This commit is contained in:
Maciej Caderek
2022-02-12 15:04:08 +01:00
parent 24474d98ce
commit f4b0d337ac
5 changed files with 35 additions and 12 deletions

View File

@@ -1,6 +1,7 @@
import { GameConfig } from "../types";
import Board from "../board/Board";
import Game from "../game/Game";
import { setState } from "../state";
const delay = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
@@ -22,6 +23,14 @@ class Player {
this.config = { ...this.config, ...config };
}
getPosition() {
const position = this.game.getPosition(this.ply);
setState({ ply: position.ply });
setState({ fen: position.fen });
return position;
}
async load(game: Game) {
this.pause();
await this.firstRender;
@@ -29,7 +38,7 @@ class Player {
this.game = game;
this.ply = 0;
await this.board.frame(this.game.getPosition(this.ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
@@ -65,7 +74,7 @@ class Player {
return;
}
await this.board.frame(this.game.getPosition(ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
@@ -78,28 +87,28 @@ class Player {
this.ply = ply;
await this.board.frame(this.game.getPosition(ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
async first() {
this.ply = 0;
await this.board.frame(this.game.getPosition(this.ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
async last() {
this.ply = this.game.length - 1;
await this.board.frame(this.game.getPosition(this.ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
async goto(ply: number) {
this.ply = ply;
await this.board.frame(this.game.getPosition(this.ply), this.game.header);
await this.board.frame(this.getPosition(), this.game.header);
this.board.render();
}
}

View File

@@ -28,16 +28,18 @@ export type State = {
board: BoardConfig;
game: GameConfig;
pgn: string | null;
fen: string | null;
fen: string;
moves: string[];
ply: number;
};
const initialState: State = {
board: boardConfig,
game: gameConfig,
pgn: null,
fen: null,
fen: "",
moves: [],
ply: 0,
};
const [state, setState] = createStore(initialState);

View File

@@ -23,6 +23,11 @@
color: rgb(0, 173, 136);
}
.move__ply--current {
color: #aaa;
background-color: #ffffff22;
}
.move__ply:hover {
text-decoration: underline;
cursor: pointer;

View File

@@ -3,6 +3,7 @@ import chunk_ from "@arrows/array/chunk_";
import { Handlers } from "../../types";
import Scrollable from "./reusable/Scrollable";
import "./Moves.css";
import { state } from "../../state";
const Moves: Component<{ moves: readonly string[]; handlers: Handlers }> = (
props
@@ -17,13 +18,19 @@ const Moves: Component<{ moves: readonly string[]; handlers: Handlers }> = (
<div class="move">
<span class="move__id">{i() + 1}.</span>
<span
class="move__ply"
classList={{
move__ply: true,
"move__ply--current": state.ply === i() * 2 + 1,
}}
onClick={() => props.handlers.goto(i() * 2 + 1)}
>
{white}
</span>
<span
class="move__ply"
classList={{
move__ply: true,
"move__ply--current": state.ply === i() * 2 + 2,
}}
onClick={() => props.handlers.goto(i() * 2 + 2)}
>
{black}

View File

@@ -8,7 +8,7 @@ const Share: Component<{ handlers: Handlers }> = (props) => {
return (
<Scrollable class="share">
<div className="share__view">
<h2>View options</h2>
<h2>Board options</h2>
<button
class="controls__button controls__button--first"
onClick={props.handlers.flip}
@@ -28,7 +28,6 @@ const Share: Component<{ handlers: Handlers }> = (props) => {
onClick={props.handlers.toggleExtraInfo}
title="EXTRA INFO"
>
{/* <i class="las la-info"></i> */}
<i class="las la-info-circle"></i>
</button>
<button
@@ -53,6 +52,7 @@ const Share: Component<{ handlers: Handlers }> = (props) => {
name="current_fen"
readOnly
placeholder="Current FEN..."
value={state.fen}
/>
<div class="double">