const fs = require("fs"); const pieces = require("./utils/pieces"); const files = fs.readdirSync("_release_assets/encoded_pieces"); for (const file of files) { const [name] = file.split("."); const data = JSON.parse( fs.readFileSync(`_release_assets/encoded_pieces/${file}`, { encoding: "utf8", }) ); const css = data .map(([key, dataURL]) => { const [piece, color] = key.split(""); return `.is2d .${pieces.names[piece]}.${pieces.colors[color]} {background-image:url('${dataURL}')}`; }) .join("\n"); fs.writeFileSync(`_release_assets/lichess_css/${name}.css`, css); const cssExternal = data .map(([key]) => { const [piece, color] = key.split(""); return `.is2d .${pieces.names[piece]}.${ pieces.colors[color] } {background-image:url('/assets/piece/${name}/${color}${piece.toUpperCase()}.svg')}`; }) .join("\n"); fs.writeFileSync( `_release_assets/lichess_css/${name}.external.css`, cssExternal ); }