fix : engine parallel workers
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@@ -13,20 +13,12 @@ import { computeAccuracy } from "./helpers/accuracy";
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import { getIsStalemate, getWhoIsCheckmated } from "../chess";
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import { getLichessEval } from "../lichess";
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import { getMovesClassification } from "./helpers/moveClassification";
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import { EngineWorker } from "@/types/engine";
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type WorkerJob = {
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commands: string[];
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finalMessage: string;
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onNewMessage?: (messages: string[]) => void;
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resolve: (messages: string[]) => void;
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};
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import { EngineWorker, WorkerJob } from "@/types/engine";
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export class UciEngine {
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private workers: EngineWorker[];
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private isBusy: boolean[] = [];
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private workerQueue: WorkerJob[] = [];
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private ready = false;
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private isReady = false;
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private engineName: EngineName;
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private multiPv = 3;
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private skillLevel: number | undefined = undefined;
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@@ -34,7 +26,6 @@ export class UciEngine {
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private constructor(engineName: EngineName, workers: EngineWorker[]) {
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this.engineName = engineName;
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this.workers = workers;
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this.isBusy = new Array(workers.length).fill(false);
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}
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public static async create(
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@@ -49,28 +40,31 @@ export class UciEngine {
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await engine.broadcastCommands(["uci"], "uciok");
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await engine.setMultiPv(engine.multiPv, true);
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await customEngineInit?.(engine.sendCommands.bind(engine));
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engine.ready = true;
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for (const worker of workers) {
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worker.isReady = true;
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}
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engine.isReady = true;
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console.log(`${engineName} initialized`);
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return engine;
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}
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private acquireWorker(): { index: number; worker: EngineWorker } | undefined {
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for (let i = 0; i < this.workers.length; i++) {
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if (!this.isBusy[i]) {
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this.isBusy[i] = true;
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return { index: i, worker: this.workers[i] };
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}
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private acquireWorker(): EngineWorker | undefined {
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for (const worker of this.workers) {
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if (!worker.isReady) continue;
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worker.isReady = false;
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return worker;
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}
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return undefined;
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}
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private releaseWorker(index: number) {
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this.isBusy[index] = false;
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private releaseWorker(worker: EngineWorker) {
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worker.isReady = true;
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const nextJob = this.workerQueue.shift();
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if (this.workerQueue.length > 0) {
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const nextJob = this.workerQueue.shift()!;
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if (nextJob) {
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this.sendCommands(
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nextJob.commands,
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nextJob.finalMessage,
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@@ -109,7 +103,7 @@ export class UciEngine {
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throw new Error(`Invalid SkillLevel value : ${skillLevel}`);
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}
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await this.sendCommands(
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await this.broadcastCommands(
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[`setoption name Skill Level value ${skillLevel}`, "isready"],
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"readyok"
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);
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@@ -118,31 +112,35 @@ export class UciEngine {
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}
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private throwErrorIfNotReady() {
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if (!this.ready) {
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if (!this.isReady) {
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throw new Error(`${this.engineName} is not ready`);
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}
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}
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public shutdown(): void {
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this.ready = false;
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this.isReady = false;
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this.workerQueue = [];
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for (const worker of this.workers) {
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worker.uci("quit");
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worker.terminate?.();
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worker.isReady = false;
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}
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this.isBusy = Array(this.workers.length).fill(false);
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this.workerQueue = [];
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console.log(`${this.engineName} shutdown`);
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}
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public isReady(): boolean {
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return this.ready;
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public getIsReady(): boolean {
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return this.isReady;
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}
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public async stopSearch(): Promise<void> {
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await this.sendCommands(["stop", "isready"], "readyok");
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this.workerQueue = [];
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await this.broadcastCommands(["stop", "isready"], "readyok");
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for (const worker of this.workers) {
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this.releaseWorker(worker);
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}
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}
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private async sendCommands(
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@@ -150,8 +148,9 @@ export class UciEngine {
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finalMessage: string,
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onNewMessage?: (messages: string[]) => void
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): Promise<string[]> {
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const acquired = this.acquireWorker();
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if (!acquired) {
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const worker = this.acquireWorker();
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if (!worker) {
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return new Promise((resolve) => {
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this.workerQueue.push({
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commands,
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@@ -161,21 +160,13 @@ export class UciEngine {
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});
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});
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}
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return new Promise((resolve) => {
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const messages: string[] = [];
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acquired.worker.listen = (data) => {
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messages.push(data);
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onNewMessage?.(messages);
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if (data.startsWith(finalMessage)) {
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this.releaseWorker(acquired.index);
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resolve(messages);
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}
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};
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for (const command of commands) {
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acquired.worker.uci(command);
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}
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});
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return this.sendCommandsToWorker(
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worker,
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commands,
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finalMessage,
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onNewMessage
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);
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}
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private async sendCommandsToWorker(
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@@ -189,7 +180,9 @@ export class UciEngine {
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worker.listen = (data) => {
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messages.push(data);
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onNewMessage?.(messages);
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if (data.startsWith(finalMessage)) {
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this.releaseWorker(worker);
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resolve(messages);
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}
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};
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@@ -199,13 +192,15 @@ export class UciEngine {
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});
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}
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private broadcastCommands(
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private async broadcastCommands(
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commands: string[],
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finalMessage: string,
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onNewMessage?: (messages: string[]) => void
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): Promise<string[]>[] {
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return this.workers.map((worker) =>
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this.sendCommandsToWorker(worker, commands, finalMessage, onNewMessage)
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): Promise<void> {
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await Promise.all(
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this.workers.map((worker) =>
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this.sendCommandsToWorker(worker, commands, finalMessage, onNewMessage)
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)
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);
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}
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@@ -219,17 +214,16 @@ export class UciEngine {
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this.throwErrorIfNotReady();
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setEvaluationProgress?.(1);
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await this.setMultiPv(multiPv);
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this.ready = false;
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this.isReady = false;
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await this.sendCommands(
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["ucinewgame", "position startpos", "isready"],
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"readyok"
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);
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await this.broadcastCommands(["ucinewgame", "isready"], "readyok");
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const positions: PositionEval[] = new Array(fens.length);
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let completed = 0;
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const updateProgress = () => {
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const updateEval = (index: number, positionEval: PositionEval) => {
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completed++;
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positions[index] = positionEval;
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const progress = completed / fens.length;
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setEvaluationProgress?.(99 - Math.exp(-4 * progress) * 99);
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};
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@@ -238,7 +232,7 @@ export class UciEngine {
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fens.map(async (fen, i) => {
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const whoIsCheckmated = getWhoIsCheckmated(fen);
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if (whoIsCheckmated) {
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positions[i] = {
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updateEval(i, {
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lines: [
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{
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pv: [],
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@@ -247,15 +241,13 @@ export class UciEngine {
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mate: whoIsCheckmated === "w" ? -1 : 1,
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},
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],
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};
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completed++;
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updateProgress();
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});
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return;
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}
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const isStalemate = getIsStalemate(fen);
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if (isStalemate) {
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positions[i] = {
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updateEval(i, {
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lines: [
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{
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pv: [],
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@@ -264,16 +256,12 @@ export class UciEngine {
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cp: 0,
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},
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],
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};
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completed++;
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updateProgress();
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});
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return;
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}
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const result = await this.evaluatePosition(fen, depth);
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positions[i] = result;
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completed++;
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updateProgress();
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updateEval(i, result);
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})
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);
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@@ -284,7 +272,7 @@ export class UciEngine {
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);
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const accuracy = computeAccuracy(positions);
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this.ready = true;
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this.isReady = true;
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return {
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positions: positionsWithClassification,
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accuracy,
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@@ -301,14 +289,14 @@ export class UciEngine {
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fen: string,
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depth = 16
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): Promise<PositionEval> {
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console.log(`Evaluating position: ${fen}`);
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const lichessEval = await getLichessEval(fen, this.multiPv);
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if (
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lichessEval.lines.length >= this.multiPv &&
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lichessEval.lines[0].depth >= depth
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) {
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return lichessEval;
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if (this.workers.length < 2) {
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const lichessEval = await getLichessEval(fen, this.multiPv);
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if (
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lichessEval.lines.length >= this.multiPv &&
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lichessEval.lines[0].depth >= depth
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) {
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return lichessEval;
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}
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}
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const results = await this.sendCommands(
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