// ================================================================ // 04d_execute_culture.js — Execute Αγορά celebration commands // // Handles commands of type 'culture' from the poll response. // Supported celebration_type values: // 'party' → Γιορτή πόλης (costs wood/stone/iron) // 'triumph' → Παρέλαση θριάμβου (costs battle points) // // Uses the same fire-and-forget ajaxPost pattern as all other // execute modules in this codebase (04a, 04b, 04c). // ================================================================ async function executeCultureCommand(cmd) { if (!cmd || !cmd.id || !cmd.payload) return; // town_id lives on the command root (like build/recruit), payload has celebration_type const town_id = cmd.town_id || cmd.payload.town_id; const celebration_type = cmd.payload.celebration_type; if (!celebration_type || !town_id) { reportResult(cmd.id, 'failed', 'Invalid culture payload: missing celebration_type or town_id'); return; } if (!['party', 'triumph'].includes(celebration_type)) { reportResult(cmd.id, 'failed', `Unknown celebration_type: ${celebration_type}`); return; } const label = celebration_type === 'party' ? 'Γιορτή πόλης' : 'Παρέλαση θριάμβου'; log(`[αγορά] Εκτέλεση ${label} για πόλη ${town_id}`); // Validate town exists in game memory const town = uw.ITowns?.towns?.[town_id]; if (!town) { reportResult(cmd.id, 'failed', `Η πόλη ${town_id} δεν βρέθηκε στη μνήμη του παιχνιδιού.`); return; } // Double-check: is there already a celebration of this type running? try { const celebModels = uw.MM.getModels()?.Celebration; if (celebModels) { const nowTs = Math.floor(Date.now() / 1000); for (const cel of Object.values(celebModels)) { const a = cel.attributes; if (String(a.town_id) === String(town_id) && a.celebration_type === celebration_type && (a.finished_at ?? 0) > nowTs) { reportResult(cmd.id, 'failed', `${label} ήδη ενεργή στην πόλη ${town_id}.`); return; } } } } catch (e) { /* model not loaded — proceed; server already validated */ } // Human-like reaction delay — same as all other executors const reactionMs = randInt(800, 2500); log(`[αγορά] Waiting ${reactionMs}ms (reaction time)...`); await sleep(reactionMs); if (paused) { reportResult(cmd.id, 'failed', 'Aborted due to pause/captcha'); return; } // Fire-and-forget — exact same 3-arg pattern used everywhere in this codebase. // AutoFarm confirms: page=building_place, action=start_celebration, // params={ celebration_type, town_id } uw.gpAjax.ajaxPost('building_place', 'start_celebration', { town_id: parseInt(town_id, 10), celebration_type: celebration_type }); await sleep(500); log(`[αγορά] ✅ ${label} εστάλη (πόλη ${town_id})`); reportResult(cmd.id, 'done', `${label} εστάλη επιτυχώς.`); }