This commit is contained in:
Maciej Caderek
2022-01-24 04:35:35 +01:00
parent b7d53a045f
commit 0c2f804021
6 changed files with 82 additions and 43 deletions

View File

@@ -2,8 +2,14 @@ import GIFLib from "gif.js";
class GIF {
private gif: GIFLib;
private frameTime: number;
constructor(width: number, height: number, loop: boolean) {
constructor(
width: number,
height: number,
loop: boolean,
frameTime: number = 1000
) {
this.gif = new GIFLib({
workers: 2,
quality: 10,
@@ -11,6 +17,7 @@ class GIF {
height,
repeat: loop ? 0 : -1,
});
this.frameTime = frameTime;
}
add(
@@ -19,9 +26,10 @@ class GIF {
| CanvasRenderingContext2D
| WebGLRenderingContext
| ImageData,
delay: number
frames: number
) {
this.gif.addFrame(frame, { delay });
this.gif.addFrame(frame, { delay: frames * this.frameTime });
}
render(): Promise<File> {

View File

@@ -3,35 +3,54 @@ import * as HME from "h264-mp4-encoder";
class MP4 {
private hme: Promise<HME.H264MP4Encoder>;
private encoder: HME.H264MP4Encoder | null = null;
private frameTime: number;
constructor(width: number, height: number) {
constructor(
private width: number,
private height: number,
frameTime: number = 1000
) {
this.hme = HME.createH264MP4Encoder();
this.setup(width, height);
this.frameTime = frameTime;
}
async setup(width: number, height: number) {
this.encoder = await this.hme;
this.encoder.width = width;
this.encoder.height = height;
this.encoder.frameRate = 1000 / this.frameTime;
this.encoder.quantizationParameter = 10;
this.encoder.initialize();
}
// add(frame: CanvasImageSource | string, delay: number) {
// // this.encoder?.addFrameRgba()
// }
async add(data: Uint8ClampedArray, frames: number) {
if (this.encoder === null) {
await this.setup(this.width, this.height);
}
// async render(): Promise<File> {
// const blob = await this.video.complete();
while (frames--) {
this.encoder?.addFrameRgba(data);
}
}
// const timestamp = Date.now();
async render(): Promise<File> {
this.encoder?.finalize();
// const file = new File([blob], `board_${timestamp}.webm`, {
// type: "video/webm",
// lastModified: timestamp,
// });
const uint8Array = this.encoder?.FS.readFile(
this.encoder.outputFilename
) as Uint8Array;
// return file;
// }
const timestamp = Date.now();
const file = new File([uint8Array], `board_${timestamp}.mp4`, {
type: "video/mp4",
lastModified: timestamp,
});
this.encoder?.delete();
return file;
}
}
export default MP4;

View File

@@ -4,7 +4,7 @@ import WebMWriter from "webm-writer";
class WebM {
private video: WebMWriter;
constructor() {
constructor(private frameTime: number = 1000) {
this.video = new WebMWriter({
quality: 0.8,
fileWriter: null,
@@ -14,8 +14,8 @@ class WebM {
});
}
add(frame: CanvasImageSource | string, delay: number) {
this.video.addFrame(frame, delay);
add(frame: CanvasImageSource | string, frames: number) {
this.video.addFrame(frame, frames * this.frameTime);
}
async render(): Promise<File> {

View File

@@ -3,32 +3,43 @@ import Board from "../board/Board";
import Game from "../game/Game";
import GIF from "./GIF";
import WebM from "./WebM";
// import MP4 from "./MP4";
import MP4 from "./MP4";
const MOVE_TIME = 1000;
const getData = (board: Board, encoder: GIF | WebM | MP4) => {
return encoder instanceof GIF
? board.toImgElement()
: encoder instanceof MP4
? board.toImageData()
: board.canvas;
};
const createAnimation = async (
pgn: string,
style: Style,
size: number = 720,
format: "GIF" | "WebM"
format: "GIF" | "WebM" | "MP4"
) => {
const game = new Game().loadPGN(pgn);
const board = new Board(8).setStyle(style).setSize(size).hideBorder();
const animation =
format === "GIF" ? new GIF(board.width, board.height, true) : new WebM();
const board = new Board(8).setStyle(style).setSize(size).showBorder();
const encoder =
format === "GIF"
? new GIF(board.width, board.height, true)
: format === "MP4"
? new MP4(board.width, board.height)
: new WebM();
const header = game.getHeader();
await board.titleFrame(header);
board.render();
animation.add(format === "GIF" ? board.toImgElement() : board.canvas, 5000);
// @ts-ignore
await encoder.add(getData(board, encoder), 5);
await board.frame(game.getBoardData(), header);
board.render();
animation.add(
format === "GIF" ? board.toImgElement() : board.canvas,
MOVE_TIME
);
// @ts-ignore
await encoder.add(getData(board, encoder), 1);
while (true) {
const move = game.next();
@@ -39,13 +50,11 @@ const createAnimation = async (
await board.frame(game.getBoardData(), header, move);
board.render();
animation.add(
format === "GIF" ? board.toImgElement() : board.canvas,
MOVE_TIME
);
// @ts-ignore
await encoder.add(getData(board, encoder), 1);
}
return await animation.render();
return await encoder.render();
};
export default createAnimation;