529 lines
16 KiB
HTML
529 lines
16 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Grepolis Remote</title>
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<style>
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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font-family: 'Segoe UI', sans-serif;
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background: #1a1a2e;
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color: #e0e0e0;
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min-height: 100vh;
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}
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header {
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background: #16213e;
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border-bottom: 2px solid #c8a44a;
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padding: 12px 24px;
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display: flex;
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align-items: center;
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gap: 16px;
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}
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header h1 {
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font-size: 1.3rem;
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color: #c8a44a;
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letter-spacing: 1px;
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}
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#connection-status {
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margin-left: auto;
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font-size: 0.8rem;
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padding: 4px 10px;
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border-radius: 12px;
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background: #333;
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}
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#connection-status.online { background: #1a4a1a; color: #6fcf6f; }
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#connection-status.offline { background: #4a1a1a; color: #cf6f6f; }
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.layout {
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display: grid;
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grid-template-columns: 320px 1fr;
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grid-template-rows: auto 1fr;
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gap: 0;
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height: calc(100vh - 57px);
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}
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/* ---- Town list (left panel) ---- */
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#town-panel {
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grid-row: 1 / 3;
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background: #16213e;
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border-right: 1px solid #2a2a4a;
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overflow-y: auto;
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padding: 12px;
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}
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#town-panel h2 {
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 1px;
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color: #888;
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margin-bottom: 10px;
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padding-bottom: 6px;
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border-bottom: 1px solid #2a2a4a;
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}
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.town-card {
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background: #0f3460;
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border: 1px solid #2a2a6a;
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border-radius: 6px;
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padding: 10px;
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margin-bottom: 8px;
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cursor: pointer;
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transition: border-color 0.15s;
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}
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.town-card:hover { border-color: #c8a44a; }
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.town-card.selected { border-color: #c8a44a; background: #1a4070; }
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.town-card .town-name { font-weight: 600; font-size: 0.95rem; color: #c8a44a; }
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.town-card .town-meta { font-size: 0.72rem; color: #888; margin-top: 2px; }
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.town-card .town-res {
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display: flex; gap: 8px;
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margin-top: 6px; font-size: 0.78rem;
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}
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.res-item { display: flex; align-items: center; gap: 3px; }
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.res-icon { width: 12px; height: 12px; border-radius: 2px; }
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.res-wood { background: #8B6914; }
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.res-stone { background: #888; }
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.res-iron { background: #5588aa; }
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.res-pop { background: #88aa55; }
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.town-stale { opacity: 0.5; }
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/* ---- Command panel (top right) ---- */
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#command-panel {
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padding: 16px 20px;
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background: #1a1a2e;
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border-bottom: 1px solid #2a2a4a;
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}
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#command-panel h2 {
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 1px;
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color: #888;
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margin-bottom: 12px;
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}
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.command-form {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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align-items: flex-end;
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}
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.form-group { display: flex; flex-direction: column; gap: 4px; }
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.form-group label { font-size: 0.72rem; color: #aaa; text-transform: uppercase; letter-spacing: 0.5px; }
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select, input[type=number] {
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background: #0f3460;
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border: 1px solid #2a2a6a;
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color: #e0e0e0;
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padding: 7px 10px;
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border-radius: 4px;
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font-size: 0.85rem;
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min-width: 140px;
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}
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select:focus, input:focus { outline: none; border-color: #c8a44a; }
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.btn {
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padding: 8px 18px;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.85rem;
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font-weight: 600;
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letter-spacing: 0.5px;
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transition: opacity 0.15s;
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}
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.btn:hover { opacity: 0.85; }
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.btn-gold { background: #c8a44a; color: #1a1a2e; }
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.btn-danger { background: #8b2222; color: #fff; }
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.btn-sm { padding: 5px 10px; font-size: 0.75rem; }
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#no-town-selected {
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color: #666;
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font-size: 0.85rem;
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padding: 8px 0;
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}
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/* Build queue preview */
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#build-queue-preview {
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margin-top: 10px;
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font-size: 0.78rem;
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color: #aaa;
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}
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#build-queue-preview span {
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background: #0f3460;
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border: 1px solid #2a4a6a;
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border-radius: 3px;
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padding: 2px 7px;
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margin-right: 4px;
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display: inline-block;
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margin-bottom: 4px;
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}
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/* ---- Command log (bottom right) ---- */
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#log-panel {
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padding: 16px 20px;
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overflow-y: auto;
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background: #1a1a2e;
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}
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#log-panel h2 {
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 1px;
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color: #888;
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margin-bottom: 10px;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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font-size: 0.8rem;
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}
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th {
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text-align: left;
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color: #888;
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font-weight: 500;
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padding: 4px 8px;
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border-bottom: 1px solid #2a2a4a;
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white-space: nowrap;
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}
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td {
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padding: 5px 8px;
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border-bottom: 1px solid #1e1e3a;
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vertical-align: middle;
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}
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tr:hover td { background: #1e1e40; }
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.status-badge {
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padding: 2px 8px;
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border-radius: 10px;
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font-size: 0.7rem;
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font-weight: 600;
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text-transform: uppercase;
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white-space: nowrap;
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}
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.status-pending { background: #3a3a00; color: #cccc00; }
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.status-executing { background: #003a4a; color: #00ccee; }
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.status-done { background: #003a00; color: #00cc66; }
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.status-failed { background: #4a0000; color: #ee4444; }
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.status-cancelled { background: #2a2a2a; color: #888; }
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#empty-log { color: #444; font-size: 0.85rem; padding: 12px 0; }
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</style>
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</head>
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<body>
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<header>
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<h1>⚔️ Grepolis Remote</h1>
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<div id="connection-status">Connecting…</div>
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</header>
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<div class="layout">
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<!-- Left: Town list -->
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<div id="town-panel">
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<h2>Towns</h2>
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<div id="town-list"><p style="color:#444;font-size:0.8rem;">Waiting for data from home PC…</p></div>
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</div>
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<!-- Top right: Command panel -->
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<div id="command-panel">
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<h2>Send Command</h2>
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<div id="no-town-selected">← Select a town first</div>
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<div id="command-form-wrap" style="display:none">
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<div class="command-form">
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<div class="form-group">
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<label>Command Type</label>
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<select id="cmd-type" onchange="onCmdTypeChange()">
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<option value="build">Build / Upgrade</option>
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<option value="recruit">Recruit Troops</option>
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</select>
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</div>
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<!-- Build options -->
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<div class="form-group" id="build-options">
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<label>Building</label>
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<select id="building-select">
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<option value="main">Senate (main)</option>
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<option value="storage">Warehouse (storage)</option>
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<option value="farm">Farm</option>
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<option value="academy">Academy</option>
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<option value="temple">Temple</option>
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<option value="barracks">Barracks</option>
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<option value="docks">Docks</option>
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<option value="market">Marketplace</option>
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<option value="hide">Cave (hide)</option>
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<option value="lumber">Lumber mill</option>
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<option value="stoner">Quarry (stoner)</option>
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<option value="ironer">Ironer</option>
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<option value="wall">City Wall</option>
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</select>
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</div>
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<!-- Recruit options -->
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<div class="form-group" id="recruit-options" style="display:none">
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<label>Unit</label>
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<select id="unit-select">
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<optgroup label="Land">
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<option value="sword">Swordsman</option>
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<option value="slinger">Slinger</option>
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<option value="archer">Archer</option>
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<option value="hoplite">Hoplite</option>
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<option value="rider">Rider</option>
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<option value="chariot">Chariot</option>
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<option value="catapult">Catapult</option>
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</optgroup>
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<optgroup label="Naval">
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<option value="big_transporter">Big Transporter</option>
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<option value="small_transporter">Small Transporter</option>
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<option value="bireme">Bireme</option>
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<option value="attack_ship">Attack Ship</option>
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<option value="trireme">Trireme</option>
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<option value="colonize_ship">Colony Ship</option>
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</optgroup>
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<optgroup label="Mythical">
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<option value="medusa">Medusa</option>
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<option value="zyklop">Cyclops</option>
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<option value="harpy">Harpy</option>
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<option value="pegasus">Pegasus</option>
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<option value="minotaur">Minotaur</option>
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<option value="manticore">Manticore</option>
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<option value="cerberus">Cerberus</option>
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<option value="hydra">Hydra</option>
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<option value="sea_monster">Sea Monster</option>
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</optgroup>
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</select>
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</div>
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<div class="form-group" id="amount-group" style="display:none">
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<label>Amount</label>
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<input type="number" id="recruit-amount" value="1" min="1" max="9999" style="width:80px;">
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</div>
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<button class="btn btn-gold" onclick="sendCommand()">Send ⚡</button>
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</div>
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<div id="build-queue-preview"></div>
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</div>
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</div>
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<!-- Bottom right: Command log -->
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<div id="log-panel">
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<h2>Command Log</h2>
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<div id="log-content">
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<p id="empty-log">No commands sent yet.</p>
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</div>
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</div>
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</div>
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<script>
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// ================================================================
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// State
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// ================================================================
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let towns = [];
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let selectedTownId = null;
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const POLL_INTERVAL = 4000;
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// ================================================================
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// Polling
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// ================================================================
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async function fetchTowns() {
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try {
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const res = await fetch('/dashboard/towns');
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towns = await res.json();
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renderTowns();
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updateConnectionStatus(true);
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} catch (e) {
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updateConnectionStatus(false);
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}
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}
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async function fetchLog() {
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try {
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const res = await fetch('/dashboard/commands');
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const cmds = await res.json();
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renderLog(cmds);
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} catch (e) {}
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}
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function updateConnectionStatus(online) {
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const el = document.getElementById('connection-status');
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if (online) {
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el.textContent = '● Online';
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el.className = 'online';
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} else {
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el.textContent = '● Offline';
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el.className = 'offline';
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}
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}
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// ================================================================
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// Render towns
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// ================================================================
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function renderTowns() {
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const container = document.getElementById('town-list');
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if (!towns.length) {
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container.innerHTML = '<p style="color:#444;font-size:0.8rem;">No towns received yet.</p>';
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return;
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}
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const now = Date.now();
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container.innerHTML = towns.map(t => {
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const updatedMs = new Date(t.updated_at + 'Z').getTime();
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const ageMin = Math.round((now - updatedMs) / 60000);
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const stale = ageMin > 3;
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const selected = t.town_id === selectedTownId ? 'selected' : '';
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return `
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<div class="town-card ${selected} ${stale ? 'town-stale' : ''}"
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onclick="selectTown('${t.town_id}')">
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<div class="town-name">${t.town_name}</div>
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<div class="town-meta">${t.points} pts · ${t.god || 'No god'} · ${ageMin}m ago</div>
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<div class="town-res">
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<div class="res-item"><div class="res-icon res-wood"></div>${fmt(t.resources.wood)}</div>
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<div class="res-item"><div class="res-icon res-stone"></div>${fmt(t.resources.stone)}</div>
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<div class="res-item"><div class="res-icon res-iron"></div>${fmt(t.resources.iron)}</div>
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<div class="res-item"><div class="res-icon res-pop"></div>${fmt(t.resources.population)}</div>
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</div>
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</div>`;
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}).join('');
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}
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function fmt(n) {
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if (n >= 1000) return (n / 1000).toFixed(1) + 'k';
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return n;
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}
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// ================================================================
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// Town selection
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// ================================================================
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function selectTown(id) {
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selectedTownId = id;
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renderTowns();
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document.getElementById('no-town-selected').style.display = 'none';
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document.getElementById('command-form-wrap').style.display = 'block';
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renderBuildQueuePreview();
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}
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function getSelectedTown() {
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return towns.find(t => t.town_id === selectedTownId);
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}
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function renderBuildQueuePreview() {
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const town = getSelectedTown();
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const el = document.getElementById('build-queue-preview');
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if (!town || !town.build_queue || !town.build_queue.length) {
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el.innerHTML = '<span style="color:#444">Build queue: empty</span>';
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return;
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}
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const items = town.build_queue.map(o =>
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`<span>${o.building_type || o.name || JSON.stringify(o)}</span>`
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).join('');
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el.innerHTML = `<div style="margin-top:6px;color:#888;font-size:0.72rem;text-transform:uppercase;letter-spacing:0.5px;margin-bottom:4px;">Current queue</div>${items}`;
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}
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// ================================================================
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// Form logic
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// ================================================================
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function onCmdTypeChange() {
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const type = document.getElementById('cmd-type').value;
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document.getElementById('build-options').style.display = type === 'build' ? '' : 'none';
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document.getElementById('recruit-options').style.display = type === 'recruit' ? '' : 'none';
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document.getElementById('amount-group').style.display = type === 'recruit' ? '' : 'none';
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}
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// ================================================================
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// Send command
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// ================================================================
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async function sendCommand() {
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const town = getSelectedTown();
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if (!town) return alert('Select a town first.');
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const type = document.getElementById('cmd-type').value;
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let payload = {};
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if (type === 'build') {
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payload = { building_id: document.getElementById('building-select').value };
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} else {
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payload = {
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unit_id: document.getElementById('unit-select').value,
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amount: parseInt(document.getElementById('recruit-amount').value) || 1,
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};
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}
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try {
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const res = await fetch('/dashboard/commands', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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town_id: town.town_id,
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town_name: town.town_name,
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type,
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payload
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})
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});
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const data = await res.json();
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if (data.ok) {
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fetchLog();
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} else {
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alert('Error: ' + JSON.stringify(data));
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}
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} catch (e) {
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alert('Failed to send command: ' + e);
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}
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}
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// ================================================================
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// Command log
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// ================================================================
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function renderLog(cmds) {
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const el = document.getElementById('log-content');
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if (!cmds.length) {
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el.innerHTML = '<p id="empty-log">No commands sent yet.</p>';
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return;
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}
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const rows = cmds.map(cmd => {
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const p = typeof cmd.payload === 'string' ? JSON.parse(cmd.payload) : cmd.payload;
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const desc = cmd.type === 'build'
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? `Build: ${p.building_id}`
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: `Recruit: ${p.amount}x ${p.unit_id}`;
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const statusClass = `status-${cmd.status}`;
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const cancelBtn = cmd.status === 'pending'
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? `<button class="btn btn-danger btn-sm" onclick="cancelCommand(${cmd.id})">✕</button>`
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: '';
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return `<tr>
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<td style="color:#888;font-size:0.7rem">#${cmd.id}</td>
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<td>${cmd.town_name || cmd.town_id}</td>
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<td>${desc}</td>
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<td><span class="status-badge ${statusClass}">${cmd.status}</span></td>
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<td style="color:#666;font-size:0.72rem">${cmd.result_msg || ''}</td>
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<td>${cancelBtn}</td>
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</tr>`;
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}).join('');
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el.innerHTML = `<table>
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<thead><tr>
|
|
<th>#</th><th>Town</th><th>Command</th><th>Status</th><th>Result</th><th></th>
|
|
</tr></thead>
|
|
<tbody>${rows}</tbody>
|
|
</table>`;
|
|
}
|
|
|
|
async function cancelCommand(id) {
|
|
await fetch(`/dashboard/commands/${id}`, { method: 'DELETE' });
|
|
fetchLog();
|
|
}
|
|
|
|
// ================================================================
|
|
// Boot
|
|
// ================================================================
|
|
fetchTowns();
|
|
fetchLog();
|
|
setInterval(fetchTowns, POLL_INTERVAL);
|
|
setInterval(fetchLog, POLL_INTERVAL);
|
|
</script>
|
|
</body>
|
|
</html>
|