graph: improved graph (#12)

* graph: improved graph
This commit is contained in:
titanium_machine
2025-05-03 18:14:20 +02:00
committed by GitHub
parent 28506bf183
commit 5b3d6b6d4d

View File

@@ -9,13 +9,17 @@ import {
XAxis,
YAxis,
} from "recharts";
// eslint-disable-next-line @typescript-eslint/no-unused-vars
import type { DotProps } from "recharts";
import { currentPositionAtom, gameEvalAtom } from "../../states";
import { useMemo } from "react";
import type { ReactElement } from "react";
import CustomTooltip from "./tooltip";
import { ChartItemData } from "./types";
import { PositionEval } from "@/types/eval";
import { moveClassificationColors } from "@/lib/chess";
import CustomDot from "./dot";
import { MoveClassification } from "@/types/enums";
export default function GraphTab(props: GridProps) {
const gameEval = useAtomValue(gameEvalAtom);
@@ -26,10 +30,44 @@ export default function GraphTab(props: GridProps) {
[gameEval]
);
const bestDotIndices = useMemo(() => {
const bestItems = chartData.filter(
(item) => item.moveClassification === MoveClassification.Best
);
const count = Math.ceil(bestItems.length * 0.15);
const indices = bestItems.map((item) => item.moveNb);
for (let i = indices.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[indices[i], indices[j]] = [indices[j], indices[i]];
}
return new Set(indices.slice(0, count));
}, [chartData]);
const boardMoveColor = currentPosition.eval?.moveClassification
? moveClassificationColors[currentPosition.eval.moveClassification]
: "grey";
// Render a dot only on selected classifications (always returns an element)
const renderDot = (
props: DotProps & { payload?: ChartItemData }
): ReactElement => {
const payload: ChartItemData | undefined = props.payload;
if (!payload) {
return <g />;
}
const c = payload.moveClassification;
if (
c === MoveClassification.Brilliant ||
c === MoveClassification.Great ||
c === MoveClassification.Blunder ||
c === MoveClassification.Mistake ||
(c === MoveClassification.Best && bestDotIndices.has(payload.moveNb))
) {
return <CustomDot {...props} payload={payload} />;
}
return <g />;
};
if (!gameEval) return null;
return (
@@ -80,6 +118,7 @@ export default function GraphTab(props: GridProps) {
stroke="none"
fill="#ffffff"
fillOpacity={1}
dot={renderDot}
activeDot={<CustomDot />}
isAnimationActive={false}
/>