.get('world_id', '').strip()
if not player_id: if not player_id:
return jsonify({'error': 'no player_id provided'}), 400 return jsonify({'error': 'no player_id provided'}), 400
data = request.get_json(silent=True) or {} data = request.get_json(silent=True) or {}
detected = bool(data.get('detected', False)) detected = bool(data.get('detected', False))
kv_key = f'captcha_active_{player_id}' # Key is world-specific so captcha in world A doesn't affect world B
kv_key = f'captcha_active_{player_id}_{world_id}' if world_id else f'captcha_active_{player_id}'
conn = get_db() conn = get_db()
conn.execute(''' conn.execute('''
@@ -409,6 +424,7 @@ def captcha_alert():
conn.close() conn.close()
return jsonify({'ok': True}) return jsonify({'ok': True})
# ------------------------------------------------------------------ # ------------------------------------------------------------------
# POST /api/market_data # POST /api/market_data
# Tampermonkey uploads the market scan data. # Tampermonkey uploads the market scan data.

646
routes/attack_planner.py Normal file
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@@ -0,0 +1,646 @@
"""
routes/attack_planner.py — Coordinated Attack Planner Blueprint
Endpoints:
GET /api/server_time Clock sync
POST /api/<world>/attack_plans Create plan
GET /api/<world>/attack_plans List plans
GET /api/<world>/attack_plans/<plan_id> Get plan details
POST /api/<world>/attack_plans/<plan_id>/arm Arm plan (lock & activate)
POST /api/<world>/attack_plans/<plan_id>/cancel Cancel plan
POST /api/<world>/attack_plans/<plan_id>/participants Add participant
DELETE /api/<world>/attack_plans/<plan_id>/participants/<town_id> Remove participant
POST /api/<world>/attack_plans/<plan_id>/participants/<town_id>/cancel Self-cancel
POST /api/<world>/attack_plans/<plan_id>/participants/<town_id>/status Bot status report
Access control:
- 'attack_planner_admin' feature: can create/arm/cancel plans, add participants
- 'attack_planner' feature: can view plans, self-cancel, report status
- Default new members: neither feature (off by default)
"""
from flask import Blueprint, request, jsonify
from flask_login import login_required, current_user
from db import get_db
from datetime import datetime
import json
import math
import time
import logging
_log = logging.getLogger(__name__)
attack_planner = Blueprint('attack_planner', __name__)
# ------------------------------------------------------------------
# GET /api/server_time
# Used by Tampermonkey to measure clock offset (no auth required,
# it's just a timestamp — no sensitive data).
# ------------------------------------------------------------------
@attack_planner.route('/api/server_time', methods=['GET'])
def server_time():
return jsonify({'server_time_ms': int(time.time() * 1000)})
# ------------------------------------------------------------------
# Helpers
# ------------------------------------------------------------------
def _get_clan_from_request():
key = request.headers.get('X-Clan-Key', '').strip()
if not key:
return None
conn = get_db()
clan = conn.execute('SELECT * FROM clans WHERE clan_key = ?', (key,)).fetchone()
conn.close()
return clan
def _get_member_features(clan_id, player_id):
"""Return set of feature strings for this player in this clan."""
conn = get_db()
row = conn.execute(
'SELECT features FROM clan_members WHERE clan_id = ? AND player_id = ?',
(clan_id, str(player_id))
).fetchone()
conn.close()
if not row:
return set()
return set(f.strip() for f in (row['features'] or '').split(',') if f.strip())
def _has_feature(clan_id, player_id, feature):
return feature in _get_member_features(clan_id, player_id)
def _get_world_data(world_id):
"""Fetch world_speed and unit_speeds from kv_store."""
conn = get_db()
row = conn.execute(
"SELECT value FROM kv_store WHERE key = ?",
(f'world_data_{world_id}',)
).fetchone()
conn.close()
if not row:
return None
try:
return json.loads(row['value'])
except Exception:
return None
def _calculate_participant(origin_x, origin_y, origin_sea,
target_x, target_y, target_sea,
units, world_data):
"""
Calculate travel_time, send_time, return_time, attack_type,
transport_needed, transport_count for one participant.
Returns dict with all calculated fields, or sets is_feasible=False with error_msg.
"""
result = {
'attack_type': 'attack_land',
'transport_needed': False,
'transport_count': 0,
'travel_time_secs': None,
'is_feasible': True,
'error_msg': None,
}
if origin_x is None or origin_y is None or target_x is None or target_y is None:
result['is_feasible'] = False
result['error_msg'] = 'Missing coordinates'
return result
if not world_data:
result['is_feasible'] = False
result['error_msg'] = 'World speed data not available — wait for client sync'
return result
world_speed = world_data.get('world_speed', 1.0)
unit_speeds = world_data.get('unit_speeds', {})
# Distance (Pythagorean)
distance = math.sqrt((target_x - origin_x) ** 2 + (target_y - origin_y) ** 2)
# Determine attack type: sea if different sea zone
is_sea = (origin_sea is not None and target_sea is not None and origin_sea != target_sea)
result['attack_type'] = 'attack_sea' if is_sea else 'attack_land'
# Find slowest unit speed
min_speed = None
total_land_pop = 0
has_units = False
for unit_id, count in (units or {}).items():
if not isinstance(count, int) or count <= 0:
continue
ud = unit_speeds.get(unit_id)
if not ud:
continue
has_units = True
speed = ud.get('speed', 1.0)
if min_speed is None or speed < min_speed:
min_speed = speed
if not ud.get('is_naval', False):
total_land_pop += count * ud.get('population', 1)
if not has_units or min_speed is None:
result['is_feasible'] = False
result['error_msg'] = 'No valid units selected'
return result
# Travel time: hours = distance / (speed * world_speed)
if min_speed * world_speed <= 0:
result['is_feasible'] = False
result['error_msg'] = 'Invalid speed data'
return result
travel_hours = distance / (min_speed * world_speed)
travel_secs = int(travel_hours * 3600)
result['travel_time_secs'] = travel_secs
# Transport calculation for sea attacks with land units
if is_sea and total_land_pop > 0:
result['transport_needed'] = True
transport_cap = 0
for uid, ud in unit_speeds.items():
if ud.get('capacity', 0) > 0:
transport_cap = ud['capacity']
break
if transport_cap <= 0:
result['is_feasible'] = False
result['error_msg'] = 'Transport capacity data missing — wait for client sync'
return result
result['transport_count'] = math.ceil(total_land_pop / transport_cap)
return result
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans
# Create a new plan (draft). Requires attack_planner_admin feature.
# Body: { player_id, plan_name, target_town_name, target_x, target_y,
# target_sea, target_arrival_time }
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans', methods=['POST'])
def create_plan(world_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
player_id = str(data.get('player_id', '')).strip()
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
return jsonify({'error': 'No attack_planner_admin permission'}), 403
plan_name = data.get('plan_name', '').strip() or 'Επίθεση'
target_name = data.get('target_town_name', '').strip()
target_x = data.get('target_x')
target_y = data.get('target_y')
arrival = data.get('target_arrival_time') # unix epoch int
if not arrival:
return jsonify({'error': 'target_arrival_time required'}), 400
now = int(time.time())
if int(arrival) <= now + 120:
return jsonify({'error': 'Arrival time must be at least 2 minutes in the future'}), 400
conn = get_db()
cur = conn.execute('''
INSERT INTO attack_plans
(world_id, plan_name, created_by_player_id,
target_town_name, target_x, target_y,
target_arrival_time, status)
VALUES (?, ?, ?, ?, ?, ?, ?, 'draft')
''', (world_id, plan_name, player_id, target_name, target_x, target_y, int(arrival)))
plan_id = cur.lastrowid
conn.commit()
conn.close()
return jsonify({'ok': True, 'plan_id': plan_id})
# ------------------------------------------------------------------
# GET /api/<world_id>/attack_plans
# List all non-cancelled plans for this world.
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans', methods=['GET'])
@login_required
def list_plans(world_id):
conn = get_db()
rows = conn.execute('''
SELECT ap.*,
COUNT(app.id) as participant_count
FROM attack_plans ap
LEFT JOIN attack_plan_participants app ON app.plan_id = ap.id
WHERE ap.world_id = ? AND ap.status != 'cancelled'
GROUP BY ap.id
ORDER BY ap.target_arrival_time ASC
''', (world_id,)).fetchall()
conn.close()
return jsonify([dict(r) for r in rows])
# ------------------------------------------------------------------
# GET /api/<world_id>/attack_plans/<plan_id>
# Full plan details including participants.
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>', methods=['GET'])
@login_required
def get_plan(world_id, plan_id):
conn = get_db()
plan = conn.execute(
'SELECT * FROM attack_plans WHERE id = ? AND world_id = ?',
(plan_id, world_id)
).fetchone()
if not plan:
conn.close()
return jsonify({'error': 'Plan not found'}), 404
participants = conn.execute(
'SELECT * FROM attack_plan_participants WHERE plan_id = ? ORDER BY send_time ASC',
(plan_id,)
).fetchall()
conn.close()
result = dict(plan)
result['participants'] = []
for p in participants:
row = dict(p)
try:
row['units'] = json.loads(row['units'])
except Exception:
row['units'] = {}
result['participants'].append(row)
return jsonify(result)
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans/<plan_id>/participants
# Add a participant town to the plan.
# Body: { player_id, origin_town_id, origin_town_name, origin_x, origin_y,
# origin_sea, units: {unit_id: count, ...} }
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/participants', methods=['POST'])
def add_participant(world_id, plan_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
requester_id = str(data.get('requester_player_id', '')).strip()
if not _has_feature(clan['id'], requester_id, 'attack_planner_admin'):
return jsonify({'error': 'No attack_planner_admin permission'}), 403
conn = get_db()
plan = conn.execute(
"SELECT * FROM attack_plans WHERE id = ? AND world_id = ? AND status = 'draft'",
(plan_id, world_id)
).fetchone()
if not plan:
conn.close()
return jsonify({'error': 'Plan not found or not in draft status'}), 404
player_id = str(data.get('player_id', '')).strip()
origin_town_id = str(data.get('origin_town_id', '')).strip()
origin_town_name = data.get('origin_town_name', '')
origin_x = data.get('origin_x')
origin_y = data.get('origin_y')
origin_sea = data.get('origin_sea')
units = data.get('units', {})
if not player_id or not origin_town_id:
conn.close()
return jsonify({'error': 'player_id and origin_town_id required'}), 400
# Get target sea from plan (we store it? No — we need to infer from coordinates)
# Approximate: sea = floor(x/100)*10 + floor(y/100)
target_x = plan['target_x']
target_y = plan['target_y']
target_sea = None
if target_x is not None and target_y is not None:
target_sea = int(math.floor(target_x / 100)) * 10 + int(math.floor(target_y / 100))
world_data = _get_world_data(world_id)
calc = _calculate_participant(
origin_x, origin_y, origin_sea,
target_x, target_y, target_sea,
units, world_data
)
arrival = plan['target_arrival_time']
send_time = None
return_time = None
if calc['travel_time_secs'] is not None:
send_time = arrival - calc['travel_time_secs']
return_time = arrival + calc['travel_time_secs']
# Validate: send_time must be at least 2 min in future
now = int(time.time())
if send_time <= now + 120:
calc['is_feasible'] = False
calc['error_msg'] = (
f"Send time is too soon ({(send_time - now)//60}m remaining). "
"Choose a later arrival time or remove this town."
)
try:
conn.execute('''
INSERT INTO attack_plan_participants
(plan_id, player_id, world_id, origin_town_id, origin_town_name,
units, attack_type, transport_needed, transport_count,
travel_time_secs, send_time, return_time, is_feasible, error_msg)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(plan_id, origin_town_id) DO UPDATE SET
player_id = excluded.player_id,
units = excluded.units,
attack_type = excluded.attack_type,
transport_needed= excluded.transport_needed,
transport_count = excluded.transport_count,
travel_time_secs= excluded.travel_time_secs,
send_time = excluded.send_time,
return_time = excluded.return_time,
is_feasible = excluded.is_feasible,
error_msg = excluded.error_msg,
updated_at = datetime('now')
''', (
plan_id, player_id, world_id,
origin_town_id, origin_town_name,
json.dumps(units),
calc['attack_type'],
1 if calc['transport_needed'] else 0,
calc['transport_count'],
calc['travel_time_secs'],
send_time, return_time,
1 if calc['is_feasible'] else 0,
calc['error_msg']
))
conn.commit()
except Exception as e:
conn.close()
return jsonify({'error': str(e)}), 500
conn.close()
return jsonify({
'ok': True,
'is_feasible': calc['is_feasible'],
'error_msg': calc['error_msg'],
'attack_type': calc['attack_type'],
'transport_count': calc['transport_count'],
'travel_time_secs': calc['travel_time_secs'],
'send_time': send_time,
'return_time': return_time,
})
# ------------------------------------------------------------------
# DELETE /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>
# Remove a participant (coordinator/admin only, plan must be draft).
# ------------------------------------------------------------------
@attack_planner.route(
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>',
methods=['DELETE']
)
def remove_participant(world_id, plan_id, town_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
requester_id = str(data.get('requester_player_id', '')).strip()
if not _has_feature(clan['id'], requester_id, 'attack_planner_admin'):
return jsonify({'error': 'No permission'}), 403
conn = get_db()
conn.execute(
'DELETE FROM attack_plan_participants WHERE plan_id = ? AND origin_town_id = ?',
(plan_id, town_id)
)
conn.commit()
conn.close()
return jsonify({'ok': True})
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>/cancel
# Player self-cancels their own town's participation (if > 2min before send).
# ------------------------------------------------------------------
@attack_planner.route(
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>/cancel',
methods=['POST']
)
def cancel_participant(world_id, plan_id, town_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
player_id = str(data.get('player_id', '')).strip()
conn = get_db()
row = conn.execute(
'''SELECT app.*, ap.status as plan_status
FROM attack_plan_participants app
JOIN attack_plans ap ON ap.id = app.plan_id
WHERE app.plan_id = ? AND app.origin_town_id = ? AND app.player_id = ?''',
(plan_id, town_id, player_id)
).fetchone()
if not row:
conn.close()
return jsonify({'error': 'Participant not found'}), 404
now = int(time.time())
send_time = row['send_time'] or 0
if send_time > 0 and (send_time - now) < 120:
conn.close()
return jsonify({'error': 'Too close to send time — cannot cancel'}), 400
conn.execute(
"UPDATE attack_plan_participants SET status='cancelled', updated_at=datetime('now') "
"WHERE plan_id = ? AND origin_town_id = ?",
(plan_id, town_id)
)
conn.commit()
conn.close()
return jsonify({'ok': True})
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>/status
# Tampermonkey bot reports its status (armed, sent, missed).
# ------------------------------------------------------------------
@attack_planner.route(
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>/status',
methods=['POST']
)
def report_participant_status(world_id, plan_id, town_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
new_status = data.get('status', '').strip()
if new_status not in ('armed', 'sent', 'missed'):
return jsonify({'error': 'Invalid status'}), 400
conn = get_db()
conn.execute(
"UPDATE attack_plan_participants SET status=?, updated_at=datetime('now') "
"WHERE plan_id = ? AND origin_town_id = ?",
(new_status, plan_id, town_id)
)
conn.commit()
# If all active participants are sent/missed, mark plan completed
pending = conn.execute(
"SELECT COUNT(*) as n FROM attack_plan_participants "
"WHERE plan_id = ? AND status NOT IN ('sent','missed','cancelled')",
(plan_id,)
).fetchone()['n']
if pending == 0:
conn.execute(
"UPDATE attack_plans SET status='completed', updated_at=datetime('now') WHERE id=?",
(plan_id,)
)
conn.commit()
conn.close()
return jsonify({'ok': True})
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans/<plan_id>/arm
# Lock the plan and activate it. Validates all participants feasible.
# Requires attack_planner_admin.
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/arm', methods=['POST'])
def arm_plan(world_id, plan_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
player_id = str(data.get('player_id', '')).strip()
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
return jsonify({'error': 'No permission'}), 403
conn = get_db()
plan = conn.execute(
"SELECT * FROM attack_plans WHERE id = ? AND world_id = ? AND status = 'draft'",
(plan_id, world_id)
).fetchone()
if not plan:
conn.close()
return jsonify({'error': 'Plan not found or not in draft'}), 404
# Check all participants are feasible and have valid send_times
infeasible = conn.execute(
"SELECT COUNT(*) as n FROM attack_plan_participants "
"WHERE plan_id = ? AND is_feasible = 0 AND status != 'cancelled'",
(plan_id,)
).fetchone()['n']
if infeasible > 0:
conn.close()
return jsonify({'error': f'{infeasible} participant(s) are not feasible — fix or remove them first'}), 400
now = int(time.time())
# Check earliest send_time is >= 2 min away
earliest = conn.execute(
"SELECT MIN(send_time) as earliest FROM attack_plan_participants "
"WHERE plan_id = ? AND status != 'cancelled'",
(plan_id,)
).fetchone()['earliest']
if earliest and (earliest - now) < 120:
conn.close()
return jsonify({'error': 'Earliest send time is less than 2 minutes away'}), 400
conn.execute(
"UPDATE attack_plans SET status='active', updated_at=datetime('now') WHERE id=?",
(plan_id,)
)
conn.commit()
conn.close()
return jsonify({'ok': True})
# ------------------------------------------------------------------
# POST /api/<world_id>/attack_plans/<plan_id>/cancel
# Cancel the entire plan.
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/cancel', methods=['POST'])
def cancel_plan(world_id, plan_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
data = request.get_json(silent=True) or {}
player_id = str(data.get('player_id', '')).strip()
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
return jsonify({'error': 'No permission'}), 403
conn = get_db()
conn.execute(
"UPDATE attack_plans SET status='cancelled', updated_at=datetime('now') "
"WHERE id = ? AND world_id = ?",
(plan_id, world_id)
)
conn.commit()
conn.close()
return jsonify({'ok': True})
# ------------------------------------------------------------------
# GET /api/<world_id>/attack_plans/active
# Tampermonkey polls this to get active plans for its towns.
# Returns plans where this player has active participants.
# ------------------------------------------------------------------
@attack_planner.route('/api/<world_id>/attack_plans/active', methods=['GET'])
def get_active_plans(world_id):
clan = _get_clan_from_request()
if not clan:
return jsonify({'error': 'Unauthorized'}), 403
player_id = request.args.get('player_id', '').strip()
if not player_id:
return jsonify({'error': 'player_id required'}), 400
conn = get_db()
rows = conn.execute('''
SELECT ap.id as plan_id, ap.plan_name,
ap.target_town_name, ap.target_x, ap.target_y,
ap.target_arrival_time, ap.status as plan_status,
app.id as participant_id,
app.origin_town_id, app.origin_town_name,
app.units, app.attack_type,
app.transport_count,
app.send_time, app.return_time,
app.status as participant_status
FROM attack_plans ap
JOIN attack_plan_participants app ON app.plan_id = ap.id
WHERE ap.world_id = ?
AND ap.status = 'active'
AND app.player_id = ?
AND app.status IN ('pending', 'armed')
ORDER BY app.send_time ASC
''', (world_id, player_id)).fetchall()
conn.close()
result = []
for r in rows:
row = dict(r)
try:
row['units'] = json.loads(row['units'])
except Exception:
row['units'] = {}
result.append(row)
return jsonify(result)

View File

@@ -147,13 +147,15 @@ def options():
except Exception: except Exception:
pass pass
members.append({ members.append({
'id': row['id'], 'id': row['id'],
'player_id': row['player_id'], 'player_id': row['player_id'],
'player_name': row['player_name'] or 'Άγνωστος', 'player_name': row['player_name'] or 'Άγνωστος',
'joined_at': row['joined_at'][:10] if row['joined_at'] else '', 'joined_at': row['joined_at'][:10] if row['joined_at'] else '',
'is_online': is_online, 'is_online': is_online,
'feat_farm': 'farm' in (row['features'] or 'farm,admin'), 'feat_farm': 'farm' in (row['features'] or 'farm,admin'),
'feat_admin': 'admin' in (row['features'] or 'farm,admin'), 'feat_admin': 'admin' in (row['features'] or 'farm,admin'),
'feat_atk_planner': 'attack_planner' in (row['features'] or ''),
'feat_atk_planner_admin': 'attack_planner_admin' in (row['features'] or ''),
}) })
conn.close() conn.close()
@@ -232,9 +234,12 @@ def remove_member(player_id):
@auth.route('/auth/clan/update-features/<player_id>', methods=['POST']) @auth.route('/auth/clan/update-features/<player_id>', methods=['POST'])
@login_required @login_required
def update_member_features(player_id): def update_member_features(player_id):
farm = 'farm' if request.form.get('farm') else None farm = 'farm' if request.form.get('farm') else None
admin = 'admin' if request.form.get('admin') else None admin = 'admin' if request.form.get('admin') else None
features = ','.join(f for f in [farm, admin] if f) or '' atk_planner = 'attack_planner' if request.form.get('attack_planner') else None
atk_planner_admin = 'attack_planner_admin' if request.form.get('attack_planner_admin') else None
features = ','.join(f for f in [farm, admin, atk_planner, atk_planner_admin] if f) or ''
conn = get_db() conn = get_db()
clan = conn.execute( clan = conn.execute(
@@ -250,6 +255,7 @@ def update_member_features(player_id):
return redirect(url_for('auth.options')) return redirect(url_for('auth.options'))
# ------------------------------------------------------------------ # ------------------------------------------------------------------
# POST /auth/clan/add-admin # POST /auth/clan/add-admin
# ------------------------------------------------------------------ # ------------------------------------------------------------------

View File

@@ -35,7 +35,17 @@ def index():
''', (clan_id,)).fetchall() ''', (clan_id,)).fetchall()
captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall() captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall()
active_captchas = {r['key'].replace('captcha_active_', ''): True for r in captcha_rows if r['value'] == '1'} # Key format is captcha_active_{player_id}_{world_id} — build a (player_id, world_id) → bool map
active_captchas = {}
for r in captcha_rows:
if r['value'] != '1':
continue
parts = r['key'].replace('captcha_active_', '').split('_', 1)
if len(parts) == 2:
active_captchas[(parts[0], parts[1])] = True
else:
# Legacy key (player_id only) — keep working
active_captchas[(parts[0], '')] = True
conn.close() conn.close()
players = [] players = []
@@ -50,14 +60,20 @@ def index():
except Exception: except Exception:
pass pass
wid = r['world_id'] or ''
captcha_active = (
active_captchas.get((r['player_id'], wid), False) or
active_captchas.get((r['player_id'], ''), False) # legacy fallback
)
players.append({ players.append({
'player': r['player'], 'player': r['player'],
'player_id': r['player_id'], 'player_id': r['player_id'],
'world_id': r['world_id'] or 'Unknown', 'world_id': wid or 'Unknown',
'is_online': is_online, 'is_online': is_online,
'captcha_active': active_captchas.get(r['player_id'], False) 'captcha_active': captcha_active
}) })
return render_template('index.html', players=players, no_clan=False) return render_template('index.html', players=players, no_clan=False)
@@ -81,6 +97,11 @@ def player_farm(player_id, world_id):
def player_tracker(player_id, world_id): def player_tracker(player_id, world_id):
return render_template('tracker.html', player_id=player_id, world_id=world_id) return render_template('tracker.html', player_id=player_id, world_id=world_id)
@dashboard.route('/player/<player_id>/<world_id>/attack-planner')
@login_required
def player_attack_planner(player_id, world_id):
return render_template('attack_planner.html', player_id=player_id, world_id=world_id)
# ------------------------------------------------------------------ # ------------------------------------------------------------------
# GET /dashboard/farm-settings — returns current farm config # GET /dashboard/farm-settings — returns current farm config
@@ -330,16 +351,26 @@ def client_status():
# ------------------------------------------------------------------ # ------------------------------------------------------------------
@dashboard.route('/dashboard/captcha-status', methods=['GET']) @dashboard.route('/dashboard/captcha-status', methods=['GET'])
def captcha_status(): def captcha_status():
player_id = request.args.get('player_id') player_id = request.args.get('player_id', '').strip()
world_id = request.args.get('world_id', '').strip()
conn = get_db() conn = get_db()
# Try world-specific key first, fall back to legacy player-only key
key = f'captcha_active_{player_id}_{world_id}' if world_id else f'captcha_active_{player_id}'
row = conn.execute( row = conn.execute(
"SELECT value FROM kv_store WHERE key = ?", (f'captcha_active_{player_id}', ) "SELECT value FROM kv_store WHERE key = ?", (key,)
).fetchone() ).fetchone()
if not row and world_id:
# Legacy fallback
row = conn.execute(
"SELECT value FROM kv_store WHERE key = ?",
(f'captcha_active_{player_id}',)
).fetchone()
conn.close() conn.close()
active = bool(row and row['value'] == '1') active = bool(row and row['value'] == '1')
return jsonify({'captcha_active': active}) return jsonify({'captcha_active': active})
# ------------------------------------------------------------------ # ------------------------------------------------------------------
# GET /dashboard/commands/queue # GET /dashboard/commands/queue
# Returns pending+executing BUILD commands for a specific town, # Returns pending+executing BUILD commands for a specific town,

View File

@@ -245,18 +245,18 @@ window.cancelCommand = async function(id) {
window.fetchCaptchaStatus = async function() { window.fetchCaptchaStatus = async function() {
try { try {
const res = await fetch('/dashboard/captcha-status?player_id=' + window.PLAYER_ID); const res = await fetch(
`/dashboard/captcha-status?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`
);
const data = await res.json(); const data = await res.json();
const banner = document.getElementById('captcha-banner'); const banner = document.getElementById('captcha-banner');
if (!banner) return; if (!banner) return;
if (data.captcha_active) { if (data.captcha_active) {
// Only show it if the user hasn't explicitly clicked 'close' for this specific alert
if (banner.dataset.dismissed !== '1') { if (banner.dataset.dismissed !== '1') {
banner.style.display = 'flex'; banner.style.display = 'flex';
} }
} else { } else {
// Captcha cleared from the game - hide banner and reset dismiss state for next time
banner.style.display = 'none'; banner.style.display = 'none';
banner.dataset.dismissed = '0'; banner.dataset.dismissed = '0';
} }

View File

@@ -0,0 +1,421 @@
<!DOCTYPE html>
<html lang="el">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Attack Planner — Grepolis Remote</title>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700;800&display=swap" rel="stylesheet">
<style>
*,*::before,*::after{box-sizing:border-box;margin:0;padding:0}
:root{--bg:#0f0f1a;--surface:#181824;--border:#2a2a40;--text:#e0e0e0;--muted:#666;
--gold:#c8a44a;--red:#e05555;--green:#4acc64;--blue:#6fcfcf;--yellow:#f0c040;--orange:#e07830}
body{min-height:100vh;background:var(--bg);font-family:'Inter',sans-serif;color:var(--text);padding:1.5rem 2rem}
.page-header{display:flex;align-items:center;gap:1rem;margin-bottom:1.5rem;flex-wrap:wrap}
.page-header h1{font-size:1.7rem;font-weight:800;background:linear-gradient(135deg,#c8a44a,#f0c96e,#c8a44a);
-webkit-background-clip:text;-webkit-text-fill-color:transparent;background-clip:text;flex:1}
.back-link{color:var(--muted);text-decoration:none;font-size:.85rem;transition:color .2s}
.back-link:hover{color:var(--text)}
.grid{display:grid;grid-template-columns:1fr 1fr;gap:1.5rem;align-items:start}
@media(max-width:900px){.grid{grid-template-columns:1fr}}
.card{background:var(--surface);border:1px solid var(--border);border-radius:16px;padding:1.5rem;margin-bottom:1rem}
.card-title{font-size:1rem;font-weight:700;color:var(--gold);margin-bottom:1rem;padding-bottom:.75rem;border-bottom:1px solid var(--border)}
label{display:block;font-size:.8rem;color:var(--muted);margin-bottom:.3rem;margin-top:.75rem}
label:first-of-type{margin-top:0}
input[type=text],input[type=number],input[type=datetime-local]{
width:100%;padding:9px 12px;background:#0f0f1a;border:1px solid var(--border);
border-radius:8px;color:var(--text);font-size:.875rem;font-family:inherit;transition:border-color .2s}
input:focus{outline:none;border-color:var(--gold)}
.btn{padding:9px 18px;border:none;border-radius:8px;font-family:inherit;font-weight:600;
font-size:.85rem;cursor:pointer;transition:all .2s}
.btn-gold{background:var(--gold);color:#0f0f1a}.btn-gold:hover{background:#e0b85a}
.btn-red{background:rgba(224,85,85,.15);color:var(--red);border:1px solid rgba(224,85,85,.35)}
.btn-red:hover{background:rgba(224,85,85,.25)}
.btn-green{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.35)}
.btn-green:hover{background:rgba(74,204,100,.25)}
.btn-sm{padding:5px 12px;font-size:.78rem}
.mt{margin-top:.75rem}
table{width:100%;border-collapse:collapse;font-size:.83rem}
th{padding:8px 12px;text-align:left;color:var(--muted);font-size:.72rem;text-transform:uppercase;
letter-spacing:.05em;border-bottom:1px solid var(--border)}
td{padding:9px 12px;border-bottom:1px solid rgba(255,255,255,.04);vertical-align:middle}
tr:last-child td{border-bottom:none}
tr:hover td{background:rgba(255,255,255,.02)}
.badge{display:inline-block;padding:2px 8px;border-radius:6px;font-size:.72rem;font-weight:700}
.badge-draft{background:rgba(102,102,102,.2);color:#999;border:1px solid #444}
.badge-active{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.35)}
.badge-completed{background:rgba(111,207,207,.15);color:var(--blue);border:1px solid rgba(111,207,207,.35)}
.badge-cancelled{background:rgba(224,85,85,.1);color:var(--red);border:1px solid rgba(224,85,85,.2)}
.badge-pending{background:rgba(240,192,64,.12);color:var(--yellow);border:1px solid rgba(240,192,64,.3)}
.badge-armed{background:rgba(224,120,48,.15);color:var(--orange);border:1px solid rgba(224,120,48,.35)}
.badge-sent{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.35)}
.badge-missed{background:rgba(224,85,85,.15);color:var(--red);border:1px solid rgba(224,85,85,.35)}
.empty{text-align:center;padding:2rem;color:var(--muted);font-size:.875rem}
.error-box{background:rgba(224,85,85,.1);border:1px solid rgba(224,85,85,.3);color:var(--red);
padding:10px 14px;border-radius:8px;font-size:.83rem;margin-top:.75rem}
.info-box{background:rgba(111,207,207,.08);border:1px solid rgba(111,207,207,.25);color:var(--blue);
padding:10px 14px;border-radius:8px;font-size:.83rem;margin-top:.75rem}
.warn-box{background:rgba(240,192,64,.08);border:1px solid rgba(240,192,64,.25);color:var(--yellow);
padding:10px 14px;border-radius:8px;font-size:.83rem;margin-top:.5rem}
#msg{display:none;margin-top:.75rem}
.countdown{font-family:monospace;font-weight:700;color:var(--yellow)}
.section-sep{height:1px;background:var(--border);margin:1.5rem 0}
.plan-row{cursor:pointer}.plan-row:hover td{background:rgba(200,164,74,.05)}
.detail-panel{display:none}
.detail-panel.open{display:block}
.unit-grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(130px,1fr));gap:.5rem;margin-top:.5rem}
.unit-input{display:flex;flex-direction:column;gap:3px}
.unit-input label{font-size:.72rem;color:var(--muted);margin:0}
.unit-input input{padding:6px 8px;font-size:.82rem}
.feasible-ok{color:var(--green);font-size:.78rem}
.feasible-err{color:var(--red);font-size:.78rem}
</style>
</head>
<body>
<div class="page-header">
<a href="/player/{{ player_id }}/{{ world_id }}/hub" class="back-link">← Hub</a>
<h1>⚔️ Attack Planner — {{ world_id }}</h1>
</div>
<div class="grid">
<!-- LEFT: Plans list -->
<div>
<div class="card">
<div class="card-title">📋 Ενεργά Πλάνα</div>
<div id="plans-list"><div class="empty">Φόρτωση...</div></div>
</div>
<!-- Plan detail panel (shown when a plan is clicked) -->
<div class="card detail-panel" id="detail-panel">
<div class="card-title" id="detail-title">Λεπτομέρειες Πλάνου</div>
<div id="detail-body"></div>
</div>
</div>
<!-- RIGHT: Create plan + add participant -->
<div>
<!-- Create plan -->
<div class="card">
<div class="card-title"> Νέο Πλάνο Επίθεσης</div>
<label>Όνομα Πλάνου</label>
<input type="text" id="plan-name" placeholder="π.χ. Επίθεση στον Leonidas">
<label>Όνομα Στόχου</label>
<input type="text" id="target-name" placeholder="π.χ. Sparta Colony">
<label>Συντεταγμένες Στόχου (X)</label>
<input type="number" id="target-x" placeholder="π.χ. 394" min="0" max="999">
<label>Συντεταγμένες Στόχου (Y)</label>
<input type="number" id="target-y" placeholder="π.χ. 512" min="0" max="999">
<label>Ώρα Άφιξης (τοπική ώρα)</label>
<input type="datetime-local" id="arrival-time">
<div class="info-box">
Η ώρα άφιξης πρέπει να είναι τουλάχιστον 2 λεπτά στο μέλλον. Όλες οι ώρες αποθηκεύονται σε UTC.
</div>
<div class="mt">
<button class="btn btn-gold" onclick="createPlan()">Δημιουργία Πλάνου →</button>
</div>
<div id="msg"></div>
</div>
<!-- Add participant (shown after plan selected) -->
<div class="card" id="add-participant-card" style="display:none">
<div class="card-title">👤 Προσθήκη Συμμετέχοντα</div>
<p style="font-size:.82rem;color:var(--muted);margin-bottom:.75rem">
Πλάνο: <strong id="selected-plan-name" style="color:var(--gold)"></strong>
</p>
<label>Origin Town ID</label>
<input type="text" id="p-town-id" placeholder="Από town_state">
<label>Όνομα Πόλης</label>
<input type="text" id="p-town-name" placeholder="Προαιρετικό">
<label>Συντεταγμένες Πόλης X</label>
<input type="number" id="p-x" min="0" max="999">
<label>Συντεταγμένες Πόλης Y</label>
<input type="number" id="p-y" min="0" max="999">
<label>Θαλάσσια Ζώνη (sea)</label>
<input type="number" id="p-sea" placeholder="π.χ. 45">
<div class="section-sep"></div>
<div class="card-title" style="border:none;padding:0;margin-bottom:.5rem">🗡 Μονάδες</div>
<div class="unit-grid" id="unit-inputs"></div>
<div class="mt">
<button class="btn btn-gold" onclick="addParticipant()">Υπολογισμός & Προσθήκη</button>
</div>
<div id="participant-result"></div>
</div>
</div>
</div>
<script>
(function() {
const PLAYER_ID = '{{ player_id }}';
const WORLD_ID = '{{ world_id }}';
let selectedPlanId = null;
// ---- Unit list for inputs (common Grepolis land units) ----
const UNITS = [
'swordsman','slinger','archer','hoplite','horseman',
'chariot','catapult','godsent',
'bireme','attack_ship','demolition_ship','transport_ship','colonize_ship'
];
// Build unit input grid
const grid = document.getElementById('unit-inputs');
UNITS.forEach(u => {
const div = document.createElement('div');
div.className = 'unit-input';
div.innerHTML = `<label>${u}</label><input type="number" id="unit_${u}" min="0" value="0" placeholder="0">`;
grid.appendChild(div);
});
// ---- Helpers ----
function showMsg(el, text, isError) {
el.style.display = 'block';
el.className = isError ? 'error-box' : 'info-box';
el.textContent = text;
}
function statusBadge(s) {
return `<span class="badge badge-${s}">${s}</span>`;
}
function formatTs(unix) {
if (!unix) return '';
return new Date(unix * 1000).toLocaleString('el-GR');
}
function countdown(unix) {
if (!unix) return '';
const s = Math.max(0, Math.floor(unix - Date.now()/1000));
const h = Math.floor(s/3600), m = Math.floor((s%3600)/60), ss = s%60;
return `<span class="countdown">${String(h).padStart(2,'0')}:${String(m).padStart(2,'0')}:${String(ss).padStart(2,'0')}</span>`;
}
// ---- Load plans ----
async function loadPlans() {
const res = await fetch(`/api/${WORLD_ID}/attack_plans`);
const data = await res.json();
const el = document.getElementById('plans-list');
if (!data.length) {
el.innerHTML = '<div class="empty">Δεν υπάρχουν πλάνα ακόμη.</div>';
return;
}
let html = `<table>
<thead><tr><th>Πλάνο</th><th>Στόχος</th><th>Άφιξη</th><th>Κατάσταση</th><th>Συμμ.</th><th></th></tr></thead>
<tbody>`;
for (const p of data) {
html += `<tr class="plan-row" onclick="selectPlan(${p.id},'${p.plan_name}')">
<td><strong>${p.plan_name}</strong></td>
<td>${p.target_town_name || ''}</td>
<td style="font-size:.78rem">${formatTs(p.target_arrival_time)}</td>
<td>${statusBadge(p.status)}</td>
<td>${p.participant_count}</td>
<td>
${p.status==='draft' ? `<button class="btn btn-green btn-sm" onclick="event.stopPropagation();armPlan(${p.id})">ARM</button>` : ''}
<button class="btn btn-red btn-sm" onclick="event.stopPropagation();cancelPlan(${p.id})" style="margin-left:4px">✕</button>
</td>
</tr>`;
}
html += '</tbody></table>';
el.innerHTML = html;
}
// ---- Select plan → show detail + add participant panel ----
window.selectPlan = async function(planId, planName) {
selectedPlanId = planId;
document.getElementById('selected-plan-name').textContent = planName;
document.getElementById('add-participant-card').style.display = 'block';
await loadPlanDetail(planId);
};
async function loadPlanDetail(planId) {
const res = await fetch(`/api/${WORLD_ID}/attack_plans/${planId}`);
const plan = await res.json();
const panel = document.getElementById('detail-panel');
const body = document.getElementById('detail-body');
document.getElementById('detail-title').textContent =
`📌 ${plan.plan_name}${plan.target_town_name || 'Άγνωστος Στόχος'}`;
if (!plan.participants || !plan.participants.length) {
body.innerHTML = '<div class="empty">Χωρίς συμμετέχοντες ακόμη.</div>';
panel.classList.add('open');
return;
}
let html = `<table>
<thead><tr>
<th>Πόλη</th><th>Τύπος</th><th>Πλοία</th>
<th>Αποστολή</th><th>Επιστροφή</th><th>Κατάσταση</th><th>Feasible</th><th></th>
</tr></thead><tbody>`;
for (const p of plan.participants) {
const feasHtml = p.is_feasible
? '<span class="feasible-ok">✅</span>'
: `<span class="feasible-err" title="${p.error_msg}">❌</span>`;
html += `<tr>
<td><strong>${p.origin_town_name||p.origin_town_id}</strong></td>
<td>${p.attack_type||''}</td>
<td>${p.transport_needed ? p.transport_count : ''}</td>
<td style="font-size:.78rem">${formatTs(p.send_time)}</td>
<td style="font-size:.78rem">${formatTs(p.return_time)}</td>
<td>${statusBadge(p.status)}</td>
<td>${feasHtml}</td>
<td>
<button class="btn btn-red btn-sm"
onclick="removeParticipant(${planId},'${p.origin_town_id}')">✕</button>
</td>
</tr>`;
}
html += '</tbody></table>';
// Return time summary
const latest = plan.participants.reduce((mx, p) => Math.max(mx, p.return_time||0), 0);
if (latest) {
html += `<div class="info-box" style="margin-top:.75rem">
🏠 Τελευταία επιστροφή στρατού: <strong>${formatTs(latest)}</strong>
</div>`;
}
body.innerHTML = html;
panel.classList.add('open');
}
// ---- Create plan ----
window.createPlan = async function() {
const msg = document.getElementById('msg');
const name = document.getElementById('plan-name').value.trim();
const tName = document.getElementById('target-name').value.trim();
const tx = parseFloat(document.getElementById('target-x').value);
const ty = parseFloat(document.getElementById('target-y').value);
const dtLocal = document.getElementById('arrival-time').value;
if (!dtLocal) { showMsg(msg,'Επίλεξε ώρα άφιξης',true); return; }
const arrivalUnix = Math.floor(new Date(dtLocal).getTime() / 1000);
const res = await fetch(`/api/${WORLD_ID}/attack_plans`, {
method: 'POST',
headers: { 'Content-Type': 'application/json',
'X-Clan-Key': window.__GRC_CLAN_KEY || '' },
body: JSON.stringify({
player_id: PLAYER_ID, plan_name: name||'Επίθεση',
target_town_name: tName, target_x: tx||null, target_y: ty||null,
target_arrival_time: arrivalUnix
})
});
const data = await res.json();
if (data.ok) {
showMsg(msg, `✅ Πλάνο δημιουργήθηκε (ID: ${data.plan_id})`, false);
loadPlans();
} else {
showMsg(msg, `${data.error}`, true);
}
};
// ---- Add participant ----
window.addParticipant = async function() {
if (!selectedPlanId) return;
const result = document.getElementById('participant-result');
const units = {};
UNITS.forEach(u => {
const v = parseInt(document.getElementById(`unit_${u}`).value) || 0;
if (v > 0) units[u] = v;
});
const body = {
requester_player_id: PLAYER_ID,
player_id: document.getElementById('p-town-id').value.split('_')[0] || PLAYER_ID,
origin_town_id: document.getElementById('p-town-id').value.trim(),
origin_town_name:document.getElementById('p-town-name').value.trim(),
origin_x: parseFloat(document.getElementById('p-x').value)||null,
origin_y: parseFloat(document.getElementById('p-y').value)||null,
origin_sea: parseInt(document.getElementById('p-sea').value)||null,
units
};
const res = await fetch(`/api/${WORLD_ID}/attack_plans/${selectedPlanId}/participants`, {
method: 'POST',
headers: { 'Content-Type': 'application/json',
'X-Clan-Key': window.__GRC_CLAN_KEY || '' },
body: JSON.stringify(body)
});
const data = await res.json();
if (data.ok || data.is_feasible !== undefined) {
let html = data.is_feasible
? `<div class="info-box">✅ Feasible — Travel: ${Math.floor(data.travel_time_secs/60)}m, Ships: ${data.transport_count||0}, Send: ${new Date(data.send_time*1000).toLocaleString('el-GR')}</div>`
: `<div class="error-box">❌ ${data.error_msg}</div>`;
result.innerHTML = html;
loadPlanDetail(selectedPlanId);
} else {
result.innerHTML = `<div class="error-box">❌ ${data.error||'Unknown error'}</div>`;
}
};
// ---- Remove participant ----
window.removeParticipant = async function(planId, townId) {
if (!confirm('Αφαίρεση συμμετέχοντα;')) return;
await fetch(`/api/${WORLD_ID}/attack_plans/${planId}/participants/${townId}`, {
method: 'DELETE',
headers: { 'Content-Type': 'application/json',
'X-Clan-Key': window.__GRC_CLAN_KEY || '' },
body: JSON.stringify({ requester_player_id: PLAYER_ID })
});
loadPlanDetail(planId);
loadPlans();
};
// ---- Arm plan ----
window.armPlan = async function(planId) {
const res = await fetch(`/api/${WORLD_ID}/attack_plans/${planId}/arm`, {
method: 'POST',
headers: { 'Content-Type': 'application/json',
'X-Clan-Key': window.__GRC_CLAN_KEY || '' },
body: JSON.stringify({ player_id: PLAYER_ID })
});
const data = await res.json();
alert(data.ok ? '✅ Πλάνο ενεργοποιήθηκε!' : `${data.error}`);
loadPlans();
if (selectedPlanId === planId) loadPlanDetail(planId);
};
// ---- Cancel plan ----
window.cancelPlan = async function(planId) {
if (!confirm('Ακύρωση πλάνου;')) return;
await fetch(`/api/${WORLD_ID}/attack_plans/${planId}/cancel`, {
method: 'POST',
headers: { 'Content-Type': 'application/json',
'X-Clan-Key': window.__GRC_CLAN_KEY || '' },
body: JSON.stringify({ player_id: PLAYER_ID })
});
loadPlans();
if (selectedPlanId === planId) {
document.getElementById('detail-panel').classList.remove('open');
document.getElementById('add-participant-card').style.display = 'none';
}
};
// ---- Auto-refresh every 15s ----
loadPlans();
setInterval(loadPlans, 15000);
setInterval(() => { if (selectedPlanId) loadPlanDetail(selectedPlanId); }, 15000);
})();
</script>
</body>
</html>

View File

@@ -9,7 +9,7 @@
<body> <body>
<header> <header>
<h1><a href="/" style="text-decoration: none; margin-right: 15px; cursor: pointer;" title="Back to Players">⬅️</a> ⚔️ Grepolis Remote</h1> <h1><a href="/player/{{ player_id }}/{{ world_id }}" style="text-decoration: none; margin-right: 15px; cursor: pointer;" title="Πίσω στο Hub">⬅️</a> ⚔️ Grepolis Remote</h1>
<div class="status-indicator" style="display: flex; align-items: center; gap: 10px;"> <div class="status-indicator" style="display: flex; align-items: center; gap: 10px;">
<button class="btn btn-gold btn-sm" id="live-btn" onclick="window.requestLiveSync()" title="Request immediate data update from game" style="padding: 4px 8px; font-size: 0.72rem; border-radius: 4px; border: 1px solid #c8a44a;">⚡ Live Sync</button> <button class="btn btn-gold btn-sm" id="live-btn" onclick="window.requestLiveSync()" title="Request immediate data update from game" style="padding: 4px 8px; font-size: 0.72rem; border-radius: 4px; border: 1px solid #c8a44a;">⚡ Live Sync</button>
<div id="server-status" class="conn-badge">Server…</div> <div id="server-status" class="conn-badge">Server…</div>

View File

@@ -100,6 +100,12 @@
.hub-card.tracker::before { background: radial-gradient(circle at top left, rgba(111,207,207,0.08), transparent 70%); } .hub-card.tracker::before { background: radial-gradient(circle at top left, rgba(111,207,207,0.08), transparent 70%); }
.hub-card.tracker:hover { border-color: #6fcfcf; box-shadow: 0 12px 40px rgba(111,207,207,0.15); } .hub-card.tracker:hover { border-color: #6fcfcf; box-shadow: 0 12px 40px rgba(111,207,207,0.15); }
/* Attack Planner — red/orange */
.hub-card.attack { border-color: #301a1a; }
.hub-card.attack::before { background: radial-gradient(circle at top left, rgba(224,85,85,0.08), transparent 70%); }
.hub-card.attack:hover { border-color: #e05555; box-shadow: 0 12px 40px rgba(224,85,85,0.15); }
.hub-card.attack .card-title { color: #e05555; }
.card-icon { .card-icon {
font-size: 2.8rem; font-size: 2.8rem;
margin-bottom: 1rem; margin-bottom: 1rem;
@@ -173,6 +179,12 @@
<div class="card-desc">Παρακολούθηση κινήσεων στρατού σε πραγματικό χρόνο. Εισερχόμενες επιθέσεις και ενισχύσεις.</div> <div class="card-desc">Παρακολούθηση κινήσεων στρατού σε πραγματικό χρόνο. Εισερχόμενες επιθέσεις και ενισχύσεις.</div>
</a> </a>
<a href="/player/{{ player_id }}/{{ world_id }}/attack-planner" class="hub-card attack">
<span class="card-icon">⚔️</span>
<div class="card-title">Attack Planner</div>
<div class="card-desc">Συντονισμένες επιθέσεις σε ακριβή χρόνο. Υπολογισμός χρόνου αποστολής, επιστροφής και πλοίων.</div>
</a>
</div> </div>
<a href="/" class="back-link">← Επιστροφή στην επιλογή παίκτη</a> <a href="/" class="back-link">← Επιστροφή στην επιλογή παίκτη</a>

View File

@@ -287,14 +287,23 @@
<label class="toggle-label"> <label class="toggle-label">
<input type="checkbox" name="admin" onchange="this.form.submit()" {{ 'checked' if m.feat_admin }}> 🏛 Admin <input type="checkbox" name="admin" onchange="this.form.submit()" {{ 'checked' if m.feat_admin }}> 🏛 Admin
</label> </label>
<label class="toggle-label">
<input type="checkbox" name="attack_planner" onchange="this.form.submit()" {{ 'checked' if m.feat_atk_planner }}> ⚔️ Planner
</label>
<label class="toggle-label">
<input type="checkbox" name="attack_planner_admin" onchange="this.form.submit()" {{ 'checked' if m.feat_atk_planner_admin }}> 🎯 Planner Admin
</label>
</div> </div>
</form> </form>
{% else %} {% else %}
<div class="toggle-group" style="opacity: 0.8;"> <div class="toggle-group" style="opacity: 0.8;">
<span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_farm else '#30363d' }}; color: {{ '#3fb950' if m.feat_farm else '#8b949e' }};">🌾 Farm</span> <span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_farm else '#30363d' }}; color: {{ '#3fb950' if m.feat_farm else '#8b949e' }};">🌾 Farm</span>
<span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_admin else '#30363d' }}; color: {{ '#3fb950' if m.feat_admin else '#8b949e' }};">🏛 Admin</span> <span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_admin else '#30363d' }}; color: {{ '#3fb950' if m.feat_admin else '#8b949e' }};">🏛 Admin</span>
<span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_atk_planner else '#30363d' }}; color: {{ '#3fb950' if m.feat_atk_planner else '#8b949e' }};">⚔️ Planner</span>
<span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_atk_planner_admin else '#30363d' }}; color: {{ '#3fb950' if m.feat_atk_planner_admin else '#8b949e' }};">🎯 Planner Admin</span>
</div> </div>
{% endif %} {% endif %}
</td> </td>
<td style="color:#8b949e; font-size:0.8rem;">{{ m.joined_at }}</td> <td style="color:#8b949e; font-size:0.8rem;">{{ m.joined_at }}</td>
<td style="text-align:right;"> <td style="text-align:right;">