// ================================================================
// Command Form Component
// ================================================================
window.onCmdTypeChange = function() {
const type = document.getElementById('cmd-type').value;
document.getElementById('build-options').style.display = type === 'build' ? '' : 'none';
document.getElementById('recruit-options').style.display = type === 'recruit' ? '' : 'none';
document.getElementById('amount-group').style.display = type === 'recruit' ? '' : 'none';
document.getElementById('market-options').style.display = type === 'market_offer' ? '' : 'none';
};
// Building emoji icons for the visual grid
const BUILDING_ICONS = {
main: '🏛️', storage: '🏚️', farm: '🌾', academy: '📜',
temple: '⛩️', barracks: '⚔️', docks: '⚓', market: '🛒',
hide: '🕳️', lumber: '🪵', stoner: '🪨', ironer: '⛏️', wall: '🧱'
};
window.selectedBuildingId = null;
window.renderBuildingDropdown = function() {
// No-op — selection now happens via the modal
};
window.openBuildingModal = function() {
const town = window.getSelectedTown();
if (!town) return;
const grid = document.getElementById('building-grid');
const bLevels = town.buildings || {};
const bData = town.build_data || {};
grid.innerHTML = Object.entries(window.BUILDING_NAMES_GR).map(([key, nameGr]) => {
const level = bLevels[key] !== undefined ? bLevels[key] : '?';
const data = bData[key];
const icon = BUILDING_ICONS[key] || '🏗️';
const isSelected = key === window.selectedBuildingId;
if (!data) {
return `
${level}
${icon}
${nameGr}
Αγνωστο
`;
}
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
const isLocked = !data.dependencies || missingKeys.length > 0;
const isMaxed = data.has_max_level;
let statusClass, statusLabel, cardClass = '';
if (isMaxed) {
statusClass = 'maxed'; statusLabel = '✓ Μέγιστο'; cardClass = 'bld-maxed';
} else if (isLocked) {
statusClass = 'locked'; statusLabel = '🔒 Κλειδωμένο'; cardClass = 'bld-locked';
} else if (data.can_upgrade) {
statusClass = 'can-build'; statusLabel = '✅ Αναβάθμιση';
} else if (data.enough_resources === false) {
statusClass = 'no-resources'; statusLabel = '❌ Λείπουν Πόροι';
} else {
statusClass = 'queue-warn'; statusLabel = '⚠️ Πληθ./Ουρά';
}
const w = data.wood ? window.fmt(data.wood) : 0;
const st = data.stone ? window.fmt(data.stone) : 0;
const i = data.iron ? window.fmt(data.iron) : 0;
let t = data.build_time || '';
if (t.startsWith('00:')) t = t.substring(3);
const costStr = (w || st || i) ? `Ξ:${w} Π:${st} Α:${i}${t ? ' · ⏱'+t : ''}` : '';
const clickable = !isMaxed && !isLocked;
const onclick = clickable ? `onclick="window.selectBuilding('${key}','${nameGr}')"` : '';
return `
${level}
${icon}
${nameGr}
${statusLabel}
${costStr ? `${costStr}` : ''}
`;
}).join('');
// Render current build queue in modal footer
const qEl = document.getElementById('building-modal-queue-items');
if (town.build_queue && town.build_queue.length) {
qEl.innerHTML = town.build_queue.map(o => {
const raw = o.building_type || o.name || '';
const gr = window.BUILDING_NAMES_GR[raw] || raw;
return `${gr}`;
}).join('');
} else {
qEl.innerHTML = 'Κενή';
}
document.getElementById('building-modal-overlay').classList.add('open');
};
window.closeBuildingModal = function(e) {
// Close only if clicking the overlay background or the X button
if (e && e.target !== document.getElementById('building-modal-overlay') && e.target !== document.getElementById('building-modal-close')) return;
document.getElementById('building-modal-overlay').classList.remove('open');
};
window.selectBuilding = function(key, nameGr) {
window.selectedBuildingId = key;
// Update the trigger button label
document.getElementById('selected-building-label').textContent = `🏗️ ${nameGr}`;
// Re-render grid to show new selection highlight
window.openBuildingModal();
// Close after brief visual feedback
setTimeout(() => document.getElementById('building-modal-overlay').classList.remove('open'), 180);
};
window.renderUnitDropdown = function() {
const town = window.getSelectedTown();
if (!town) return;
const uSelect = document.getElementById('unit-select');
const uData = town.unit_data || {};
const currentVal = uSelect.value;
uSelect.innerHTML = '';
for (const [key, nameGr] of Object.entries(window.UNIT_NAMES_GR)) {
if (key === 'militia') continue;
const data = uData[key];
let text = `${nameGr}`;
if (data) {
const w = window.fmt(data.wood || 0);
const st = window.fmt(data.stone || 0);
const i = window.fmt(data.iron || 0);
const pop = data.pop || 0;
// Unit build_time is usually raw seconds in GameData
let t = data.build_time || 0;
let tStr = `${t}s`;
if (t > 60) {
let m = Math.floor(t / 60);
let s = t % 60;
tStr = `${m}m ${s}s`;
}
const costStr = `Ξ:${w} Π:${st} Α:${i} 🧔:${pop} · ⏱ ${tStr}`;
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
const isLocked = missingKeys.length > 0;
const option = document.createElement('option');
option.value = key;
if (isLocked) {
option.textContent = `${text} — 🔒 Κλειδωμένο`;
option.style.color = '#ff4444';
} else if (data.enough_resources === false) {
option.textContent = `${text} — ❌ ${costStr} (Λείπουν Πόροι 1x)`;
option.style.color = '#aa5555';
} else {
option.textContent = `${text} — ✅ ${costStr}`;
}
uSelect.appendChild(option);
} else {
const option = document.createElement('option');
option.value = key;
option.textContent = text;
uSelect.appendChild(option);
}
}
if (currentVal && Array.from(uSelect.options).some(o => o.value === currentVal)) {
uSelect.value = currentVal;
}
};
window.renderBuildQueuePreview = function() {
const town = window.getSelectedTown();
const el = document.getElementById('build-queue-preview');
if (!town || !town.build_queue || !town.build_queue.length) {
el.innerHTML = 'Build queue: empty';
return;
}
const items = town.build_queue.map(o => {
const raw = o.building_type || o.name || "";
const nameGr = window.BUILDING_NAMES_GR[raw] || raw || JSON.stringify(o);
return `${nameGr}`;
}).join('');
el.innerHTML = `Current queue
${items}`;
};