170 lines
4.9 KiB
TypeScript
170 lines
4.9 KiB
TypeScript
import Slider from "@/components/slider";
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import { Color, EngineName } from "@/types/enums";
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import {
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MenuItem,
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Select,
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Button,
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Dialog,
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DialogTitle,
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DialogContent,
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FormControl,
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InputLabel,
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OutlinedInput,
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DialogActions,
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Typography,
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Grid2 as Grid,
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FormGroup,
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FormControlLabel,
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Switch,
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} from "@mui/material";
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import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
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import { useAtom, useSetAtom } from "jotai";
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import {
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engineEloAtom,
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playerColorAtom,
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isGameInProgressAtom,
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gameAtom,
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enginePlayNameAtom,
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} from "../states";
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import { useChessActions } from "@/hooks/useChessActions";
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import { playGameStartSound } from "@/lib/sounds";
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import { logAnalyticsEvent } from "@/lib/firebase";
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import { useEffect } from "react";
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import { isEngineSupported } from "@/lib/engine/shared";
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import { Stockfish16_1 } from "@/lib/engine/stockfish16_1";
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import { engineLabel } from "@/sections/engineSettings/engineSettingsDialog";
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interface Props {
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open: boolean;
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onClose: () => void;
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}
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export default function GameSettingsDialog({ open, onClose }: Props) {
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const [engineElo, setEngineElo] = useAtomLocalStorage(
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"engine-elo",
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engineEloAtom
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);
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const [engineName, setEngineName] = useAtomLocalStorage(
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"engine-play-name",
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enginePlayNameAtom
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);
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const [playerColor, setPlayerColor] = useAtom(playerColorAtom);
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const setIsGameInProgress = useSetAtom(isGameInProgressAtom);
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const { reset: resetGame } = useChessActions(gameAtom);
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const handleGameStart = () => {
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onClose();
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resetGame({
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whiteName:
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playerColor === Color.White ? "You" : engineLabel[engineName].small,
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blackName:
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playerColor === Color.Black ? "You" : engineLabel[engineName].small,
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});
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playGameStartSound();
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setIsGameInProgress(true);
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logAnalyticsEvent("play_game", {
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engine: engineName,
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engineElo,
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playerColor,
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});
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};
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useEffect(() => {
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if (!isEngineSupported(engineName)) {
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if (Stockfish16_1.isSupported()) {
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setEngineName(EngineName.Stockfish16_1Lite);
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} else {
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setEngineName(EngineName.Stockfish11);
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}
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}
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}, [setEngineName, engineName]);
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return (
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<Dialog open={open} onClose={onClose} maxWidth="md" fullWidth>
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<DialogTitle marginY={1} variant="h5">
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Set game parameters
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</DialogTitle>
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<DialogContent sx={{ paddingBottom: 0 }}>
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<Typography>
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Stockfish 17 Lite is the default engine if your device support its
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requirements. It offers the best balance between speed and strength.
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Stockfish 17 is the strongest engine available, note that it requires
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a one time download of 75MB.
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</Typography>
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<Grid
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marginTop={4}
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container
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justifyContent="center"
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alignItems="center"
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rowGap={3}
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size={12}
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>
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<Grid container justifyContent="center" size={12}>
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<FormControl variant="outlined">
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<InputLabel id="dialog-select-label">Bot's engine</InputLabel>
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<Select
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labelId="dialog-select-label"
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id="dialog-select"
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displayEmpty
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input={<OutlinedInput label="Engine" />}
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value={engineName}
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onChange={(e) => setEngineName(e.target.value as EngineName)}
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sx={{ width: 280, maxWidth: "100%" }}
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>
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{Object.values(EngineName).map((engine) => (
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<MenuItem
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key={engine}
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value={engine}
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disabled={!isEngineSupported(engine)}
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>
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{engineLabel[engine].full}
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</MenuItem>
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))}
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</Select>
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</FormControl>
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</Grid>
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<Slider
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label="Bot Elo rating"
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value={engineElo}
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setValue={setEngineElo}
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min={100}
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max={3200}
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step={100}
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/>
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<FormGroup>
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<FormControlLabel
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control={
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<Switch
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color="default"
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checked={playerColor === Color.White}
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onChange={(e) => {
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setPlayerColor(
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e.target.checked ? Color.White : Color.Black
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);
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}}
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/>
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}
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label={
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playerColor === Color.White
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? "You play as White"
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: "You play as Black"
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}
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/>
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</FormGroup>
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</Grid>
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</DialogContent>
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<DialogActions sx={{ m: 2 }}>
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<Button variant="outlined" sx={{ marginRight: 2 }} onClick={onClose}>
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Cancel
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</Button>
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<Button variant="contained" onClick={handleGameStart}>
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Start game
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</Button>
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</DialogActions>
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</Dialog>
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);
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}
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