fix : sound overlap issue (#38)

This commit is contained in:
Speedauge
2025-06-08 17:34:32 +02:00
committed by GitHub
parent 3128c7b882
commit 91876d11e3

View File

@@ -1,37 +1,40 @@
import { Move } from "chess.js";
let audioContext: AudioContext | null = null;
let audio: HTMLAudioElement | null = null;
let ctx: AudioContext | null = null;
const bufferCache = new Map<string, AudioBuffer>();
const playSound = async (url: string) => {
if (!audio) {
audioContext = new AudioContext();
audio = new Audio();
const source = audioContext.createMediaElementSource(audio);
const volume = audioContext.createGain();
volume.gain.value = 0.3;
source.connect(volume);
volume.connect(audioContext.destination);
}
const urls = {
move: "/sounds/move.mp3",
capture: "/sounds/capture.mp3",
illegal: "/sounds/illegal-move.mp3"
} as const;
type Sound = keyof typeof urls;
audio.src = url;
async function play(sound: Sound) {
try {
await audio.play();
ctx ??= new (window.AudioContext || (window as any).webkitAudioContext)();
if (ctx.state === "suspended") await ctx.resume();
let buf = bufferCache.get(urls[sound]);
if (!buf) {
const res = await fetch(urls[sound]);
buf = await ctx.decodeAudioData(await res.arrayBuffer());
bufferCache.set(urls[sound], buf);
}
const src = ctx.createBufferSource();
src.buffer = buf;
src.connect(ctx.destination);
src.start();
} catch {
console.warn("Audio play failed");
if ("vibrate" in navigator) navigator.vibrate(50);
}
};
}
export const playCaptureSound = () => playSound("/sounds/capture.mp3");
export const playIllegalMoveSound = () => playSound("/sounds/error.mp3");
export const playMoveSound = () => playSound("/sounds/move.mp3");
export const playCaptureSound = () => play("capture");
export const playIllegalMoveSound = () => play("illegal");
export const playMoveSound = () => play("move");
export const playSoundFromMove = async (move: Move | null) => {
if (!move) {
playIllegalMoveSound();
} else if (move.captured) {
playCaptureSound();
} else {
playMoveSound();
}
};
export async function playSoundFromMove(move: Move | null) {
if (!move) return playIllegalMoveSound();
if (move.captured) return playCaptureSound();
return playMoveSound();
}