Files
chesskit/src/sections/play/gameSettings/gameSettingsDialog.tsx
titanium_machine 1ac075f1f0 Elo play level selection (#17)
* feat(play): switch engine UI and logic from skill level to Elo rating (100–3200)
2025-05-08 23:47:09 +02:00

170 lines
4.9 KiB
TypeScript

import Slider from "@/components/slider";
import { Color, EngineName } from "@/types/enums";
import {
MenuItem,
Select,
Button,
Dialog,
DialogTitle,
DialogContent,
FormControl,
InputLabel,
OutlinedInput,
DialogActions,
Typography,
Grid2 as Grid,
FormGroup,
FormControlLabel,
Switch,
} from "@mui/material";
import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
import { useAtom, useSetAtom } from "jotai";
import {
engineEloAtom,
playerColorAtom,
isGameInProgressAtom,
gameAtom,
enginePlayNameAtom,
} from "../states";
import { useChessActions } from "@/hooks/useChessActions";
import { playGameStartSound } from "@/lib/sounds";
import { logAnalyticsEvent } from "@/lib/firebase";
import { useEffect } from "react";
import { isEngineSupported } from "@/lib/engine/shared";
import { Stockfish16_1 } from "@/lib/engine/stockfish16_1";
import { engineLabel } from "@/sections/engineSettings/engineSettingsDialog";
interface Props {
open: boolean;
onClose: () => void;
}
export default function GameSettingsDialog({ open, onClose }: Props) {
const [engineElo, setEngineElo] = useAtomLocalStorage(
"engine-elo",
engineEloAtom
);
const [engineName, setEngineName] = useAtomLocalStorage(
"engine-play-name",
enginePlayNameAtom
);
const [playerColor, setPlayerColor] = useAtom(playerColorAtom);
const setIsGameInProgress = useSetAtom(isGameInProgressAtom);
const { reset: resetGame } = useChessActions(gameAtom);
const handleGameStart = () => {
onClose();
resetGame({
whiteName:
playerColor === Color.White ? "You" : engineLabel[engineName].small,
blackName:
playerColor === Color.Black ? "You" : engineLabel[engineName].small,
});
playGameStartSound();
setIsGameInProgress(true);
logAnalyticsEvent("play_game", {
engine: engineName,
engineElo,
playerColor,
});
};
useEffect(() => {
if (!isEngineSupported(engineName)) {
if (Stockfish16_1.isSupported()) {
setEngineName(EngineName.Stockfish16_1Lite);
} else {
setEngineName(EngineName.Stockfish11);
}
}
}, [setEngineName, engineName]);
return (
<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
<DialogTitle marginY={1} variant="h5">
Set game parameters
</DialogTitle>
<DialogContent sx={{ paddingBottom: 0 }}>
<Typography>
Stockfish 17 Lite is the default engine if your device support its
requirements. It offers the best balance between speed and strength.
Stockfish 17 is the strongest engine available, note that it requires
a one time download of 75MB.
</Typography>
<Grid
marginTop={4}
container
justifyContent="center"
alignItems="center"
rowGap={3}
size={12}
>
<Grid container justifyContent="center" size={12}>
<FormControl variant="outlined">
<InputLabel id="dialog-select-label">Bot's engine</InputLabel>
<Select
labelId="dialog-select-label"
id="dialog-select"
displayEmpty
input={<OutlinedInput label="Engine" />}
value={engineName}
onChange={(e) => setEngineName(e.target.value as EngineName)}
sx={{ width: 280, maxWidth: "100%" }}
>
{Object.values(EngineName).map((engine) => (
<MenuItem
key={engine}
value={engine}
disabled={!isEngineSupported(engine)}
>
{engineLabel[engine].full}
</MenuItem>
))}
</Select>
</FormControl>
</Grid>
<Slider
label="Bot Elo rating"
value={engineElo}
setValue={setEngineElo}
min={100}
max={3200}
step={100}
/>
<FormGroup>
<FormControlLabel
control={
<Switch
color="default"
checked={playerColor === Color.White}
onChange={(e) => {
setPlayerColor(
e.target.checked ? Color.White : Color.Black
);
}}
/>
}
label={
playerColor === Color.White
? "You play as White"
: "You play as Black"
}
/>
</FormGroup>
</Grid>
</DialogContent>
<DialogActions sx={{ m: 2 }}>
<Button variant="outlined" sx={{ marginRight: 2 }} onClick={onClose}>
Cancel
</Button>
<Button variant="contained" onClick={handleGameStart}>
Start game
</Button>
</DialogActions>
</Dialog>
);
}