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2 Commits

Author SHA1 Message Date
b7bf1cf9ea fix farm numbers 2026-04-24 22:16:06 +03:00
9aba81960a revert 2026-04-24 22:14:19 +03:00
4 changed files with 16 additions and 156 deletions

View File

@@ -1,7 +1,7 @@
// ==UserScript== // ==UserScript==
// @name Grepolis Remote Control // @name Grepolis Remote Control
// @namespace http://tampermonkey.net/ // @namespace http://tampermonkey.net/
// @version 3.6.7 // @version 3.5.8
// @description Polls grepo.haunter-pets.top for remote commands and executes them in-game (Multi-Player) // @description Polls grepo.haunter-pets.top for remote commands and executes them in-game (Multi-Player)
// @author Dimitrios // @author Dimitrios
// @match https://*.grepolis.com/game/* // @match https://*.grepolis.com/game/*
@@ -253,7 +253,7 @@
if (farm.attributes.island_x !== ix || farm.attributes.island_y !== iy) return; if (farm.attributes.island_x !== ix || farm.attributes.island_y !== iy) return;
relCollection.models.forEach(rel => { relCollection.models.forEach(rel => {
if (rel.attributes.farm_town_id === farm.attributes.id && if (rel.attributes.farm_town_id === farm.attributes.id &&
rel.attributes.relation_status >= 0) { rel.attributes.relation_status >= 1) {
farms.push({ farms.push({
farm_town_id: farm.attributes.id, farm_town_id: farm.attributes.id,
farm_name: farm.attributes.name || '', farm_name: farm.attributes.name || '',
@@ -814,120 +814,6 @@
} }
} }
// Auto Bandit Camp: if enabled, attack/claim when ready
if (farmSettings.bandit_camp_enabled) {
try {
// player_id already declared above in pollAndExecute scope
const currentTownId = uw.ITowns?.getCurrentTown?.()?.id
|| Object.keys(uw.ITowns?.towns || {})[0]
|| null;
if (!player_id || !currentTownId) {
log(`⚔️ Bandit Camp: Missing globals — player_id=${player_id} town_id=${currentTownId}`);
} else {
// First try: MM collection (works once camp was opened in-game)
let spotData = uw.MM.getOnlyCollectionByName('PlayerAttackSpot')?.models?.[0]?.attributes || null;
// Second try: use gpAjax with a callback — it handles auth/hash internally
if (!spotData) {
spotData = await new Promise((resolve) => {
try {
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
model_url: `PlayerAttackSpot/${player_id}`,
action_name: 'get_own',
captcha: null,
arguments: {},
town_id: currentTownId,
nl_init: true
}, false, {
success: function(data) {
// Response may contain the spot data directly
const d = data?.PlayerAttackSpot
|| data?.data?.PlayerAttackSpot?.[player_id]
|| data?.[player_id]
|| data;
resolve((d && d.cooldown_at !== undefined) ? d : null);
},
error: function() { resolve(null); }
});
} catch(e) { resolve(null); }
});
// After the gpAjax call, MM might now have the model
if (!spotData) {
spotData = uw.MM.getOnlyCollectionByName('PlayerAttackSpot')?.models?.[0]?.attributes || null;
}
}
if (!spotData) {
log('⚔️ Bandit Camp: Could not load spot data. Open the Bandit Camp window in-game once to let the game load it.');
} else {
const nowTs = Math.floor(Date.now() / 1000);
const spotId = spotData.id || player_id;
const townId = spotData.town_id || currentTownId;
log(`⚔️ Bandit Monitor -> Cooldown in: ${Math.max(0, spotData.cooldown_at - nowTs)}s | Reward: ${spotData.reward_available} | Level: ${spotData.level}`);
if (spotData.reward_available) {
log('⚔️ Bandit Camp: Reward available! Waiting before claiming...');
await sleep(randInt(8000, 24000));
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
model_url: `PlayerAttackSpot/${spotId}`,
action_name: 'useReward',
captcha: null,
arguments: {},
town_id: townId,
nl_init: true
});
log('⚔️ Bandit Camp: Reward claimed!');
} else if (spotData.cooldown_at <= nowTs) {
let hasMovements = false;
try {
const movements = uw.MM.getOnlyCollectionByName('MovementCommand')?.models || [];
hasMovements = movements.length > 0;
} catch (e) {}
if (!hasMovements) {
const town = uw.ITowns?.getTown?.(townId) || uw.ITowns?.towns?.[townId];
if (town) {
const myUnits = town.units() || {};
const allowedUnits = ['sword', 'slinger', 'archer', 'hoplite', 'rider', 'chariot', 'catapult'];
const sendUnits = {};
let totalUnits = 0;
for (let u of allowedUnits) {
if ((myUnits[u] || 0) > 0) {
sendUnits[u] = myUnits[u];
totalUnits += myUnits[u];
}
}
if (totalUnits > 0) {
log(`⚔️ Bandit Camp: Attacking with ${totalUnits} units...`);
await sleep(randInt(8000, 24000));
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
model_url: `PlayerAttackSpot/${spotId}`,
action_name: 'attack',
captcha: null,
arguments: sendUnits,
town_id: townId,
nl_init: true
});
log('⚔️ Bandit Camp: Attack sent!');
} else {
log('⚔️ Bandit Camp: No units available.');
}
}
} else {
log('⚔️ Bandit Camp: Troops still returning — waiting...');
}
}
}
}
} catch (e) {
log(`⚔️ Bandit camp error: ${e.message}`);
}
}
if (cmdData.sync_requested) { if (cmdData.sync_requested) {
log('Sync requested by server — pushing state immediately'); log('Sync requested by server — pushing state immediately');
pushState(); pushState();

View File

@@ -104,11 +104,10 @@ def get_pending_command():
# Also return current farm settings so TM knows loot_option # Also return current farm settings so TM knows loot_option
farm_row = c.execute( farm_row = c.execute(
'SELECT enabled, bandit_camp_enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,) 'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,)
).fetchone() ).fetchone()
farm_settings = { farm_settings = {
'enabled': bool(farm_row['enabled']) if farm_row else False, 'enabled': bool(farm_row['enabled']) if farm_row else False,
'bandit_camp_enabled': bool(farm_row['bandit_camp_enabled']) if farm_row else False,
'loot_option': farm_row['loot_option'] if farm_row else 1 'loot_option': farm_row['loot_option'] if farm_row else 1
} }

View File

@@ -70,12 +70,12 @@ def get_farm_settings():
player_id = request.args.get('player_id') player_id = request.args.get('player_id')
conn = get_db() conn = get_db()
row = conn.execute( row = conn.execute(
'SELECT enabled, bandit_camp_enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,) 'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,)
).fetchone() ).fetchone()
conn.close() conn.close()
if row: if row:
return jsonify({'enabled': bool(row['enabled']), 'bandit_camp_enabled': bool(row['bandit_camp_enabled']), 'loot_option': row['loot_option']}) return jsonify({'enabled': bool(row['enabled']), 'loot_option': row['loot_option']})
return jsonify({'enabled': False, 'bandit_camp_enabled': False, 'loot_option': 1}) return jsonify({'enabled': False, 'loot_option': 1})
@dashboard.route('/dashboard/farm-settings', methods=['POST']) @dashboard.route('/dashboard/farm-settings', methods=['POST'])
def set_farm_settings(): def set_farm_settings():
@@ -84,18 +84,16 @@ def set_farm_settings():
return jsonify({'error': 'missing player_id'}), 400 return jsonify({'error': 'missing player_id'}), 400
player_id = data['player_id'] player_id = data['player_id']
enabled = 1 if data.get('enabled') else 0 enabled = 1 if data.get('enabled') else 0
bandit_camp_enabled = 1 if data.get('bandit_camp_enabled') else 0
loot_option = int(data.get('loot_option', 1)) loot_option = int(data.get('loot_option', 1))
conn = get_db() conn = get_db()
conn.execute(''' conn.execute('''
INSERT INTO farm_settings (player_id, enabled, bandit_camp_enabled, loot_option, updated_at) INSERT INTO farm_settings (player_id, enabled, loot_option, updated_at)
VALUES (?, ?, ?, ?, ?) VALUES (?, ?, ?, ?)
ON CONFLICT(player_id) DO UPDATE SET ON CONFLICT(player_id) DO UPDATE SET
enabled = excluded.enabled, enabled = excluded.enabled,
bandit_camp_enabled = excluded.bandit_camp_enabled,
loot_option = excluded.loot_option, loot_option = excluded.loot_option,
updated_at = excluded.updated_at updated_at = excluded.updated_at
''', (player_id, enabled, bandit_camp_enabled, loot_option, datetime.utcnow().isoformat())) ''', (player_id, enabled, loot_option, datetime.utcnow().isoformat()))
conn.commit() conn.commit()
conn.close() conn.close()
return jsonify({'ok': True}) return jsonify({'ok': True})

View File

@@ -255,15 +255,6 @@
<span style="color:#888; font-size:0.85rem;" id="toggle-hint">Ανενεργό</span> <span style="color:#888; font-size:0.85rem;" id="toggle-hint">Ανενεργό</span>
</div> </div>
<div class="toggle-row">
<span class="toggle-label">Στρατόπεδο Ληστών (Auto)</span>
<label class="toggle">
<input type="checkbox" id="bandit-camp-enabled">
<span class="slider"></span>
</label>
<span style="color:#888; font-size:0.85rem;" id="bandit-toggle-hint">Ανενεργό</span>
</div>
<div style="margin-bottom: 0.75rem; font-size: 0.85rem; color: #888;">Επίπεδο Λεηλασίας:</div> <div style="margin-bottom: 0.75rem; font-size: 0.85rem; color: #888;">Επίπεδο Λεηλασίας:</div>
<div class="option-grid"> <div class="option-grid">
<button class="option-btn selected" data-option="1"> <button class="option-btn selected" data-option="1">
@@ -346,36 +337,27 @@
// -- Toggle hint text -- // -- Toggle hint text --
document.getElementById('farm-enabled').addEventListener('change', function () { document.getElementById('farm-enabled').addEventListener('change', function () {
document.getElementById('toggle-hint').textContent = this.checked ? '🟢 Ενεργό' : 'Ανενεργό'; document.getElementById('toggle-hint').textContent = this.checked ? '🟢 Ενεργό' : 'Ανενεργό';
updateStatusBar(this.checked, document.getElementById('bandit-camp-enabled').checked); updateStatusBar(this.checked);
}); });
document.getElementById('bandit-camp-enabled').addEventListener('change', function () { function updateStatusBar(enabled) {
document.getElementById('bandit-toggle-hint').textContent = this.checked ? '🟢 Ενεργό' : 'Ανενεργό';
updateStatusBar(document.getElementById('farm-enabled').checked, this.checked);
});
function updateStatusBar(farmEnabled, banditEnabled) {
const bar = document.getElementById('status-bar'); const bar = document.getElementById('status-bar');
if (farmEnabled || banditEnabled) { if (enabled) {
bar.className = 'status-bar visible'; bar.className = 'status-bar visible';
let msg = []; bar.textContent = '🤖 Ο αυτόματος farmer είναι ενεργός. Το script θα λεηλατεί χωριά με τυχαίες καθυστερήσεις.';
if (farmEnabled) msg.push('Ο αυτόματος farmer είναι ενεργός.');
if (banditEnabled) msg.push('Το στρατόπεδο ληστών είναι ενεργό.');
bar.textContent = '🤖 ' + msg.join(' ') + ' Το script θα εκτελεί δράσεις με τυχαίες καθυστερήσεις.';
} else { } else {
bar.className = 'status-bar visible off'; bar.className = 'status-bar visible off';
bar.textContent = '⏸ Οι αυτόματες ενέργειες είναι ανενεργές.'; bar.textContent = '⏸ Η αυτόματη λεηλασία είναι ανενεργή.';
} }
} }
// -- Save settings -- // -- Save settings --
function saveSettings() { function saveSettings() {
const enabled = document.getElementById('farm-enabled').checked; const enabled = document.getElementById('farm-enabled').checked;
const bandit_camp_enabled = document.getElementById('bandit-camp-enabled').checked;
fetch('/dashboard/farm-settings', { fetch('/dashboard/farm-settings', {
method: 'POST', method: 'POST',
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ player_id: PLAYER_ID, enabled, bandit_camp_enabled, loot_option: selectedOption }) body: JSON.stringify({ player_id: PLAYER_ID, enabled, loot_option: selectedOption })
}) })
.then(r => r.json()) .then(r => r.json())
.then(() => { .then(() => {
@@ -391,13 +373,8 @@
.then(r => r.json()) .then(r => r.json())
.then(cfg => { .then(cfg => {
document.getElementById('farm-enabled').checked = cfg.enabled; document.getElementById('farm-enabled').checked = cfg.enabled;
document.getElementById('bandit-camp-enabled').checked = cfg.bandit_camp_enabled || false;
document.getElementById('toggle-hint').textContent = cfg.enabled ? '🟢 Ενεργό' : 'Ανενεργό'; document.getElementById('toggle-hint').textContent = cfg.enabled ? '🟢 Ενεργό' : 'Ανενεργό';
document.getElementById('bandit-toggle-hint').textContent = cfg.bandit_camp_enabled ? '🟢 Ενεργό' : 'Ανενεργό'; if (cfg.enabled) updateStatusBar(true);
updateStatusBar(cfg.enabled, cfg.bandit_camp_enabled);
selectedOption = cfg.loot_option || 1; selectedOption = cfg.loot_option || 1;
document.querySelectorAll('.option-btn').forEach(b => { document.querySelectorAll('.option-btn').forEach(b => {
b.classList.toggle('selected', parseInt(b.dataset.option) === selectedOption); b.classList.toggle('selected', parseInt(b.dataset.option) === selectedOption);