Files
chesskit/src/lib/engine/uciEngine.ts
2024-02-25 02:19:13 +01:00

257 lines
6.3 KiB
TypeScript

import { EngineName } from "@/types/enums";
import {
EvaluatePositionWithUpdateParams,
GameEval,
LineEval,
MoveEval,
} from "@/types/eval";
export abstract class UciEngine {
private worker: Worker;
private ready = false;
private engineName: EngineName;
private multiPv = 3;
constructor(engineName: EngineName, enginePath: string) {
this.engineName = engineName;
this.worker = new Worker(enginePath);
console.log(`${engineName} created`);
}
public async init(): Promise<void> {
await this.sendCommands(["uci"], "uciok");
await this.setMultiPv(this.multiPv, true);
this.ready = true;
console.log(`${this.engineName} initialized`);
}
private async setMultiPv(multiPv: number, initCase = false) {
if (!initCase) {
if (multiPv === this.multiPv) return;
this.throwErrorIfNotReady();
}
if (multiPv < 1 || multiPv > 6) {
throw new Error(`Invalid MultiPV value : ${multiPv}`);
}
await this.sendCommands(
[`setoption name MultiPV value ${multiPv}`, "isready"],
"readyok"
);
this.multiPv = multiPv;
}
private throwErrorIfNotReady() {
if (!this.ready) {
throw new Error(`${this.engineName} is not ready`);
}
}
public shutdown(): void {
this.ready = false;
this.worker.postMessage("quit");
this.worker.terminate();
console.log(`${this.engineName} shutdown`);
}
public isReady(): boolean {
return this.ready;
}
private async stopSearch(): Promise<void> {
await this.sendCommands(["stop", "isready"], "readyok");
}
private async sendCommands(
commands: string[],
finalMessage: string,
onNewMessage?: (messages: string[]) => void
): Promise<string[]> {
return new Promise((resolve) => {
const messages: string[] = [];
this.worker.onmessage = (event) => {
const messageData: string = event.data;
messages.push(messageData);
onNewMessage?.(messages);
if (messageData.startsWith(finalMessage)) {
resolve(messages);
}
};
for (const command of commands) {
this.worker.postMessage(command);
}
});
}
public async evaluateGame(
fens: string[],
depth = 16,
multiPv = this.multiPv
): Promise<GameEval> {
this.throwErrorIfNotReady();
await this.setMultiPv(multiPv);
this.ready = false;
await this.sendCommands(["ucinewgame", "isready"], "readyok");
this.worker.postMessage("position startpos");
const moves: MoveEval[] = [];
for (const fen of fens) {
const result = await this.evaluatePosition(fen, depth);
moves.push(result);
}
this.ready = true;
return {
moves,
accuracy: { white: 82.34, black: 67.49 }, // TODO: Calculate accuracy
settings: {
engine: this.engineName,
date: new Date().toISOString(),
depth,
multiPv,
},
};
}
private async evaluatePosition(fen: string, depth = 16): Promise<MoveEval> {
console.log(`Evaluating position: ${fen}`);
const results = await this.sendCommands(
[`position fen ${fen}`, `go depth ${depth}`],
"bestmove"
);
const whiteToPlay = fen.split(" ")[1] === "w";
return this.parseResults(results, whiteToPlay);
}
public async evaluatePositionWithUpdate({
fen,
depth = 16,
multiPv = this.multiPv,
setPartialEval,
}: EvaluatePositionWithUpdateParams): Promise<void> {
this.throwErrorIfNotReady();
await this.stopSearch();
await this.setMultiPv(multiPv);
const whiteToPlay = fen.split(" ")[1] === "w";
const onNewMessage = (messages: string[]) => {
const parsedResults = this.parseResults(messages, whiteToPlay);
setPartialEval(parsedResults);
};
console.log(`Evaluating position: ${fen}`);
await this.sendCommands(
[`position fen ${fen}`, `go depth ${depth}`],
"bestmove",
onNewMessage
);
}
private parseResults(results: string[], whiteToPlay: boolean): MoveEval {
const parsedResults: MoveEval = {
bestMove: "",
lines: [],
};
const tempResults: Record<string, LineEval> = {};
for (const result of results) {
if (result.startsWith("bestmove")) {
const bestMove = this.getResultProperty(result, "bestmove");
if (bestMove) {
parsedResults.bestMove = bestMove;
}
}
if (result.startsWith("info")) {
const pv = this.getResultPv(result);
const multiPv = this.getResultProperty(result, "multipv");
const depth = this.getResultProperty(result, "depth");
if (!pv || !multiPv || !depth) continue;
if (
tempResults[multiPv] &&
parseInt(depth) < tempResults[multiPv].depth
) {
continue;
}
const cp = this.getResultProperty(result, "cp");
const mate = this.getResultProperty(result, "mate");
tempResults[multiPv] = {
pv,
cp: cp ? parseInt(cp) : undefined,
mate: mate ? parseInt(mate) : undefined,
depth: parseInt(depth),
multiPv: parseInt(multiPv),
};
}
}
parsedResults.lines = Object.values(tempResults).sort(this.sortLines);
if (!whiteToPlay) {
parsedResults.lines = parsedResults.lines.map((line) => ({
...line,
cp: line.cp ? -line.cp : line.cp,
}));
}
return parsedResults;
}
private sortLines(a: LineEval, b: LineEval): number {
if (a.mate !== undefined && b.mate !== undefined) {
return a.mate - b.mate;
}
if (a.mate !== undefined) {
return -a.mate;
}
if (b.mate !== undefined) {
return b.mate;
}
return (b.cp ?? 0) - (a.cp ?? 0);
}
private getResultProperty(
result: string,
property: string
): string | undefined {
const splitResult = result.split(" ");
const propertyIndex = splitResult.indexOf(property);
if (propertyIndex === -1 || propertyIndex + 1 >= splitResult.length) {
return undefined;
}
return splitResult[propertyIndex + 1];
}
private getResultPv(result: string): string[] | undefined {
const splitResult = result.split(" ");
const pvIndex = splitResult.indexOf("pv");
if (pvIndex === -1 || pvIndex + 1 >= splitResult.length) {
return undefined;
}
return splitResult.slice(pvIndex + 1);
}
}