WIP
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@@ -1,10 +1,21 @@
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import { PieceType } from "./../types";
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import { Chess, ChessInstance, Move } from "chess.js";
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import { cleanPGN } from "./PGNHelpers";
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export type MoveWithPly = Move & { ply: number; end: number };
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const MATERIAL_VALUE: Map<PieceType, number> = new Map([
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["q", 9],
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["r", 5],
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["b", 3],
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["n", 3],
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["p", 1],
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]);
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class Game {
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private game: ChessInstance;
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private replay: ChessInstance;
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private moves: Move[];
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private moves: MoveWithPly[];
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private currentPly: number = 0;
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constructor() {
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@@ -16,7 +27,15 @@ class Game {
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loadPGN(pgn: string) {
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this.game.load_pgn(cleanPGN(pgn));
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this.game.delete_comments();
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this.moves = this.game.history({ verbose: true });
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const moves = this.game.history({ verbose: true });
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this.moves = moves.map((item, i) => ({
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...item,
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ply: i,
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end: moves.length - 1 - i,
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}));
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this.currentPly = 0;
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const fen = this.game.header().FEN;
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@@ -58,20 +77,55 @@ class Game {
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last() {
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while (this.next()) {}
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return this.moves[this.moves.length - 1];
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}
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first() {
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while (this.prev()) {}
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return this.moves[0];
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}
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goto(ply: number) {
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if (ply === this.currentPly || ply < 0 || ply > this.moves.length - 1) {
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return;
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return null;
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}
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while (this.currentPly !== ply) {
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ply > this.currentPly ? this.next() : this.prev();
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}
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return this.moves[ply];
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}
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materialInfo() {
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const pieces = this.getBoardData().flat().filter(Boolean);
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const sum = { w: 0, b: 0 };
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const imbalance = {
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w: { p: 0, n: 0, b: 0, r: 0, q: 0 },
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b: { p: 0, n: 0, b: 0, r: 0, q: 0 },
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};
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const material = {
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w: { p: 0, n: 0, b: 0, r: 0, q: 0 },
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b: { p: 0, n: 0, b: 0, r: 0, q: 0 },
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};
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for (const piece of pieces) {
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if (piece !== null && piece.type !== "k") {
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sum[piece.color] += MATERIAL_VALUE.get(piece.type) ?? 0;
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material[piece.color][piece.type] += 1;
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const oppositeColor = piece.color === "b" ? "w" : "b";
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if (imbalance[oppositeColor][piece.type] === 0) {
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imbalance[piece.color][piece.type] += 1;
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} else {
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imbalance[oppositeColor][piece.type] -= 1;
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}
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}
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}
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return { sum, imbalance, material, diff: sum.w - sum.b };
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}
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getBoardData() {
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@@ -87,4 +141,6 @@ class Game {
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}
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}
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export type Material = ReturnType<Game["materialInfo"]>;
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export default Game;
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