@@ -9,13 +9,17 @@ import {
|
||||
XAxis,
|
||||
YAxis,
|
||||
} from "recharts";
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
import type { DotProps } from "recharts";
|
||||
import { currentPositionAtom, gameEvalAtom } from "../../states";
|
||||
import { useMemo } from "react";
|
||||
import type { ReactElement } from "react";
|
||||
import CustomTooltip from "./tooltip";
|
||||
import { ChartItemData } from "./types";
|
||||
import { PositionEval } from "@/types/eval";
|
||||
import { moveClassificationColors } from "@/lib/chess";
|
||||
import CustomDot from "./dot";
|
||||
import { MoveClassification } from "@/types/enums";
|
||||
|
||||
export default function GraphTab(props: GridProps) {
|
||||
const gameEval = useAtomValue(gameEvalAtom);
|
||||
@@ -26,10 +30,44 @@ export default function GraphTab(props: GridProps) {
|
||||
[gameEval]
|
||||
);
|
||||
|
||||
const bestDotIndices = useMemo(() => {
|
||||
const bestItems = chartData.filter(
|
||||
(item) => item.moveClassification === MoveClassification.Best
|
||||
);
|
||||
const count = Math.ceil(bestItems.length * 0.15);
|
||||
const indices = bestItems.map((item) => item.moveNb);
|
||||
for (let i = indices.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[indices[i], indices[j]] = [indices[j], indices[i]];
|
||||
}
|
||||
return new Set(indices.slice(0, count));
|
||||
}, [chartData]);
|
||||
|
||||
const boardMoveColor = currentPosition.eval?.moveClassification
|
||||
? moveClassificationColors[currentPosition.eval.moveClassification]
|
||||
: "grey";
|
||||
|
||||
// Render a dot only on selected classifications (always returns an element)
|
||||
const renderDot = (
|
||||
props: DotProps & { payload?: ChartItemData }
|
||||
): ReactElement => {
|
||||
const payload: ChartItemData | undefined = props.payload;
|
||||
if (!payload) {
|
||||
return <g />;
|
||||
}
|
||||
const c = payload.moveClassification;
|
||||
if (
|
||||
c === MoveClassification.Brilliant ||
|
||||
c === MoveClassification.Great ||
|
||||
c === MoveClassification.Blunder ||
|
||||
c === MoveClassification.Mistake ||
|
||||
(c === MoveClassification.Best && bestDotIndices.has(payload.moveNb))
|
||||
) {
|
||||
return <CustomDot {...props} payload={payload} />;
|
||||
}
|
||||
return <g />;
|
||||
};
|
||||
|
||||
if (!gameEval) return null;
|
||||
|
||||
return (
|
||||
@@ -80,6 +118,7 @@ export default function GraphTab(props: GridProps) {
|
||||
stroke="none"
|
||||
fill="#ffffff"
|
||||
fillOpacity={1}
|
||||
dot={renderDot}
|
||||
activeDot={<CustomDot />}
|
||||
isAnimationActive={false}
|
||||
/>
|
||||
|
||||
Reference in New Issue
Block a user