Files
chesskit/src/sections/analysis/panelHeader/loadGame.tsx
2025-05-09 00:38:04 +02:00

74 lines
2.2 KiB
TypeScript

import LoadGameButton from "../../loadGame/loadGameButton";
import { useCallback, useEffect } from "react";
import { useChessActions } from "@/hooks/useChessActions";
import {
boardAtom,
boardOrientationAtom,
evaluationProgressAtom,
gameAtom,
gameEvalAtom,
} from "../states";
import { useGameDatabase } from "@/hooks/useGameDatabase";
import { useAtomValue, useSetAtom } from "jotai";
import { Chess } from "chess.js";
import { useRouter } from "next/router";
import { getStartingFen } from "@/lib/chess";
export default function LoadGame() {
const router = useRouter();
const game = useAtomValue(gameAtom);
const { setPgn: setGamePgn } = useChessActions(gameAtom);
const { reset: resetBoard } = useChessActions(boardAtom);
const { gameFromUrl } = useGameDatabase();
const setEval = useSetAtom(gameEvalAtom);
const setBoardOrientation = useSetAtom(boardOrientationAtom);
const evaluationProgress = useAtomValue(evaluationProgressAtom);
const resetAndSetGamePgn = useCallback(
(pgn: string) => {
resetBoard({ fen: getStartingFen({ pgn }) });
setEval(undefined);
setGamePgn(pgn);
},
[resetBoard, setGamePgn, setEval]
);
useEffect(() => {
const loadGame = async () => {
if (!gameFromUrl) return;
const gamefromDbChess = new Chess();
gamefromDbChess.loadPgn(gameFromUrl.pgn);
if (game.history().join() === gamefromDbChess.history().join()) return;
resetAndSetGamePgn(gameFromUrl.pgn);
setEval(gameFromUrl.eval);
setBoardOrientation(
gameFromUrl.black.name === "You" && gameFromUrl.site === "Chesskit.org"
? false
: true
);
};
loadGame();
}, [gameFromUrl, game, resetAndSetGamePgn, setEval, setBoardOrientation]);
const isGameLoaded =
gameFromUrl !== undefined ||
(!!game.getHeaders().White && game.getHeaders().White !== "?") ||
game.history().length > 0;
if (evaluationProgress) return null;
return (
<LoadGameButton
label={isGameLoaded ? "Load another game" : "Load game"}
size="small"
setGame={async (game) => {
await router.push("/");
resetAndSetGamePgn(game.pgn());
}}
/>
);
}