Elo play level selection (#17)

* feat(play): switch engine UI and logic from skill level to Elo rating (100–3200)
This commit is contained in:
titanium_machine
2025-05-08 23:47:09 +02:00
committed by GitHub
parent 9245125e13
commit 1ac075f1f0
5 changed files with 40 additions and 35 deletions

View File

@@ -1,13 +1,13 @@
import { Grid2 as Grid, Slider as MuiSlider, Typography } from "@mui/material";
interface Props {
export interface Props {
value: number;
setValue: (value: number) => void;
min: number;
max: number;
label: string;
size?: number;
marksFilter?: number;
step?: number;
}
export default function Slider({
@@ -17,7 +17,7 @@ export default function Slider({
value,
setValue,
size,
marksFilter = 1,
step = 1,
}: Props) {
return (
<Grid
@@ -27,18 +27,14 @@ export default function Slider({
size={size ?? 11}
>
<Typography id={`input-${label}`} textAlign="left" width="100%">
{label}
{`${label}: ${value}`}
</Typography>
<MuiSlider
min={min}
max={max}
marks={Array.from({ length: max - min + 1 }, (_, i) => ({
value: i + min,
label: `${i + min}`,
})).filter((_, i) => i % marksFilter === 0)}
step={1}
valueLabelDisplay="off"
step={step}
valueLabelDisplay="auto"
value={value}
onChange={(_, value) => setValue(value as number)}
aria-labelledby={`input-${label}`}

View File

@@ -92,6 +92,20 @@ export class UciEngine {
this.multiPv = multiPv;
}
private async setLimitStrength(on: boolean) {
await this.broadcastCommands(
[`setoption name UCI_LimitStrength value ${on}`, "isready"],
"readyok"
);
}
private async setElo(elo: number) {
await this.broadcastCommands(
[`setoption name UCI_Elo value ${elo}`, "isready"],
"readyok"
);
}
private async setSkillLevel(skillLevel: number, initCase = false) {
if (!initCase) {
if (skillLevel === this.skillLevel) return;
@@ -352,11 +366,12 @@ export class UciEngine {
public async getEngineNextMove(
fen: string,
skillLevel: number,
elo: number,
depth = 16
): Promise<string | undefined> {
this.throwErrorIfNotReady();
await this.setSkillLevel(skillLevel);
await this.setLimitStrength(true);
await this.setElo(elo);
console.log(`Evaluating position: ${fen}`);

View File

@@ -1,6 +1,6 @@
import { useAtomValue } from "jotai";
import {
engineSkillLevelAtom,
engineEloAtom,
gameAtom,
playerColorAtom,
isGameInProgressAtom,
@@ -24,7 +24,7 @@ export default function BoardContainer() {
const { white, black } = usePlayersData(gameAtom);
const playerColor = useAtomValue(playerColorAtom);
const { makeMove: makeGameMove } = useChessActions(gameAtom);
const engineSkillLevel = useAtomValue(engineSkillLevelAtom);
const engineElo = useAtomValue(engineEloAtom);
const isGameInProgress = useAtomValue(isGameInProgressAtom);
const gameFen = game.fen();
@@ -40,10 +40,7 @@ export default function BoardContainer() {
) {
return;
}
const move = await engine.getEngineNextMove(
gameFen,
engineSkillLevel - 1
);
const move = await engine.getEngineNextMove(gameFen, engineElo);
if (move) makeGameMove(uciMoveParams(move));
};
playEngineMove();

View File

@@ -20,7 +20,7 @@ import {
import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
import { useAtom, useSetAtom } from "jotai";
import {
engineSkillLevelAtom,
engineEloAtom,
playerColorAtom,
isGameInProgressAtom,
gameAtom,
@@ -40,9 +40,9 @@ interface Props {
}
export default function GameSettingsDialog({ open, onClose }: Props) {
const [skillLevel, setSkillLevel] = useAtomLocalStorage(
"engine-skill-level",
engineSkillLevelAtom
const [engineElo, setEngineElo] = useAtomLocalStorage(
"engine-elo",
engineEloAtom
);
const [engineName, setEngineName] = useAtomLocalStorage(
"engine-play-name",
@@ -56,20 +56,16 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
onClose();
resetGame({
whiteName:
playerColor === Color.White
? "You"
: `${engineLabel[engineName].small} level ${skillLevel}`,
playerColor === Color.White ? "You" : engineLabel[engineName].small,
blackName:
playerColor === Color.Black
? "You"
: `${engineLabel[engineName].small} level ${skillLevel}`,
playerColor === Color.Black ? "You" : engineLabel[engineName].small,
});
playGameStartSound();
setIsGameInProgress(true);
logAnalyticsEvent("play_game", {
engine: engineName,
skillLevel,
engineElo,
playerColor,
});
};
@@ -130,12 +126,12 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
</Grid>
<Slider
label="Bot skill level"
value={skillLevel}
setValue={setSkillLevel}
min={1}
max={21}
marksFilter={2}
label="Bot Elo rating"
value={engineElo}
setValue={setEngineElo}
min={100}
max={3200}
step={100}
/>
<FormGroup>

View File

@@ -8,4 +8,5 @@ export const gameDataAtom = atom<CurrentPosition>({});
export const playerColorAtom = atom<Color>(Color.White);
export const enginePlayNameAtom = atom<EngineName>(EngineName.Stockfish17Lite);
export const engineSkillLevelAtom = atom<number>(1);
export const engineEloAtom = atom<number>(1200);
export const isGameInProgressAtom = atom(false);