Squashed commit of the following:
commit dbb5ce37add830b04e3cb977ca5caa9ae9429001 Author: GuillaumeSD <gsd.lfny@gmail.com> Date: Tue Mar 26 03:07:38 2024 +0100 feat : add move click commit a6d1d10d452a1e556b6e2ecb1fd12ada135b96d0 Author: GuillaumeSD <gsd.lfny@gmail.com> Date: Tue Mar 26 01:44:49 2024 +0100 feat : board refacto done commit 55f7d6dbac4cb135796cf66120de613e0bf34462 Author: GuillaumeSD <gsd.lfny@gmail.com> Date: Sun Mar 24 04:00:35 2024 +0100 feat : add click to move
This commit is contained in:
8
package-lock.json
generated
8
package-lock.json
generated
@@ -21,7 +21,7 @@
|
||||
"jotai": "^2.6.4",
|
||||
"next": "13.5.6",
|
||||
"react": "18.2.0",
|
||||
"react-chessboard": "^4.4.0",
|
||||
"react-chessboard": "^4.5.0",
|
||||
"react-dom": "18.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
@@ -4922,9 +4922,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/react-chessboard": {
|
||||
"version": "4.4.0",
|
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"resolved": "https://registry.npmjs.org/react-chessboard/-/react-chessboard-4.4.0.tgz",
|
||||
"integrity": "sha512-UJuFVju9pEcPJvH76HQyccm4uHyU755/Uf/3e1QfMHGWLFCBeEMSUkbzhlvxSL8Mutj/4wRxBVyJMyjhtnX0xg==",
|
||||
"version": "4.5.0",
|
||||
"resolved": "https://registry.npmjs.org/react-chessboard/-/react-chessboard-4.5.0.tgz",
|
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"integrity": "sha512-YS91zFMZlaW05vIFOAkM2KnR5wp/sqBCzglUe1GJrXOtVkxzDT7Tr6cetm2txMGmSwdFQgurIi2/wKV1YQs34w==",
|
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"dependencies": {
|
||||
"react-dnd": "^16.0.1",
|
||||
"react-dnd-html5-backend": "^16.0.1",
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@@ -23,7 +23,7 @@
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"jotai": "^2.6.4",
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"next": "13.5.6",
|
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"react": "18.2.0",
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"react-chessboard": "^4.4.0",
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"react-chessboard": "^4.5.0",
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"react-dom": "18.2.0"
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},
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"devDependencies": {
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@@ -1,35 +1,34 @@
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import { Box, Grid, Typography } from "@mui/material";
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import { useAtomValue } from "jotai";
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import { PrimitiveAtom, atom, useAtomValue } from "jotai";
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import { useEffect, useState } from "react";
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import {
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boardAtom,
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boardOrientationAtom,
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currentPositionAtom,
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} from "../states";
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import { getEvaluationBarValue } from "@/lib/chess";
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import { Color } from "@/types/enums";
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import { CurrentPosition } from "@/types/eval";
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interface Props {
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height: number;
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boardOrientation?: Color;
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currentPositionAtom?: PrimitiveAtom<CurrentPosition>;
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}
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export default function EvaluationBar({ height }: Props) {
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export default function EvaluationBar({
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height,
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boardOrientation,
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currentPositionAtom = atom({}),
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}: Props) {
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const [evalBar, setEvalBar] = useState({
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whiteBarPercentage: 50,
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label: "0.0",
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});
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const board = useAtomValue(boardAtom);
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const boardOrientation = useAtomValue(boardOrientationAtom);
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const position = useAtomValue(currentPositionAtom);
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const isWhiteToPlay = board.turn() === "w";
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useEffect(() => {
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const bestLine = position?.eval?.lines[0];
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if (!position.eval || !bestLine || bestLine.depth < 6) return;
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const evalBar = getEvaluationBarValue(position.eval);
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setEvalBar(evalBar);
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}, [position, isWhiteToPlay]);
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}, [position]);
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return (
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<Grid
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@@ -44,11 +43,12 @@ export default function EvaluationBar({ height }: Props) {
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>
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<Box
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sx={{
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backgroundColor: boardOrientation ? "#424242" : "white",
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backgroundColor:
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boardOrientation === Color.White ? "#424242" : "white",
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transition: "height 1s",
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}}
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height={`${
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boardOrientation
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boardOrientation === Color.White
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? 100 - evalBar.whiteBarPercentage
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: evalBar.whiteBarPercentage
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}%`}
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@@ -58,12 +58,13 @@ export default function EvaluationBar({ height }: Props) {
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}
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>
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<Typography
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color={boardOrientation ? "white" : "black"}
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color={boardOrientation === Color.White ? "white" : "black"}
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textAlign="center"
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width="100%"
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>
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{(evalBar.whiteBarPercentage < 50 && boardOrientation) ||
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(evalBar.whiteBarPercentage >= 50 && !boardOrientation)
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{(evalBar.whiteBarPercentage < 50 &&
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boardOrientation === Color.White) ||
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(evalBar.whiteBarPercentage >= 50 && boardOrientation === Color.Black)
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? evalBar.label
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: ""}
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</Typography>
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@@ -71,11 +72,12 @@ export default function EvaluationBar({ height }: Props) {
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<Box
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sx={{
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backgroundColor: boardOrientation ? "white" : "#424242",
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backgroundColor:
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boardOrientation === Color.White ? "white" : "#424242",
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transition: "height 1s",
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}}
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height={`${
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boardOrientation
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boardOrientation === Color.White
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? evalBar.whiteBarPercentage
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: 100 - evalBar.whiteBarPercentage
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}%`}
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@@ -87,12 +89,13 @@ export default function EvaluationBar({ height }: Props) {
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}
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>
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<Typography
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color={boardOrientation ? "black" : "white"}
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color={boardOrientation === Color.White ? "black" : "white"}
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textAlign="center"
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width="100%"
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>
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{(evalBar.whiteBarPercentage >= 50 && boardOrientation) ||
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(evalBar.whiteBarPercentage < 50 && !boardOrientation)
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{(evalBar.whiteBarPercentage >= 50 &&
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boardOrientation === Color.White) ||
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(evalBar.whiteBarPercentage < 50 && boardOrientation === Color.Black)
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? evalBar.label
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: ""}
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</Typography>
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284
src/components/board/index.tsx
Normal file
284
src/components/board/index.tsx
Normal file
@@ -0,0 +1,284 @@
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import { Grid, Typography } from "@mui/material";
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import { Chessboard } from "react-chessboard";
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import { PrimitiveAtom, atom, useAtomValue, useSetAtom } from "jotai";
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import {
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Arrow,
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CustomSquareRenderer,
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PromotionPieceOption,
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Square,
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} from "react-chessboard/dist/chessboard/types";
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import { useChessActions } from "@/hooks/useChessActions";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { Color, MoveClassification } from "@/types/enums";
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import { Chess } from "chess.js";
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import { getSquareRenderer, moveClassificationColors } from "./squareRenderer";
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import { CurrentPosition } from "@/types/eval";
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import EvaluationBar from "./evaluationBar";
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export interface Props {
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id: string;
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canPlay?: Color | boolean;
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gameAtom: PrimitiveAtom<Chess>;
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boardSize?: number;
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whitePlayer?: string;
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blackPlayer?: string;
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boardOrientation?: Color;
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currentPositionAtom?: PrimitiveAtom<CurrentPosition>;
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showBestMoveArrow?: boolean;
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showPlayerMoveIconAtom?: PrimitiveAtom<boolean>;
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showEvaluationBar?: boolean;
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}
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export default function Board({
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id: boardId,
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canPlay,
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gameAtom,
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boardSize,
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whitePlayer,
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blackPlayer,
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boardOrientation = Color.White,
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currentPositionAtom = atom({}),
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showBestMoveArrow = false,
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showPlayerMoveIconAtom,
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showEvaluationBar = false,
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}: Props) {
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const boardRef = useRef<HTMLDivElement>(null);
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const game = useAtomValue(gameAtom);
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const { makeMove: makeGameMove } = useChessActions(gameAtom);
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const clickedSquaresAtom = useMemo(() => atom<Square[]>([]), []);
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const setClickedSquares = useSetAtom(clickedSquaresAtom);
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const playableSquaresAtom = useMemo(() => atom<Square[]>([]), []);
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const setPlayableSquares = useSetAtom(playableSquaresAtom);
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const position = useAtomValue(currentPositionAtom);
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const [showPromotionDialog, setShowPromotionDialog] = useState(false);
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const [moveClickFrom, setMoveClickFrom] = useState<Square | null>(null);
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const [moveClickTo, setMoveClickTo] = useState<Square | null>(null);
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const gameFen = game.fen();
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useEffect(() => {
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setClickedSquares([]);
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}, [gameFen, setClickedSquares]);
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const isPieceDraggable = useCallback(
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({ piece }: { piece: string }): boolean => {
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if (game.isGameOver() || !canPlay) return false;
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if (canPlay === true || canPlay === piece[0]) return true;
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return false;
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},
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[canPlay, game]
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);
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const onPieceDrop = (
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source: Square,
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target: Square,
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piece: string
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): boolean => {
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if (!isPieceDraggable({ piece })) return false;
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const result = makeGameMove({
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from: source,
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to: target,
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promotion: piece[1]?.toLowerCase() ?? "q",
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});
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return !!result;
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};
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const resetMoveClick = (square?: Square) => {
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setMoveClickFrom(square ?? null);
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setMoveClickTo(null);
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setShowPromotionDialog(false);
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if (square) {
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const moves = game.moves({ square, verbose: true });
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setPlayableSquares(moves.map((m) => m.to));
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} else {
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setPlayableSquares([]);
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}
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};
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const handleSquareLeftClick = (square: Square) => {
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setClickedSquares([]);
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if (!moveClickFrom) {
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resetMoveClick(square);
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return;
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}
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const validMoves = game.moves({ square: moveClickFrom, verbose: true });
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const move = validMoves.find((m) => m.to === square);
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if (!move) {
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resetMoveClick(square);
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return;
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||||
}
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setMoveClickTo(square);
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|
||||
if (
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move.piece === "p" &&
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((move.color === "w" && square[1] === "8") ||
|
||||
(move.color === "b" && square[1] === "1"))
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||||
) {
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||||
setShowPromotionDialog(true);
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||||
return;
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||||
}
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||||
|
||||
const result = makeGameMove({
|
||||
from: moveClickFrom,
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to: square,
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||||
});
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||||
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||||
resetMoveClick(result ? undefined : square);
|
||||
};
|
||||
|
||||
const handleSquareRightClick = (square: Square) => {
|
||||
setClickedSquares((prev) =>
|
||||
prev.includes(square)
|
||||
? prev.filter((s) => s !== square)
|
||||
: [...prev, square]
|
||||
);
|
||||
};
|
||||
|
||||
const handlePieceDragBegin = (_: string, square: Square) => {
|
||||
resetMoveClick(square);
|
||||
};
|
||||
|
||||
const handlePieceDragEnd = () => {
|
||||
resetMoveClick();
|
||||
};
|
||||
|
||||
const onPromotionPieceSelect = (piece?: PromotionPieceOption) => {
|
||||
if (piece && moveClickFrom && moveClickTo) {
|
||||
const result = makeGameMove({
|
||||
from: moveClickFrom,
|
||||
to: moveClickTo,
|
||||
promotion: piece[1]?.toLowerCase() ?? "q",
|
||||
});
|
||||
resetMoveClick();
|
||||
return !!result;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
const customArrows: Arrow[] = useMemo(() => {
|
||||
const bestMove = position?.lastEval?.bestMove;
|
||||
const moveClassification = position?.eval?.moveClassification;
|
||||
|
||||
if (
|
||||
bestMove &&
|
||||
showBestMoveArrow &&
|
||||
moveClassification !== MoveClassification.Book
|
||||
) {
|
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const bestMoveArrow = [
|
||||
bestMove.slice(0, 2),
|
||||
bestMove.slice(2, 4),
|
||||
moveClassificationColors[MoveClassification.Best],
|
||||
] as Arrow;
|
||||
|
||||
return [bestMoveArrow];
|
||||
}
|
||||
|
||||
return [];
|
||||
}, [position, showBestMoveArrow]);
|
||||
|
||||
const SquareRenderer: CustomSquareRenderer = useMemo(() => {
|
||||
return getSquareRenderer({
|
||||
currentPositionAtom: currentPositionAtom,
|
||||
clickedSquaresAtom,
|
||||
playableSquaresAtom,
|
||||
showPlayerMoveIconAtom,
|
||||
});
|
||||
}, [
|
||||
currentPositionAtom,
|
||||
clickedSquaresAtom,
|
||||
playableSquaresAtom,
|
||||
showPlayerMoveIconAtom,
|
||||
]);
|
||||
|
||||
return (
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
wrap="nowrap"
|
||||
width={boardSize}
|
||||
>
|
||||
{showEvaluationBar && (
|
||||
<EvaluationBar
|
||||
height={boardRef?.current?.offsetHeight || boardSize || 400}
|
||||
boardOrientation={boardOrientation}
|
||||
currentPositionAtom={currentPositionAtom}
|
||||
/>
|
||||
)}
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
rowGap={1}
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
paddingLeft={showEvaluationBar ? 2 : 0}
|
||||
xs
|
||||
>
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
xs={12}
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
>
|
||||
<Typography variant="h6">
|
||||
{boardOrientation === Color.White ? blackPlayer : whitePlayer}
|
||||
</Typography>
|
||||
</Grid>
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
ref={boardRef}
|
||||
xs={12}
|
||||
>
|
||||
<Chessboard
|
||||
id={`${boardId}-${canPlay}`}
|
||||
position={gameFen}
|
||||
onPieceDrop={onPieceDrop}
|
||||
boardOrientation={
|
||||
boardOrientation === Color.White ? "white" : "black"
|
||||
}
|
||||
customBoardStyle={{
|
||||
borderRadius: "5px",
|
||||
boxShadow: "0 2px 10px rgba(0, 0, 0, 0.5)",
|
||||
}}
|
||||
customArrows={customArrows}
|
||||
isDraggablePiece={isPieceDraggable}
|
||||
customSquare={SquareRenderer}
|
||||
onSquareClick={handleSquareLeftClick}
|
||||
onSquareRightClick={handleSquareRightClick}
|
||||
onPieceDragBegin={handlePieceDragBegin}
|
||||
onPieceDragEnd={handlePieceDragEnd}
|
||||
onPromotionPieceSelect={onPromotionPieceSelect}
|
||||
showPromotionDialog={showPromotionDialog}
|
||||
promotionToSquare={moveClickTo}
|
||||
/>
|
||||
</Grid>
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
xs={12}
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
>
|
||||
<Typography variant="h6">
|
||||
{boardOrientation === Color.White ? whitePlayer : blackPlayer}
|
||||
</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Grid>
|
||||
);
|
||||
}
|
||||
118
src/components/board/squareRenderer.tsx
Normal file
118
src/components/board/squareRenderer.tsx
Normal file
@@ -0,0 +1,118 @@
|
||||
import { CurrentPosition } from "@/types/eval";
|
||||
import { MoveClassification } from "@/types/enums";
|
||||
import { PrimitiveAtom, atom, useAtomValue } from "jotai";
|
||||
import Image from "next/image";
|
||||
import { CSSProperties, forwardRef } from "react";
|
||||
import {
|
||||
CustomSquareProps,
|
||||
Square,
|
||||
} from "react-chessboard/dist/chessboard/types";
|
||||
|
||||
export interface Props {
|
||||
currentPositionAtom: PrimitiveAtom<CurrentPosition>;
|
||||
clickedSquaresAtom: PrimitiveAtom<Square[]>;
|
||||
playableSquaresAtom: PrimitiveAtom<Square[]>;
|
||||
showPlayerMoveIconAtom?: PrimitiveAtom<boolean>;
|
||||
}
|
||||
|
||||
export function getSquareRenderer({
|
||||
currentPositionAtom,
|
||||
clickedSquaresAtom,
|
||||
playableSquaresAtom,
|
||||
showPlayerMoveIconAtom = atom(false),
|
||||
}: Props) {
|
||||
const squareRenderer = forwardRef<HTMLDivElement, CustomSquareProps>(
|
||||
(props, ref) => {
|
||||
const { children, square, style } = props;
|
||||
const showPlayerMoveIcon = useAtomValue(showPlayerMoveIconAtom);
|
||||
const position = useAtomValue(currentPositionAtom);
|
||||
const clickedSquares = useAtomValue(clickedSquaresAtom);
|
||||
const playableSquares = useAtomValue(playableSquaresAtom);
|
||||
|
||||
const fromSquare = position.lastMove?.from;
|
||||
const toSquare = position.lastMove?.to;
|
||||
const moveClassification = position?.eval?.moveClassification;
|
||||
|
||||
const highlightSquareStyle: CSSProperties | undefined =
|
||||
clickedSquares.includes(square)
|
||||
? rightClickSquareStyle
|
||||
: fromSquare === square || toSquare === square
|
||||
? previousMoveSquareStyle(moveClassification)
|
||||
: undefined;
|
||||
|
||||
const playableSquareStyle: CSSProperties | undefined =
|
||||
playableSquares.includes(square) ? playableSquareStyles : undefined;
|
||||
|
||||
return (
|
||||
<div ref={ref} style={{ ...style, position: "relative" }}>
|
||||
{children}
|
||||
{highlightSquareStyle && <div style={highlightSquareStyle} />}
|
||||
{playableSquareStyle && <div style={playableSquareStyle} />}
|
||||
{moveClassification && showPlayerMoveIcon && square === toSquare && (
|
||||
<Image
|
||||
src={`/icons/${moveClassification}.png`}
|
||||
alt="move-icon"
|
||||
width={40}
|
||||
height={40}
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: "max(-15px, -1.8vw)",
|
||||
right: "max(-15px, -1.8vw)",
|
||||
maxWidth: "3.6vw",
|
||||
maxHeight: "3.6vw",
|
||||
zIndex: 100,
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
squareRenderer.displayName = "SquareRenderer";
|
||||
|
||||
return squareRenderer;
|
||||
}
|
||||
|
||||
export const moveClassificationColors: Record<MoveClassification, string> = {
|
||||
[MoveClassification.Book]: "#d5a47d",
|
||||
[MoveClassification.Brilliant]: "#26c2a3",
|
||||
[MoveClassification.Great]: "#4099ed",
|
||||
[MoveClassification.Best]: "#3aab18",
|
||||
[MoveClassification.Excellent]: "#3aab18",
|
||||
[MoveClassification.Good]: "#81b64c",
|
||||
[MoveClassification.Inaccuracy]: "#f7c631",
|
||||
[MoveClassification.Mistake]: "#ffa459",
|
||||
[MoveClassification.Blunder]: "#fa412d",
|
||||
};
|
||||
|
||||
const rightClickSquareStyle: CSSProperties = {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "#eb6150",
|
||||
opacity: "0.8",
|
||||
};
|
||||
|
||||
const playableSquareStyles: CSSProperties = {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "rgba(0,0,0,.14)",
|
||||
padding: "35%",
|
||||
backgroundClip: "content-box",
|
||||
borderRadius: "50%",
|
||||
boxSizing: "border-box",
|
||||
};
|
||||
|
||||
const previousMoveSquareStyle = (
|
||||
moveClassification?: MoveClassification
|
||||
): CSSProperties => ({
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: moveClassification
|
||||
? moveClassificationColors[moveClassification]
|
||||
: "#fad541",
|
||||
opacity: 0.5,
|
||||
});
|
||||
@@ -1,15 +1,11 @@
|
||||
import { Chess, Move } from "chess.js";
|
||||
import { CurrentPosition } from "@/types/eval";
|
||||
import { Chess } from "chess.js";
|
||||
import { PrimitiveAtom, useAtom, useAtomValue } from "jotai";
|
||||
import { useEffect } from "react";
|
||||
|
||||
export interface GameData {
|
||||
history: Move[];
|
||||
lastMove: Move | undefined;
|
||||
}
|
||||
|
||||
export const useGameData = (
|
||||
gameAtom: PrimitiveAtom<Chess>,
|
||||
gameDataAtom: PrimitiveAtom<GameData>
|
||||
gameDataAtom: PrimitiveAtom<CurrentPosition>
|
||||
) => {
|
||||
const game = useAtomValue(gameAtom);
|
||||
const [gameData, setGameData] = useAtom(gameDataAtom);
|
||||
@@ -17,7 +13,7 @@ export const useGameData = (
|
||||
useEffect(() => {
|
||||
const history = game.history({ verbose: true });
|
||||
const lastMove = history.at(-1);
|
||||
setGameData({ history, lastMove });
|
||||
setGameData({ lastMove });
|
||||
}, [game]); // eslint-disable-line react-hooks/exhaustive-deps
|
||||
|
||||
return gameData;
|
||||
|
||||
@@ -1,95 +1,24 @@
|
||||
import { Grid } from "@mui/material";
|
||||
import { Chessboard } from "react-chessboard";
|
||||
import { useAtomValue, useSetAtom } from "jotai";
|
||||
import { useAtomValue } from "jotai";
|
||||
import {
|
||||
boardAtom,
|
||||
boardOrientationAtom,
|
||||
clickedSquaresAtom,
|
||||
currentPositionAtom,
|
||||
playableSquaresAtom,
|
||||
gameAtom,
|
||||
showBestMoveArrowAtom,
|
||||
showPlayerMoveIconAtom,
|
||||
} from "../states";
|
||||
import { Arrow, Square } from "react-chessboard/dist/chessboard/types";
|
||||
import { useChessActions } from "@/hooks/useChessActions";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import PlayerInfo from "./playerInfo";
|
||||
import EvaluationBar from "./evaluationBar";
|
||||
import { useMemo } from "react";
|
||||
import { useScreenSize } from "@/hooks/useScreenSize";
|
||||
import { MoveClassification } from "@/types/enums";
|
||||
import SquareRenderer, { moveClassificationColors } from "./squareRenderer";
|
||||
import { Color } from "@/types/enums";
|
||||
import Board from "@/components/board";
|
||||
import { useGameDatabase } from "@/hooks/useGameDatabase";
|
||||
|
||||
export default function Board() {
|
||||
const boardRef = useRef<HTMLDivElement>(null);
|
||||
export default function BoardContainer() {
|
||||
const screenSize = useScreenSize();
|
||||
const board = useAtomValue(boardAtom);
|
||||
const boardOrientation = useAtomValue(boardOrientationAtom);
|
||||
const showBestMoveArrow = useAtomValue(showBestMoveArrowAtom);
|
||||
const { makeMove: makeBoardMove } = useChessActions(boardAtom);
|
||||
const position = useAtomValue(currentPositionAtom);
|
||||
const setClickedSquares = useSetAtom(clickedSquaresAtom);
|
||||
const setPlayableSquares = useSetAtom(playableSquaresAtom);
|
||||
|
||||
const boardFen = board.fen();
|
||||
|
||||
useEffect(() => {
|
||||
setClickedSquares([]);
|
||||
}, [boardFen, setClickedSquares]);
|
||||
|
||||
const onPieceDrop = (
|
||||
source: Square,
|
||||
target: Square,
|
||||
piece: string
|
||||
): boolean => {
|
||||
const result = makeBoardMove({
|
||||
from: source,
|
||||
to: target,
|
||||
promotion: piece[1]?.toLowerCase() ?? "q",
|
||||
});
|
||||
|
||||
return !!result;
|
||||
};
|
||||
|
||||
const handleSquareLeftClick = () => {
|
||||
setClickedSquares([]);
|
||||
};
|
||||
|
||||
const handleSquareRightClick = (square: Square) => {
|
||||
setClickedSquares((prev) =>
|
||||
prev.includes(square)
|
||||
? prev.filter((s) => s !== square)
|
||||
: [...prev, square]
|
||||
);
|
||||
};
|
||||
|
||||
const handlePieceDragBegin = (_: string, square: Square) => {
|
||||
const moves = board.moves({ square, verbose: true });
|
||||
setPlayableSquares(moves.map((m) => m.to));
|
||||
};
|
||||
|
||||
const handlePieceDragEnd = () => {
|
||||
setPlayableSquares([]);
|
||||
};
|
||||
|
||||
const customArrows: Arrow[] = useMemo(() => {
|
||||
const bestMove = position?.lastEval?.bestMove;
|
||||
const moveClassification = position?.eval?.moveClassification;
|
||||
|
||||
if (
|
||||
bestMove &&
|
||||
showBestMoveArrow &&
|
||||
moveClassification !== MoveClassification.Book
|
||||
) {
|
||||
const bestMoveArrow = [
|
||||
bestMove.slice(0, 2),
|
||||
bestMove.slice(2, 4),
|
||||
moveClassificationColors[MoveClassification.Best],
|
||||
] as Arrow;
|
||||
|
||||
return [bestMoveArrow];
|
||||
}
|
||||
|
||||
return [];
|
||||
}, [position, showBestMoveArrow]);
|
||||
const { gameFromUrl } = useGameDatabase();
|
||||
const game = useAtomValue(gameAtom);
|
||||
|
||||
const boardSize = useMemo(() => {
|
||||
const width = screenSize.width;
|
||||
@@ -104,55 +33,22 @@ export default function Board() {
|
||||
}, [screenSize]);
|
||||
|
||||
return (
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
wrap="nowrap"
|
||||
width={boardSize}
|
||||
>
|
||||
<EvaluationBar height={boardRef?.current?.offsetHeight || boardSize} />
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
rowGap={1}
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
paddingLeft={2}
|
||||
xs
|
||||
>
|
||||
<PlayerInfo color={boardOrientation ? "black" : "white"} />
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
ref={boardRef}
|
||||
xs={12}
|
||||
>
|
||||
<Chessboard
|
||||
id="AnalysisBoard"
|
||||
position={boardFen}
|
||||
onPieceDrop={onPieceDrop}
|
||||
boardOrientation={boardOrientation ? "white" : "black"}
|
||||
customArrows={customArrows}
|
||||
customBoardStyle={{
|
||||
borderRadius: "5px",
|
||||
boxShadow: "0 2px 10px rgba(0, 0, 0, 0.5)",
|
||||
}}
|
||||
customSquare={SquareRenderer}
|
||||
onSquareClick={handleSquareLeftClick}
|
||||
onSquareRightClick={handleSquareRightClick}
|
||||
onPieceDragBegin={handlePieceDragBegin}
|
||||
onPieceDragEnd={handlePieceDragEnd}
|
||||
/>
|
||||
</Grid>
|
||||
|
||||
<PlayerInfo color={boardOrientation ? "white" : "black"} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
<Board
|
||||
id="AnalysisBoard"
|
||||
boardSize={boardSize}
|
||||
canPlay={true}
|
||||
gameAtom={boardAtom}
|
||||
whitePlayer={
|
||||
gameFromUrl?.white?.name || game.header()["White"] || "White"
|
||||
}
|
||||
blackPlayer={
|
||||
gameFromUrl?.black?.name || game.header()["Black"] || "Black"
|
||||
}
|
||||
boardOrientation={boardOrientation ? Color.White : Color.Black}
|
||||
currentPositionAtom={currentPositionAtom}
|
||||
showBestMoveArrow={showBestMoveArrow}
|
||||
showPlayerMoveIconAtom={showPlayerMoveIconAtom}
|
||||
showEvaluationBar={true}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
import { useGameDatabase } from "@/hooks/useGameDatabase";
|
||||
import { Grid, Typography } from "@mui/material";
|
||||
import { useAtomValue } from "jotai";
|
||||
import { gameAtom } from "../states";
|
||||
|
||||
interface Props {
|
||||
color: "white" | "black";
|
||||
}
|
||||
|
||||
export default function PlayerInfo({ color }: Props) {
|
||||
const { gameFromUrl } = useGameDatabase();
|
||||
const game = useAtomValue(gameAtom);
|
||||
|
||||
const playerName =
|
||||
gameFromUrl?.[color]?.name ||
|
||||
game.header()[color === "white" ? "White" : "Black"];
|
||||
|
||||
return (
|
||||
<Grid item container xs={12} justifyContent="center" alignItems="center">
|
||||
<Typography variant="h6">
|
||||
{playerName || (color === "white" ? "White" : "Black")}
|
||||
</Typography>
|
||||
</Grid>
|
||||
);
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
import {
|
||||
clickedSquaresAtom,
|
||||
currentPositionAtom,
|
||||
playableSquaresAtom,
|
||||
showPlayerMoveIconAtom,
|
||||
} from "../states";
|
||||
import { MoveClassification } from "@/types/enums";
|
||||
import { useAtomValue } from "jotai";
|
||||
import Image from "next/image";
|
||||
import { CSSProperties, forwardRef } from "react";
|
||||
import { CustomSquareProps } from "react-chessboard/dist/chessboard/types";
|
||||
|
||||
const SquareRenderer = forwardRef<HTMLDivElement, CustomSquareProps>(
|
||||
(props, ref) => {
|
||||
const { children, square, style } = props;
|
||||
const showPlayerMoveIcon = useAtomValue(showPlayerMoveIconAtom);
|
||||
const position = useAtomValue(currentPositionAtom);
|
||||
const clickedSquares = useAtomValue(clickedSquaresAtom);
|
||||
const playableSquares = useAtomValue(playableSquaresAtom);
|
||||
|
||||
const fromSquare = position.lastMove?.from;
|
||||
const toSquare = position.lastMove?.to;
|
||||
const moveClassification = position?.eval?.moveClassification;
|
||||
|
||||
const highlightSquareStyle: CSSProperties | undefined =
|
||||
clickedSquares.includes(square)
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "#eb6150",
|
||||
opacity: "0.8",
|
||||
}
|
||||
: fromSquare === square || toSquare === square
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: moveClassification
|
||||
? moveClassificationColors[moveClassification]
|
||||
: "#fad541",
|
||||
opacity: 0.5,
|
||||
}
|
||||
: undefined;
|
||||
|
||||
const playableSquareStyle: CSSProperties | undefined =
|
||||
playableSquares.includes(square)
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "rgba(0,0,0,.14)",
|
||||
padding: "35%",
|
||||
backgroundClip: "content-box",
|
||||
borderRadius: "50%",
|
||||
boxSizing: "border-box",
|
||||
}
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
<div ref={ref} style={{ ...style, position: "relative" }}>
|
||||
{children}
|
||||
{highlightSquareStyle && <div style={highlightSquareStyle} />}
|
||||
{playableSquareStyle && <div style={playableSquareStyle} />}
|
||||
{moveClassification && showPlayerMoveIcon && square === toSquare && (
|
||||
<Image
|
||||
src={`/icons/${moveClassification}.png`}
|
||||
alt="move-icon"
|
||||
width={40}
|
||||
height={40}
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: "max(-15px, -1.8vw)",
|
||||
right: "max(-15px, -1.8vw)",
|
||||
maxWidth: "3.6vw",
|
||||
maxHeight: "3.6vw",
|
||||
zIndex: 100,
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
SquareRenderer.displayName = "CustomSquareRenderer";
|
||||
|
||||
export default SquareRenderer;
|
||||
|
||||
export const moveClassificationColors: Record<MoveClassification, string> = {
|
||||
[MoveClassification.Book]: "#d5a47d",
|
||||
[MoveClassification.Brilliant]: "#26c2a3",
|
||||
[MoveClassification.Great]: "#4099ed",
|
||||
[MoveClassification.Best]: "#3aab18",
|
||||
[MoveClassification.Excellent]: "#3aab18",
|
||||
[MoveClassification.Good]: "#81b64c",
|
||||
[MoveClassification.Inaccuracy]: "#f7c631",
|
||||
[MoveClassification.Mistake]: "#ffa459",
|
||||
[MoveClassification.Blunder]: "#fa412d",
|
||||
};
|
||||
87
src/sections/play/board.tsx
Normal file
87
src/sections/play/board.tsx
Normal file
@@ -0,0 +1,87 @@
|
||||
import { useAtomValue } from "jotai";
|
||||
import {
|
||||
engineSkillLevelAtom,
|
||||
gameAtom,
|
||||
playerColorAtom,
|
||||
isGameInProgressAtom,
|
||||
gameDataAtom,
|
||||
} from "./states";
|
||||
import { useChessActions } from "@/hooks/useChessActions";
|
||||
import { useEffect, useMemo } from "react";
|
||||
import { useScreenSize } from "@/hooks/useScreenSize";
|
||||
import { Color, EngineName } from "@/types/enums";
|
||||
import { useEngine } from "@/hooks/useEngine";
|
||||
import { uciMoveParams } from "@/lib/chess";
|
||||
import Board from "@/components/board";
|
||||
import { useGameData } from "@/hooks/useGameData";
|
||||
|
||||
export default function BoardContainer() {
|
||||
const screenSize = useScreenSize();
|
||||
const engine = useEngine(EngineName.Stockfish16);
|
||||
const game = useAtomValue(gameAtom);
|
||||
const playerColor = useAtomValue(playerColorAtom);
|
||||
const { makeMove: makeGameMove } = useChessActions(gameAtom);
|
||||
const engineSkillLevel = useAtomValue(engineSkillLevelAtom);
|
||||
const isGameInProgress = useAtomValue(isGameInProgressAtom);
|
||||
|
||||
const gameFen = game.fen();
|
||||
const isGameFinished = game.isGameOver();
|
||||
|
||||
useEffect(() => {
|
||||
const playEngineMove = async () => {
|
||||
if (
|
||||
!engine?.isReady() ||
|
||||
game.turn() === playerColor ||
|
||||
isGameFinished ||
|
||||
!isGameInProgress
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const move = await engine.getEngineNextMove(
|
||||
gameFen,
|
||||
engineSkillLevel - 1
|
||||
);
|
||||
if (move) makeGameMove(uciMoveParams(move));
|
||||
};
|
||||
playEngineMove();
|
||||
|
||||
return () => {
|
||||
engine?.stopSearch();
|
||||
};
|
||||
}, [gameFen, isGameInProgress]); // eslint-disable-line react-hooks/exhaustive-deps
|
||||
|
||||
const boardSize = useMemo(() => {
|
||||
const width = screenSize.width;
|
||||
const height = screenSize.height;
|
||||
|
||||
// 900 is the md layout breakpoint
|
||||
if (window?.innerWidth < 900) {
|
||||
return Math.min(width, height - 150);
|
||||
}
|
||||
|
||||
return Math.min(width - 300, height * 0.85);
|
||||
}, [screenSize]);
|
||||
|
||||
useGameData(gameAtom, gameDataAtom);
|
||||
|
||||
return (
|
||||
<Board
|
||||
id="PlayBoard"
|
||||
canPlay={isGameInProgress ? playerColor : false}
|
||||
gameAtom={gameAtom}
|
||||
boardSize={boardSize}
|
||||
whitePlayer={
|
||||
playerColor === Color.White
|
||||
? "You 🧠"
|
||||
: `Stockfish level ${engineSkillLevel} 🤖`
|
||||
}
|
||||
blackPlayer={
|
||||
playerColor === Color.Black
|
||||
? "You 🧠"
|
||||
: `Stockfish level ${engineSkillLevel} 🤖`
|
||||
}
|
||||
boardOrientation={playerColor}
|
||||
currentPositionAtom={gameDataAtom}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
import { Grid } from "@mui/material";
|
||||
import { Chessboard } from "react-chessboard";
|
||||
import { useAtomValue, useSetAtom } from "jotai";
|
||||
import {
|
||||
clickedSquaresAtom,
|
||||
engineSkillLevelAtom,
|
||||
gameAtom,
|
||||
playableSquaresAtom,
|
||||
playerColorAtom,
|
||||
isGameInProgressAtom,
|
||||
gameDataAtom,
|
||||
} from "../states";
|
||||
import { Square } from "react-chessboard/dist/chessboard/types";
|
||||
import { useChessActions } from "@/hooks/useChessActions";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import PlayerInfo from "./playerInfo";
|
||||
import { useScreenSize } from "@/hooks/useScreenSize";
|
||||
import { Color, EngineName } from "@/types/enums";
|
||||
import SquareRenderer from "./squareRenderer";
|
||||
import { useEngine } from "@/hooks/useEngine";
|
||||
import { uciMoveParams } from "@/lib/chess";
|
||||
import { useGameData } from "@/hooks/useGameData";
|
||||
|
||||
export default function Board() {
|
||||
const boardRef = useRef<HTMLDivElement>(null);
|
||||
const screenSize = useScreenSize();
|
||||
const engine = useEngine(EngineName.Stockfish16);
|
||||
const game = useAtomValue(gameAtom);
|
||||
const playerColor = useAtomValue(playerColorAtom);
|
||||
const { makeMove: makeGameMove } = useChessActions(gameAtom);
|
||||
const setClickedSquares = useSetAtom(clickedSquaresAtom);
|
||||
const setPlayableSquares = useSetAtom(playableSquaresAtom);
|
||||
const engineSkillLevel = useAtomValue(engineSkillLevelAtom);
|
||||
const isGameInProgress = useAtomValue(isGameInProgressAtom);
|
||||
useGameData(gameAtom, gameDataAtom);
|
||||
|
||||
const gameFen = game.fen();
|
||||
const isGameFinished = game.isGameOver();
|
||||
|
||||
useEffect(() => {
|
||||
const playEngineMove = async () => {
|
||||
if (
|
||||
!engine?.isReady() ||
|
||||
game.turn() === playerColor ||
|
||||
isGameFinished ||
|
||||
!isGameInProgress
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const move = await engine.getEngineNextMove(
|
||||
gameFen,
|
||||
engineSkillLevel - 1
|
||||
);
|
||||
if (move) makeGameMove(uciMoveParams(move));
|
||||
};
|
||||
playEngineMove();
|
||||
|
||||
return () => {
|
||||
engine?.stopSearch();
|
||||
};
|
||||
}, [gameFen, isGameInProgress]); // eslint-disable-line react-hooks/exhaustive-deps
|
||||
|
||||
useEffect(() => {
|
||||
setClickedSquares([]);
|
||||
}, [gameFen, setClickedSquares]);
|
||||
|
||||
const onPieceDrop = (
|
||||
source: Square,
|
||||
target: Square,
|
||||
piece: string
|
||||
): boolean => {
|
||||
if (!piece || piece[0] !== playerColor || !isGameInProgress) return false;
|
||||
|
||||
const result = makeGameMove({
|
||||
from: source,
|
||||
to: target,
|
||||
promotion: piece[1]?.toLowerCase() ?? "q",
|
||||
});
|
||||
|
||||
return !!result;
|
||||
};
|
||||
|
||||
const isPieceDraggable = ({ piece }: { piece: string }): boolean => {
|
||||
if (!piece) return false;
|
||||
return playerColor === piece[0];
|
||||
};
|
||||
|
||||
const handleSquareLeftClick = () => {
|
||||
setClickedSquares([]);
|
||||
};
|
||||
|
||||
const handleSquareRightClick = (square: Square) => {
|
||||
setClickedSquares((prev) =>
|
||||
prev.includes(square)
|
||||
? prev.filter((s) => s !== square)
|
||||
: [...prev, square]
|
||||
);
|
||||
};
|
||||
|
||||
const handlePieceDragBegin = (_: string, square: Square) => {
|
||||
const moves = game.moves({ square, verbose: true });
|
||||
setPlayableSquares(moves.map((m) => m.to));
|
||||
};
|
||||
|
||||
const handlePieceDragEnd = () => {
|
||||
setPlayableSquares([]);
|
||||
};
|
||||
|
||||
const boardSize = useMemo(() => {
|
||||
const width = screenSize.width;
|
||||
const height = screenSize.height;
|
||||
|
||||
// 900 is the md layout breakpoint
|
||||
if (window?.innerWidth < 900) {
|
||||
return Math.min(width, height - 150);
|
||||
}
|
||||
|
||||
return Math.min(width - 300, height * 0.85);
|
||||
}, [screenSize]);
|
||||
|
||||
return (
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
rowGap={1}
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
width={boardSize}
|
||||
>
|
||||
<PlayerInfo
|
||||
color={playerColor === Color.White ? Color.Black : Color.White}
|
||||
/>
|
||||
|
||||
<Grid
|
||||
item
|
||||
container
|
||||
justifyContent="center"
|
||||
alignItems="center"
|
||||
ref={boardRef}
|
||||
xs={12}
|
||||
>
|
||||
<Chessboard
|
||||
id="PlayBoard"
|
||||
position={gameFen}
|
||||
onPieceDrop={onPieceDrop}
|
||||
boardOrientation={playerColor === Color.White ? "white" : "black"}
|
||||
customBoardStyle={{
|
||||
borderRadius: "5px",
|
||||
boxShadow: "0 2px 10px rgba(0, 0, 0, 0.5)",
|
||||
}}
|
||||
isDraggablePiece={isPieceDraggable}
|
||||
customSquare={SquareRenderer}
|
||||
onSquareClick={handleSquareLeftClick}
|
||||
onSquareRightClick={handleSquareRightClick}
|
||||
onPieceDragBegin={handlePieceDragBegin}
|
||||
onPieceDragEnd={handlePieceDragEnd}
|
||||
/>
|
||||
</Grid>
|
||||
|
||||
<PlayerInfo color={playerColor} />
|
||||
</Grid>
|
||||
);
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
import { Grid, Typography } from "@mui/material";
|
||||
import { useAtomValue } from "jotai";
|
||||
import { engineSkillLevelAtom, playerColorAtom } from "../states";
|
||||
import { Color } from "@/types/enums";
|
||||
|
||||
interface Props {
|
||||
color: Color;
|
||||
}
|
||||
|
||||
export default function PlayerInfo({ color }: Props) {
|
||||
const playerColor = useAtomValue(playerColorAtom);
|
||||
const skillLevel = useAtomValue(engineSkillLevelAtom);
|
||||
|
||||
const playerName =
|
||||
playerColor === color ? "You 🧠" : `Stockfish level ${skillLevel} 🤖`;
|
||||
|
||||
return (
|
||||
<Grid item container xs={12} justifyContent="center" alignItems="center">
|
||||
<Typography variant="h6">{playerName}</Typography>
|
||||
</Grid>
|
||||
);
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
import {
|
||||
clickedSquaresAtom,
|
||||
gameDataAtom,
|
||||
playableSquaresAtom,
|
||||
} from "../states";
|
||||
import { useAtomValue } from "jotai";
|
||||
import { CSSProperties, forwardRef } from "react";
|
||||
import { CustomSquareProps } from "react-chessboard/dist/chessboard/types";
|
||||
|
||||
const SquareRenderer = forwardRef<HTMLDivElement, CustomSquareProps>(
|
||||
(props, ref) => {
|
||||
const { children, square, style } = props;
|
||||
const clickedSquares = useAtomValue(clickedSquaresAtom);
|
||||
const playableSquares = useAtomValue(playableSquaresAtom);
|
||||
const gameData = useAtomValue(gameDataAtom);
|
||||
|
||||
const fromSquare = gameData.lastMove?.from;
|
||||
const toSquare = gameData.lastMove?.to;
|
||||
|
||||
const highlightSquareStyle: CSSProperties | undefined =
|
||||
clickedSquares.includes(square)
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "#eb6150",
|
||||
opacity: "0.8",
|
||||
}
|
||||
: fromSquare === square || toSquare === square
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "#fad541",
|
||||
opacity: 0.5,
|
||||
}
|
||||
: undefined;
|
||||
|
||||
const playableSquareStyle: CSSProperties | undefined =
|
||||
playableSquares.includes(square)
|
||||
? {
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
backgroundColor: "rgba(0,0,0,.14)",
|
||||
padding: "35%",
|
||||
backgroundClip: "content-box",
|
||||
borderRadius: "50%",
|
||||
boxSizing: "border-box",
|
||||
}
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
<div ref={ref} style={{ ...style, position: "relative" }}>
|
||||
{children}
|
||||
{highlightSquareStyle && <div style={highlightSquareStyle} />}
|
||||
{playableSquareStyle && <div style={playableSquareStyle} />}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
SquareRenderer.displayName = "CustomSquareRenderer";
|
||||
|
||||
export default SquareRenderer;
|
||||
@@ -1,10 +1,5 @@
|
||||
import { useAtomValue } from "jotai";
|
||||
import {
|
||||
gameAtom,
|
||||
gameDataAtom,
|
||||
isGameInProgressAtom,
|
||||
playerColorAtom,
|
||||
} from "./states";
|
||||
import { gameAtom, isGameInProgressAtom, playerColorAtom } from "./states";
|
||||
import { Button, Grid, Typography } from "@mui/material";
|
||||
import { Color } from "@/types/enums";
|
||||
import { setGameHeaders } from "@/lib/chess";
|
||||
@@ -13,13 +8,12 @@ import { useRouter } from "next/router";
|
||||
|
||||
export default function GameRecap() {
|
||||
const game = useAtomValue(gameAtom);
|
||||
const gameData = useAtomValue(gameDataAtom);
|
||||
const playerColor = useAtomValue(playerColorAtom);
|
||||
const isGameInProgress = useAtomValue(isGameInProgressAtom);
|
||||
const { addGame } = useGameDatabase();
|
||||
const router = useRouter();
|
||||
|
||||
if (isGameInProgress || !gameData.history.length) return null;
|
||||
if (isGameInProgress || !game.history().length) return null;
|
||||
|
||||
const getResultLabel = () => {
|
||||
if (game.isCheckmate()) {
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
import { Button } from "@mui/material";
|
||||
import { useState } from "react";
|
||||
import GameSettingsDialog from "./gameSettingsDialog";
|
||||
import { gameAtom } from "../states";
|
||||
import { useAtomValue } from "jotai";
|
||||
import { gameDataAtom } from "../states";
|
||||
|
||||
export default function GameSettingsButton() {
|
||||
const [openDialog, setOpenDialog] = useState(false);
|
||||
const gameData = useAtomValue(gameDataAtom);
|
||||
const game = useAtomValue(gameAtom);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Button variant="contained" onClick={() => setOpenDialog(true)}>
|
||||
{gameData.history.length ? "Start new game" : "Start game"}
|
||||
{game.history().length ? "Start new game" : "Start game"}
|
||||
</Button>
|
||||
|
||||
<GameSettingsDialog
|
||||
|
||||
@@ -1,16 +1,10 @@
|
||||
import { GameData } from "@/hooks/useGameData";
|
||||
import { Color } from "@/types/enums";
|
||||
import { CurrentPosition } from "@/types/eval";
|
||||
import { Chess } from "chess.js";
|
||||
import { atom } from "jotai";
|
||||
|
||||
export const gameAtom = atom(new Chess());
|
||||
export const gameDataAtom = atom<GameData>({
|
||||
history: [],
|
||||
lastMove: undefined,
|
||||
});
|
||||
export const gameDataAtom = atom<CurrentPosition>({});
|
||||
export const playerColorAtom = atom<Color>(Color.White);
|
||||
export const engineSkillLevelAtom = atom<number>(1);
|
||||
export const isGameInProgressAtom = atom(false);
|
||||
|
||||
export const clickedSquaresAtom = atom<string[]>([]);
|
||||
export const playableSquaresAtom = atom<string[]>([]);
|
||||
|
||||
Reference in New Issue
Block a user