fix : engine parallel workers
This commit is contained in:
@@ -7,7 +7,10 @@ import { UciEngine } from "@/lib/engine/uciEngine";
|
||||
import { EngineName } from "@/types/enums";
|
||||
import { useEffect, useState } from "react";
|
||||
|
||||
export const useEngine = (engineName: EngineName | undefined) => {
|
||||
export const useEngine = (
|
||||
engineName: EngineName | undefined,
|
||||
workersNb?: number
|
||||
) => {
|
||||
const [engine, setEngine] = useState<UciEngine | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -17,7 +20,7 @@ export const useEngine = (engineName: EngineName | undefined) => {
|
||||
return;
|
||||
}
|
||||
|
||||
pickEngine(engineName).then((newEngine) => {
|
||||
pickEngine(engineName, workersNb).then((newEngine) => {
|
||||
setEngine((prev) => {
|
||||
prev?.shutdown();
|
||||
return newEngine;
|
||||
@@ -28,21 +31,24 @@ export const useEngine = (engineName: EngineName | undefined) => {
|
||||
return engine;
|
||||
};
|
||||
|
||||
const pickEngine = (engine: EngineName): Promise<UciEngine> => {
|
||||
const pickEngine = (
|
||||
engine: EngineName,
|
||||
workersNb?: number
|
||||
): Promise<UciEngine> => {
|
||||
switch (engine) {
|
||||
case EngineName.Stockfish17:
|
||||
return Stockfish17.create(false);
|
||||
return Stockfish17.create(false, workersNb);
|
||||
case EngineName.Stockfish17Lite:
|
||||
return Stockfish17.create(true);
|
||||
return Stockfish17.create(true, workersNb);
|
||||
case EngineName.Stockfish16_1:
|
||||
return Stockfish16_1.create(false);
|
||||
return Stockfish16_1.create(false, workersNb);
|
||||
case EngineName.Stockfish16_1Lite:
|
||||
return Stockfish16_1.create(true);
|
||||
return Stockfish16_1.create(true, workersNb);
|
||||
case EngineName.Stockfish16:
|
||||
return Stockfish16.create(false);
|
||||
return Stockfish16.create(false, workersNb);
|
||||
case EngineName.Stockfish16NNUE:
|
||||
return Stockfish16.create(true);
|
||||
return Stockfish16.create(true, workersNb);
|
||||
case EngineName.Stockfish11:
|
||||
return Stockfish11.create();
|
||||
return Stockfish11.create(workersNb);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -3,8 +3,8 @@ import { UciEngine } from "./uciEngine";
|
||||
import { getEngineWorkers } from "./worker";
|
||||
|
||||
export class Stockfish11 {
|
||||
public static async create(): Promise<UciEngine> {
|
||||
const workers = getEngineWorkers("engines/stockfish-11.js");
|
||||
public static async create(workersNb?: number): Promise<UciEngine> {
|
||||
const workers = getEngineWorkers("engines/stockfish-11.js", workersNb);
|
||||
|
||||
return UciEngine.create(EngineName.Stockfish11, workers);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,10 @@ import { isMultiThreadSupported, isWasmSupported } from "./shared";
|
||||
import { getEngineWorkers } from "./worker";
|
||||
|
||||
export class Stockfish16 {
|
||||
public static async create(nnue?: boolean): Promise<UciEngine> {
|
||||
public static async create(
|
||||
nnue?: boolean,
|
||||
workersNb?: number
|
||||
): Promise<UciEngine> {
|
||||
if (!Stockfish16.isSupported()) {
|
||||
throw new Error("Stockfish 16 is not supported");
|
||||
}
|
||||
@@ -25,9 +28,13 @@ export class Stockfish16 {
|
||||
);
|
||||
};
|
||||
|
||||
const workers = getEngineWorkers(enginePath);
|
||||
const engineName = nnue
|
||||
? EngineName.Stockfish16NNUE
|
||||
: EngineName.Stockfish16;
|
||||
|
||||
return UciEngine.create(EngineName.Stockfish16, workers, customEngineInit);
|
||||
const workers = getEngineWorkers(enginePath, workersNb);
|
||||
|
||||
return UciEngine.create(engineName, workers, customEngineInit);
|
||||
}
|
||||
|
||||
public static isSupported() {
|
||||
|
||||
@@ -4,7 +4,10 @@ import { isMultiThreadSupported, isWasmSupported } from "./shared";
|
||||
import { getEngineWorkers } from "./worker";
|
||||
|
||||
export class Stockfish16_1 {
|
||||
public static async create(lite?: boolean): Promise<UciEngine> {
|
||||
public static async create(
|
||||
lite?: boolean,
|
||||
workersNb?: number
|
||||
): Promise<UciEngine> {
|
||||
if (!Stockfish16_1.isSupported()) {
|
||||
throw new Error("Stockfish 16.1 is not supported");
|
||||
}
|
||||
@@ -20,7 +23,7 @@ export class Stockfish16_1 {
|
||||
? EngineName.Stockfish16_1Lite
|
||||
: EngineName.Stockfish16_1;
|
||||
|
||||
const workers = getEngineWorkers(enginePath);
|
||||
const workers = getEngineWorkers(enginePath, workersNb);
|
||||
|
||||
return UciEngine.create(engineName, workers);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,10 @@ import { isMultiThreadSupported, isWasmSupported } from "./shared";
|
||||
import { getEngineWorkers } from "./worker";
|
||||
|
||||
export class Stockfish17 {
|
||||
public static async create(lite?: boolean): Promise<UciEngine> {
|
||||
public static async create(
|
||||
lite?: boolean,
|
||||
workersNb?: number
|
||||
): Promise<UciEngine> {
|
||||
if (!Stockfish17.isSupported()) {
|
||||
throw new Error("Stockfish 17 is not supported");
|
||||
}
|
||||
@@ -20,7 +23,7 @@ export class Stockfish17 {
|
||||
? EngineName.Stockfish17Lite
|
||||
: EngineName.Stockfish17;
|
||||
|
||||
const workers = getEngineWorkers(enginePath);
|
||||
const workers = getEngineWorkers(enginePath, workersNb);
|
||||
|
||||
return UciEngine.create(engineName, workers);
|
||||
}
|
||||
|
||||
@@ -13,20 +13,12 @@ import { computeAccuracy } from "./helpers/accuracy";
|
||||
import { getIsStalemate, getWhoIsCheckmated } from "../chess";
|
||||
import { getLichessEval } from "../lichess";
|
||||
import { getMovesClassification } from "./helpers/moveClassification";
|
||||
import { EngineWorker } from "@/types/engine";
|
||||
|
||||
type WorkerJob = {
|
||||
commands: string[];
|
||||
finalMessage: string;
|
||||
onNewMessage?: (messages: string[]) => void;
|
||||
resolve: (messages: string[]) => void;
|
||||
};
|
||||
import { EngineWorker, WorkerJob } from "@/types/engine";
|
||||
|
||||
export class UciEngine {
|
||||
private workers: EngineWorker[];
|
||||
private isBusy: boolean[] = [];
|
||||
private workerQueue: WorkerJob[] = [];
|
||||
private ready = false;
|
||||
private isReady = false;
|
||||
private engineName: EngineName;
|
||||
private multiPv = 3;
|
||||
private skillLevel: number | undefined = undefined;
|
||||
@@ -34,7 +26,6 @@ export class UciEngine {
|
||||
private constructor(engineName: EngineName, workers: EngineWorker[]) {
|
||||
this.engineName = engineName;
|
||||
this.workers = workers;
|
||||
this.isBusy = new Array(workers.length).fill(false);
|
||||
}
|
||||
|
||||
public static async create(
|
||||
@@ -49,28 +40,31 @@ export class UciEngine {
|
||||
await engine.broadcastCommands(["uci"], "uciok");
|
||||
await engine.setMultiPv(engine.multiPv, true);
|
||||
await customEngineInit?.(engine.sendCommands.bind(engine));
|
||||
engine.ready = true;
|
||||
for (const worker of workers) {
|
||||
worker.isReady = true;
|
||||
}
|
||||
engine.isReady = true;
|
||||
|
||||
console.log(`${engineName} initialized`);
|
||||
return engine;
|
||||
}
|
||||
|
||||
private acquireWorker(): { index: number; worker: EngineWorker } | undefined {
|
||||
for (let i = 0; i < this.workers.length; i++) {
|
||||
if (!this.isBusy[i]) {
|
||||
this.isBusy[i] = true;
|
||||
return { index: i, worker: this.workers[i] };
|
||||
}
|
||||
private acquireWorker(): EngineWorker | undefined {
|
||||
for (const worker of this.workers) {
|
||||
if (!worker.isReady) continue;
|
||||
|
||||
worker.isReady = false;
|
||||
return worker;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
private releaseWorker(index: number) {
|
||||
this.isBusy[index] = false;
|
||||
private releaseWorker(worker: EngineWorker) {
|
||||
worker.isReady = true;
|
||||
const nextJob = this.workerQueue.shift();
|
||||
|
||||
if (this.workerQueue.length > 0) {
|
||||
const nextJob = this.workerQueue.shift()!;
|
||||
if (nextJob) {
|
||||
this.sendCommands(
|
||||
nextJob.commands,
|
||||
nextJob.finalMessage,
|
||||
@@ -109,7 +103,7 @@ export class UciEngine {
|
||||
throw new Error(`Invalid SkillLevel value : ${skillLevel}`);
|
||||
}
|
||||
|
||||
await this.sendCommands(
|
||||
await this.broadcastCommands(
|
||||
[`setoption name Skill Level value ${skillLevel}`, "isready"],
|
||||
"readyok"
|
||||
);
|
||||
@@ -118,31 +112,35 @@ export class UciEngine {
|
||||
}
|
||||
|
||||
private throwErrorIfNotReady() {
|
||||
if (!this.ready) {
|
||||
if (!this.isReady) {
|
||||
throw new Error(`${this.engineName} is not ready`);
|
||||
}
|
||||
}
|
||||
|
||||
public shutdown(): void {
|
||||
this.ready = false;
|
||||
this.isReady = false;
|
||||
this.workerQueue = [];
|
||||
|
||||
for (const worker of this.workers) {
|
||||
worker.uci("quit");
|
||||
worker.terminate?.();
|
||||
worker.isReady = false;
|
||||
}
|
||||
|
||||
this.isBusy = Array(this.workers.length).fill(false);
|
||||
this.workerQueue = [];
|
||||
|
||||
console.log(`${this.engineName} shutdown`);
|
||||
}
|
||||
|
||||
public isReady(): boolean {
|
||||
return this.ready;
|
||||
public getIsReady(): boolean {
|
||||
return this.isReady;
|
||||
}
|
||||
|
||||
public async stopSearch(): Promise<void> {
|
||||
await this.sendCommands(["stop", "isready"], "readyok");
|
||||
this.workerQueue = [];
|
||||
await this.broadcastCommands(["stop", "isready"], "readyok");
|
||||
|
||||
for (const worker of this.workers) {
|
||||
this.releaseWorker(worker);
|
||||
}
|
||||
}
|
||||
|
||||
private async sendCommands(
|
||||
@@ -150,8 +148,9 @@ export class UciEngine {
|
||||
finalMessage: string,
|
||||
onNewMessage?: (messages: string[]) => void
|
||||
): Promise<string[]> {
|
||||
const acquired = this.acquireWorker();
|
||||
if (!acquired) {
|
||||
const worker = this.acquireWorker();
|
||||
|
||||
if (!worker) {
|
||||
return new Promise((resolve) => {
|
||||
this.workerQueue.push({
|
||||
commands,
|
||||
@@ -161,21 +160,13 @@ export class UciEngine {
|
||||
});
|
||||
});
|
||||
}
|
||||
return new Promise((resolve) => {
|
||||
const messages: string[] = [];
|
||||
acquired.worker.listen = (data) => {
|
||||
messages.push(data);
|
||||
onNewMessage?.(messages);
|
||||
|
||||
if (data.startsWith(finalMessage)) {
|
||||
this.releaseWorker(acquired.index);
|
||||
resolve(messages);
|
||||
}
|
||||
};
|
||||
for (const command of commands) {
|
||||
acquired.worker.uci(command);
|
||||
}
|
||||
});
|
||||
return this.sendCommandsToWorker(
|
||||
worker,
|
||||
commands,
|
||||
finalMessage,
|
||||
onNewMessage
|
||||
);
|
||||
}
|
||||
|
||||
private async sendCommandsToWorker(
|
||||
@@ -189,7 +180,9 @@ export class UciEngine {
|
||||
worker.listen = (data) => {
|
||||
messages.push(data);
|
||||
onNewMessage?.(messages);
|
||||
|
||||
if (data.startsWith(finalMessage)) {
|
||||
this.releaseWorker(worker);
|
||||
resolve(messages);
|
||||
}
|
||||
};
|
||||
@@ -199,13 +192,15 @@ export class UciEngine {
|
||||
});
|
||||
}
|
||||
|
||||
private broadcastCommands(
|
||||
private async broadcastCommands(
|
||||
commands: string[],
|
||||
finalMessage: string,
|
||||
onNewMessage?: (messages: string[]) => void
|
||||
): Promise<string[]>[] {
|
||||
return this.workers.map((worker) =>
|
||||
this.sendCommandsToWorker(worker, commands, finalMessage, onNewMessage)
|
||||
): Promise<void> {
|
||||
await Promise.all(
|
||||
this.workers.map((worker) =>
|
||||
this.sendCommandsToWorker(worker, commands, finalMessage, onNewMessage)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -219,17 +214,16 @@ export class UciEngine {
|
||||
this.throwErrorIfNotReady();
|
||||
setEvaluationProgress?.(1);
|
||||
await this.setMultiPv(multiPv);
|
||||
this.ready = false;
|
||||
this.isReady = false;
|
||||
|
||||
await this.sendCommands(
|
||||
["ucinewgame", "position startpos", "isready"],
|
||||
"readyok"
|
||||
);
|
||||
await this.broadcastCommands(["ucinewgame", "isready"], "readyok");
|
||||
|
||||
const positions: PositionEval[] = new Array(fens.length);
|
||||
let completed = 0;
|
||||
|
||||
const updateProgress = () => {
|
||||
const updateEval = (index: number, positionEval: PositionEval) => {
|
||||
completed++;
|
||||
positions[index] = positionEval;
|
||||
const progress = completed / fens.length;
|
||||
setEvaluationProgress?.(99 - Math.exp(-4 * progress) * 99);
|
||||
};
|
||||
@@ -238,7 +232,7 @@ export class UciEngine {
|
||||
fens.map(async (fen, i) => {
|
||||
const whoIsCheckmated = getWhoIsCheckmated(fen);
|
||||
if (whoIsCheckmated) {
|
||||
positions[i] = {
|
||||
updateEval(i, {
|
||||
lines: [
|
||||
{
|
||||
pv: [],
|
||||
@@ -247,15 +241,13 @@ export class UciEngine {
|
||||
mate: whoIsCheckmated === "w" ? -1 : 1,
|
||||
},
|
||||
],
|
||||
};
|
||||
completed++;
|
||||
updateProgress();
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const isStalemate = getIsStalemate(fen);
|
||||
if (isStalemate) {
|
||||
positions[i] = {
|
||||
updateEval(i, {
|
||||
lines: [
|
||||
{
|
||||
pv: [],
|
||||
@@ -264,16 +256,12 @@ export class UciEngine {
|
||||
cp: 0,
|
||||
},
|
||||
],
|
||||
};
|
||||
completed++;
|
||||
updateProgress();
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const result = await this.evaluatePosition(fen, depth);
|
||||
positions[i] = result;
|
||||
completed++;
|
||||
updateProgress();
|
||||
updateEval(i, result);
|
||||
})
|
||||
);
|
||||
|
||||
@@ -284,7 +272,7 @@ export class UciEngine {
|
||||
);
|
||||
const accuracy = computeAccuracy(positions);
|
||||
|
||||
this.ready = true;
|
||||
this.isReady = true;
|
||||
return {
|
||||
positions: positionsWithClassification,
|
||||
accuracy,
|
||||
@@ -301,14 +289,14 @@ export class UciEngine {
|
||||
fen: string,
|
||||
depth = 16
|
||||
): Promise<PositionEval> {
|
||||
console.log(`Evaluating position: ${fen}`);
|
||||
|
||||
const lichessEval = await getLichessEval(fen, this.multiPv);
|
||||
if (
|
||||
lichessEval.lines.length >= this.multiPv &&
|
||||
lichessEval.lines[0].depth >= depth
|
||||
) {
|
||||
return lichessEval;
|
||||
if (this.workers.length < 2) {
|
||||
const lichessEval = await getLichessEval(fen, this.multiPv);
|
||||
if (
|
||||
lichessEval.lines.length >= this.multiPv &&
|
||||
lichessEval.lines[0].depth >= depth
|
||||
) {
|
||||
return lichessEval;
|
||||
}
|
||||
}
|
||||
|
||||
const results = await this.sendCommands(
|
||||
|
||||
@@ -1,15 +1,25 @@
|
||||
import { EngineWorker } from "@/types/engine";
|
||||
|
||||
export const getEngineWorkers = (enginePath: string): EngineWorker[] => {
|
||||
export const getEngineWorkers = (
|
||||
enginePath: string,
|
||||
workersInputNb?: number
|
||||
): EngineWorker[] => {
|
||||
if (workersInputNb !== undefined && workersInputNb < 1) {
|
||||
throw new Error(
|
||||
`Number of workers must be greater than 0, got ${workersInputNb} instead`
|
||||
);
|
||||
}
|
||||
|
||||
const engineWorkers: EngineWorker[] = [];
|
||||
|
||||
const instanceCount =
|
||||
navigator.hardwareConcurrency - (navigator.hardwareConcurrency % 2 ? 0 : 1);
|
||||
const maxWorkersNb = Math.max(1, navigator.hardwareConcurrency - 4);
|
||||
const workersNb = workersInputNb ?? maxWorkersNb;
|
||||
|
||||
for (let i = 0; i < instanceCount; i++) {
|
||||
for (let i = 0; i < workersNb; i++) {
|
||||
const worker = new Worker(enginePath);
|
||||
|
||||
const engineWorker: EngineWorker = {
|
||||
isReady: false,
|
||||
uci: (command: string) => worker.postMessage(command),
|
||||
listen: () => null,
|
||||
terminate: () => worker.terminate(),
|
||||
|
||||
@@ -17,7 +17,7 @@ import { getMovesClassification } from "@/lib/engine/helpers/moveClassification"
|
||||
|
||||
export const useCurrentPosition = (engineName?: EngineName) => {
|
||||
const [currentPosition, setCurrentPosition] = useAtom(currentPositionAtom);
|
||||
const engine = useEngine(engineName);
|
||||
const engine = useEngine(engineName, 1);
|
||||
const gameEval = useAtomValue(gameEvalAtom);
|
||||
const game = useAtomValue(gameAtom);
|
||||
const board = useAtomValue(boardAtom);
|
||||
@@ -52,7 +52,7 @@ export const useCurrentPosition = (engineName?: EngineName) => {
|
||||
|
||||
if (
|
||||
!position.eval &&
|
||||
engine?.isReady() &&
|
||||
engine?.getIsReady() &&
|
||||
engineName &&
|
||||
!board.isCheckmate() &&
|
||||
!board.isStalemate()
|
||||
@@ -61,7 +61,7 @@ export const useCurrentPosition = (engineName?: EngineName) => {
|
||||
fen: string,
|
||||
setPartialEval?: (positionEval: PositionEval) => void
|
||||
) => {
|
||||
if (!engine?.isReady() || !engineName)
|
||||
if (!engine?.getIsReady() || !engineName)
|
||||
throw new Error("Engine not ready");
|
||||
const savedEval = savedEvals[fen];
|
||||
if (
|
||||
|
||||
@@ -30,11 +30,15 @@ export default function AnalyzeButton() {
|
||||
const setSavedEvals = useSetAtom(savedEvalsAtom);
|
||||
|
||||
const readyToAnalyse =
|
||||
engine?.isReady() && game.history().length > 0 && !evaluationProgress;
|
||||
engine?.getIsReady() && game.history().length > 0 && !evaluationProgress;
|
||||
|
||||
const handleAnalyze = async () => {
|
||||
const params = getEvaluateGameParams(game);
|
||||
if (!engine?.isReady() || params.fens.length === 0 || evaluationProgress) {
|
||||
if (
|
||||
!engine?.getIsReady() ||
|
||||
params.fens.length === 0 ||
|
||||
evaluationProgress
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ export const showBestMoveArrowAtom = atom(true);
|
||||
export const showPlayerMoveIconAtom = atom(true);
|
||||
|
||||
export const engineNameAtom = atom<EngineName>(EngineName.Stockfish17Lite);
|
||||
export const engineDepthAtom = atom(16);
|
||||
export const engineDepthAtom = atom(14);
|
||||
export const engineMultiPvAtom = atom(3);
|
||||
export const evaluationProgressAtom = atom(0);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ import { useGameData } from "@/hooks/useGameData";
|
||||
export default function BoardContainer() {
|
||||
const screenSize = useScreenSize();
|
||||
const engineName = useAtomValue(enginePlayNameAtom);
|
||||
const engine = useEngine(engineName);
|
||||
const engine = useEngine(engineName, 1);
|
||||
const game = useAtomValue(gameAtom);
|
||||
const playerColor = useAtomValue(playerColorAtom);
|
||||
const { makeMove: makeGameMove } = useChessActions(gameAtom);
|
||||
@@ -32,7 +32,7 @@ export default function BoardContainer() {
|
||||
useEffect(() => {
|
||||
const playEngineMove = async () => {
|
||||
if (
|
||||
!engine?.isReady() ||
|
||||
!engine?.getIsReady() ||
|
||||
game.turn() === playerColor ||
|
||||
isGameFinished ||
|
||||
!isGameInProgress
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
export interface EngineWorker {
|
||||
isReady: boolean;
|
||||
uci(command: string): void;
|
||||
listen: (data: string) => void;
|
||||
terminate?: () => void;
|
||||
setNnueBuffer?: (data: Uint8Array, index?: number) => void;
|
||||
}
|
||||
|
||||
export interface WorkerJob {
|
||||
commands: string[];
|
||||
finalMessage: string;
|
||||
onNewMessage?: (messages: string[]) => void;
|
||||
resolve: (messages: string[]) => void;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user