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@@ -5,6 +5,9 @@ from datetime import datetime, timedelta
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import os
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from flask import make_response
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from blueprint_engine import evaluate_blueprints
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import logging
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_log = logging.getLogger(__name__)
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api = Blueprint('api', __name__)
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@@ -148,15 +151,22 @@ def _fetch_pending_builds_all_towns(c, player_id, world_id):
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has reported its result (which was causing commands to pile up in EXECUTING).
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"""
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# Towns that currently have a build already in-flight — don't touch those.
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if world_id:
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executing_rows = c.execute('''
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SELECT DISTINCT c.town_id FROM commands c
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JOIN town_state ts ON c.town_id = ts.town_id
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WHERE c.status = 'executing' AND c.type = 'build' AND c.player_id = ? AND ts.world_id = ?
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''', (player_id, world_id)).fetchall()
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else:
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executing_rows = c.execute('''
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SELECT DISTINCT town_id FROM commands
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WHERE status = 'executing' AND type = 'build' AND player_id = ?
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''', (player_id,)).fetchall()
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busy_towns = {r['town_id'] for r in executing_rows}
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# Get every town that has at least one pending build, ordered by
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# which town has been waiting longest (MIN updated_at across its commands).
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if world_id:
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town_rows = c.execute('''
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SELECT c.town_id
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FROM commands c
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@@ -165,6 +175,15 @@ def _fetch_pending_builds_all_towns(c, player_id, world_id):
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GROUP BY c.town_id
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ORDER BY MIN(c.updated_at) ASC
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''', (player_id, world_id)).fetchall()
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else:
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town_rows = c.execute('''
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SELECT town_id
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FROM commands
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WHERE status = 'pending' AND type = 'build' AND player_id = ?
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GROUP BY town_id
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ORDER BY MIN(updated_at) ASC
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''', (player_id,)).fetchall()
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_log.warning(f"[poll] build towns found: {[r['town_id'] for r in town_rows]}, busy: {busy_towns}")
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results = []
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now = datetime.utcnow().isoformat()
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@@ -200,6 +219,7 @@ def _fetch_pending_builds_all_towns(c, player_id, world_id):
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def get_pending_command():
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player_id = request.args.get('player_id')
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world_id = request.args.get('world_id')
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_log.warning(f"[poll] player_id={player_id!r} world_id={world_id!r}")
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if not player_id:
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return jsonify({'error': 'no player_id provided'}), 400
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